Blood Angels Vanguard Detachment 500pts HTML

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Blood Angels Vanguard Detachment 500pts (Warhammer 40,000 9th Edition) [36 PL, 9CP, 498pts]

Vanguard Detachment -3CP (Imperium - Adeptus Astartes - Blood Angels) [36 PL, 9CP, 498pts]
Rules: And They Shall Know No Fear, Angels of Death, Bolter Discipline, Combat Doctrines, Shock Assault

Configuration [9CP]

**Chapter Selector**
Selections: Blood Angels
Categories: PC: BA, Configuration
Rules: The Red Thirst

Battle Size [12CP]


Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration

Detachment Command Cost [-3CP]


Categories: Configuration

Game Type
Selections: Open
Categories: Configuration

HQ [6 PL, 120pts]
Lemartes [6 PL, 120pts]
Selections: 2. Catechism of Fire, 3. Soulwarden, 6. Canticle of Hate (Aura), Bolt pistol, Frag & Krak grenades, Litany of Hate (Aura),
The Blood Crozius, Warlord
Categories: Character, Faction: Blood Angels, Faction: Imperium, HQ, Infantry, Fly, Jump Pack, Chaplain, Faction: Death
Company, Faction: Adeptus Astartes, Lemartes, Warlord
Rules: Angels of Death, Death from Above, Savage Echoes, The Red Thirst
Abilities: 2. Catechism of Fire, 6. Canticle of Hate (Aura), Black Rage, Fury Unbound, Guardian of the Lost, Light in the Dark (Aura),
Litany of Hate (Aura), Priest, Rosarius, Soulwarden (Aura), Unit: Lemartes, Weapon: Bolt pistol, Frag grenades, Krak grenades, The
Blood Crozius

Abilities Description Ref

If this litany is inspiring, select one friendly CORE or CHARACTER unit is within 6" of this PRIEST. Each
2. Catechism
time a model in that unit makes a ranged attack against the closest eligible target, add 1 to that attack's
of Fire
wound roll.

If this litany is inspiring, then while a friendly CORE or CHARACTER unit within 6" of this PRIEST:
- Add 2 to charge rolls made for that unit. This is not cumulative with any other rule that adds to a unit's
6. Canticle of
charge roll.
Hate (Aura)
- Each time a model in that unit makes a pile-in or consolidation move, it can move up to an additional 3".
This is not cumulative with any other rule that increases the distance models can pile in or consolidate.

• In your Movement phase, each time this unit is selected to move, it cannot Fall Back.
• Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then
Black Rage until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.
• Each time a model in this unit would lose a wound, roll one D6: on a 6 that wound is not lost.
• This unit cannot perform any Actions, as described in the Warhammer 40,000 Core book.

While a friendly BLOOD ANGELS DEATH COMPANY CORE or BLOOD ANGELS DEATH COMPANY
Fury Unbound
CHARACTER unit is within 6" of this model, you can re-roll charge rolls made for that unit.

Each time this model recites a litany, if that litany instructs you to select a friendly unit, that unit must
Guardian of have the DEATH COMPANY keyword in addition to any other required keywords or it cannot be selected.
the Lost Each time this model recites a litany, if that litany is an aura ability, then units are only affected by that
ability if they have the DEATH COMPANY keyword in addition to any other required keywords.

Light in the While a friendly BLOOD ANGELS DEATH COMPANY unit is within 6" of this model, models in that unit can
Dark (Aura) use this model’s Leadership characteristic instead of their own.

Litany of Hate If this litany is inspiring, then while a friendly Core or Character unit is within 6" of this Priest, each time a
(Aura) model in that unit makes a melee attack, you can re-roll the hit roll

This model knows the Litany of Hate and two other litanies from the Litanies of Battle (see Codex: Space
Marines). In your Command phase, if this model is on the battlefield, it can recite up to two litanies it
Priest knows, even if they have already been recited by another friendly model that battle round (a unit cannot
be affected by the same litany more than once per battle round, however). Roll one D6: on a 3+ the recited
litany is inspiring and takes effect until the start of your next Command phase.

Rosarius This model has a 4+ invulnerable save.

Soulwarden While a friendly BLOOD ANGELS unit is within 6" of this WARLORD, each time a model in that unit would
(Aura) lose a wound as a result of a mortal wound, roll one D6; on a 5+ that wound is not lost.

