Noktala. Drukh

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Noktala( Jesús Rodríguez) (Warhammer 40,000 9th Edition) [105 PL, 5CP,

2,000pts]

Patrol Detachment 0CP (Aeldari - Drukhari) [53 PL, 975pts]


Rules: Poisoned Weapon

Configuration

Detachment Command Cost


Categories: CONFIGURATION

Obsession
Selections: Kabal of the Black Heart: Thirst for Power
Categories: CONFIGURATION, FACTION: DRUKHARI, FACTION: <KABAL>
Abilities: Kabal of the Black Heart: Thirst for Power

Abilities Description Ref


Units with this Obsession that have the Power From Pain ability (pg 89) treat
the current battle round as being one higher than it actually is when
determining what effects they gain.
Kabal of If a Realspace Raid Detachment includes a KABAL OF THE BLACK HEART
the Black ARCHON, then until the end of the battle, all BLADES FOR HIRE units in
Heart: that Detachment that have the Power From Pain ability also treat the current
Thirst for battle round as being one higher than it actually is when determining what
Power effects they gain.
Add 1 to the Leadership characteristic of models with this Obsession
Each time a unit with this Obsession is selected to shoot or fight, you can re-
roll one hit roll when resolving that unit's attacks.

HQ [13 PL, 235pts]


Archon [5 PL, 90pts]
Selections: Ancient Evil, As Detachment (Kabal), Huskblade [5pts], Overlord, Splinter Pistol,
The Djin Blade, Warlord
Categories: CHARACTER, HQ, INFANTRY, FACTION: AELDARI, FACTION: DRUKHARI, ARCHON, DRUKHARI
WARLORD, KABAL OF THE BLACK HEART WARLORD, FACTION: KABAL OF THE BLACK HEART, WARLORD
Rules: Blade Artists, Power From Pain
Abilities: Ancient Evil, Overlord (Aura), Shadowfield, Unit: Archon, Weapon: Huskblade,
Splinter Pistol, The Djin Blade
Splintered Genius (Black Heart) [1 PL, 15pts]
Selections: Splintered Genius [1 PL, 15pts]
Categories: MASTER ARCHON
Abilities: Splintered Genius

Abilities Description Ref


At the start of the Fight phase, you can select one enemy unit within
Ancient Evil Engagement Range of this WARLORD. That unit is not eligible to fight
this phase until after all eligible units from your army have done so.
Overlord While a friendly <KABAL> CORE or INCUBI unit is within 6" of this model,
(Aura) each time an attack is made by a model in that unit, re-roll a hit roll of 1.
This model has a 2+ invulnerable save. This invulnerable saving throw
Shadowfield can never be re-rolled. The first time this invulnerable saving throw is
failed, until the end of the battle, this ability has no effect.
Splintered Once per battle, at the end of the Fight phase, if this model is within
Genius Engagement Range of any enemy units, it can fight again.

Unit M WS BS S T W A Ld Save Ref


Archon 8" 2+ 2+ 3 3 5 5 9 4+

Weapon Range Type S AP D Abilities Ref


Huskblade Melee Melee User -2 2 -
Splinter Pistol
12" 2 0 1 Poisoned Weapon (4+)
Pistol 1
Each time the bearer fights, it makes 2
additional attacks with this weapon. At the
The Djin
Melee Melee +1 -3 3 end of the Fight phase, roll one D6 if the
Blade
bearer made any attacks with this weapon:
on a 1, the bearer suffers 1 mortal wound.
Drazhar [8 PL, 145pts]
Selections: The Executioner's Demiklaives
Categories: HQ, CHARACTER, DRAZHAR, INCUBI, INFANTRY, BLADES FOR HIRE, FACTION: AELDARI,
FACTION: DRUKHARI
Rules: Blade Artists, Power From Pain
Abilities: Ancient Warrior, Eternal Warrior, Master of Blades (Aura), Murderous Assault,
Tormentors, Unit: Drazhar, Weapon: Dual blades, Single blade

Abilities Description Ref


Ancient Each time an attack is allocated to this model, subtract 1 from the Damage
Warrior characteristic of that attack (to a minimum of 1).
Eternal
This model has a 4+ invulnerable save.
Warrior
Master of
While a friendly INCUBI unit is within 6" of this model, each time a model in
Blades
that unit makes a melee attack, add 1 to that attack's wound roll.
(Aura)
Murderous This model can be selected to fight one additional time in each Fight
Assault phase. It must be eligible to fight each time it is selected to do so.
At the start of the Fight phase, select one enemy unit within Engagement
Range of this unit and roll 2D6: if the result is greater than the enemy unit's
Tormentors
Leadership characteristic, until the end of the phase, that unit is not eligible
to fight until after all eligible units from your army have done so.

