Elder Xorn
Elder Xorn
Elder Xorn
Elder Xorn Heightened Spell: When the xorn casts a spell that
forces a creature to make a saving throw to resist the
Large elemental, neutral
spell's effects, the xorn can spend 3 sorcery points
Armor Class 19 (natural armour) to give one target of the spell disadvantage on its
Hit Points 136 (13d10 + 65) first saving throw against the spell.
Speed 20 ft., burrow 20 ft. Earth Glide. The xorn can burrow through nonmagical,
unworked earth and stone. While doing so, the xorn
doesn't disturb the material it moves through.
STR DEX CON INT WIS CHA
Stone Aegis. As a bonus action, the xorn can grant an
17 (+3) 10 (+0) 21 (+5) 15 (+2) 10 (+0) 19 (+4) aegis to one allied creature it can see within 60 feet.
The aegis is a dim, gray aura of earth magic that
Skills Perception +3, Stealth +3 protects the target. Any bludgeoning, piercing, or
Damage Resistances piercing and slashing from slashing damage the target takes is reduced by 4.
nonmagical attacks not made from adamantine This effect lasts for 1 minute, until the xorn uses it
weapons. again, or until it is incapacitated.
Senses darkvision 60 ft., tremorsense 60 ft., passive In addition, when a creature the xorn can see within
Perception 13 60 feet hits the protected target with a melee attack,
Languages Common, Terran it can use its reaction to teleport to an unoccupied
Challenge 8 (2,300 XP) space it can see within 5 feet of the attacker. The
xorn can teleport only if it and the attacker are on the
Spellcasting. The xorn is a 9th-level spellcaster. Its same surface. The xorn can then make one bite
spellcasting ability is Charisma (spell save DC 15, +7 attack against the attacker. If that attack hits, it deals
to hit with spell attacks). It has the following sorcerer an extra 5 (1d10) force damage.
spells prepared, which require no material Stone Camouflage. The xorn has advantage on
components: Dexterity (Stealth) checks made to hide in rocky
Cantrips (at will): control flames, firebolt, terrain.
message, mold earth, true strike Treasure Sense. The xorn can pinpoint, by scent, the
1st level (4 slots): earth tremor, mage armor, location of precious metals and stones, such as coins
shield and gems, within 60 feet of it.
2nd level (3 slots): earthbind, magic weapon
3rd level (3 slots): erupting earth, haste Actions
4th level (3 slots): confusion, polymorph
Multiattack. The xorn makes three claw attacks and
5th level (1 slot): wall of stone
one bite attack.
Sorcery Points. The xorn has 9 sorcery points. It can
spend 1 or more sorcery points as a bonus action to Claw. Melee Weapon Attack: +6 to hit, reach 10 ft.,
gain one of the following benefits: one target. Hit: 6 (1d6 + 3) slashing damage.
Empowered Spell: When the xorn rolls damage for Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one
a spell, it can spend 1 sorcery point to reroll up to 4 target. Hit: 13 (3d6 + 3) piercing damage.
of the damage dice.