Unit M WS BS S T W A Ld Save Ref

Lemartes 12" 2+ 3+ 4 4 4 4 9 3+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Frag grenades 6" Grenade D6 3 0 1 Blast.

Krak grenades 6" Grenade 1 6 -1 D3 -

The Blood Crozius Melee Melee +2 -2 2 -

Elites [30 PL, 378pts]


Death Company Dreadnought [7 PL, 125pts]
Selections: Heavy flamer, Heavy flamer, Smoke launchers
Categories: Death Company Dreadnought, Dreadnought, Elites, Faction: Blood Angels, Faction: Death Company, Faction:
Imperium, Vehicle, Faction: Adeptus Astartes
Rules: Angels of Death, Savage Echoes, The Red Thirst
Abilities: Black Rage, Duty Eternal, Smoke launchers, Explosion: Explodes, Unit: Death Company Dreadnought, Weapon: Heavy flamer

Blood talons (pair)


Selections: 2x Blood talons
Weapon: Blood talons

Abilities Description Ref

• In your Movement phase, each time this unit is selected to move, it cannot Fall Back.
• Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then
Black Rage until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.
• Each time a model in this unit would lose a wound, roll one D6: on a 6 that wound is not lost.
• This unit cannot perform any Actions, as described in the Warhammer 40,000 Core book.

Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to
Duty Eternal
a minimum of 1)

Smoke
The bearer has the SMOKESCREEN keyword.
launchers

Explosion Dice roll Distance Mortal wounds Ref

Explodes 6 3" 1

Unit M WS BS S T W A Ld Save Ref

Death Company Dreadnought 6" 3+ 3+ 6 7 8 5 7 3+

Weapon Range Type S AP D Abilities Ref

Blood Each time an attack is made with this weapon, you can re-roll the wound
Melee Melee +4 -2 3
talons roll

Heavy Heavy Each time an attack is made with this weapon, that attack automatically
12" 5 -1 1
flamer D6 hits the target.
Death Company Marines [15 PL, 138pts]
Selections: Jump Pack [1 PL, 18pts]
Categories: Elites, Faction: Blood Angels, Faction: Death Company, Faction: Imperium, Infantry, Core, Faction: Adeptus
Astartes, Fly, Jump Pack
Rules: Angels of Death, Death from Above, Savage Echoes, The Red Thirst
Abilities: Black Rage, Unit: Death Company Marine (Jump Pack)

Death Company Marine [20pts]


Selections: Frag & Krak grenades, Plasma pistol, Power sword
Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades, Plasma pistol, Standard, Plasma pistol,
Supercharge, Power sword

Death Company Marine [20pts]


Selections: Frag & Krak grenades, Plasma pistol, Power sword
Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades, Plasma pistol, Standard, Plasma pistol,
Supercharge, Power sword

Death Company Marine [20pts]


Selections: Frag & Krak grenades, Plasma pistol, Power sword
Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades, Plasma pistol, Standard, Plasma pistol,
Supercharge, Power sword

Death Company Marine [20pts]


Selections: Frag & Krak grenades, Plasma pistol, Power sword
Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades, Plasma pistol, Standard, Plasma pistol,
Supercharge, Power sword

Death Company Marine [20pts]


Selections: Frag & Krak grenades, Plasma pistol, Power sword
Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades, Plasma pistol, Standard, Plasma pistol,
Supercharge, Power sword

Death Company Marine [20pts]


Selections: Frag & Krak grenades, Plasma pistol, Power sword
Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades, Plasma pistol, Standard, Plasma pistol,
Supercharge, Power sword

Abilities Description Ref

• In your Movement phase, each time this unit is selected to move, it cannot Fall Back.
• Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then until
Black
that fight is resolved, add 1 to the Attacks characteristic of models in this unit.
Rage
• Each time a model in this unit would lose a wound, roll one D6: on a 6 that wound is not lost.
• This unit cannot perform any Actions, as described in the Warhammer 40,000 Core book.

