Assassins
Assassins
Assassins
Carl Cramér
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Assassins of Porphya
Credits
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Assassins of Porphyra to war and tyranny. In a world where the strength and
I had been down in the manure chute for three hours, personality of a single warlord can be all that holds a
waiting for his lordship to come down to the stables. A land in bondage, assassins can be liberators as well as
tipsy innkeeper told me one of the stable boys told him slayers. Those who favor this line point to the death of
that the baron goes down to groom his favored mount the minotaur tyrant Asterion of the Seven Principalities,
every night – go figure paladins. I had done my home- how a band of adventurers turned assassins could free
work, this was the most vulnerable spot in his daily that land when armies and rebellions could not.
routine, and the poo pit the only safe place—only rats
down that passage and the stink covers my scent. Here Assassin Orders of Porphyra
I was with my blowgun and the specially-tailored toxic Most of the assassins of Porphyra belong to an order, or
dart. A shot to the neck, and the combination of the is at the very least trained in a secret that once belonged
dart to the spine and the poison should be a certain kill. to an order. Most of these orders are small, local affairs.
Best of all, the dart was made of straw and would get lost Leaders may call themselves guild masters, matriarchs,
in the straw, leaving no clue. Now, I just had to wait… or prophets, but rarely does their power reach further
And that is when my innards exploded with fire as the than the knives of their minions, and they frequently
red-hot spike up my gut killed me! Rajuk take those Fire have to relocate to escape persecution. Few small orders
Splinters, they just had to protect their territory! are open to strangers. Generally all members are blood
kin or recruited as children. This insular approach breeds
Notes from a magic interrogation of an unusually talkative fanatic loyalty, but limits the secrets of the guild to what
corpse. a single master can teach. Some orders of assassins reach
regional power, often through the support of a ruthless
Assassins are devoted killers, professionals or zealots with government. Such orders control a stable area where they
lifelong training in the art of murder. Unlike warriors, seek to eradicate all other assassins, both to ensure their
who face foes as they come, an assassin has a very spe- monopoly and so as to not take the blame for the acts of
cific goal in mind, and any violence except against the others. A regional order might be open to strangers that
target is a distraction. The perfect assassination is never prove themselves, especially if they bring in new skills,
noticed—not even by the victim. Nor are they thieves— but they must take contracts only from the order and
assassins might be skilled in infiltration, but their goal is generally work as outside consultants rather than full
never simple larceny. Still, no job is picture-perfect. As- members.
sassins are often pushed into the role of both warrior and A select few orders stable enough to have developed
rogue by their employer, cult, or guild. Nor is every mur- long traditions are described below. For more informa-
der on Porphyra a professional assassination. Why seek tion on the places and gods mentioned, see Elemental
out an expensive professional, if a band of barbarians can Lords of Porphyra, Gods of Porphyra and the upcoming
be goaded into killing your target for ale and glory? Lands of Porphyra.
By large, assassins come in two kinds: those that work
for an organization, and freelancers. Both hire out for as- Clockwork Security
signments and must be constantly on their guard against The Clockwork Lands is the ideal place for assassins,
both the law and other assassins. Freelance assassins serve but it is a market that is tightly controlled. Ostensibly a
only themselves, but organized assassins must always security firm, it is an open secret that Clockwork Secu-
put the interest of their order first. This puts them on rity is an assassins guild. Employing both company men
the front line of the war of assassins. There is a constant and independent contract killers, Clockwork Security is
underground war among assassins. Orders are marked one of the largest and most public assassin orders on Por-
by zealousness and paranoia, and actively seek to hunt phyra. The price of this openness is that the corporation
down any competition and anyone who teaches their keeps independent assassins under its thumb; outsid-
secrets, both independents and other orders. That doesn’t ers are tolerated as long as they act as grease for society
stop refugees and turncoats from recruiting, seeking by eliminating troublesome worker leaders or facilitate
to shield themselves behind their students, but the life changes in corporate structure, but if they go too far the
expectancy of young assassins is short indeed. corporate hammer hits them hard.
