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DEPARTMENT OF COMPUTER SCIENCE & ENGINEERING

HCI

UNIT -I

1. .___ are the main functions of GUI.

a) Pointing & Selecting

b) Selecting & Executing

c) Pointing & Editing

d) None of these

2. What is the benefit of good design

a) Positive effect

b) Success

c) Both a & b

d) none

3. Providing accelerators (e.g. keyboard)

a) Efficiency

b) Learnability

c) Attitude

d) Utility

4. Which one of these would NOT be found in a good Human Computer Interaction?

a) Common short cuts, like ctrl+zfor undo

b) Icons that can havespecific meanings

c) A long command lineto achieve a function

d) Sounds that convey meanings

5. Conventional wisdom says that …………….. tell the user when he has made some mistake. How do you
identify the user in the usability engineering lifecycle?

a) Program crash

b) System stuck

c) Error messages
d) Metadata

6. In a heuristic evaluation ……………………

a) A group of usability expert judges an interface with a detailed checklist of guidelines

b) A group of test users conducts a formal experiment

c) A group of psychologists administers aquestionnaire

d) A group of usability experts reviews a user interface according to a small set of general principles

7. Unlike traditional observation, guided observation ………………..

a) Set a strict guidelines for session activities

b) Reduces error introduced by the experimenter

c) Sets strict guidelines for session length

d) Includes some interaction with participants

8. _______________is an intermediate between users and computer.

a) None of the mentioned

b) Monitor

c) Both a & b

d) Mouse

9. When users are involved in complex tasks, the demand on significant.

a) Short-term memory

b) Shortcuts

c) Objects that appearon the screen

d) All of the mentioned

10. A pluralistic walkthrough?

a) Requires a fully functional prototype

b) At the end of the development process

c) With low-fidelity designs

d) Requires having several alternate designs

11. Where would a card-based prototype best fit in the design process?

a) After conceptual design, before scenario design

b) After scenario design, before storyboarding.

c) After storyboarding, before low-level prototyping.


d) After low-level prototyping, before high- level prototyping

12. Regarding user interface components:

a) Vertically scrolling lists support single-item scrolling

b) Single row of tabs (property sheets) is a good user interfacedesign.

c) On the macintosh, the trash can was used to eject a diskette.

d) All of the above.

13. A task of developing a technical blueprint and specifications for a solution that fulfills the business
requirements is undertaken in the following phase of the system development process

a) System Initiation

b) System Implementation

c) System Analysis

d) System Design

14. What is followed by the design task?

a) Choosing specific classes, operations

b) Checking model’s completeness

c) Following design task heuristics

d) All of the mentioned

15. GUI Stands for______

a) Graphical User Interface

b) Group User Interaction

c) Group Union Interface

d) Graphics User Unteraction

16. Design phase is followed by ______

a) Coding

b) Testing

c) Testing

d) None of the above.

17. Project risk factor is considered in which model?

a) Spiral model.
b) Waterfall model.

c) Prototyping model

d) None of the above

18. Selection of a model is based on

a) Requirements

b) Development team & Users

c) Project type and associated risk

d) All of the mentioned

19. If you were a lead developer of a software company and you are asked to submit aproject/product
within a stipulated time-frame with no cost barriers, which model would you select?

a) Waterfall

b) Spiral

c) RAD

d) Incremental

20. Which two of the following models will not be able to give the desired outcome if user’sparticipation is
not involved?

a) Waterfall & Spiral

b) RAD & Spiral

c) RAD & Waterfall

d) RAD & Prototyping

21. A company is developing an advance version of their current software available in themarket, what
model approach would they prefer ?

a) RAD

b) Iterative Enhancement

c) Both RAD & Iterative Enhancement

d) Spiral

22. Which of the following is golden rule for interface design?

a) Place the user in control

b) Reduce the user’s memory load

c) Make the interface consistent

d) All of the mentioned


23. Which of the following is not a design principle that allow the user to maintain control?

a) Provide for flexible interaction

b) Allow user interaction to be interrupt-able and undo-able

c) Show technical internals from the casual user

d) Design for direct interaction with objects that appear on the screen

24. Which of the following is not a user interface design process?

a) User, task, and environment analysis and modeling

b) Interface design

c) Knowledgeable, frequent users

d) Interface validation

25. When users are involved in complex tasks, the demand on __________ can be significant.

a) Short-term memory

b) Shortcuts

c) Objects that appear on the screen

d) All of the mentioned

26. Which of the following option is not considered by the Interface design?

a) The design of interfaces between software components

b) The design of interfaces between the software and human producers and consumers of information

c) The design of the interface between two computers

d) All of the mentioned

27. A software might allow a user to interact via

a) Keyboard commands

b) Mouse movement

c) Voice recognition commands

d) All of the mentioned

28. You have to address a usability issue pertaining to a software interface. You willprovide solutions
after understanding:

a) How the developer uses the software?

