Kyubi Paragon
Kyubi Paragon
Kyubi Paragon
Star Log.EM-006
Kyubi Paragon
Author: Alexander Augunas
Cover Artist: Jacob Blackmon
Development: Alexander Augunas
Compatibility with the Starfinder Roleplaying Game requires the Starfinder Roleplaying
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Kyle Williamson (Order #13439639)
accessing Star Log.EM
Access granted. Welcome to Star Log.EM, brought to you by Accessing Archives
Everyman Gaming LLC! Here at Everyman Gaming LLC, we Query: Kyubi
strive to bring you exactly what you need for your starfaring Hello, and thank you for purchasing Star Log.EM006: Kyubi
adventures. From new class options and archetypes to the latest Paragon! The myths surrounding kitsune and kyubi are relatively
information on alien life forms found throughout the galaxy, well-known; the kitsune themselves have seen to that! Kitsune
Everyman Gaming is here to make sure that your space ship is are notoriously flimsy when it comes to things like historical
stocked and your datajacks filled with everything you need to accuracy—they largely view the truth as being less important
have safe, fun, and profitable adventures throughout the known than the quality of whatever story they’re telling, and although
galaxy. (Warning: Everyman Gaming LLC takes no responsibility they’ve become more scientifically-minded in the years since the
for any death, permanent affliction, potential brain scrambling, Nova Age, their dramatic flair and storytelling sense still often
or similar impairments you may suffer during your adventures.) gets the better of them. Kyubi are, essentially, kitsune whose
Everyman Gaming’s state of the art Star Log.EM series peculiarly powerful affinity for magic is physically represented
combines top talent spanning the known universe (and some by the growth of an additional tail, up to a maximum of nine.
parts unknown) to create state-of-the-art design for your Kyubi are believed to command extraordinarily potent magic,
Starfinder experience. Some Star Log.EM files. Some Everyman but they’re few in number—roughly 1 in every million kitsune
Minis are designed to offer small snippets of support to existing ever grows so much as a second tail, let alone the full set of nine.
Everyman Gaming products, while others contain ideas that One of the best—and most accurate—portrayals of kitsune
while cool, are often too specialized for other Everyman biology and sociology that still exists post-Regicide is called
Gaming products. Some are simply vetting grounds for new the Dynastic Races Compendium, a ledger written by a nondescript
ideas, while others are tried and true. Regardless of the theme human explorer and author who thoroughly cataloged many
or idea, all Star Log.EM files are intended to add something of the secrets of kitsune, samsarans, wayangs and, puzzlingly,
cool or weird to your tabletop experience. We believe that the nagaji, who have only arrived in the Xa-Osoro System in
every Everyman Gaming product is something special and the past several centuries, leading many to question just who
wonderful, no matter how small, and hopefully after reading the author of the Dynastic Races Compendium was.
this installment of Star Log.EM series you’ll feel the same! Among the best-known kyubi citizens today is Taka’shi
Tomoshiba, a nine-tailed kyubi mystic born before the Nova
~ Alexander Augunas Age, making him one of the system’s oldest inhabitants as
Publisher & Crunchmaster of Everyman Gaming LLC well. Taka’shi is the leader of the Arcana Lavos, a magic-user
society of inventors and scholars that seeks to further the
advancement of magic lore in Xa-Osoro.
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Kyle Williamson (Order #13439639)
Kyubi Paragon Points to swap which spell you have chosen with this ability
Stories about kyubi—kitsune with multiple tails—are well- without having to rest for 8 hours first. Swapping Magical Tail
known in regions and on worlds where the existence of these spells is a move action that costs 1 Resolve Point + 1 additional
foxlike humanoids is common knowledge. (For full details on Resolve Point for each prior swap you have made (1 for the
the kitsune race, see Starfarer’s Companion.) According to these first use, 2 for the second use, and so on). This cost resets back
stories kyubi are powerful beacons of magic, , able to alter the to 1 Resolve Point after you have rested for 8 hours.
