Ma Lag Gar

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Character Sheet

Player Name

Malaggar
Character Name

5
Level

Ranger
Class Paragon Path Epic Destiny Total XP

5,500 145lbs
Weight

Drow
Race
SCORE

Medium
Size

76
Age

Male
Gender
MISC

6'
Height

Unaligned
Alignment

Lolth (Forgotten Rea


Deity
SCORE

Adventuring Company

RPGA Number
BASE ARMOR ITEM MISC

INITIATIVE
DEX 1/2 LVL SCORE

DEFENSES 2
DEFENSE 10 + ARMOR/ 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

MOVEMENT 2 6 Speed
(Squares)

Initiative

CONDITIONAL MODIFIERS

22

AC

12

SPECIAL MOVEMENT

CONDITIONAL BONUSES

ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL

+4 AC against opportunity attacks you provoke by making a ranged attack


10 + 1/2 LVL ABIL

SENSES
CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

10 11 20 10 18 10

STR Strength
Constitution

DEFENSE

0 0 5 0 4 0 HIT POINTS

2 2 7 2 6 2

14

FORT 12
10 + 1/2 LVL ABIL

16 21

Passive Insight Passive Perception

10 + 10 +

6 11

CON

CONDITIONAL BONUSES

SPECIAL SENSES CLASS FEAT ENH MISC MISC

DEX Dexterity INT Intelligence


Wisdom

DEFENSE

Darkvision

19

REF

12

1
ABILITY: ATT BONUS

ATTACK WORKSPACE
Ranged Basic Attack - Vicious Greatbow +2
1/2 LVL ABIL CLASS PROF FEAT ENH MISC

CONDITIONAL BONUSES

WIS CHA

DEFENSE

10 + 1/2 LVL ABIL

CLASS

FEAT

ENH

MISC

MISC

17

WILL 12

+ 12
ABILITY: ATT BONUS

5
CLASS

2
PROF

1
FEAT

2
ENH MISC

Melee Basic Attack - Unarmed


1/2 LVL ABIL

Charisma

CONDITIONAL BONUSES

+ 2 ACTION POINTS
SURGES/DAY

MAX HP
BLOODIED

HEALING SURGES
SURGE VALUE

43
CURRENT HIT POINTS

21
1/2 HP

10
1/4 HP

6
CURRENT SURGE USES

MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

ACTION POINTS 1 2 3

DAMAGE WORKSPACE
ABILITY: DAMAGE

Ranged Basic Attack - Vicious Greatbow +2


ABIL FEAT ENH MISC MISC

RACE FEATURES
Trance (Drow) - Meditate aware 4 hours instead of sleep.
SECOND WIND 1/ENCOUNTER
TEMPORARY HIT POINTS

1d12+7
ABILITY: DAMAGE

5
ABIL FEAT

2
ENH MISC MISC

Melee Basic Attack - Unarmed

USED

Lolthtouched - You gain either Cloud of Darkness or Darkfire. Fey Origin - Your origin is fey, not natural
ATTACK

1d4

0 BASIC ATTACKS

DEATH SAVING THROW FAILURES


SAVING THROW MODS RESISTANCES Resist 5 Poison CURRENT CONDITIONS AND EFFECTS

DEFENSE

WEAPON OR POWER

DAMAGE

12 2 7 CLASS / PATH / DESTINY FEATURES


TRND (+5) ARMOR PENALTY MISC

vs vs vs vs

AC AC AC

Vicious Greatbow +2 Unarmed (Melee) Unarmed (Range)

1d12+7 1d4 1d4+5

SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL

Fighting Style - Choose Archer Fighting Style, Two-Blade Fighting Style, Beast Mastery, Marauder Fighting Style, Hunter Fighting Style. Hunter Fighting Style Hunter's Quarry - Minor action, designate nearest enemy you see as quarry; deal extra damage to quarry once per round. Prime Shot - If no allies are closer to target than you, get +1 on ranged attacks against that target.

