350p Aliens
350p Aliens
350p Aliens
2x Winged Grunt [1]- 30pts Animate Flora (5+): Target 2 friendly units within 6”
get Flying next time they activate.
Soul-Snatcher [1]- 65pts
Quality 5+ Defense 5+
Quality 3+ Defense 4+ Shriek (5+): Target 2 enemy units within 6” take 4
Ambush, Flying
hits with AP(1) each.
Weapon RNG ATK AP SPE Fast, Scout, Strider, Mind Snatcher(Psychic(1))
Razor Claw - A1 - - Weapon RNG ATK AP SPE Infuse Life (6+): Target friendly unit within 12” gets
Bio-Spiker 18" A1 1 Sniper Piercing Claw - A3 1 Rending
Regeneration next time it takes wounds.
Special Rules
Ambush - This model may be kept in reserve Hero - Friendly units within 12” of the hero may Scout - This model may be deployed after all other
instead of deploying. At the start of any round use his quality for morale tests, as long as he isn’t units, and may then move by up to 12”, ignoring
after the first, you may place the model anywhere, Stunned. terrain. If both of the players have Scout, they roll-
over 9” away from enemy units. If both player Psychic - May cast one spell during its activation, off to see who deploys first, and then alternate in
have Ambush, they roll-off to see who deploys at any point before attacking. Pick a spell and a placing and moving them.
first, and then alternate in placing them.
target in line of sight, and roll D6+X. If the result is Strider - This model may ignore the effects of
Fast - Moves +2” when using Advance and +4” equal or higher than the number in brackets, you difficult terrain. This model only needs to roll 2+
when using Rush/Charge. may resolve the effects. Enemy psychics within for a successful drop, leap or jump.
Fearless - Gets +1 to morale tests. 18” and line of sight of the caster may roll D6+X at Tough - This model only rolls to see what happens
the same time, and if the result is higher the spell from wounds once it has taken at least X wounds,
Flying - May move through all obstacles, and may is blocked. Psychics may only either try to cast or
ignore terrain effects. and is only Knocked Out on rolls of 5+X or more.
try to block a spell each round. When Stunned and hit by shooting or charged,
Furious - Gets +1 attack with a weapon of your Regeneration - When taking a wound, roll one die. this model takes 1 wound instead of being
choice when charging. On a 5+ it is ignored. Knocked Out, unless it already has X or more
wounds.
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