Unit M WS BS S T W A Ld Save Ref


Drazhar 7" 2+ 2+ 4 4 6 5 9 2+

Weapon Range Type S AP D Abilities Ref


Each time the bearer fights, if this weapon profile
Dual
Melee Melee +1 -3 2 is selected, it makes 2 additional attacks with this
blades
weapon.
Single
Melee Melee +2 -3 3 -
blade

Troops [8 PL, 140pts]


Kabalite Trueborn [8 PL, 140pts]
Selections: As Detachment (Kabal)
Categories: KABALITE TRUEBORN, TROOPS, CORE, KABALITE WARRIORS, INFANTRY, FACTION: AELDARI,
FACTION: DRUKHARI, FACTION: KABAL OF THE BLACK HEART
Rules: Blade Artists, Objective Secured, Power From Pain
Abilities: Kabalite Trueborn
7x Kabalite Trueborn [77pts]
Selections: 7x Splinter Rifle
Unit: Kabalite Trueborn, Weapon: Splinter Rifle
Kabalite Trueborn w/ Heavy Weapon [26pts]
Selections: Dark Lance [15pts]
Weapon: Dark Lance
Kabalite Trueborn w/ Special Weapon [21pts]
Selections: Blaster [10pts]
Weapon: Blaster
Trueborn Sybarite [16pts]
Selections: Agoniser [5pts], Splinter Rifle
Unit: Trueborn Sybarite, Weapon: Agoniser, Splinter Rifle

Abilities Description Ref


Kabalite Each time a model in this unit makes a ranged attack, you can ignore any
Trueborn or all hit roll and Ballistic Skill modifiers.

Unit M WS BS S T W A Ld Save Ref


Kabalite Trueborn 7" 3+ 2+ 3 3 1 2 8 4+
Trueborn Sybarite 7" 3+ 2+ 3 3 1 3 9 4+

Weapon Range Type S AP D Abilities Ref


Agoniser Melee Melee User -3 1 Poisoned Weapon (4+)
Blaster 18" Assault 1 8 -4 D6 -
Dark Lance 36" Heavy 1 8 -4 D3+3 -
Splinter Rifle 24" Rapid Fire 1 2 0 1 Poisoned Weapon (4+)

Elites [8 PL, 180pts]


Incubi [4 PL, 90pts]
Categories: ELITES, INFANTRY, INCUBI, CORE, BLADES FOR HIRE, FACTION: AELDARI, FACTION: DRUKHARI
Rules: Blade Artists, Power From Pain
Abilities: Lethal Precision, Tormentors
4x Incubi [72pts]
Selections: 4x Klaive
Unit: Incubi, Weapon: Klaive
Klaivex [18pts]
Selections: Demiklaives
Unit: Klaivex, Weapon: Demiklaives - Dual blades, Demiklaives - Single blade

Abilities Description Ref


While this unit contains a Klaivex, each time a melee attack is made by a
Lethal
model in this unit, an unmodified wound roll of 6 adds 1 to the Damage
Precision
characteristic of that attack.
At the start of the Fight phase, select one enemy unit within Engagement
Range of this unit and roll 2D6: if the result is greater than the enemy unit's
Tormentors
Leadership characteristic, until the end of the phase, that unit is not eligible
to fight until after all eligible units from your army have done so.

Unit M WS BS S T W A Ld Save Ref


Incubi 7" 2+ 3+ 3 3 1 3 8 3+
Klaivex 7" 2+ 3+ 3 3 2 4 9 3+

Weapon Range Type S AP D Abilities Ref


Each time the bearer fights, if this weapon
Demiklaives -
Melee Melee +1 -2 2 profile is selected, it makes 2 additional
Dual blades
attacks with this weapon.
Demiklaives -
Melee Melee +2 -3 2 -
Single blade
Klaive Melee Melee +2 -3 2 -
Incubi [4 PL, 90pts]
Categories: ELITES, INFANTRY, INCUBI, CORE, BLADES FOR HIRE, FACTION: AELDARI, FACTION: DRUKHARI
Rules: Blade Artists, Power From Pain
Abilities: Lethal Precision, Tormentors
4x Incubi [72pts]
Selections: 4x Klaive
Unit: Incubi, Weapon: Klaive
Klaivex [18pts]
Selections: Demiklaives
Unit: Klaivex, Weapon: Demiklaives - Dual blades, Demiklaives - Single blade

Abilities Description Ref


While this unit contains a Klaivex, each time a melee attack is made by a
Lethal
model in this unit, an unmodified wound roll of 6 adds 1 to the Damage
Precision
characteristic of that attack.
At the start of the Fight phase, select one enemy unit within Engagement
Range of this unit and roll 2D6: if the result is greater than the enemy unit's
Tormentors
Leadership characteristic, until the end of the phase, that unit is not eligible
to fight until after all eligible units from your army have done so.