FEATS
Quick Draw - Draw a weapon with attack action, +2 to initiative Weapon Proficiency (Greatbow) - Gain proficiency with the Greatbow. Bow Expertise - When using a bow: +1/2/3 (by tier) to attack, +1/2/3 (by tier) damage to one creature that isn't adjacent to other creatures Lethal Hunter - Hunter's Quarry damage dice increase to d8s

11 2 1 2 2 13 1 6 2 6 4 11 11 2 13 2 6

Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery

DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX

7 2 2 2 2 6 2 6 2 6 2 6 6 2 7 2 7

5 0 0 0 0 5 0 0 0 0 0 5 5 0 5 0 0

1 n/a 1 n/a n/a n/a 1 n/a n/a n/a n/a n/a n/a n/a 1 n/a 1

0 0 0 0 0 2 0 0 0 0 2 0 0 0 2 0 0

LANGUAGES KNOWN
Deep Speech, Common, Elven

Malaggar

Page 1

POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.

MAGIC ITEM INDEX


List your powers below. Check the box when the power is used. Clear the box when the power renews.
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS FEET HANDS HEAD NECK RING RING WAIST

CHARACTER PORTRAIT

AT-WILL POWERS
Hunter's Quarry Warning Shot Fading Strike

MAGIC ITEMS
Vicious Greatbow +2 (E)

Magic Hide Armor +2 (E)

ENCOUNTER POWERS
Second Wind Cloud of Darkness Evasive Strike Scattering Volley

Periapt of Proof against Poison +1 (E)

PERSONALITY TRAITS
Potion of Healing (heroic tier) (16)

DAILY POWERS
Sure Shot Splintering Shot

MANNERISMS AND APPEARANCE


UTILITY POWERS
Archer's Stairway

Daily Item Powers Per Day


Heroic (1-10) Paragon (11-20) Epic (21-30) Milestone Milestone Milestone / / / / / / / / /

CHARACTER BACKGROUND
East Rift Huddled on the eastern shelf of the yawning Underchasm, East Rift is a living symbol of gold dwarf ingenuity and stubbornness, having survived when the surface collapsed into the bowels of the Underdark. Protected by enormous towers connected by a high curtain wall, the gold dwarves are ready to defend themselves against the drow or any other horror that rises from the depths. You gain Deep Speech as an additional language, you add Dungeoneering to your class skill list, and you gain a +2

OTHER EQUIPMENT

RITUALS / ALCHEMY

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES COINS AND OTHER WEALTH


Money on hand: 40 gp Stored money: 0 gp Encumbrance: 30 / 100

Malaggar

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CHARACTER NAME

Malaggar
PLAYER NAME

Skills
11 2 1 2 2 13 1 6 2 6 4 11 11 2 13 2 6 Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX (Trained)

Action Point
ADDITIONAL EFFECTS

RACE

Drow

CLASS

Ranger

LEVEL

SCORE ABILITY

MOD

HP 43 Spd 6 Init +9

10 STR +0 11 CON +0 20 DEX +5 10 INT +0 18 WIS +4 10 CHA +0

AC 22 Fort 14 Ref 19 Will 17


Passive Perception

(Trained)

(Trained) (Trained) (Trained)


Effect: Gain a standard action this turn. Special: You are reset to one action point when you take an extended rest. You gain an action point each milestone.
ENCOUNTER SPECIAL

ADDITIONAL EFFECTS

16
PLAY DATA

Passive Insight

21

PLAY DATA

Second Wind
KEYWORDS USED

Hunter's Quarry
KEYWORDS USED

Warning Shot
KEYWORDS

Martial, Weapon
*

USED

Standard ACTION AT-WILL ENCOUNTER

Personal RANGE DAILY

Minor ACTION vs ATTACK DEFENSE TARGET


You can designate the nearest enemy to you that you can see as your quarry. Once per round, when you hit your quarry with an attack, the attack deals extra damage based on your level. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled. If you have dealt Hunter's Quarry damage since the start of your turn, you cannot deal it again until the start of your next turn. The hunter's quarry effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry. You can designate one enemy as your quarry at a time. Level : Hunter's Quarry Extra Damage 1st10th : +1d6 11th20th : +2d6 21st30th : +3d6