b) How the users use the software?

c) How you use the software?


d) How your friends use the software?

29. Which of the following interface design principles does not allow the user to remain in control of the
interaction with a computer ?

a) Allow interaction to interruptible

b) Allow interaction to be undoable

c) Hide technical internals from casual users

d) Only provide one rigidly defined method for accomplishing a task

30. Impressing moving icons in a system design can be

a) Appealing

b) Attractive

c) Distracting

d) Attentive

UNIT-II

1. Subsystem of human machine processor that handles actions of system is called

a) Cognitive System

b) Motor System

c) Perceptual System

d) Autonomic System

2. Simple model of human interaction was proposed by

a) Stuart K. Card

b) Thomas P. Moran

c) Allen Newell

d) Card, Moran And Newell

3. A negative contrast on display screen result in to increasing the

a) Reusability

b) Quality

c) Legibility

d) Interactivity

4. Relationship among vision and distance from point of focus is

a) Conversely
b) Indirectly

c) Directly

d) Inversely

5. Human perception in reading process is part of

a) Saccades

b) Fixations

c) Regressions

d) Suppression

6. Fundamental concepts of organizational behaviour revolve around:

a) The Nature Of Human Beings

b) The Working Of Human Beings

c) Both ‘A’ And ‘B’

d) None Of The Above

7. Select the developer-specific requirement ?

a) Portability

b) Maintainability

c) Availability

d) Both portability and maintainability

8. Which is one of the most important stakeholder from the following?

a) Entry Level Personnel

b) Middle Level Stakeholder

c) Managers

d) Users Of The Software

9. As would be common with many business strategies, which is regarded as the crucialstage in designing
dispersed collaborations?

a) Have a clear identification of the mission and how it will be achieved

b) Conduct a skills analysis of potential members to validate their membership

c) Establish the size of the collaborative team required and then consider which tasks can besuccessfully
completed

d) None of the above

10. what is multimedia file?


a) Is same as any other regular file

b) Must be accessed at specific rate

c) Store on remote server can not be delivered to its client

d) None of the above

11. A ________ displays a list of commands and usually appears in the toolbar at the top ofthe screen.

a) View

b) Menu

c) Kit

d) List

12. Changing the appearance of your slide _________ can alter the slide’s color, shade,pattern, or texture.

a) Background

b) Foreground

c) Watermark

d) Design

13. A ____________ can be added to your presentation and then used to go to a variety of locations ---- for
example, a web address, an e-mail address, a custom show or document, just to name a few.

a) Menu link

b) Hyperlink

c) Toollink

d) Slide link

14. A Microsoft Windows is .....a(n)

a) Operating system

b) Graphic program

c) Word processing

d) Database program

15. What program runs first aftercomputer is booted and loading GUI?

a) Desktop manager

b) File manager

c) Windows explorer

d) Authentication
16. Which of the following is not an operating system?

a) DOS

b) LINUX

c) Windows

d) Oracle

17. Linux isa(n) ... operating system

a) Open source

b) Microsoft

c) Windows

d) Mac

18. The________ is an inter face between human to computer.

a) HCI

b) Computer

c) Human

d) Software.

19. The term human-computer interaction has only been in widespread use since the early

a) 2000s

b) 1950s

c) 1970s

d) 1980s

20. Which of the following are important In the design focus of HCI?

a) Thinking of the user

b) Testing the HCI

c) Involving the users

d) All of the above

21. HCI is the Combination of __________

a) Human & Robot

b) Hardware & Software

c) Input & Output

d) Coding & Designing


22. Prototyping is a ___________________design that helps users in testing design ideas without executing
a complete system.

a) Trial

b) Partial

c) Interactive

d) Trial & Partial

23. What is an inter face between the Human and Computer

a) Java

b) Application Software

c) Operating System

d) MS-Offiece

24. What is the meaning of requirement elicitation in software engineering?

a) Gathering of requirement.

b) Understanding of requirement.

c) Getting the requirements from client.

d) All of the above.