Unit M WS BS S T W A Ld Save Ref


Incubi 7" 2+ 3+ 3 3 1 3 8 3+
Klaivex 7" 2+ 3+ 3 3 2 4 9 3+

Weapon Range Type S AP D Abilities Ref


Each time the bearer fights, if this weapon
Demiklaives -
Melee Melee +1 -2 2 profile is selected, it makes 2 additional
Dual blades
attacks with this weapon.
Demiklaives -
Melee Melee +2 -3 2 -
Single blade
Klaive Melee Melee +2 -3 2 -

Dedicated Transport [24 PL, 420pts]


Raider [6 PL, 105pts]
Selections: As Detachment, Bladevanes, Dark Lance [10pts]
Categories: DEDICATED TRANSPORT, VEHICLE, TRANSPORT, FLY, RAIDER, FACTION: AELDARI, FACTION:
DRUKHARI, FACTION: KABAL OF THE BLACK HEART
Rules: Blade Artists, Power From Pain
Abilities: Explodes, Hovering, Night Shield, Open-topped, Transport: Raider, Unit: Raider 1
(6+ wounds remaining), Raider 2 (3-5 wounds remaining), Raider 3 (1-2 wounds remaining),
Weapon: Bladevanes, Dark Lance

Abilities Description Ref


When this transport is destroyed, roll one D6 before any embarked models
Explodes disembark and before removing it from play. On a 6 it explodes, and each
unit within 6" suffers D3 mortal wounds.
Hovering Distances are always measured to and from this model's hull.
Night
This model has a 5+ invulnerable save against ranged weapons.
Shield
In your Shooting phase, models embarked on this model can be selected to
shoot with; measure distances and draw line of sight from any point on this
Open- transport when doing so. If this transport made a Normal Move, Advanced or
topped Fell Back this turn, embarked models are considered to have done the same.
While this transport is within Engagement Range of any enemy units,
embarked units cannot shoot, except with Pistols.

Transport Capacity Ref


This model has a transport capacity of 11 DRUKHARI INFANTRY models.
Raider Each GROTESQUES model takes the space of two models. This model
cannot transport SCOURGES or SKYBOARD models.

Unit M WS BS S T W A Ld Save Ref


Raider 1 (6+ wounds remaining) 14" 4+ 3+ 6 6 10 3 7 4+
Raider 2 (3-5 wounds remaining) 10" 4+ 4+ 6 6 N/A D3 7 4+
Raider 3 (1-2 wounds remaining) 6" 4+ 5+ 6 6 N/A 1 7 4+

Weapon Range Type S AP D Abilities Ref


Bladevanes Melee Melee +1 -1 1 -
Dark Lance 36" Heavy 1 8 -4 D3+3 -
Raider [6 PL, 105pts]
Selections: As Detachment, Bladevanes, Dark Lance [10pts]
Categories: DEDICATED TRANSPORT, VEHICLE, TRANSPORT, FLY, RAIDER, FACTION: AELDARI, FACTION:
DRUKHARI, FACTION: KABAL OF THE BLACK HEART
Rules: Blade Artists, Power From Pain
Abilities: Explodes, Hovering, Night Shield, Open-topped, Transport: Raider, Unit: Raider 1
(6+ wounds remaining), Raider 2 (3-5 wounds remaining), Raider 3 (1-2 wounds remaining),
Weapon: Bladevanes, Dark Lance

Abilities Description Ref


When this transport is destroyed, roll one D6 before any embarked models
Explodes disembark and before removing it from play. On a 6 it explodes, and each
unit within 6" suffers D3 mortal wounds.
Hovering Distances are always measured to and from this model's hull.
Night
This model has a 5+ invulnerable save against ranged weapons.
Shield
In your Shooting phase, models embarked on this model can be selected to
shoot with; measure distances and draw line of sight from any point on this
Open- transport when doing so. If this transport made a Normal Move, Advanced or
topped Fell Back this turn, embarked models are considered to have done the same.
While this transport is within Engagement Range of any enemy units,
embarked units cannot shoot, except with Pistols.

Transport Capacity Ref


This model has a transport capacity of 11 DRUKHARI INFANTRY models.
Raider Each GROTESQUES model takes the space of two models. This model
cannot transport SCOURGES or SKYBOARD models.

Unit M WS BS S T W A Ld Save Ref


Raider 1 (6+ wounds remaining) 14" 4+ 3+ 6 6 10 3 7 4+
Raider 2 (3-5 wounds remaining) 10" 4+ 4+ 6 6 N/A D3 7 4+
Raider 3 (1-2 wounds remaining) 6" 4+ 5+ 6 6 N/A 1 7 4+

Weapon Range Type S AP D Abilities Ref


Bladevanes Melee Melee +1 -1 1 -
Dark Lance 36" Heavy 1 8 -4 D3+3 -
Raider [6 PL, 105pts]
Selections: As Detachment, Bladevanes, Dark Lance [10pts]
Categories: DEDICATED TRANSPORT, VEHICLE, TRANSPORT, FLY, RAIDER, FACTION: AELDARI, FACTION:
DRUKHARI, FACTION: KABAL OF THE BLACK HEART
Rules: Blade Artists, Power From Pain
Abilities: Explodes, Hovering, Night Shield, Open-topped, Transport: Raider, Unit: Raider 1
(6+ wounds remaining), Raider 2 (3-5 wounds remaining), Raider 3 (1-2 wounds remaining),
Weapon: Bladevanes, Dark Lance

Abilities Description Ref


When this transport is destroyed, roll one D6 before any embarked models
Explodes disembark and before removing it from play. On a 6 it explodes, and each
unit within 6" suffers D3 mortal wounds.
Hovering Distances are always measured to and from this model's hull.
Night
This model has a 5+ invulnerable save against ranged weapons.
Shield
In your Shooting phase, models embarked on this model can be selected to
shoot with; measure distances and draw line of sight from any point on this
Open- transport when doing so. If this transport made a Normal Move, Advanced or
topped Fell Back this turn, embarked models are considered to have done the same.
While this transport is within Engagement Range of any enemy units,
embarked units cannot shoot, except with Pistols.