world around them with fantastic arcane powers, in a galaxy
where magic is always struggling to maintain relevance in the Enhanced Chakra (Su); 9th Level
face of technological progress. Some stories claim that all kitsune Your body surges with chakra, affording you additional power
have the potential to become kyubi, but whether or not this is from your Magical Tail feats. Select three additional spells from
true kyubi tend to be rare. Most believe that something sparks a any MagicalTail spell list for whom you have the required number
kitsune’s kyubi apotheosis, be it bloodline, genetic engineering, of Magical Tail feats, for a total of six spells. (For instance, you
arcane talent or divine blessings. Regardless of how a kitsune can pick from the Two-Tail Spells and Five-Tail Spells lists if you
ascends, kyubi represent the apex of the kitsune race, and have at least four Magical Tail feats.) When you spend a move
nowhere is that status more apparent than in kyubi paragons. action to gain access to these spells, you add two of these six
Even the most martially inclined kyubi paragons are masters spells to the list of spells you can cast using your Magical Tail
of magic, able to access a growing reservoir of chakra within feat instead of one. Each time you spend Resolve Points to swap
themselves as they slowly come to understand and master their Magical Tail spells, you can swap two spells instead of one.
powers. In time, kyubi can alter the fundamental fabric of reality,
bending others to their whims and manipulating both minds and Kyubi Tricks
matter. Different kyubi paragons view this power in dramatically Whenever a feat or alternate class feature would allow you
different lights—some see their powers as a birthright to wield to select a spell from the Magical Tail Spells sidebar (such as
as they see fit, while others use their powers to help and better the Magical Tail feat from Starfarer’s Companion or the chakra
others. Most kyubi paragons, however, are simply interested in alternate class feature), you can select a kyubi trick instead.
their inherent powers and seek to better understand both their These tricks are organized by the number of Magical Tail
magical abilities and themselves through exploration and self- feats that you need to possess before you can select them—
discovery. Often their motivations stem from the circumstances introduced here are two-tail tricks, which require 1 feat,
during which their powers first manifested and other facets and five-tail tricks, which require 4 feats. (Legends say that
of their upbringing. Regardless of where their motives stem, eight-tail tricks, which require 7 feats, once existed, but their
however, few contend that kyubi paragons are scions of powers secrets are currently lost to the Nova Age.) Kyubi tricks are
great enough to shape the very course of history, should such also organized by the minimum character level that you need
ambitions manage to entertain their long-term interests. in order to learn the trick; if you do not meet this minimum
Special: You must have the kitsune subtype and have requirement, you cannot learn the trick regardless of the
selected the Magical Tail feat as your 1st-level feat to select number of Magical Tail feats you have.
the kyubi paragon archetype. A kyubi trick grants you an extraordinary or supernatural
ability. If you choose a kyubi trick with the chakra or enhanced
Alternate Class Features chakra alternate class features, you only gain that trick’s
The kyubi paragon grants alternate class features at 2nd and benefit when you spend a move action to use that ability and
9th levels. choose to gain the trick. The save DC against a kyubi trick is
10 + 1/2 your level + you Charisma modifier.
Chakra (Su); 2nd Level
You can tap into your innate chakra reserves to spontaneously Two-Tail Tricks; 1st-Level
access your kitsune magic. Select three spells from list of Two- You can always learn any of the following tricks using the
Tail Spells. (See the Magical Tail Spells sidebar in the feats Magical Tail feat or the chakra or enhanced chakra alternate
section of the Starfarer’s Companion.) Once per day as a move class features.
action, you can add one of these spells to the list of spells that Kyubi Adaptivity (Ex): You can use the Adaptive
you can cast using your Magical Tail feat. This decision lasts Fighting feat more than once per day by spending AE. The AE
until the next time that you use this ability, which you cannot cost to use Adaptive Fighting is equal to the number of prior
do until you rest for 8 hours. Each time you gain a level, you uses of the feat that you’ve used during the same day (0 AE for
can replace one of these spells with a different spell that you the first use, 1 AE for the second, 2 AE for the third, and so
haven’t selected but have the required number of Magical Tail on). The cost resets after you take an 8-hour rest. You can use
feats for. (For instance, you can swap a Two-Tail Spell for a Adaptive Fighting again before the duration expires to replace
Five-Tail Spell once you have at least four Magical Tail feats.) the previous combat feat with another choice. You must have
Beginning at 6th level, you can spend a number of Resolve the Adaptive Fighting feat to select this kyubi trick.
