Pathfinder 2e-Age of Ashes Player's Guide
Pathfinder 2e-Age of Ashes Player's Guide
Pathfinder 2e-Age of Ashes Player's Guide
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Player’s
Guide
By James Jacobs
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AUTHOR
James Jacobs
ADDITIONAL WRITING
Amanda Hamon
DEVELOPMENT LEAD
James Jacobs
DESIGN LEAD
Logan Bonner
EDITING LEAD
Leo Glass
EDITORS
Judy Bauer and Leo Glass
CARTOGRAPHER
Jason Juta
Creating Characters 3
ART DIRECTION AND GRAPHIC DESIGN Alignment 3
Sonja Morris and Sarah E. Robinson Ancestries 3
CREATIVE DIRECTOR Classes 3
James Jacobs Languages 4
Religion 4
PROJECT MANAGER Age of Ashes Backgrounds 4
Gabriel Waluconis
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PUBLISHER
Erik Mona Breachill Gazetteer 6
Downtime in Breachill 9
Adventurer’s Discount 9
Breachill Map 10
Paizo Inc.
7120 185th Ave NE, Ste 120
Redmond, WA 98052-0577
paizo.com
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as their hometown, you’ll be traveling across the organization of slavers works best for non-evil PCs.
continents of Avistan and Garund during the course As long as your PCs can get along and aren’t the type
of the campaign to come, so you should be ready to who want to raze and ruin the towns they visit instead
spend time away from home. of help the locals out (whether this is out of a sense of
Age of Ashes features a wide range of traditional altruism and kindness or in the pursuit of fame and
adventuring elements: the PCs will negotiate deadly fortune), your PCs should fit in fine.
dungeons, interact with colorful NPCs in stressful
social encounters, acquire legendary treasures, explore Ancestries
wilderness regions, and navigate urban sprawls. But As Age of Ashes features a number of traditional
between adventures, you’ll be returning home to adventuring plots and locations, all of the core
Breachill, where your group is likely to have earned the ancestries work well in this campaign. Indeed, themes
right to dwell in and rebuild the abandoned castle atop closely associated with goblins, elves, halflings,
Hellknight Hill—provided you can survive the initial dwarves, gnomes, and humans play major roles in the
adventures set within those walls in the campaign’s six parts of Age of Ashes. Other ancestries should have
first adventure, of course! little problem fitting in, but choosing one of the six
When concepting and creating your character, work core ancestries for this first Second Edition Pathfinder
with the other players and your GM to ensure you’re Adventure Path should be the most rewarding from
building a character that’ll work well with the other the story’s point of view.
PCs and the overall plotline of Age of Ashes. The
following advice should help you stay on course while Classes
generating your character. Members of any class will have plenty of moments
to shine in the Age of Ashes Adventure Path. A well-
Alignment rounded selection of skills, feats, and class options
There isn’t any restriction on PC alignments in the Age will serve your party well, as there are a wide range
of Ashes Adventure Path, although the fight against an of challenges to face. Note that there will be ample
impending doom and the push against a mysterious opportunities between adventures (and sometimes
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your whole life. This could be the result of a past, near- OUT-OF-TOWNER BACKGROUND
death experience with fire or it might have no obvious You’ve never been to Breachill, nor do you have roots in
source that you know of. Recently, you stumbled upon the town, but as chance has it you find yourself visiting.
an image, story, or other omen featuring the dragon You might be here traveling with a friend, visiting an old
god of destruction, Dahak, and you were struck with an acquaintance, or merely here to see a new part of the
unnerving sense of deja vu—you’ve come to think that world. Before coming to town, though, you spent many
the draconic deity might have something to do with your years living with an ancestry other than your own, and
dreams, and as such have been studying all you can about your diverse childhood has left you with an open mind and
the god. Your visions have bolstered your faith as well; a curious nature.
even if you don’t worship a specific deity, you have a deep You’re excited to meet new people and cultures, and
passion for matters of faith. answering the Call for Heroes seems to be an interesting
Your latest dream, for the first time, had enough details way to do so.
to identify its setting—in this last dream, you saw the town Choose two ability boosts. One must be Constitution or
of Breachill burning. You’ve decided to join the Call for Intelligence, and one is a free ability boost.