Transport Capacity Ref


This model has a transport capacity of 11 DRUKHARI INFANTRY models.
Raider Each GROTESQUES model takes the space of two models. This model
cannot transport SCOURGES or SKYBOARD models.

Unit M WS BS S T W A Ld Save Ref


Raider 1 (6+ wounds remaining) 14" 4+ 3+ 6 6 10 3 7 4+
Raider 2 (3-5 wounds remaining) 10" 4+ 4+ 6 6 N/A D3 7 4+
Raider 3 (1-2 wounds remaining) 6" 4+ 5+ 6 6 N/A 1 7 4+

Weapon Range Type S AP D Abilities Ref


Bladevanes Melee Melee +1 -1 1 -
Dark Lance 36" Heavy 1 8 -4 D3+3 -
Raider [6 PL, 105pts]
Selections: As Detachment, Bladevanes, Dark Lance [10pts]
Categories: DEDICATED TRANSPORT, VEHICLE, TRANSPORT, FLY, RAIDER, FACTION: AELDARI, FACTION:
DRUKHARI, FACTION: KABAL OF THE BLACK HEART
Rules: Blade Artists, Power From Pain
Abilities: Explodes, Hovering, Night Shield, Open-topped, Transport: Raider, Unit: Raider 1
(6+ wounds remaining), Raider 2 (3-5 wounds remaining), Raider 3 (1-2 wounds remaining),
Weapon: Bladevanes, Dark Lance

Abilities Description Ref


When this transport is destroyed, roll one D6 before any embarked models
Explodes disembark and before removing it from play. On a 6 it explodes, and each
unit within 6" suffers D3 mortal wounds.
Hovering Distances are always measured to and from this model's hull.
Night
This model has a 5+ invulnerable save against ranged weapons.
Shield
In your Shooting phase, models embarked on this model can be selected to
shoot with; measure distances and draw line of sight from any point on this
Open- transport when doing so. If this transport made a Normal Move, Advanced or
topped Fell Back this turn, embarked models are considered to have done the same.
While this transport is within Engagement Range of any enemy units,
embarked units cannot shoot, except with Pistols.

Transport Capacity Ref


This model has a transport capacity of 11 DRUKHARI INFANTRY models.
Raider Each GROTESQUES model takes the space of two models. This model
cannot transport SCOURGES or SKYBOARD models.

Unit M WS BS S T W A Ld Save Ref


Raider 1 (6+ wounds remaining) 14" 4+ 3+ 6 6 10 3 7 4+
Raider 2 (3-5 wounds remaining) 10" 4+ 4+ 6 6 N/A D3 7 4+
Raider 3 (1-2 wounds remaining) 6" 4+ 5+ 6 6 N/A 1 7 4+

Weapon Range Type S AP D Abilities Ref


Bladevanes Melee Melee +1 -1 1 -
Dark Lance 36" Heavy 1 8 -4 D3+3 -

Patrol Detachment -2CP (Aeldari - Drukhari) [23 PL, 9CP, 415pts]


Rules: Poisoned Weapon

Configuration [10CP]

Battle Size [12CP]


Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: CONFIGURATION

Detachment Command Cost [-2CP]


Categories: CONFIGURATION
Obsession
Selections: The Prophets of Flesh: Connoisseurs of Pain
Categories: CONFIGURATION, FACTION: DRUKHARI, FACTION: <HAEMONCULUS COVEN>
Abilities: The Prophets of Flesh: Connoisseurs of Pain

Abilities Description Ref


At the start of your Command phase, each CHARACTER,
GROTESQUES OR MONSTER unit with this Obsession regains 1 lost
The Prophets
wound.
of Flesh:
Each time an attack is made against a unit with this Obsession, unless
Connoisseurs
that attack has a Strength characteristic of 8 or more, an unmodified
of Pain
wound roll of 1-3 for that attack fails, irrespective of any abilities that the
weapon or the model making the attack may have.

HQ [5 PL, -1CP, 90pts]

Haemonculus [5 PL, -1CP, 90pts]


