Thousand Sons Urban Disruptor Unit

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1/1/24, 7:23 PM OPR Army Forge

Thousand Sons Urban Disruptor Unit • 260pts


Minor Psyker [1] - 50pts
Change Brother

Quality 3+ Defense 3+

Stealth

Weapon RNG ATK AP SPE

CCW - A1 - -

Heavy Rifle 24" A1 1 -

Upgrade SPE

Warlock Apprentice Caster(+1)

7x Change Brother [1] - 30pts

Quality 3+ Defense 3+

Stealth

Weapon RNG ATK AP SPE

CCW - A1 - -

Heavy Rifle 24" A1 1 -

Special Rules

AP: Targets get -X to Defense rolls when blocking hits. Deadly: Assign each wound to one model, and multiply it by X. Hits from
Blast: Each attack ignores cover and multiplies hits by X, but can’t deal more Deadly must be resolved first, and these wounds don't carry over to other
than one hit per model. Must split all hits evenly among enemy models within models if the target is killed.
3” of a single model (target picks how). Defense: Gets +X to Defense rolls.
Caster: Gets X spell tokens at the beginning of each round, but can’t hold more Regeneration: When taking a wound, roll one die. On a 5+ it is ignored.
than 6 tokens at once. At any point before attacking, spend as many tokens as Stealth: Enemies get -1 to hit rolls when shooting at units where all models
the spell’s value to try casting one or more spells (only one try per spell). Roll have this rule from over 12" away.
one die, on 4+ resolve the effect on a target in line of sight. This model and
other casters within 18” in line of sight may spend any number of tokens at the
same time before rolling, to give the caster +1/-1 to the roll per token.

Change Disciples Army Spells


Breath of Change (1): Target 4 friendly units within 12" get +1" next time they Advance, or +2" next time they Rush/Charge.
Blaze (1): Target enemy unit within 6" takes 1 hit with AP(2).
Steal Power (2): Target 4 enemy units within 12" get -1 to hit rolls next time they shoot.
Inferno (2): Target enemy unit within 12” takes 1 hit with Blast(3).
Loyalty (3): Target 4 friendly units within 18" get Regeneration next time they take wounds.
Bolt of Change (3): Target enemy unit within 6" takes 1 hit with AP(4) and Deadly(3).

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