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Kyle Williamson (Order #13439639)
Expanded Shapechanger: Choose one of the following
feats: Alter Shape (see below), Fox Shape (Starfarer’s Companion), Table 1: Kyubi Aging
or Realistic Likeness (see below). You gain that feat as a bonus # of Magical Tail Feats Maximum Age
feat.You must meet the feat’s prerequisites. 1 (two tails) 130 + 1d% years
Liberating Shapechange (Su): Whenever you use your 2 (three tails) 195 + 2d% years
change shape racial trait as a standard action to change your 3 (four tails) 325 + 4d% years
shape while grappled, pinned, or otherwise restrained, you 4 (five tails) 520 + 6d% years
can spend 1 AE to attempt an Acrobatics check to escape the 5 (six tails) 845 + 8d% years
grapple or restraint as part of the standard action to change 6 (seven tails) 1,365 + 11d% years
your form. When doing so, you can roll your Acrobatics check 7 (eight tails) 2,210 + 14d% years
twice and use the better result.This ability only functions when 8 (nine tails) 3,575 + 18d% years
you use your change shape to change from one kind of creature
into another, such as a human into a kitsune (or a kitsune into
a fox, if you have the Fox Shape feat from Starfarer’s Companion). this trick once, you must spend 1 Resolve Point to do so again.
This trick has no effect on restraints that you could not escape This resets after you take an 8-hour rest.
using the Acrobatics skill (for example, if you were under the Quick Change (Ex): You can spend 1 Resolve Point to
effects of a hold person spell or paralyzed by Strength damage). use your change shape racial trait as a swift action. If you also
Longevity (Ex): Your life expectancy is significantly spend 1 AE when doing so, anyone who can see you change
longer then that of most kitsune.Your maximum age increases shape who doesn’t know that you’re a shapechanger is flat-
as shown on Table 1: Kyubi Aging. Additionally, you can use footed against the next attack that you make against them
your change shape racial trait to appear as an older or younger before the end of your next turn.
version of any form that you can assume using that ability.You Shapechanger’s Locomotion (Su): You can subtly alter
can appear as young as a newborn or as elderly as a venerable any form you can assume with your change shape racial trait as
member of your race. If you assume the form of a Toddler, a move action, granting yourself a climb speed or a swim speed
your size is reduced to Tiny and your base speed is halved. of 10 feet regardless of your current form. If you gain a swim
If you assume the form of an Infant, your size is reduced to speed using this ability, you also double the number of rounds
Diminutive, your base speed is reduced to 5 feet, and you that you can hold your breath for. Using this ability is a standard
cannot use the charge, run, or withdraw actions. action, although you can use it as part of the action to assume
Prehensile Tails (Su): While in your true form (or fox a different form using your change shape racial trait. (For
form, if you have the Fox Shape feat), your tails animate with instance, you can change from a kitsune into a human with a 10
such precision that you can use them to carry items, wield foot climb speed with a single standard action.) If you spend 1
weapons, and perform simple tasks at your command (a move AE or 1 Resolve Point when you use this ability, you can gain
action).You can carry and hold an additional number of hands’ both a climb speed and a swim speed for up to 1 minute per
worth of weapons and equipment equal to the number of tails level you possess, after which both movement types disappear.
that you possess in your true form or fox form. While your Vulpine Claws (Ex):You can subtly alter any form you can
tails increase the number of items you can have at the ready, assume with your change shape racial trait as a move action,
this does not increase the number of attacks you can make granting yourself wicked claws or vulpine fangs regardless of
during combat. When you command your tails to perform your current form. This allows you to gain the benefit of your
simple tasks, they function as a single unseen servant spell with natural weapons racial trait in any form you assume with your
a Strength score equal to 2 + the number of tails you possess change shape racial trait, not just your true form.
in your current form, except they cannot leave your space,
move as you do with your movement speed, and can only Five-Tail Tricks; 7th-level
perform tasks in your space and in adjacent squares within You must have at least four Magical Tail feats to learn any of
your reach. Damage dealt to your tails damages you instead. the following tricks.