Selections: Haemonculus Tools, Ichor Injector, Scissorhand, Stinger Pistol, Stratagem:
Tolerated Ambition [-1CP], The Prophets of Flesh, Twisted Animator
Categories: HQ, CHARACTER, INFANTRY, FACTION: AELDARI, FACTION: DRUKHARI, HAEMONCULUS,
FACTION: THE PROPHETS OF FLESH
Rules: Blade Artists, Insensible to Pain, Power From Pain
Abilities: Fleshcraft, Master of Pain (Aura), Stratagem: Tolerated Ambition, Twisted Animator,
Unit: Haemonculus, Weapon: Haemonculus Tools, Ichor Injector, Scissorhand, Stinger Pistol
Alchemical Maestro (Prophets) [1 PL, 20pts]
Selections: Alchemical Maestro [1 PL, 20pts]
Categories: MASTER HAEMONCULUS
Abilities: Alchemical Maestro
Abilities Description Ref
Once per battle, when this model is destroyed, you can choose to roll one
D6 at the end of the phase instead of using any rules that are triggered
Alchemical when this model is destroyed. If you do so, then on a 2+, set this model
Maestro back up on the battlefield as close as possible to where they were
destroyed but not within Engagement Range of any anamy models, with D3
wounds remaining.
At the end of your Movement phase, select one <HAEMONCULUS
COVEN> MONSTER or<HAEMONCULUS COVEN> GROTESQUES
Fleshcraft model from your army that is within 3" of this model. The model you
selected regains D3 lost wounds. Each model can only be healed once per
turn.
Master of While a friendly <HAEMONCULUS COVEN> CORE unit is within 6" of any
Pain models with this ability, add 1 to the Toughness characteristic of models in
(Aura) that unit.
Use this stratagem before the battle, when you are mustering your army, if
you WARLORD has the DRUKHARI keyword. Select one DRUKHARI
CHARACTER model from your army (excluding named characters) and
determine one Warlord Trait for it (this must be a Warlord Trait it can have);
Stratagem: that model is only regarded as your WARLORD for the purposes of that
Tolerated Warlord Trait. Each Warlord Trait in your army must be unique (if randomly
Ambition generated, re-roll duplicate results), and you cannot use this Stratagem to
give a model two Warlord Traits. You can use this Stratagem once, unless
you are playing a Strike Force battle (in which case, you can use this
Stratagem twice) or an Onslaught battle (in which case, you can use this
Stratagem three times).

In your Command phase, you can select one friendly <HAEMONCULUS


COVEN> WRACK unit within 3" of this WARLORD. D3 destroyed models
Twisted
can be added back to the unit. These models can be setup within
Animator
Engagement Range of enemy units that are already within Engagement
Range of that unit.

Unit M WS BS S T W A Ld Save Ref


Haemonculus 7" 2+ 2+ 3 4 6 4 8 6+

Weapon Range Type S AP D Abilities Ref


Haemonculus
Melee Melee User 0 1 Poisoned Weapon (2+)
Tools
Each time the bearer fights, no more than
one attack can be made with this weapon.
Each time an attack is made with this
Ichor Injector Melee Melee - - -
weapon, if a hit is scored, the target
suffers 1 mortal wound and the attack
sequence ends.
Poisoned Weapon (4+). Each time the
Scissorhand Melee Melee User -2 1 bearer fights, it makes 2 additional attacks
with this weapon.
Pistol
Stinger Pistol 12" 2 0 1 Poisoned Weapon (2+)
1

Troops [8 PL, 115pts]


Haemoxytes [8 PL, 115pts]
Selections: As Detachment (Coven)
Categories: TROOPS, INFANTRY, WRACKS, HAEMOXYTES, FACTION: AELDARI, FACTION: DRUKHARI, CORE,
FACTION: PROPHETS OF FLESH
Rules: Blade Artists, Insensible to Pain, Objective Secured, Power From Pain
Abilities: Haemoxytes
7x Haemoxyte [70pts]
Selections: 7x Wrack Blade
Unit: Haemoxyte, Weapon: Wrack Blade
Haemoxyte Acothyst [15pts]
Selections: Hexrifle [5pts], Wrack Blade
Unit: Haemoxyte Acothyst, Weapon: Hexrifle, Wrack Blade
Haemoxyte w/ Special Weapon [15pts]
Selections: Ossefactor [5pts], Wrack Blade
Weapon: Ossefactor, Wrack Blade
Haemoxyte w/ Special Weapon [15pts]
Selections: Ossefactor [5pts], Wrack Blade
Weapon: Ossefactor, Wrack Blade

Abilities Description Ref


Improve this unit's Save characteristic and invulnerable save by 1 (up to a
maximum of 4+)
Haemoxytes
Once per phase, the first time a saving throw is failed for this unit, the
damage characteristic of that attack is changed to 0.

Unit M WS BS S T W A Ld Save Ref


Haemoxyte 7" 3+ 3+ 3 4 1 2 8 5+
Haemoxyte Acothyst 7" 3+ 3+ 3 4 1 3 9 5+

Weapon Range Type S AP D Abilities Ref


Each time you select a target for this
weapon, you can ignore the Look Out,
Sir rule. Each time an attack is made
Heavy
Hexrifle 36" 6 -2 2 with this weapon, an unmodified
1
wound roll of 6 inflicts 1 mortal wound
on the target in addition to any normal
damage.
Assault
Ossefactor 24" 2 -3 2 Poisoned Weapon (2+)
1
Wrack Codex:
Melee Melee User -1 1 Poisoned Weapon (4+) (pg89)
Blade Drukhari

Elites [10 PL, 210pts]