Standard RANGE ACTION 12 ATTACK vs

Ranged weapon RANGE One creature TARGET

AC DEFENSE

Effect: You spend a healing surge and regain 10 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

Primary Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier (+5) damage, and choose 1 square in or adjacent to the primary target's space. If a creature moves into that square before the start of your next turn, you can make a secondary attack against the new target as an immediate action. Level 21: 2[W] + Dexterity modifier (+5) damage. Trigger: A creature moves into the designated square. Secondary Target: The triggering creature Secondary Attack: Dexterity vs. AC Hit: 1[W] damage: Level 21: 1[W] + Dexterity modifier (+5) damage. Vicious Greatbow +2: +12 attack, 1d12+7 damage

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+1d8 to damage once per round (Hunter's Quarry) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +1 to damage rolls against a single creature that is not adjacent to any other creature - Bow Expertise.
CLASS LEVEL BOOK

PH

CLASS

LEVEL

BOOK

PH

CLASS

Ranger

LEVEL

BOOK

Dragon 383

UTILITY POWER

AT-WILL POWER

AT-WILL POWER

Fading Strike
KEYWORDS

Cloud of Darkness
USED KEYWORDS USED

Evasive Strike
KEYWORDS

Martial, Weapon
* *

Martial, Weapon
* *

USED

Standard ACTION 12 ATTACK

Melee or Ranged weapon RANGE One creature TARGET

Minor ACTION ATTACK


1

Close burst 1 RANGE DEFENSE TARGET vs

Standard ACTION 12 ATTACK

Melee or Ranged weapon RANGE One creature TARGET

vs

AC DEFENSE

vs

AC DEFENSE

Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier (+5) damage, and you shift 2 squares to a square that is not adjacent to the target. Level 21: 2[W] + Dexterity modifier (+5) damage. Hunter Fighting Style: When making an opportunity attack, you can use this power in place of a melee basic attack. Vicious Greatbow +2: +12 attack, 1d12+7 damage
ADDITIONAL EFFECTS

Effect: The burst creates a cloud of darkness that remains in place until the end of your next turn. The cloud blocks line of sight, squares within it are totally obscured, and creatures entirely within it are blinded until they exit. You are immune to these effects.

Special: You can shift a number of squares equal to 1 + your Wisdom modifier (+4) either before or after the attack. Attack: Strength vs. AC (melee) or Dexterity vs. AC (ranged) Hit: 2[W] + Strength modifier (+0) damage (melee) or 2[W] + Dexterity modifier (+5) damage (ranged). Vicious Greatbow +2: +12 attack, 2d12+7 damage

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+1d8 to damage once per round (Hunter's Quarry) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +1 to damage rolls against a single creature that is not adjacent to any other creature - Bow Expertise.
CLASS

+1d8 to damage once per round (Hunter's Quarry) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +1 to damage rolls against a single creature that is not adjacent to any other creature - Bow Expertise.
CLASS

Ranger

LEVEL

BOOK

MP2

Racial Power

LEVEL

BOOK

FRPG

CLASS

Ranger

LEVEL

BOOK

PH

AT-WILL POWER
Malaggar

ENCOUNTER POWER
Page 3

ENCOUNTER POWER

Scattering Volley
KEYWORDS

Sure Shot
USED KEYWORDS

Splintering Shot
USED KEYWORDS

Martial, Weapon
*

Martial, Weapon
*

Martial, Weapon
*

USED

Standard ACTION 12 ATTACK vs

Ranged weapon RANGE One or two creatures TARGET

Standard ACTION 12 ATTACK vs

Ranged weapon RANGE One creature TARGET

Standard ACTION 12 ATTACK vs

Ranged weapon RANGE One creature TARGET

AC DEFENSE

AC DEFENSE

AC DEFENSE

Attack: Dexterity vs. AC, one attack per target. If you target one creature, you gain a +2 bonus to the damage roll. If you target two creatures, you take a 2 penalty to both attack rolls. Hit: 1[W] + Dexterity modifier (+5) damage, and you slide the target 1 square. Vicious Greatbow +2: +12 attack, 1d12+7 damage