Heroes hoping to save the town you fear might burn to the You’re trained in the Diplomacy skill and one of the
ground soon. following Lore skills thematically associated with the
Choose two ability boosts. One must be Constitution or members of the ancestry you grew up with: Dwarf, Elf,
Wisdom, and one is a free ability boost. Gnome, Goblin, or Halfling. You gain the Hobnobber skill feat.
You’re trained in the Religion skill and the Dahak Lore
skill. You gain the Student of the Canon skill feat. REPUTATION SEEKER BACKGROUND
You’re likely from Breachill, but unlike the Local Scion,
HELLKNIGHT HISTORIAN BACKGROUND your family has no notable legacy in the area. You might
The various Hellknight Orders intrigue you, whether you not even have much of a family at all to call your own,
seek to become one of their number yourself, wish to and could be an orphan. You’ve seen so many people make
oppose their goals at every turn, or are merely inspired names for themselves that you set out on your own and
by or curious to learn more about them. You’ve heard that spent some time abroad in the jungles or deserts of Garund
when the Order of the Nail abandoned Citadel Altaerein, or in the upper reaches of the Darklands—regions that
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they left behind the deed to the castle so anyone brave proved too dangerous to remain in for long on your own.
enough to explore the ruins and the defenses no doubt You returned home with more caution and knowledge of
left behind would be rewarded with ownership of the the world beyond Breachill’s borders, but still determined
abandoned fortress. to win fame.
You decided to join the Call for Heroes to hoping to gain You’ve decided that joining an adventuring group would
an opportunity to explore Citadel Altaerein. be the best way to secure aid in your quest to build your
Choose two ability boosts. One must be Strength or own reputation, and are attending the Call for Heroes to
Intelligence, and one is a free ability boost. find such allies.
You’re trained in the Society skill and the Architecture Choose two ability boosts. One must be Dexterity or
Lore skill. You gain the Courtly Graces skill feat. Intelligence, and one is a free ability boost.
You’re trained in the Survival skill and the Darklands,
LOCAL SCION BACKGROUND Desert, or Jungle Lore skill. You gain the Terrain Expertise
You’re from Breachill and have lived there most, if not all, skill feat (underground if you have Darklands Lore, desert
of your life. You might be the son or daughter of a well- if you have Desert Lore, or forest if you have Jungle Lore).
known local adventuring family, or a family with a storied
tradition of military or other martial service. You likely also RETURNING DESCENDANT BACKGROUND
have some sort of skill with your hands, as the people of You aren’t from Breachill yourself—you might not even be
Breachill are very self-sufficient. from Isger or Avistan at all. You’ve lived a hard life, in any
The Call for Heroes is one of your hometown’s most event. You have often had to make tough decisions, and
iconic traditions, and you want to attend so you can prove have developed a knack for understanding how things work
your own merits to the council—beyond simply those of (and the best way to take them apart) that has helped you
your family’s name. support yourself. Recently you discovered that an ancestor
Choose two ability boosts. One must be Constitution or was from the town of Breachill and had a modest career as
Charisma, and one is a free ability boost. an adventurer. You can’t help but wonder if you would have
You’re trained in the Crafting skill and the Breachill Lore had an easier life if you’d grown up there instead, and have
skill. You gain the Specialty Crafting skill feat. decided to seek out this small town to learn more about it.