25. ______________ principles are used in User Centered Approach

a) Two

b) One

c) Three

d) Four

26. ____________investigations are qualitative or quantitative design research

a) Empirical

b) Technical

c) Conceptual

d) Logical

27. _______________________investigations contain the use of technologies

a) Empirical

b) Technical

c) Conceptual
d) Logical

28. Design of NLS is an example for ______________

a) Word Processor

b) Video Player

c) Game Software

d) Web Application

29. The Human Computer Interaction is a core subject of

a) Psycology

b) Software Engineering

c) Anthropology

d) No One

30. The User Output human interaction occurred through

a) Motor Controls

b) Experiences

c) Senses

d) Education

UNIT-III

1. The jerky movement of human eyes during reading process is followed by

a) Regressions

b) Fixations

c) Succades

d) Suppression

2. For a product to be successful, it must be:

a) Useful by humans

b) Usable by humans

c) Used by humans

d) All of the above

3. ____ derives the logically necessary conclusion from the given premises.

a) Deductive reasoning

b) Inductive reasoning
c) Abductive reasoning

d) Reasoning

4. Select the developer specific requirement

a) Portability

b) Maintainability

c) Availability

d) Both A & B

5. The Fundamental Concept of organizational revolve around

a) The Nature of Human Beings

b) The Working of Human Beings

c) Both A & B

d) v

6. Is the method we use to derive explanations for the events we observe?

a) Abductive Reasoning

b) Deductive Reasoning

c) Inductive Reasoning

d) All of these

7. Impressing moving icons in a system design can be

a) appealing

b) attractive

c) distracting

d) attentive

8. The behavioral science is the example for _____________

a) Acceptance Testing

b) Usability Testing

c) Usability Study

d) None of these

9. Which of the following are important in the design focus of HCI?

a) Thinking of the user


b) Testing the HCI

c) Involving the users

d) All of the above

10. __________________is a reasoning process that helps in understanding of information in the visual
representation.

a) Visual Metaphor

b) Visual Immediacy

c) Visual Impedance

d) None of the above

11. Which of the following is not a design principle that allows the user to maintain control?

a) Show technical intervals from the casual user

b) Provide for flexible interaction

c) Both a & b

d) None of the above

12. ______________ principles are used in User Centered Approach.

a) 3

b) 1

c) 2

d) 4

13. When should a developer apply usability principles?

a) While developing the product

b) After selling the product

c) Early in the SDLC

d) All of the above

14. What is the meaning of requirement elicitation in software engineering?

a) Getting the requirements from client

b) Gathering of requirement

c) Understanding of requirement

d) All of the above

15. All the unique traits and patterns of adjustment of the individual is known as:
a) Creativity

b) Personality

c) Responsibility

d) None of the above

UNIT-I

----------Key----------

1. (c)

2. (c)

3. (a)

4. (c)

5. (c)

6. (b)

7. (b)

8. (b)

9. (a)

10. (c)

11. (c)

12. (d)

13. (d)

14. (d)

15. (a)

16. (a)

17. (a)

18. (d)

19. (c)

20. (d)

21. (c)

22. (d)

23. (c)

24. (c)
25. (a)

26. (c)

27. (a)

28. (b)

29. (d)

30. (c)

UNIT-II

----------Key----------

1. (b)

2. (d)

3. (c)

4. (d)

5. (b)

6. (a)

7. (c)

8. (d)

9. (a)

10. (b)

11. (b)

12. (d)

13. (b)

14. (a)

15. (d)

16. (d)

17. (a)

18. (a)

19. (d)

20. (d)

21. (a)

22. (d)
23. (c)

24. (d)

25. (c)

26. (a)

27. (b)

28. (a)

29. (b)

30. (a)

UNIT-III

----------Key----------

1. (b)

2. (d)

3. (a)

4. (c)

5. (a)

6. (a)

7. (c)

8. (c)

9. (d)

10. (b)

11. (a)

12. (a)

13. (c)

14. (d)

15. (b)

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