Altair
Altair
Altair
Player Name
Marley
Altair
Character Name
1
Level
Rogue
Class Height Weight Paragon Path Epic Destiny Total XP RPGA Number
0 Good
Alignment
Human
Race
Medium
Size
25
Age
Male
Gender
Zehir
Deity
Hashashin
Adventuring Company
INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE
DEFENSES
10 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT ENH MISC MISC
MOVEMENT
BASE ARMOR ITEM MISC
Initiative
17
CONDITIONAL MODIFIERS
AC
10
Speed
(Squares)
SPECIAL MOVEMENT
CONDITIONAL BONUSES
ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE
10 + 1/2 LVL
SENSES
ABIL CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS
11 10 20 10 8 14
STR Strength
Constitution
0 0 5 0 -1 2 HIT POINTS
0 0 5 0 -1
11
FORT
10
9 14
10 + 10 +
-1 4
CONDITIONAL BONUSES
DEFENSE
10 + 1/2 LVL
Dexterity
18
REF
10
1
ABILITY: ATT BONUS
ATTACK WORKSPACE
Melee Basic Attack - Dagger
1/2 LVL ABIL CLASS PROF FEAT ENH MISC
CONDITIONAL BONUSES
Intelligence
Wisdom
WIS CHA
DEFENSE
10 + 1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
MISC
+ 4
ABILITY: ATT BONUS
0
1/2 LVL
0
ABIL CLASS
3
PROF FEAT ENH
1
MISC
13
WILL
10
Charisma
CONDITIONAL BONUSES
+ 9 ACTION POINTS
SURGES/DAY
MAX HP
BLOODIED
HEALING SURGES
SURGE VALUE
22
CURRENT HIT POINTS
11
1/2 HP
5
1/4 HP
6
CURRENT SURGE USES
Action Points
ACTION POINTS 1 2 3
DAMAGE WORKSPACE
ABILITY: DAMAGE
0
ABIL FEAT ENH MISC MISC
USED
Bonus Skill - Trained in one additional class skill. Bonus At-Will Power - Know one extra 1st-level attack
1d4+5
5 BASIC ATTACKS
power from your class. Human Defense Bonuses - +1 to Fortitude, Reflex, and Will.
ATTACK
DEFENSE
WEAPON OR POWER
DAMAGE
4 9 0 5
vs vs vs vs
AC AC AC AC
SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC
FEATS
Backstabber - Sneak Attack dice increase to d8s Sure Climber - Climb at normal speed on any surface, +1 to Athletics
10 0 6 2 2 -1 0 -1 0 -1 9 -1 4 0 10 7 10
Altair
Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery
DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX
5 0 0 2 2 -1 0 -1 0 -1 2 -1 -1 0 5 2 5
5 0 5 0 0 0 0 0 0 0 5 0 5 0 5 5 5 n/a n/a n/a n/a n/a n/a n/a n/a 2 n/a n/a n/a n/a 1
Rogue Tactics - Choose one of the rogue tactics. Brutal Scoundrel - Add Str mod to Sneak Attack damage. Rogue Weapon Talent - Damage die increases one size with shuriken; +1 on attacks with daggers. Sneak Attack - Once per round, if you have combat advantage and hit with a crossbow, light blade, or sling, deal extra damage.
LANGUAGES KNOWN
Common, Deep Speech
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POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.
CHARACTER PORTRAIT
AT-WILL POWERS
Piercing Strike Sly Flourish Riposte Strike
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS FEET
MAGIC ITEMS
ENCOUNTER POWERS
Impact Shot
HANDS HEAD NECK RING RING WAIST
PERSONALITY TRAITS
DAILY POWERS
Confounding Attack
CHARACTER BACKGROUND
Birth - Among Another Race You were born among a race other than your own. Did you grow up among mountain fortress, or in a halfling caravan? Did your family live among that race when you were born, or did some other circumstance bring you there? the trees of an elven forest, deep in a dwarven
OTHER EQUIPMENT
Adventurer's Kit Leather Armor (E) Dagger (E)
RITUALS / ALCHEMY
Altair
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Marley
CHARACTER NAME
Altair
PLAYER NAME
Second Wind
KEYWORDS USED
Marley
RACE
Human
CLASS
Rogue
LEVEL
HP 22 Spd 6 Init +5
Effect: You spend a healing surge and regain 5 hit points. You gain a +2 bonus to all defenses until the start of your next turn.
14 CHA
ADDITIONAL EFFECTS
Passive Insight
14
Passive Perception
CLASS LEVEL BOOK
PH
PLAY DATA
ENCOUNTER SPECIAL
ENCOUNTER ACTION
Piercing Strike
KEYWORDS
Sly Flourish
USED KEYWORDS
Riposte Strike
USED KEYWORDS
Martial, Weapon
*
Martial, Weapon
* *
Martial, Weapon
*
USED
vs
Reflex DEFENSE
vs
AC DEFENSE
vs
AC DEFENSE
Requirement: You must be wielding a light blade. Attack: Dexterity vs. Reflex Hit: 1[W] + Dexterity modifier (+5) damage. Increase damage to 2[W] + Dexterity modifier (+5) at 21st level. Dagger: +9 attack, 1d4+5 damage
Requirement: You must be wielding a crossbow, a light blade, or a sling. Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier (+5) + Charisma modifier (+2) damage. Increase damage to 2[W] + Dexterity modifier (+5) + Charisma modifier (+2) at 21st level. Dagger: +9 attack, 1d4+7 damage
Requirement: You must be wielding a light blade. Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier (+5) damage. If the target attacks you before the start of your next turn, you make your riposte against the target as an immediate interrupt: a Strength vs. AC attack that deals 1[W] + Strength modifier (+0) damage. Increase damage to 2[W] + Dexterity modifier (+5) and riposte to 2[W] + Strength modifier (+0) at 21st level. Dagger: +9 attack, 1d4+5 damage
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
Rogue
LEVEL
BOOK
PH
CLASS
Rogue
LEVEL
BOOK
PH
CLASS
Rogue
LEVEL
BOOK
PH
AT-WILL POWER
AT-WILL POWER
AT-WILL POWER
Impact Shot
KEYWORDS
Confounding Attack
USED KEYWORDS
Martial, Weapon
*
Martial, Weapon
* *
USED
AC DEFENSE
vs
AC DEFENSE
Requirement: You must be wielding a crossbow, a light thrown weapon, or a sling. Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier (+5) damage, and you push the target 1 square. Dagger: +9 attack, 2d4+5 damage
Requirement: You must be wielding a crossbow, a light blade, or a sling. Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier (+5) damage. Effect: As a free action, the target makes a melee basic attack against a creature of your choice adjacent to it. If you or the target has combat advantage against the creature and you haven't dealt your Sneak Attack damage during this round, you can deal your Sneak Attack damage against the creature. Dagger: +9 attack, 2d4+5 damage
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
Rogue
LEVEL
BOOK
MP
CLASS
Rogue
LEVEL
BOOK
MP
ENCOUNTER POWER
Altair
DAILY POWER
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Marley