Restorative Shapechange (Su): Whenever you use Acrobatic Pounce (Ex):You can bolster your momentum
your change shape racial trait to assume a different form than with your chakra, allowing you to move more quickly than usual.
your current form, you can spend 1 AE to use both the first Whenever you charge or use the Shot on the Run, or Spring
aid and treat deadly wounds skill tasks of the Medicine skill on Attack feat, you can spend 1 AE to attempt an Acrobatics check
yourself as part of the action to use your change shape ability. with a DC equal to 15 + 1-1/2 times the CR of the target of your
When doing so, you can make Medicine checks untrained charge or feat. If you succeed, you can make two attacks at the
and, if you wish, can substitute your ranks in the Disguise end of the charge or at any point during your movement while
skill for your ranks in Medicine when making these checks. using Shot on the Run or Spring Attack instead of 1. You take
If you do, you count as having Medicine as a class skill if you a –4 penalty on your attack roll with these attacks in addition
have Disguise as a class skill. Once you have benefited from to any other penalty normally incurred from charging or using
05
Kyle Williamson (Order #13439639)
either feat, and class features (like soldier’s assault), spells (like and features of this form, and can even attempt to mimic the
haste), and other effects cannot increase the number of attacks appearance of a specific individual human or kitsune that you’ve
that you can make while using this ability. seen before. (You take the normal penalties on Disguise checks
Magical Fox Shape (Ex): You can use your Fox Shape for impersonating an individual, however.)
feat (see the feats section of Starfarer’s Companion) to assume If you have a feat or kyubi trick that allows you to assume the
the form of a pipefox or a kumiho instead of a standard fox. As form of a creature other than a human or kitsune (such as the
a pipefox, your size is reduced to Tiny and you gain darkvision Alter Shape feat, the Fox Shape feat, or the magical fox shape
60 ft., a base speed of 30 feet, and a climb speed of 30 feet, as kyubi trick), this ability also allows you to assume forms for those
well as the ability to move into an area as small as one-sixteenth kinds of creatures other than your specific form, as described
your space without squeezing or one-thirty-second your space above.You cannot use this ability to assume the form of a creature
when squeezing. As a kumiho, you gain a +10 ft. bonus to your with the deoxyomorphic subtype.
land speed, resistance to acid, electricity, and fire equal to 2 +
your total number of Magical Tail feats, DR/cold iron equal to Kyubi in Xa-Osoro
your total number of Magical Tail feats, and a breath attack that Although stories about kitsune with multiple tails—known as
deals 1d6 points of damage in a 30-foot cone (Reflex halves). kyubi—have long existed in the Xa-Osoro System, primarily on
Half of this damage is fire damage and the rest is electricity the kitsune home world of Azan, the fact of the matter is that
damage. You must spend 1 Resolve Point to use this breath kitsune find truthfulness second to storytelling and kyubi are
attack. Your kumiho form has a number of tails equal to 1 extremely uncommon. Even after thousands of years, modern
+ your total number of Magical Tail feats. Otherwise, these physiologists don’t precisely know what factors lead to a
forms function as described by the Fox Shape feat. kitsune becoming a kyubi, although most agree that all kitsune
are genetically capable of doing so. Some theorize that it takes
New Feats a special kind of eldritch spark to ignite the latent genome
The following feats are available to kitsune who meet the within a kitsune’s genetic code, while others theorize that it is a
indicated prerequisites. rather persistent mutation that reveals itself when the kitsune is
stressed.Traditionalists believe that becoming a kyubi is a blessing
Alter Shape bestowed upon kitsune by the gods, while others believe it is a
You can assume the forms of additional creatures with a bit of sign of greatness. And ultimately, what makes kyubi ascension so
study and practice. baffling is that none of these theories seem to be easily dismissed,
Prerequisites: Disguise 1 rank, Life Science 1 rank, for enough kyubi have existed and been documented that each
change shape racial trait, kitsune subtype. supports several of these theories in their own way.