Grotesques [5 PL, 105pts]
Selections: As Detachment (Coven)
Categories: ELITES, INFANTRY, GROTESQUES, CORE, FACTION: AELDARI, FACTION: DRUKHARI, FACTION:
PROPHETS OF FLESH
Rules: Blade Artists, Insensible to Pain, Power From Pain
Grotesque w/ Monstrous Cleaver [35pts]
Selections: Flesh Gauntlet, Monstrous Cleaver
Categories: GROTESQUES, INFANTRY
Unit: Grotesque, Weapon: Flesh gauntlet, Monstrous Cleaver
Grotesque w/ Monstrous Cleaver [35pts]
Selections: Flesh Gauntlet, Monstrous Cleaver
Categories: GROTESQUES, INFANTRY
Unit: Grotesque, Weapon: Flesh gauntlet, Monstrous Cleaver
Grotesque w/ Monstrous Cleaver [35pts]
Selections: Flesh Gauntlet, Monstrous Cleaver
Categories: GROTESQUES, INFANTRY
Unit: Grotesque, Weapon: Flesh gauntlet, Monstrous Cleaver

Unit M WS BS S T W A Ld Save Ref


Grotesque 7" 3+ 6+ 5 5 4 4 8 6+

Weapon Range Type S AP D Abilities Ref


Each time an attack is made with this
weapon, if the target is not a VEHICLE unit,
Flesh
Melee Melee +1 0 1 an unmodified wound roll of 6 inflicts 1 mortal
gauntlet
wound on the target in addition to any normal
damage.
Monstrous Each time the bearer fights, it can make 1
Melee Melee User -2 2
Cleaver additional attack with this weapon.
Grotesques [5 PL, 105pts]
Selections: As Detachment (Coven)
Categories: ELITES, INFANTRY, GROTESQUES, CORE, FACTION: AELDARI, FACTION: DRUKHARI, FACTION:
PROPHETS OF FLESH
Rules: Blade Artists, Insensible to Pain, Power From Pain
Grotesque w/ Monstrous Cleaver [35pts]
Selections: Flesh Gauntlet, Monstrous Cleaver
Categories: GROTESQUES, INFANTRY
Unit: Grotesque, Weapon: Flesh gauntlet, Monstrous Cleaver
Grotesque w/ Monstrous Cleaver [35pts]
Selections: Flesh Gauntlet, Monstrous Cleaver
Categories: GROTESQUES, INFANTRY
Unit: Grotesque, Weapon: Flesh gauntlet, Monstrous Cleaver
Grotesque w/ Monstrous Cleaver [35pts]
Selections: Flesh Gauntlet, Monstrous Cleaver
Categories: GROTESQUES, INFANTRY
Unit: Grotesque, Weapon: Flesh gauntlet, Monstrous Cleaver

Unit M WS BS S T W A Ld Save Ref


Grotesque 7" 3+ 6+ 5 5 4 4 8 6+

Weapon Range Type S AP D Abilities Ref


Each time an attack is made with this
weapon, if the target is not a VEHICLE unit,
Flesh
Melee Melee +1 0 1 an unmodified wound roll of 6 inflicts 1 mortal
gauntlet
wound on the target in addition to any normal
damage.
Monstrous Each time the bearer fights, it can make 1
Melee Melee User -2 2
Cleaver additional attack with this weapon.

Patrol Detachment -2CP (Aeldari - Drukhari) [29 PL, -4CP, 610pts]


Rules: Poisoned Weapon

Configuration [-2CP]

Detachment Command Cost [-2CP]


Categories: CONFIGURATION
Obsession
Selections: Cult of Strife: The Spectacle of Murder
Categories: CONFIGURATION, FACTION: DRUKHARI, FACTION: <WYCH CULT>
Abilities: Cult of Strife: The Spectacle of Murder

Abilities Description Ref


At the start of the Fight phase, if a unit with this Obsession is within
Cult of
Engagement Range of any enemy units, it can fight first that phase.
Strife: The
Each time you declare a charge for a unit with this Obsession, if there are
Spectacle of
no other units from your army within Engagement Range of any of the
Murder
enemy units selected as targets of that charge, add 1 to the charge roll.

Stratagems [-1CP]

Stratagem: Prizes from the Dark City [-1CP]


Selections: Additional Relics [-1CP]
Categories: STRATAGEMS

HQ [5 PL, -1CP, 95pts]

Succubus [5 PL, -1CP, 95pts]


Selections: *Random x 2* (Combat Drug), Competitive Edge, Stratagem: Tolerated Ambition
[-1CP], The Triptych Whip, Wych Cult of Strife
Categories: HQ, CHARACTER, INFANTRY, FACTION: AELDARI, FACTION: DRUKHARI, SUCCUBUS, FACTION:
WYCH CULT OF STRIFE
Rules: Blade Artists, Combat Drugs, Power From Pain
Abilities: Brides of Death (Aura), Competitive Edge, Lightning Dodge, No Escape, Stratagem:
Tolerated Ambition, Unit: Succubus, Weapon: The Triptych Whip
Agoniser & Archite Glaive
Selections: Agoniser, Archite Glaive
Weapon: Agoniser, Archite Glaive
Show Stealer (Strife) [1 PL, 15pts]
Selections: Show Stealer [1 PL, 15pts]
Categories: MASTER SUCCUBUS
Abilities: Show Stealer
Abilities Description Ref
Brides of
While a friendly <WYCH CULT> CORE unit is within 6" of this model, each
Death
time a model in that unit makes a melee attack, re-roll a wound roll of 1.
(Aura)
Each time this WARLORD fights, if all of its attacks target one enemy unit,
Competitive after resolving all of those attacks, it can make a number of additional
Edge attacks against that enemy unit equal to the number of attacks that did not
reach the inflict damage step of the attack sequence during the fight.