Unit M WS BS S T W A Ld Save Ref

Death Company Marine (Jump Pack) 12" 3+ 3+ 4 4 2 2 7 3+

Weapon Range Type S AP D Abilities Ref

Grenade
Frag grenades 6" 3 0 1 Blast.
D6

Grenade
Krak grenades 6" 6 -1 D3 -
1

Plasma pistol,
12" Pistol 1 7 -3 1 -
Standard

If any unmodified hit rolls of 1 are made for attacks with this
Plasma pistol,
12" Pistol 1 8 -3 2 weapon profile, the bearer is destroyed after shooting with this
Supercharge
weapon.

Power sword Melee Melee +1 -3 1 -


Death Company Marines [8 PL, 115pts]
Selections: Jump Pack [1 PL, 15pts]
Categories: Elites, Faction: Blood Angels, Faction: Death Company, Faction: Imperium, Infantry, Core, Faction: Adeptus
Astartes, Fly, Jump Pack
Rules: Angels of Death, Death from Above, Savage Echoes, The Red Thirst
Abilities: Black Rage, Unit: Death Company Marine (Jump Pack)

Death Company Marine [20pts]


Selections: Astartes Chainsword, Frag & Krak grenades, Hand Flamer
Unit: Death Company Marine (Jump Pack), Weapon: Astartes Chainsword, Frag grenades, Hand Flamer, Krak grenades

Death Company Marine [20pts]


Selections: Astartes Chainsword, Frag & Krak grenades, Hand Flamer
Unit: Death Company Marine (Jump Pack), Weapon: Astartes Chainsword, Frag grenades, Hand Flamer, Krak grenades

Death Company Marine [20pts]


Selections: Astartes Chainsword, Frag & Krak grenades, Hand Flamer
Unit: Death Company Marine (Jump Pack), Weapon: Astartes Chainsword, Frag grenades, Hand Flamer, Krak grenades

Death Company Marine [20pts]


Selections: Astartes Chainsword, Frag & Krak grenades, Hand Flamer
Unit: Death Company Marine (Jump Pack), Weapon: Astartes Chainsword, Frag grenades, Hand Flamer, Krak grenades

Death Company Marine [20pts]


Selections: Astartes Chainsword, Frag & Krak grenades, Hand Flamer
Unit: Death Company Marine (Jump Pack), Weapon: Astartes Chainsword, Frag grenades, Hand Flamer, Krak grenades

Abilities Description Ref

• In your Movement phase, each time this unit is selected to move, it cannot Fall Back.
• Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then until
Black
that fight is resolved, add 1 to the Attacks characteristic of models in this unit.
Rage
• Each time a model in this unit would lose a wound, roll one D6: on a 6 that wound is not lost.
• This unit cannot perform any Actions, as described in the Warhammer 40,000 Core book.

Unit M WS BS S T W A Ld Save Ref

Death Company Marine (Jump Pack) 12" 3+ 3+ 4 4 2 2 7 3+

Weapon Range Type S AP D Abilities Ref

Astartes When the bearer fights, it makes 1 additional attack with this
Melee Melee User -1 1
Chainsword weapon.

Grenade
Frag grenades 6" 3 0 1 Blast.
D6

When resolving an attack made with this weapon, do not make


Hand Flamer 12" Pistol D6 3 0 1
a hit roll: it automatically scores a hit.

Krak grenades 6" Grenade 1 6 -1 D3 -

Force Rules
And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the
number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range


- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. ()
Combat Doctrines: (See page 125 of Codex Space Marines) ()
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is
resolved, add 1 to the Attacks characteristic of models in this unit. ()

Selection Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Death from Above: During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up
on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that
is more than 9" away from enemy models. ()
Savage Echoes: If every unit from your army (excluding UNALIGNED untis) has the BLOOD ANGELS keyword, then every unit that has the Combat
Doctrines ability and is in a BLOOD ANGELS Detachment gains the Savage Echoes ability, below.

Whilst the Assault Doctrine is active, if a unit with this ability makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks
characteristic of models in that unit until the end of the turn (note that this is cumulative with the bonus these models receive from the Shock Assault
ability). ()
The Red Thirst: When resolving an attack made with a melee weapon by a model with this ability in a turn in which that model’s unit made a charge
move, was charged or performed a Heroic Intervention, add 1 to the wound roll. When a unit with this ability Advances or makes a charge move, add 1
to the Advance roll or charge roll. ()

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