Benefit: Choose a number of Small or Medium humanoid Today, roughly ten thousand kyubi exist among the hundreds
races equal to your ranks in Life Science other than human or of millions of registered kitsune citizens living in the Xa-Osoro
kitsune. For each race chosen, you can use your change shape System, putting their total population at roughly one millionth
racial trait assume the form of a single member of that race of of a percent of the total population. Of those ten thousand, the
the same age and sex.You always take this specific form when total number of tails possessed exponentially decreases as the
assuming that race’s appearance using this ability, and you gain number of tails increases, though not nearly at the same dramatic
a +10 bonus on Disguise checks made to appear as a member slope as from one tail (kitsune) to two (kyubi). Totalled, there
of the chosen race while assuming its form. are roughly 4,000 kyubi with three or more tails, 1,600 with
Whenever you gain a level, you can replace one of these four or more tails, 640 with five or more tails, 250 with six
selected races with a different Small or Medium humanoid or more tails, 100 with seven or more tails, 40 with eight or
race. This ability otherwise functions as your change shape more tails, and roughly a dozen with nine tails. Surprisingly, the
racial trait. You must have at least 1 rank in Life Science to majority of kyubi (especially those with two tails) are children
select this trick. and adolescents, as at some point during the Nova Age the
number of realized kyubi dramatically increased. This has lead
Realistic Likeness some researchers to theorize that kyubi are somehow connected
You can fabricate new appearances and even impersonate to Blood Space, but currently no evidence exists linking the two.
individuals with your shapeshifting abilities. To say that the kyubi exited the Nova Age completely unharmed
Prerequisites: Disguise 1 rank, change shape racial trait, isn’t factual, however. Along with countless other eldritch
kitsune subtype. lore, many ancient secrets and traditions of the great kyubi
Benefit: You can use your change shape racial ability to paragons of old seemingly vanished during the Nova Age, such as
assume human forms other than your specific form and kitsune knowledge of the oft-whispered eight-tail kyubi tricks. Taka’shi
forms other than your true form. This allows you to assume Tomoshiba, oldest living kyubi and leader of the Arcana Lavos,
the form of any human of the same general age and size as you, fervently seeks these forgotten secrets, some of which are his
even if they’re of a different gender.You decide all of the details own, but to date his search has been mostly fruitless.
06
Kyle Williamson (Order #13439639)
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Pathfinder Roleplaying Game Core Rulebook, © 2009, Paizo Publishing, LLC; Author: The Book of Experimental Might, © 2008, Monte J. Cook; All rights reserved.
Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. The Book of Fiends, © 2003, Green Ronin Publishing; Authors: Aaron Loeb, Erik
Pathfinder Roleplaying Game Core Rulebook, © 2010, Paizo Publishing, LLC;Author: Mona, Chris Pramas, and Robert J. Schwalb.
Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. The Book of Hallowed Might, © 2002, Monte J. Cook; .
Pathfinder Roleplaying Game Core Rulebook, © 2011, Paizo Publishing, LLC;Author: Tome of Horrors, © 2002, Necromancer Games, Inc.; Authors: Scott Greene, with
Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale,
Pathfinder Roleplaying Game Occult Adventures, © 2015, Paizo Inc.; Authors: Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, John Compton, Angel, Monadic Deva from the Tome of Horrors Complete, © 2011,
Adam Daigle, Jim Groves, Thurston Hillman, Eric Hindley, Brandon Hodge, Ben Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott
McFarland, Erik Mona, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas Greene, based on original material by Gary Gygax.