Lightning
This model has a 4+ invulnerable save.
Dodge
Each time an enemy unit (excluding TITANIC units) that is within
Engagement Range of this unit is selected to Fall Back, roll off with your
No Escape opponent, subtracting 1 from your opponent's roll for each model this unit
contains equipped with a Shardnet and Impaler, if you win, that unit
cannot Fall Back this turn.

Show Each time this model makes a consolidation move, it can move an
Stealer additional 3", and it does not have to finish this move closer to the closest
enemy model.
Use this stratagem before the battle, when you are mustering your army, if
you WARLORD has the DRUKHARI keyword. Select one DRUKHARI
CHARACTER model from your army (excluding named characters) and
determine one Warlord Trait for it (this must be a Warlord Trait it can
Stratagem: have); that model is only regarded as your WARLORD for the purposes of
Tolerated that Warlord Trait. Each Warlord Trait in your army must be unique (if
Ambition randomly generated, re-roll duplicate results), and you cannot use this
Stratagem to give a model two Warlord Traits. You can use this Stratagem
once, unless you are playing a Strike Force battle (in which case, you can
use this Stratagem twice) or an Onslaught battle (in which case, you can
use this Stratagem three times).

Unit M WS BS S T W A Ld Save Ref


Succubus 8" 2+ 2+ 3 3 5 6 8 6+

Weapon Range Type S AP D Abilities Ref


Agoniser Melee Melee User -3 1 Poisoned Weapon (4+)
Archite
Melee Melee +2 -3 1 -
Glaive
The Poisoned Weapon (2+). Each time the bearer
Triptych Melee Melee User -3 2 is selected to fight, add 3 to their Attacks
Whip characteristic until the end of the phase.

Troops [8 PL, 175pts]

Hekatrix Bloodbrides [8 PL, 175pts]


Selections: *Random x 2* (Combat Drug), As Detachment (Wych Cult)
Categories: INFANTRY, HEKATRIX BLOODBRIDES, TROOPS, WYCHES, CORE, FACTION: AELDARI, FACTION:
DRUKHARI, FACTION: WYCH CULT OF STRIFE
Rules: Blade Artists, Combat Drugs, Objective Secured, Power From Pain
Abilities: Dodge, Hekatrix Bloodbrides, No Escape
Hekatrix [20pts]
Selections: Agoniser [5pts], Plasma Grenades, Splinter Pistol
Unit: Bloodbride Hekatrix, Weapon: Agoniser, Plasma Grenades, Splinter Pistol
6x Hekatrix Bloodbride [90pts]
Selections: 6x Hekatarii Blade, 6x Plasma Grenades, 6x Splinter Pistol
Unit: Hekatrix Bloodbride, Weapon: Hekatarii Blade, Plasma Grenades, Splinter Pistol
Hekatrix Bloodbride w/ Hydra Gauntlets [20pts]
Selections: Hydra Gauntlets [5pts], Plasma Grenades
Weapon: Hydra Gauntlets, Plasma Grenades
Hekatrix Bloodbride w/ Razorflails [20pts]
Selections: Plasma Grenades, Razorflails [5pts]
Weapon: Plasma Grenades, Razorflails
Hekatrix Bloodbride w/ Shardnet and Impaler [25pts]
Selections: Plasma Grenades, Shardnet and Impaler [10pts]
Weapon: Plasma Grenades, Shardnet and Impaler

Abilities Description Ref


Models in this unit have a 6+ invulnerable save. Models in this unit have a
Dodge
4+ invulnerabe save against melee attacks.
Each time an attack made by a model in this unit would trigger the Blade
Hekatrix
Artists ability (pg 89), the Armour Penetration characteristic of that attack
Bloodbrides
is increased by 3 instead of 1.
Each time an enemy unit (excluding TITANIC units) that is within
Engagement Range of this unit is selected to Fall Back, roll off with your
No Escape opponent, subtracting 1 from your opponent's roll for each model this unit
contains equipped with a Shardnet and Impaler, if you win, that unit
cannot Fall Back this turn.

Unit M WS BS S T W A Ld Save Ref


Bloodbride Hekatrix 8" 2+ 3+ 3 3 1 4 9 6+
Hekatrix Bloodbride 8" 2+ 3+ 3 3 1 3 8 6+

Weapon Range Type S AP D Abilities Ref


Agoniser Melee Melee User -3 1 Poisoned Weapon (4+)
Hekatarii Each time the bearer fights, it makes 1
Melee Melee User -1 1
Blade additional attack with this weapon.
Hydra Each time the bearer fights, it makes 1
Melee Melee +2 -2 1
Gauntlets additional attack with this weapon.
Plasma Grenade
6" 4 -1 1 Blast
Grenades D6
Each time an attack is made with this
Razorflails Melee Melee User -1 1
weapon, make 2 hit rolls instead of 1.
Shardnet and Each time the bearer fights, it makes 1
Melee Melee User -2 2
Impaler additional attack with this weapon.
Splinter
12" Pistol 1 2 0 1 Poisoned Weapon (4+)
Pistol