Assassination is normally seen as evil, but in war-torn
Porphyra it is sometimes accepted as the lesser evil next
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Dusk Lords techniques are resurfacing are taken more lightly than
Descended from the elven nation of Colothorian that they should.
was shattered in the NewGods War, the elves living in
the shadow of Morah’Silvanath fight a guerrilla war Haven of Calopia
against the inhabitants of the giant tree. In its shadow Foreign assassins on manhunts in Calopia are often
they have trained their own assassins, the Dusk Lords foiled by retired heroes who are not themselves assassins,
adapted to eternal dusk. They are friends to all kinds of making the shadow war of assassins impossible here. A
vermin and fungi and farm them for poisons, the deadli- retired assassin in Calopia might serve as a mentor or
est of which target plants. Relatively safe inside the guer- trainer for a young apprentice, but no orders are toler-
rilla movement, Colthoria assassins can afford to not be ated. This has made Calopia a refuge for retired assas-
paranoid. Instead they suffer persecution by the Silvana- sins—in a place where so many have exceptional abilities
thi elves and harpies. and have done extreme acts of destruction, old killers
feel right at home.
Elemental Slayers
It is known that there were tasked slayer genies before Rajuki Dancers
the NewGods War, and murder was an accepted path of Worshiping Rajuk Amon-Gore in his aspect of The
advancement in the elemental courts. Queen Antropda End Of The Dance, the Dancers see killing as a sacred
in the Haunted Sea is but one elemental ruler with as- duty, a chance of advancement, and the re-enactment
sassin abilities. But today elemental assassins are disor- of their gods ascension all in one. Members who thrive
ganized and fractious, and it is rare to find more than a on the fruits of their labor may have secret identities as
single master and a few apprentices working together. respected members of society. Led by the Black Bishop,
whose true identity is unknown to all, the Rajuki are
Evening Shades chaotic and have only an informal organization. Rarely
Supported by House Vark, the ruling house of Tuthon, do they work together unless one member can gain le-
the Evening Shades are trained by demons and led by verage against the others, often by threatening to disclose
the Dark Mistress, the succubus patron of the house. their secret identities. Sometimes a visionary can build
Operating out of the pleasure-fortress of Shadowlight, a large cult and become a real threat. Rajuki assassins
their ultimate goal is nothing less than the ascension of use a black hood as their identifier, going hooded at cult
their demonic mistress to the ranks of the divine. They meetings so they cannot identify their compatriots, and
combine pleasure and death, working the sex trade to do their murders hooded to honor their dark god. They
gain access to both information and victims. Persistent tend to use the divine or gruesome secrets, but may be
rumors that some prostitutes in The Jawed City are se- given any secret as a gift from their dark god.
cretly assassins is just one more kink and seems to attract
rather than repel customers. Some of their members are Patrons of Assassins
of exotic races, like fetchlings and skulks, and keep a There are two main gods of assassins in Porphyra, Shade
lower profile. and Rajuk Amon-Gore. Shade’s cult is by far the larger,
but Rajuk’s is the more feared. Even more terrifying are
Fire Splinters the rare assassins of the elemental lords.
The personal assassins and torturers of the elemental lady Shade is the patron of assassins, and most assassins pay
of glass Ashamar Shining, the splinter guild has a strong- at least lip service to him. Some assassins have patrons
hold in the isolated desert town of Ayishim. Sending as- among the other evil gods as well, depending on their
sassins out as their first probing agents to see if the land mindset and goals. More frequently, the faithful of other
is yet ripe for their lady’s return, isolated Fire Splinter gods employ agents of Shade to do their bloody work.
