GW Twopage Charsheet
GW Twopage Charsheet
GW Twopage Charsheet
Character Name
Experience Points Level 1 2 3 4 5 6 7 8 9 10 1 2 3
gained at level 10
Character Illustration/Notes
Alpha Mutations Uber Feature Ability Strength Constitution Dexterity Intelligence Wisdom Charisma Skill Acrobatics Athletics Conspiracy Insight Interaction Mechanics Nature Perception Science Stealth Speed Passive Perception Defense AC Fortitude Reflex Will Hit Points Second Wind Current HP Temporary HP Death Saves Resistances
10 or more succeeds, 9 or less fails
Score
Modifier
Score Modifier 2-3 -4 4-5 -3 6-7 -2 8-9 -1 10-11 0 12-13 +1 14-15 +2 16-17 +3 18-19 +4 20-21 +5 Random
1 2 3 4 5 6 7 8 9 10
Ability
Dex Str Int Wis Cha Int Wis Wis Int Dex
Level
Origin
Total
Ancient Junk
Salvaged Gear
Base 6 10 + Perception
Weapons
Unarmed, Quick Unarmed, Powerful
Ammo
no no
Ability
Dex/Int Str/Con
Acc.
+3 +2
Damage
1d4 1d8
Range
Melee 1 Melee 1
Base 10 10 10 10
Ability
Dex/Int Str/Con Dex/Int Wis/Cha
Level
Total
Bloodied
1/2 HP
12 + Con + 5/level
1/enc. (minor action), regain hp equal to bloodied value. +2 all defenses until start of your next turn
Used
Ranged
Primary Origin
Mutant Type Skill Bonus Defense Bonus Other Traits
Ability Score Power Source
1d20
Secondary Origin
Mutant Type Skill Bonus Defense Bonus Other Traits
Ability Score Power Source
1d20
+2 overcharge
+4 bonus to
+4 bonus to
Critical
Critical
Power Name
Power Name
Encounter Minor
Keywords Range
Encounter Minor
Accuracy Level Total
Keywords Range
Attack Hit
Personal
Personal
Power Name
Power Name
Attack Hit
Miss Effect
Miss Effect