Fast Attack [16 PL, 340pts]


Hellions [8 PL, 170pts]
Selections: *Random x 2* (Combat Drug), As Detachment (Wych Cult)
Categories: FAST ATTACK, INFANTRY, FLY, HELLIONS, SKYBOARD, CORE, FACTION: AELDARI, FACTION:
DRUKHARI, FACTION: WYCH CULT OF STRIFE
Rules: Blade Artists, Combat Drugs, Power From Pain
Abilities: Hit and Run
Helliarch [17pts]
Selections: Hellglaive, Splinter Pods
Unit: Helliarch, Weapon: Hellglaive, Splinter Pods
9x Hellion [153pts]
Selections: 9x Hellglaive, 9x Splinter Pods
Unit: Hellion, Weapon: Hellglaive, Splinter Pods

Abilities Description Ref


Hit and Run This unit is eligible to declare a charge in a turn in which it Fell Back.

Unit M WS BS S T W A Ld Save Ref


Helliarch 14" 3+ 3+ 3 4 2 4 8 5+
Hellion 14" 3+ 3+ 3 4 2 3 7 5+

Weapon Range Type S AP D Abilities Ref


Hellglaive Melee Melee +1 -1 2
Splinter Pods 18" Assault 2 2 0 1 Poisoned Weapon (4+)
Hellions [8 PL, 170pts]
Selections: *Random x 2* (Combat Drug), As Detachment (Wych Cult)
Categories: FAST ATTACK, INFANTRY, FLY, HELLIONS, SKYBOARD, CORE, FACTION: AELDARI, FACTION:
DRUKHARI, FACTION: WYCH CULT OF STRIFE
Rules: Blade Artists, Combat Drugs, Power From Pain
Abilities: Hit and Run
Helliarch [17pts]
Selections: Hellglaive, Splinter Pods
Unit: Helliarch, Weapon: Hellglaive, Splinter Pods
9x Hellion [153pts]
Selections: 9x Hellglaive, 9x Splinter Pods
Unit: Hellion, Weapon: Hellglaive, Splinter Pods

Abilities Description Ref


Hit and Run This unit is eligible to declare a charge in a turn in which it Fell Back.

Unit M WS BS S T W A Ld Save Ref


Helliarch 14" 3+ 3+ 3 4 2 4 8 5+
Hellion 14" 3+ 3+ 3 4 2 3 7 5+

Weapon Range Type S AP D Abilities Ref


Hellglaive Melee Melee +1 -1 2
Splinter Pods 18" Assault 2 2 0 1 Poisoned Weapon (4+)

Force Rules
Poisoned Weapon: Many Drukhari weapons have the Poisoned Weapon ability. Such a weapon will have
an ability that reads 'Poisoned Weapon' and then a value, such as (4+) or (2+). Each time an attack is made
with a poisoned weapon against a unti (excluding VEHICLE or TITANIC units), an unmodified wound roll of
this value is always successful. (Codex: Drukhari)

Selection Rules
Blade Artists: Each time a model in this unit makes an attack with a melee weapon, on an unmodified
wound roll of 6, improve the Armour Penetration characteristic of that attack by 1. (Codex: Drukhari)
Combat Drugs:
D6
1 - Adrenalight: Each time this unit fights, if it made a charge move or performed a Heroic Intervention this
turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in that unit.
2 - Grave Lotus: Add 1 to the Strength characteristic of models in this unit.
3 - Hypex: Add 2" to the Move characteristic of models in this unit.
4 - Painbringer: Add 1 to the Toughness characteristic of models in this unit.
5 - Serpentin: Improve the Weapon Skill characteristic of models in this unit by 1.
6 - Splintermind: Improve the Ballistic Skill and Leadership of models in this unit by 1.
()
Insensible to Pain: Each time a model in this unit would lose a wound, roll one D6: on a 5+, that wound is
not lost. (Codex: Drukhari)
Objective Secured: A player controls an objective marker if they have any models with this ability within
range of that objective marker, even if there are more enemy models within range of that objective marker. If
an enemy model within range of an objective marker also has this ability (or a similar ability), then the
objective marker is controlled by the player who has the most models within range of that objective marker
as normal. (Warhammer 40,000 Core Book p237)
Power From Pain: Battle Round 1+ - Inured to Suffering: Models in this unit have a 6+ invulnerable save.
Battle Round 2+ - Eager to Flay: This unit is eligible to declare a charge in a turn in which they Advanced.
Battle Round 3+ - Flensing Fury: Each time a model in this unit makes a melee attack, add 1 to that attack's
hit roll. If this unit has the VEHICLE or MONSTER keyword, it does not suffer the penalty incurred to its hit
rolls for firing Heavy weapons at enemy units that are within Engagement Range of it.
Battle Round 4+ - Mantle of Agony: Models in this unit have a 5+ invulnerable save.
Battle Round 5+ - Emboldened by Bloodshed: Each time a Morale test is taken for this unit, it is
automatically passed. If this unit's characteristics can change as it suffers damage, this unit is considered to
have double the number of wounds remaining for the purposes of determining what those characteristics
are.
(Codex: Drukhari)

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