assassins can be found across the world, seeking to create Shade tells his brethren to organize and support each
deep cover cells. The Fire Splinters pioneered the linger- other, but always at a price. The assassin is the point of
ing death ability long ago, which is today common to all the blade, the informant is the spine, the poison-maker
assassins. This is used as a cover by the Fire Splinters as the edge, the fence is the fuller that bleeds the target dry,
they slowly return to the world; since every assassin uses the middle man connecting them all is the handle and
some of the glass assassin’s old secrets, signs that these the client is the pommel that balances the whole. All
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work for their own best interest, together they prosper. always the point-man and scout, sometimes used as a
If one part fails, it can be easily replaced, but if a part living trap finder, bait, or canary. Few groups trust assas-
becomes untrustworthy the integrity of the whole is in sins fully and many try to keep the assassin in check by
peril. It is better to kill a distrusted partner than to put threatening to disclose his identity. It is generally impos-
yourself at risk. sible for an assassin in a tight and lasting adventuring
Rajuk Amon-Gore is the god of fanatics, death-cult- team to keep his class secret, most assassins reveal their
ists, and murder as a spiritual path. He is special in that nature to their closest allies. An assassin can pretend to
the kill itself is a holy act, rather than a means to an end. be a rogue, which may make compatriots guard their
This places him in opposition to Shade’s more mercenary valuables rather than their lives, but when such a decep-
approach. Rajuk’s assassins in theory belong to a Porphy- tion is revealed the assassin can be in grave danger from
ra-spanning guild known as the Rajuki Dancers, but in his erstwhile allies.
practice most are lone madmen or small sects led by a vi-
sion of death. The Rajuki believe that the “divine spark” Alignment: Any non-good. Due to its necessary selfish-
of creativity can be stolen. While some accept commis- ness and callous indifference toward taking lives, the as-
sions like other assassins, they also go out of their way to sassin class attracts those with evil alignments more than
find young, talented people to kill. Others take over the any others. Neutral characters sometimes become assas-
life of a victim, preferably a rich recluse. sins, frequently thinking of themselves as simple profes-
Other notable divine patrons are Ul’Ul and Ferrakus sionals performing a job, a pretense that rarely holds.
who are special in that they sponsor assassins who are More common is the neutral assassin doing evil deeds
usually not evil. The builder and destroyer recognizes as- for a good cause. An assassin that somehow changes to a
sassination as a useful tool, while Ul’Ul is the inspiration good alignment loses that alignment when he next kills a
for dream assassins. sentient creature with a death attack.
Most elemental lords were once served by elemental
assassins and would gladly accept the service of any Starting age: Assassins are trained, but this training
assassin today. Ashamar Shining is notable for having begins at a very early age. They start in the lowest age
a special order of assassins, the Fire Splinter glass kill- bracket for their race.
ers, tough few remain today. Korufu the Shadow has
few mortal servants, but still inspires dark thoughts, Hit Die: d8.
dark deeds, and shadow assassins. Wind of Jewels rarely
resorted to something as subtle as assassination in her Starting Wealth: 4d6 × 10 gp (average 140 gp.) In addi-
heyday, but her use of death and imprisonment in the tion, each character begins play with an outfit worth 10
New GodsWar inspires necrotic assassins. gp or less.
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poison and components of poisons is illegal or restricted, type of performance, in which case a successful Heal
both the law and rival outlaws might react badly to an check means the victim reacts appropriately.
attempt to trade in poison. Heavy-handed but fast interrogation tactics, even ones
that hurt, are not truly torture and instead covered by
Craft (Glass): Craft Glass Weapons the influence attitude part of the Intimidation skill.
A glassworker can make one-use melee weapons out of
glass at 1/10 of the normal cost of the weapon and one- Sleight of Hand: Innocuous Spellcasting
use ammunition at normal cost. Such glass weapons have Disguising spellcasting as innocuous actions requires a
Hardness 0, half normal hit points, the fragile quality, Sleight of Hand check with a penalty equal to the level
and always break after they score a hit. Glass weapons of the spell and an additional penalty of –1 per type of
are immune to damage from acid and electricity. component being hidden (verbal, somatic, material, and
focus). Each observer is allowed one opposed Perception
Disguise: Hide in Crowds check per round to realize a spell is being cast. Remem-
By assuming a generic appearance, one that fits with a ber range and distraction penalties on Perception checks.
crowd of people, a character can use the Disguise skill It is not possible to hide the components of a spell cast
as if it was Stealth as long as he is a place where the as- defensively.
sumed disguise would be ubiquitous. This works even Spells with a casting time longer than one round
to pass security checkpoints, as long as people of the require one roll per round of casting. Casting a spell
disguise’s general description would be allowed through. without being noticed still creates an opening in combat
All normal Disguise modifiers apply. and thus provokes attacks of opportunity, even if the at-
tacker does not understand why. It is not possible to use
Heal: Torture Spellcraft to identify a spell cast innocuously.