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You’ve decided to respond to the Call for Heroes to Breachill’s townsfolk are hardy, and the town is
follow in your ancestor’s footsteps, either to honor their focused on self-sufficiency and creature comforts.
memory or accomplish the great deeds they did not. Residents are friendly and tend to help each other, and
Choose two ability boosts. One must be Dexterity or the town’s history makes them open-minded toward
Wisdom, and one is a free ability boost. outsiders. Breachill’s citizens tend to play as hard
You’re trained in the Thievery skill and the Engineering as they work, so the town counts numerous taverns
Lore skill. You gain the Pickpocket skill feat. among its many businesses.
Breachill’s notable locations are described in brief
TRUTH SEEKER BACKGROUND below, and shown on the map on page 10.
Whether you are a local or from out of town, you’ve heard
rumors that Breachill’s past contains a hidden secret. 1. Breachill Archives
Perhaps you’ve heard strange rumors that the town’s Kept in a sprawling (if musty) facility just across the
founder, Lamond Breachton, was not the hero everyone fence from Breachill Town Hall, the town archives
touts, or maybe your grandmother heard stories from her consist of official records and historical accounts dating
own grandmother that contradict the town’s accepted back to the settlement’s founding. Chief archivist
narrative of its establishment. In the pursuit of the truth, Jorell Blacktusk (male half-orc librarian) is one of the
you’ve learned to navigate the tangles of politics, and to most knowledgeable citizens in the settlement about
never take anyone’s word at face value. the town’s history. Jorell is happy to assist any visitors
You plan to join the Call for Heroes so that you can make with finding even the most obscure records here,
yourself known to the council, or perhaps even ingratiating though the fact that he is woefully understaffed means
yourself to them, so you can seek the truth and eventually that he is often preoccupied and distracted while doing
uncover Breachill’s secrets! so.
Choose two ability boosts. One must be Strength or
Wisdom, and one is a free ability boost. 2. Breach Creek Lumber
You’re trained in the Deception skill and the Politics Lore This facility on the edge of Crimson Tide Wood serves
skill. You gain the Lie to Me skill feat. as a logging mill and a carpenter’s shop. One of the
largest logging companies in Breachill, the business
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loves little more than when adventurers tell rousing rest, and most of its resident faithful are willing to
tales of their daring exploits and deeds, preferably in provide healing at a reasonable price. On clear nights
conjunction with frequent purchases of ale. in the summer, head priest Kellen Carondil (male elf
cleric of Desna) invites the public into the temple’s
5. Crimson Wood Furs observatory to gaze at the stars and ponder the
Despite the specificity of its name, Crimson Wood callings of the goddess of travelers.
Furs is a comprehensive haberdashery known
for its high-end tailoring, gorgeous cold-weather 7. Lamond’s Lament
outerwear, and fine cobbling. The establishment Located in one of the most hardscrabble parts of
takes pride in its origins as a luxury supplier to high- Breachill, Lamond’s Lament is a soup kitchen and
ranking Hellknights, and portraits of early Order of place for the downtrodden to rest. The operation is
the Nail leaders wearing the shop’s fine clothes line funded through a mix of public money and donations,
the store’s mahogany walls. Current owner and chief and its staff consists of volunteers from throughout
tailor Winthrop Finney (male human tailor) is a the community. Renatta Gilroy (female human chef)
relative newcomer to Breachill, but he is passionate currently oversees Lamond’s Lament. This quiet but
about his craft and about outfitting his customers in deeply kind woman often helps guests of the operation
exquisite finery. at her own personal expense.
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councilor Quentino Posandi (male human councilor) is known for importing large barges of quarried stone
the business’s owner and manager. As he’s often at the straight into its building on the banks of Breach Creek,
town hall handling his duties, Posandi cousin Amera and management’s strong relationship with the town
Lang (female human mason) currently administrates council has ensured that all permit requests are readily
day-to-day duties. The family is notoriously tight- approved. In recent years, Tuskhead has poached a
lipped about its business practices. few prominent clients from the Posandi Bros. masonry
company—a coup for owner Rorsk Axebane (male
12. Quarters and Bits dwarf mason), who has always suspected that his
This dual storefront is home on one side to a general rivals dabble in shady business practices.
