Noktala. Drukh
Noktala. Drukh
Noktala. Drukh
2,000pts]
Configuration
Obsession
Selections: Kabal of the Black Heart: Thirst for Power
Categories: CONFIGURATION, FACTION: DRUKHARI, FACTION: <KABAL>
Abilities: Kabal of the Black Heart: Thirst for Power
Configuration [10CP]
Configuration [-2CP]
Stratagems [-1CP]
Lightning
This model has a 4+ invulnerable save.
Dodge
Each time an enemy unit (excluding TITANIC units) that is within
Engagement Range of this unit is selected to Fall Back, roll off with your
No Escape opponent, subtracting 1 from your opponent's roll for each model this unit
contains equipped with a Shardnet and Impaler, if you win, that unit
cannot Fall Back this turn.
Show Each time this model makes a consolidation move, it can move an
Stealer additional 3", and it does not have to finish this move closer to the closest
enemy model.
Use this stratagem before the battle, when you are mustering your army, if
you WARLORD has the DRUKHARI keyword. Select one DRUKHARI
CHARACTER model from your army (excluding named characters) and
determine one Warlord Trait for it (this must be a Warlord Trait it can
Stratagem: have); that model is only regarded as your WARLORD for the purposes of
Tolerated that Warlord Trait. Each Warlord Trait in your army must be unique (if
Ambition randomly generated, re-roll duplicate results), and you cannot use this
Stratagem to give a model two Warlord Traits. You can use this Stratagem
once, unless you are playing a Strike Force battle (in which case, you can
use this Stratagem twice) or an Onslaught battle (in which case, you can
use this Stratagem three times).
Force Rules
Poisoned Weapon: Many Drukhari weapons have the Poisoned Weapon ability. Such a weapon will have
an ability that reads 'Poisoned Weapon' and then a value, such as (4+) or (2+). Each time an attack is made
with a poisoned weapon against a unti (excluding VEHICLE or TITANIC units), an unmodified wound roll of
this value is always successful. (Codex: Drukhari)
Selection Rules
Blade Artists: Each time a model in this unit makes an attack with a melee weapon, on an unmodified
wound roll of 6, improve the Armour Penetration characteristic of that attack by 1. (Codex: Drukhari)
Combat Drugs:
D6
1 - Adrenalight: Each time this unit fights, if it made a charge move or performed a Heroic Intervention this
turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in that unit.
2 - Grave Lotus: Add 1 to the Strength characteristic of models in this unit.
3 - Hypex: Add 2" to the Move characteristic of models in this unit.
4 - Painbringer: Add 1 to the Toughness characteristic of models in this unit.
5 - Serpentin: Improve the Weapon Skill characteristic of models in this unit by 1.
6 - Splintermind: Improve the Ballistic Skill and Leadership of models in this unit by 1.
()
Insensible to Pain: Each time a model in this unit would lose a wound, roll one D6: on a 5+, that wound is
not lost. (Codex: Drukhari)
Objective Secured: A player controls an objective marker if they have any models with this ability within
range of that objective marker, even if there are more enemy models within range of that objective marker. If
an enemy model within range of an objective marker also has this ability (or a similar ability), then the
objective marker is controlled by the player who has the most models within range of that objective marker
as normal. (Warhammer 40,000 Core Book p237)
Power From Pain: Battle Round 1+ - Inured to Suffering: Models in this unit have a 6+ invulnerable save.
Battle Round 2+ - Eager to Flay: This unit is eligible to declare a charge in a turn in which they Advanced.
Battle Round 3+ - Flensing Fury: Each time a model in this unit makes a melee attack, add 1 to that attack's
hit roll. If this unit has the VEHICLE or MONSTER keyword, it does not suffer the penalty incurred to its hit
rolls for firing Heavy weapons at enemy units that are within Engagement Range of it.
Battle Round 4+ - Mantle of Agony: Models in this unit have a 5+ invulnerable save.
Battle Round 5+ - Emboldened by Bloodshed: Each time a Morale test is taken for this unit, it is
automatically passed. If this unit's characteristics can change as it suffers damage, this unit is considered to
have double the number of wounds remaining for the purposes of determining what those characteristics
are.
(Codex: Drukhari)