Attack: Dexterity vs. AC. You can reroll the attack roll but must use the second result. Hit: 3[W] + Dexterity modifier (+5) damage. You can reroll each damage die once but must use the second result. Vicious Greatbow +2: +12 attack, 3d12+7 damage

Attack: Dexterity vs. AC Hit: 3[W] + Dexterity modifier (+5) damage, and the target takes a 2 penalty to attack rolls until the end of the encounter. Miss: Half damage, and the target takes a 1 penalty to attack rolls until the end of the encounter. Vicious Greatbow +2: +12 attack, 3d12+7 damage
ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+1d8 to damage once per round (Hunter's Quarry) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +1 to damage rolls against a single creature that is not adjacent to any other creature - Bow Expertise.
CLASS

+1d8 to damage once per round (Hunter's Quarry) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +1 to damage rolls against a single creature that is not adjacent to any other creature - Bow Expertise.
CLASS

+1d8 to damage once per round (Hunter's Quarry) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +1 to damage rolls against a single creature that is not adjacent to any other creature - Bow Expertise.
CLASS

Ranger

LEVEL

BOOK

MP

Ranger

LEVEL

BOOK

MP2

Ranger

LEVEL

BOOK

PH

ENCOUNTER POWER

DAILY POWER

DAILY POWER

Archer's Stairway
KEYWORDS

Vicious Greatbow +2
USED

Magic Hide Armor +2


Bow
GROUP

Martial, Weapon

1d12
DAMAGE

2
PROFICIENT

25/50
RANGE

3
AC BONUS

-1
CHECK

SPEED

1
QUANTITY

Minor ACTION AT-WILL ENCOUNTER

Personal RANGE DAILY

+2 attack rolls and damage rolls


ENHANCEMENT
PROPERTIES

7
LEVEL

+2d12 damage
CRITICAL
PROPERTIES

+2 AC
ENHANCEMENT

6
LEVEL

Armor
TYPE

Requirement: You must be wielding a bow or a crossbow. Effect: Choose 5 contiguous squares of a vertical surface within your weapon range that you can see. The DC for climbing these squares is reduced by twice your Dexterity modifier (+5) until the end of the encounter.

Load Free Ranged Basic Attack: +12 attack, 1d12+7 damage


AT-WILL
POWER

Thicker and heavier than leather, hide armor is composed of skin from any creature that has a tough hide, such as a bear, a griffon, or a dragon. Hide armor can bind and slightly hinder your precision, but it's light enough that it doesn't affect your speed.
AT-WILL
POWER

ENCOUNTER

DAILY

ENCOUNTER

DAILY

ADDITIONAL EFFECTS

CLASS

Ranger

LEVEL

BOOK

Dragon 383

ITEM SLOT

Two-Hands

WEIGHT

PRICE

2600

BOOK

AV

ITEM SLOT

Body

WEIGHT

25

PRICE

1800

BOOK

PH

UTILITY POWER

MAGIC WEAPON

MAGIC ITEM

Periapt of Proof against Poison +1


1
AC BONUS CHECK SPEED QUANTITY

Potion of Healing (heroic tier)


16
AC BONUS CHECK SPEED QUANTITY

+1 Fortitude, Reflex, and Will


ENHANCEMENT
PROPERTIES

4
LEVEL

Neck Slot Item


TYPE
PROPERTIES

5
ENHANCEMENT LEVEL

Potion
TYPE

You gain resist 5 poison.

AT-WILL
POWER

ENCOUNTER

DAILY

AT-WILL
POWER

ENCOUNTER

DAILY

Power (Daily): Immediate Interrupt. Trigger: You take damage from a poison attack. Effect: Your resistance to poison increases by 15 until the end of your next turn.

Power (Consumable * Healing): Minor Action. Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points.

ITEM SLOT

Neck

WEIGHT

PRICE

840

BOOK

AV2

ITEM SLOT

WEIGHT

PRICE

50

BOOK

PH

MAGIC ITEM
Malaggar

MAGIC ITEM
Page 4

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