store called Bits, and on the other, a weapon and armor
smithy called Quarters. From the outside, the businesses 16. Vusker’s Carts & Wheels
seem separate—until it becomes clear that both are the Located just inside the Breachill town limits, Vusker’s
effort of proprietor Crink Twiddleton (male halfling Carts & Wheels is the go-to wainwright for the many
merchant), a fast-talking halfling whose sales skills traveling merchants and adventuring caravans that
often help him sell outlandish items to customers and pass through the town. Chief wainwright and business
convince them they never knew how much they needed owner Fadelby Vusker (male human wainwright) is
his wares. Crink is known for wearing a smart suit and clever and hardworking, and he has built up a robust
a jaunty hat, and for having a mischievous twinkle in his business from the small mom-and-pop store that his
eye, but beyond his cheesy charisma, he’s also known father opened just before he was born.
for importing some of the finest goods and employing
several highly skilled smiths. 17. Wizard’s Grace
Owing to its proximity to Breachill Town Hall, the
13. Reliant Book Company Wizard’s Grace tavern is the favored establishment
This niche retailer buys and sells rare tomes and is of many adventurers who hope to gain work from
known for its stuffy and academic selection, ranging the council by attending the town’s monthly Call for
from ancient history texts to the personal diaries of Heroes. Adventurers and municipal workers regularly
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mingle here, exchanging stories and generally enjoying In addition, you can select one NPC in town to attempt
the atmosphere created by the diverse clientele. In the to form a special bond of friendship and trust with as you
days leading up to each council meeting, the tavern is continue to grow and progress through Age of Ashes—
particularly busy, as adventurers schmooze with town many of these NPCs are mentioned in the gazetteer
officials and even the occasional council member who above, but you might also meet others during the course
might show up for a drink and a meal. Before each of play. Forming a close friendship with someone in
meeting, the inn’s tavern has a long-standing tradition Breachill not only further establishes your role in town as
of holding toasts and serving meals of boar stew with someone the citizens trust and admire as a whole, but can
lentils—a practice owner Trinil Uskwold (female also grant you additional boons or discounts, as detailed
human innkeeper) inherited from her grandfather, a in the Befriend Local downtime activity below.
prominent local adventurer who loved eating that meal
before embarking on his own many daring journeys. BEFRIEND A LOCAL
Because of the politics of socializing here, the crowd CONCENTRATE DOWNTIME LINGUISTIC
tends to be both well-mannered and chatty, though You spend the day in the company of an NPC whose
occasionally a brash adventurer or two gets rowdy. companionship you value in order to strengthen the bonds of
your friendship with them. You can always roll a Diplomacy
Downtime in Breachill check to determine your degree of success when you try
During the course of Age of Ashes, you’ll have ample to Befriend a Local, but you can instead attempt another
opportunities to pursue downtime activities, particularly skill check of your choice to engage that NPC in an area of
between adventures. Now and then, you’ll even have expertise they might be interested in. For example, if you seek
such opportunities during the adventures themselves. to befriend a local smith, you could instead roll a Crafting
Your GM will be supplied with specialized downtime check to make friends. Or if you seek to befriend an herbalist,
activities that tie directly into the adventure as the story you could attempt a Medicine check or a Nature check. As you
progresses (particularly ones related to the ongoing interact with an NPC, you might discover other personality
task of repairing a castle and running it as a base of traits that suggest other skill check options—for example,
operations), but when you’re building your character, after a few days of chatting with a local hunter you might
you should consider the downtime activities you might learn that they have a deep appreciation of music, allowing
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Breachill
• 7. LAMOND’S LAMENT
• 4. CAYDEN’S KEG
9. MORTA’S MORTUARY •
• 6. THE GREAT DREAMHOUSE
ek
5. CRIMSON WOOD FURS •
Cre
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8. MONUMENT CIRCLE •
1. BREACHILL ARCHIVES •
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