Hand Evaluation Methods - Part 1 - Rev 2
Hand Evaluation Methods - Part 1 - Rev 2
Hand Evaluation Methods - Part 1 - Rev 2
Overview
Three different methods are normally available when you are trying to determine the
total trick taking potential of the two hands.
The best method to use depends on the shape of your hand or partner’s hand. The
method you chose will tell you the number of tricks you should be able to make and
therefore how high you should bid.
Counting points works fairly well when you and your partner have balanced hands or
semi-balanced hands without a fit. Since notrump is usually the contract of choice, using
the point count method, the following guidelines apply:
Holding the required number of high card points only gives you the highest probability of
success in trying to make your contract. It helps to have a source of tricks (at least 4 or
5-card suit or suits). However, as we all know, there are no guarantees. One can
construct a 30-point hand that cannot make 3NT (opponents have a source of tricks and
quick entry) and a 21-point hand where 3NT rolls home (you have a long running suit
and stoppers).
However, as soon as you discover a trump fit (or a double fit in two suits), stop counting
points! Two other methods take precedence over the standard point count method.
Use the Adjusted MLTC method if you plan to play in partner’s long suit, you have trump
support and useful ruffs. You also have a pretty good idea about the number of losers
that are expected in partner’s hand (because the hand pattern is known).
Another advantage of the Adjusted MLTC method is that you can use it to evaluate your
own hand even if your partner has never heard of it!
“Adjusted” MLTC takes into account and/or incorporates these trick producing features:
Value of long trumps as well as a fit with partner in at least one suit (or a double
fit in two suits)
Advantages of shortness in a side suit (or two short suits in opposing hands).
Both long trumps and shortness help reduce the number of losers. A singleton or
a void in the hand with shorter or equal trump length creates extra tricks by
ruffing losers.
Automatically upgrades or downgrades high card points in your hand. Losing
Trick Count may tell you that a 5-point hand is stronger than a 6-point hand, or a
solid 10-point trump suit is about the same value as another 7-point trump suit.
Prefer the Cover Card method (fully explained in Part 2) either with trump support and
no ruffing value, or when you have no trump support. It is also applicable to “Adjusted”
Modern Losing Trick Count method but as a second verifier of how high to bid a
particular hand.
When there is trump fit but the short trump hand does not have a singleton or void, the
Cover Card method becomes superior. After finding a fit, count the number of cover
cards in your hand that will take care of potential losers in partner’s hand and apply the
cover card method.
1. Each missing ace, king or queen is one losing trick unless it is a short suit
2. Count losing tricks (losers) in your hand
3. Make adjustment up or down
4. Estimate losing tricks (losers) in partner’s hand
5. Make adjustment up or down
6. Add the two losing trick counts together and subtract from 24 to get the # of tricks
you can make. (Explain to the students why subtract from 24)
Pre-requisites
You must have a known trump fit (4-4, 5-3, 6-3, 5-5; etc.) at least in one suit (or
trump fit is strongly implied based on partner’s bidding)
The total number of points can be somewhat lower than expected for a part
score, game, small slam, or the grand slam but not lower by a lot.
If the hand is too weak, you should make pre-emptive raise to the appropriate
level. For example, partner opens 1♥, and you hold ♠AJ974, ♥Q87532, ♦7, ♣9.
That is about as low as you can go and still make a game-forcing raise for hearts
(Jacoby 2NT) especially because you would like to know if partner has spade
shortness. Make the spade suit weaker, and a 4♣ Splinter makes more sense.
Make it even weaker, a pre-emptive raise to 4♥ is best (more examples later).
Opening Bids
9-loser hand (favorable VUL) Weak-2 bid (Meets the Rule of 3, sometimes 4?)***
*Rule of 22: Add points, number of quick tricks and length in the two longest suits. If the
total is greater than 22, open the bidding.
**Rule of 2, 3 and sometimes 4: When vulnerable, a preemptive bid that meets the
“Rule of 2” is expected to be two tricks short of the contract with that suit as trumps. At
equal or favorable vulnerability, the hand may be three or even four tricks short but then
you must use Ogust Responses, which allow the responder to find out how bad
partner’s preempt is before deciding whether to bid game.
