HCI Bits
HCI Bits
HCI Bits
HCI
UNIT -I
d) None of these
a) Positive effect
b) Success
c) Both a & b
d) none
a) Efficiency
b) Learnability
c) Attitude
d) Utility
4. Which one of these would NOT be found in a good Human Computer Interaction?
5. Conventional wisdom says that …………….. tell the user when he has made some mistake. How do you
identify the user in the usability engineering lifecycle?
a) Program crash
b) System stuck
c) Error messages
d) Metadata
d) A group of usability experts reviews a user interface according to a small set of general principles
b) Monitor
c) Both a & b
d) Mouse
a) Short-term memory
b) Shortcuts
11. Where would a card-based prototype best fit in the design process?
13. A task of developing a technical blueprint and specifications for a solution that fulfills the business
requirements is undertaken in the following phase of the system development process
a) System Initiation
b) System Implementation
c) System Analysis
d) System Design
a) Coding
b) Testing
c) Testing
a) Spiral model.
b) Waterfall model.
c) Prototyping model
a) Requirements
19. If you were a lead developer of a software company and you are asked to submit aproject/product
within a stipulated time-frame with no cost barriers, which model would you select?
a) Waterfall
b) Spiral
c) RAD
d) Incremental
20. Which two of the following models will not be able to give the desired outcome if user’sparticipation is
not involved?
21. A company is developing an advance version of their current software available in themarket, what
model approach would they prefer ?
a) RAD
b) Iterative Enhancement
d) Spiral
d) Design for direct interaction with objects that appear on the screen
b) Interface design
d) Interface validation
25. When users are involved in complex tasks, the demand on __________ can be significant.
a) Short-term memory
b) Shortcuts
26. Which of the following option is not considered by the Interface design?
b) The design of interfaces between the software and human producers and consumers of information
a) Keyboard commands
b) Mouse movement
28. You have to address a usability issue pertaining to a software interface. You willprovide solutions
after understanding:
29. Which of the following interface design principles does not allow the user to remain in control of the
interaction with a computer ?
a) Appealing
b) Attractive
c) Distracting
d) Attentive
UNIT-II
a) Cognitive System
b) Motor System
c) Perceptual System
d) Autonomic System
a) Stuart K. Card
b) Thomas P. Moran
c) Allen Newell
a) Reusability
b) Quality
c) Legibility
d) Interactivity
a) Conversely
b) Indirectly
c) Directly
d) Inversely
a) Saccades
b) Fixations
c) Regressions
d) Suppression
a) Portability
b) Maintainability
c) Availability
c) Managers
9. As would be common with many business strategies, which is regarded as the crucialstage in designing
dispersed collaborations?
c) Establish the size of the collaborative team required and then consider which tasks can besuccessfully
completed
11. A ________ displays a list of commands and usually appears in the toolbar at the top ofthe screen.
a) View
b) Menu
c) Kit
d) List
12. Changing the appearance of your slide _________ can alter the slide’s color, shade,pattern, or texture.
a) Background
b) Foreground
c) Watermark
d) Design
13. A ____________ can be added to your presentation and then used to go to a variety of locations ---- for
example, a web address, an e-mail address, a custom show or document, just to name a few.
a) Menu link
b) Hyperlink
c) Toollink
d) Slide link
a) Operating system
b) Graphic program
c) Word processing
d) Database program
15. What program runs first aftercomputer is booted and loading GUI?
a) Desktop manager
b) File manager
c) Windows explorer
d) Authentication
16. Which of the following is not an operating system?
a) DOS
b) LINUX
c) Windows
d) Oracle
a) Open source
b) Microsoft
c) Windows
d) Mac
a) HCI
b) Computer
c) Human
d) Software.
19. The term human-computer interaction has only been in widespread use since the early
a) 2000s
b) 1950s
c) 1970s
d) 1980s
20. Which of the following are important In the design focus of HCI?
a) Trial
b) Partial
c) Interactive
a) Java
b) Application Software
c) Operating System
d) MS-Offiece
a) Gathering of requirement.
b) Understanding of requirement.
a) Two
b) One
c) Three
d) Four
a) Empirical
b) Technical
c) Conceptual
d) Logical
a) Empirical
b) Technical
c) Conceptual
d) Logical
a) Word Processor
b) Video Player
c) Game Software
d) Web Application
a) Psycology
b) Software Engineering
c) Anthropology
d) No One
a) Motor Controls
b) Experiences
c) Senses
d) Education
UNIT-III
a) Regressions
b) Fixations
c) Succades
d) Suppression
a) Useful by humans
b) Usable by humans
c) Used by humans
3. ____ derives the logically necessary conclusion from the given premises.
a) Deductive reasoning
b) Inductive reasoning
c) Abductive reasoning
d) Reasoning
a) Portability
b) Maintainability
c) Availability
d) Both A & B
c) Both A & B
d) v
a) Abductive Reasoning
b) Deductive Reasoning
c) Inductive Reasoning
d) All of these
a) appealing
b) attractive
c) distracting
d) attentive
a) Acceptance Testing
b) Usability Testing
c) Usability Study
d) None of these
10. __________________is a reasoning process that helps in understanding of information in the visual
representation.
a) Visual Metaphor
b) Visual Immediacy
c) Visual Impedance
11. Which of the following is not a design principle that allows the user to maintain control?
c) Both a & b
a) 3
b) 1
c) 2
d) 4
b) Gathering of requirement
c) Understanding of requirement
15. All the unique traits and patterns of adjustment of the individual is known as:
a) Creativity
b) Personality
c) Responsibility
UNIT-I
----------Key----------
1. (c)
2. (c)
3. (a)
4. (c)
5. (c)
6. (b)
7. (b)
8. (b)
9. (a)
10. (c)
11. (c)
12. (d)
13. (d)
14. (d)
15. (a)
16. (a)
17. (a)
18. (d)
19. (c)
20. (d)
21. (c)
22. (d)
23. (c)
24. (c)
25. (a)
26. (c)
27. (a)
28. (b)
29. (d)
30. (c)
UNIT-II
----------Key----------
1. (b)
2. (d)
3. (c)
4. (d)
5. (b)
6. (a)
7. (c)
8. (d)
9. (a)
10. (b)
11. (b)
12. (d)
13. (b)
14. (a)
15. (d)
16. (d)
17. (a)
18. (a)
19. (d)
20. (d)
21. (a)
22. (d)
23. (c)
24. (d)
25. (c)
26. (a)
27. (b)
28. (a)
29. (b)
30. (a)
UNIT-III
----------Key----------
1. (b)
2. (d)
3. (a)
4. (c)
5. (a)
6. (a)
7. (c)
8. (c)
9. (d)
10. (b)
11. (a)
12. (a)
13. (c)
14. (d)
15. (b)