The Heal skill can be used to inflict pain on a helpless If the spell has any sensory effect (which includes any
creature with minimal damage. Torture is a mind-af- spell that deals damage), observers become aware you
fecting fear effect. Targets immune to nonlethal damage have cast the spell once you are finished, even if they fail
cannot be tortured. Performing or ordering the use of their Perception check. A creature that successfully saves
torture is an evil action. against a spell that has no obvious physical effects feels
The DC of a torture attempt is 10 + twice the target’s a hostile force or a tingle, but cannot deduce the exact
Will save bonus against fear. Each torture attempt takes a nature of the attack.
number of hours equal to the target’s hit dice (minimum
1 hour) and inflicts 1d6 points of Constitution damage
and nonlethal damage equal to ten times the target’s hit
Sample Character
“Who, me? No, I’m afraid I didn’t see anything happen to
dice. The torturer can cut this time short but takes a –1
that man. But I did see something in that alley… that’s it,
penalty on the Heal check for each missing hour.
a little more into the darkness…”
A failed attempt at torture allows the victim to present
a lie as if it was the truth. Each successful use of torture
K. (CR 1/2; XP 200)
extracts some information from the target. The accuracy
N Medium humanoid (human)
of information gained under torture is highly unreli-
Init +2; Senses Perception +0
able. The torturer makes a Wisdom check (DC 11, a die
Defense
roll of 1 always fails). If this check fails the victim leads
AC 14, touch 12, flat-footed 12
the torturer on who receives the answer he expected or
(+2 armor, +2 Dex)
hoped for, or what the victim thinks the torturer is look-
hp 10 (1d8+2)
ing for, rather than the truth. Repeated torture might
Fort +2, Ref +4, Will +0
yield new information which is just as unreliable.
Offense
The GM makes all die rolls for torture, and there is
Speed 30 ft.
no way to separate true and false information. Not even
Melee short sword +2 (1d6/19-20)
supernatural means can separate truth and falsehood
Ranged dagger +2 (1d4/19-20)
under torture, the victim has convinced himself what he
Special Attacks sneak attack +1d6
says is the truth.
Statistics
Torture can also be used as punishment, or as a vile
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Str 10, Dex 15, Con 14, Int 13, Wis 10, Cha 12 Content distributed using this License.
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Feats Agile Maneuvers, Weapon Finesse 4. Grant and Consideration: In consideration for agreeing to use this License, the
Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license
Skills Craft (poison) +5, Diplomacy +5, Disable Device with the exact terms of this License to Use, the Open Game Content.
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(local) +5, Profession (assassin) +4, Sleight of Hand +6, creation and/or You have sufficient rights to grant the rights conveyed by this License.
Stealth +6 6.Notice of License Copyright: You must update the COPYRIGHT NOTICE por-
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SQ heart of the streets, skilled, secret training (profes- the title, the copyright date, and the copyright holder’s name to the COPYRIGHT
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Combat Gear thunderstone; Gear 5 daggers , diguise an indication as to compatibility, except as expressly licensed in another, independent
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A pleasant young man with a nondescript appearance, K. Registered Trademark. The use of any Product Identity in Open Game Content does
is an up-and-comer in the field of killing for hire. Why not constitute a challenge to the ownership of that Product Identity. The owner of
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that sinister avocation instead of stealing, warfare, or interest in and to that Product Identity.
magic? K. has never thought about it much- it is some- 8. Identification: If you distribute Open Game Content You must clearly indicate
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thing that he is called to do, and a little embarrassed that 9. Updating the License: Updating the License: Wizards or its designated Agents may
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tions such as assassin’s guilds- probably only because his 10. Copy of this License: You MUST include a copy of this License with every copy
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and descriptions of characters, spells, enchantments, personalities, teams, personas, Assassins of Porphyra. Copyright 2015, Purple Duck Games; Author Carl
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Cramér.
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