In other words, if your Weak-2 bid (or Weak-3) has a wide range, it will create problems
for partner. Holding a strong hand, he will be unsure whether to try for game and in the
process, force a 3-level contract. Be careful about opening with a Weak-2 bid that
meets the Rule of 4 when you are not-vulnerable and opponents are. For example:
After learning about Adjusted MLTC, I am going to ask you to forget about Rule of 17
(hope you have never heard about it!) and apply loser count method instead. It is a
better measure of the trick taking potential of the combined hands when there is a fit.
Responder’s bids (This hand can subtract 1-½ losers if there is a 10-card fit and
subtract ¾ losers if there is a 9-card fit. Refer to next page for other adjustments)
Opener’s re-bids
4-loser hands If the suit (or suits) have texture, the hand may be
good enough for a Strong 2♣ opening.
Very rarely do you see a hand with a “pure” losing trick count. All Modern Losing Trick
Counts have to be adjusted up or down.
Additional Considerations
1. If responder shows a limit raise (LR) (an 8-loser hand) in support of Opener’s
suit, a normal opening bid (a 7-loser hand) does NOT produce game. The same
is true of Drury responses. Limit Raise is an invitation to game but non-forcing.
Opener needs extras (15 points or six losers) in order to accept the invitation.
General rule is “Stretch to invite but have full values to accept the invitation”
2. If Responder has a 7-loser hand opposite an opening bid of one of a major,
Responder can think about forcing to game. That could be a Splinter bid or
Jacoby 2NT or a 2-over-1 response before showing support or a cue-bid if
opponents have interfered and then bid again if warranted.
3. When you have 6 losers, partner needs to show "extras" (6 losers), before you
can explore slam possibilities. For example, a strong NT opening is treated as a
6-loser hand. Opposite another 6-loser hand, slam is possible provided there is a
trump fit (24 minus 6+6 losers = 12 tricks).
4. Lacking a trump fit, you need the required number of high card points or a source
of tricks (long suit) and controls.
5. These complementary 6-loser hands are some of the most difficult hands to bid
to a high percentage slam. We will cover some of the bidding nuances that are
necessary for you to explore and bid these borderline slams.
6. Point count requirements can be lower when there is a fit and Adjusted MLTC is
being used. For example, a limit raise normally requires 10-12 points but if you
have a good fit (4 or 5 card support for partner) and 8-loser hand, 8 points may
be enough to give partner a limit raise. Please note that there is a vast difference
between a 5-4 fit and a 5-3 fit, even more so between a 4-3 fit and a 5-1 or 6-1 fit.
7. Game forcing Splinters can be made with fewer points when the hand has a
source of tricks in a side suit (4-6, 4-5-3-1 or 4-5-4-0 distributions). For example,
♠10xxxx ♥void ♦KQJ10x ♣xxx is good enough to make a Splinter bid of 4♥ when
partner opens 1♠. A bare minimum hand with three aces may produce 12 tricks!
8. If game or slam "at worst" needs a finesse to work, invite. In other words, if a
"perfect minimum" will likely produce the game or slam, invite. If partner does not
have a perfect minimum, she needs to be at the top of her range (consistent with
all her previous bidding) to accept. Your invitation asked that same question,
“Partner, do you have extra values?”
9. A 10-card fit has extra values. The 10th trump is the same as the trump queen (or
two more points if you like to work with “points”).
10. A huge trump fit and shortness is sheer power; it adds significant value to your
hand. For example, if partner opens 1♠ and you hold: ♠Q987 ♥KQ1064 ♦643
♣Void. Only 7 points but the loser-count is from optimistic 6 to pessimistic 7. No
need to jump to 4♠ since ♥KQ1064 make it less likely that the opponents will out-
bid you. With those 7 points, a 4♣ Splinter is more reasonable than Jacoby 2NT.
11. And remember, you can use MLTC even if partner knows nothing about it!