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Angel, Monadic Deva from the Tome of Horrors, Revised, © 2002, Necromancer Froghemoth from the Tome of Horrors, © 2002, Necromancer Games, Inc.;
Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax. Author: Scott Greene, based on original material by E. Gary Gygax.
Angel, Movanic Deva from the Tome of Horrors Complete, © 2011, Genie, Marid from the Tome of Horrors Complete, © 2011, Necromancer
Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based
Greene, based on original material by Gary Gygax.. on original material by Gary Gygax.
Angel, Movanic Deva from the Tome of Horrors, Revised, © 2002, Necromancer Grippli from the Tome of Horrors Complete, © 2011, Necromancer Games,
Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax. Inc., published and distributed by Frog God Games; Author: Scott Greene, based on
Baphomet from the Tome of Horrors Complete, © 2011, Necromancer Games, original material by Gary Gygax.
Inc., published and distributed by Frog God Games; Author: Scott Greene, based on Ice Golem from the Tome of Horrors, © 2002, Necromancer Games, Inc.;
original material by Gary Gygax. Author: Scott Greene.
Brownie from the Tome of Horrors, Revised, © 2002, Necromancer Games, Iron Cobra from the Tome of Horrors, © 2002, Necromancer Games, Inc.;
Inc.; Author: Scott Greene, based on original material by E. Gary Gygax. Author: Scott Greene, based on original material by Philip Masters.
Daemon, Ceustodaemon (Guardian Daemon) from the Tome of Horrors, Marid from the Tome of Horrors III, © 2005, Necromancer Games, Inc.;
Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original Author: Scott Greene.
material by E. Gary Gygax. Mihstu from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.;
Daemon, Derghodaemon from the Tome of Horrors Complete, © 2011, Author: Scott Greene, based on original material by E. Gary Gygax.
Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Nabasu Demon from the Tome of Horrors, © 2002, Necromancer Games, Inc.;
Greene, based on original material by Gary Gygax. Author: Scott Greene, based on original material by E. Gary Gygax.
Daemon, Derghodaemon from the Tome of Horrors,Revised, © 2002, Necromancer Necrophidius from the Tome of Horrors, Revised, © 2002, Necromancer
Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax. Games, Inc.; Author: Scott Greene, based on original material by Simon Tillbrook.
Daemon, Guardian from the Tome of Horrors Complete, © 2011, Necromancer Nereid from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc.,
Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based published and distributed by Frog God Games; Author: Scott Greene, based on original
on original material by Ian McDowall. material by Gary Gygax.
Daemon, Hydrodaemon from the Tome of Horrors Complete, © 2011, Poltergeist from the Tome of Horrors Complete, © 2011, Necromancer Games,
Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Inc., published and distributed by Frog God Games; Author: Scott Greene, based on
Greene, based on original material by Gary Gygax. original material by Lewis Pulsipher.
Daemon, Hydrodaemon from the Tome of Horrors, Revised, © 2002, Necromancer Sandman from the Tome of Horrors, Revised, © 2002, Necromancer Games,
Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax. Inc.; Author: Scott Greene, based on original material by Roger Musson.
Daemon, Piscodaemon from the Tome of Horrors Complete, © 2011, Scarecrow from the Tome of Horrors, Revised, © 2002, Necromancer Games,
Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Inc.; Author: Scott Greene, based on original material by Roger Musson.
Greene, based on original material by Gary Gygax. Shadow Demon from the Tome of Horrors, © 2002, Necromancer Games, Inc.;
Daemon, Piscodaemon from the Tome of Horrors, Revised, © 2002, Necromancer Author: Scott Greene, based on original material by Neville White.
Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax. Wood Golem from the Tome of Horrors, © 2002, Necromancer Games, Inc.;
Demon, Shadow from the Tome of Horrors Complete, © 2011, Necromancer Authors: Scott Greene and Patrick Lawinger.
Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based Star Log.EM-006: Kyubi Paragon © 2017, Everyman Gaming LLC; Authors:
on original material by Neville White. Alexander Augunas.
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