A Traveller in The City
A Traveller in The City
A Traveller in The City
Traveller
City
in the
Palleon Press
pocket game
Overview
As a stranger to a strange town…
Walk the streets, rest your feet, & gaze at the
city around. Only a few days until you must
depart, on & on again…
Work together to guide the solitary Traveller
thru their stroll. Picture the sights they see, the
people they meet. Gradually, sketch a map– not
of the place itself, but of your own memory of
it. For you are not its creator, nor any kind of
expert. You are a visitor. How well will you
know this place, when it’s already time to leave?
2) The Deck.
Remove the 2♥ & the 2♣ from the deck & set
both to the side. These are the Arrival &
Departure cards, respectively. Shuffle all
remaining cards.
3) The City.
Deal the shuffled cards facedown in a 4x3 or
3x4 grid (whichever you chose for The Map),
skipping 2 opposite corner spots. Place the
Arrival card in one of these corners & the
Departure card in the other.
All together, these cards are The City that
The Traveller will explore.
4) The Traveller.
A six-sided die represents The Traveller.
Roll the die to see how many days they have
to visit the City before their departure.
5) Arrive.
Place The Traveller on the Arrival card,
w/ the 6 side of the die facing up.
All players must agree on an answer to the
following question:
How do you arrive?
~ By road
~ By sea
~ By air
~ Another means (specify)
On The Map, draw a sketch that represents
this choice in the corresponding grid square.
The Arrival card is also a ♥ Path, so draw a
path feature (Playsheet-1) as well. All
sketches should be simple, take a few seconds
to complete, & must not include words
(common symbols are fine).
Ex. An outline of a hot air balloon could represent “By air,”
while 2 squiggly lines might represent a river Path
6) Move.
The player who most recently
visited a new city is the acting
player for the first round. They
move The Traveller token to
an adjacent stack of cards (up, down, or side
to side). Turn the die so that the 5 faces up.
7) Respond.
Flip over the top card
on this stack. The suit
tells you what kind of
Feature (Playsheet-1)
to draw. The acting
player comes up with an appropriate Feature
& draws it in the corresponding Map square.
The acting player then looks up the card in
Playsheet-2, reads the matching question
aloud, improvises a response, & sketches a
small image representing this response. Place
the flipped card in a discard pile.
8) Repeat.
Continuing counter-clockwise from the 1st
player, take turns repeating steps #5-6. Each
time The Traveller is moved decrease the
die value by 1 (i.e. 4, then 3, then 2, then 1).
9) Rest.
The day comes to an
end once the die
reaches 1. The next
acting player must
move The Traveller
to a previously visited
area & draw a simple
place to rest in the
corresponding grid
square (an inn, a park
bench…). Mark a tally
underneath the Days
section of the map.
10) Depart.
Keep moving, responding, sketching, &
resting until the final turn of the final Day.
If The Traveller is not on the Departure
card, they have missed their scheduled transit
& must remain in The City. They cease to be
a traveller. The game ends.
If The Traveller is on the Departure card,
they must say their goodbyes & journey on
towards the next stop on the road. Maybe
they will return someday, if the road indeed
goes both ways.
2. Questions 2. Questions
Card Question Card Question
Name a district that extends over multiple Name a district that extends over multiple
A♥ squares A♦ squares
Are there many visitors? If so, what draws
2♥ Arrival (see step #5) 2♦ them? If not, why is this place avoided?
3♥ What is something admired here? 3♦ What is a job you see someone doing?
8♥ What is something commonly desired? Different people may view the city in unique
8♦ ways. Which two views are the most
opposed?
9♥ What marks the end of a day?
What are some of the groups that make up &
9♦ divide the city?
10♥ What signs do you see?
Who, if anyone, departs the city? Who
10♦ returns?
JQK♥ Sketch a person you meet along the way.
JQK♦
use!
realistic a genre is the more difficult it will be to Sketch a person you meet along the way.
Name a district that extends over multiple
A♣ squares
stream-of-consciousness approach. The more
Name a district that extends over multiple
A♠
Keep in mind that this game benefits from a
squares
2♣ Departure (see step #10)
2♠
want to play.
encounters, etc. to fit the kind of game that you What impact will your visit have?
3♣ What is something traded here? Feel free to come up w/ your own archetypes,
This work is based on the Carta system 3♠ What surrounds the city?
Write down a few letters that best evoke the (found at https://peachgardengames.
4♣
can be played in almost any genre.
sound of the language(s) spoken here. itch.io/carta-srd), from Cat McDonald
However, THE TRIAL OF A THOUSAND DOORS
Describe 1 sound & 1 smell you perceive
and Peach Garden Games, and licensed
tropes of a classic fantasy role-playing game. 4♠ here.
5♣ What is something feared here? for use under the Creative Commons
The examples listed here are based around the
Attribution 3.0 Unported license (http:// Where do residents like to visit?
creativecommons.org/licenses/by/3.0/). 5♠ Newcomers?
6♣ What symbols represent the city?
What is the fastest way to get around the
Public domain art by Augustus Jansson, 6♠ city?
What do you recognize here? What is William T. Horton, & others.
7♣ foreign?
The text ofA Traveller in the City is 7♠ Where do people often get lost?
What is a historical event that is still talked
8♣ about?
licensed by Palleon Press under CC-BY-
SA 4.0. 8♠ What are the buildings made of?
9♣ Why can’t you stay here?
Is nature present here? If not, what
9♠ happened to it?
10♣ What do you feel under your feet?
Where are the dead laid to rest? How are
10♠ they remembered?
JQK♣ Sketch a person you meet along the way.
JQK♠ Sketch a person you meet along the way.
Palleon Press