Giant Antlions: Actions

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Giant Antlions

Found mostly in remote desert canyons, giant antlions are the


kinds of creatures that inspire nightmares. Like their smaller
relatives, giant antlions hide in sand or other loose earth, and
wait to ambush hapless passersby with their deadly jaws,
which resemble a massive, chitinous bear trap.
Desert Trappers. Preferring the fine, dry sand of arid
desert regions, giant antlions will burrow through the earth,
using their keen feel for vibrations in the ground to find an
area active with prey. Once it has found a suitable location, an
antlion will then set its trap. Juvenile and adult antlions will
even dig a steep conical pit lined with loose sand, creating a
hazard that prey can easily slip and tumble down, rolling
directly into the beast's waiting jaws.
Patient Ambushers. Giant antlions will bury themselves in
the ground up to the very tips of their jaws, and simply lie
there, motionless, for days or even weeks at a time until a
potential meal wanders too close.
Swarm Breeders. Adult specimens possess insectoid legs,
and in addition to hunting with pit traps, will also stride over
dunes in search of prey when necessary. The adults are also
quite prolific for their size. When an adult begins to breed, the
forboding pits pock-mark the landscape within weeks.

Giant Antlion Hatchling


Medium monstrosity, unaligned

Armor Class 12 (natural armor)


Hit Points 16 (3d8 + 3)
Speed 10 ft., burrow 20 ft.

STR DEX CON INT WIS CHA


14 (+2) 13 (+1) 13 (+1) 2 (-4) 13 (+1) 3 (-4)

Skills Perception +3, Stealth +5


Condition Immunities prone
Senses blindsight 5 ft., tremorsense 30 ft. (blind beyond
this radius), passive Perception 13
Languages —
Challenge 1 (200 XP)

Ambusher. The antlion has advantage on attack rolls


against any creature it has surprised.
Burrowed Camouflage. While it is at least partially
burrowed, the antlion has advantage on Dexterity
(Stealth) checks made to hide in sand or loose earth.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 11 (2d8 + 2) piercing damage and the target
is grappled (escape DC 12). Until this grapple ends the
antlion can't bite another target.
Reactions
Snapping Jaws. While the antlion is benefitting from its
Burrowed Camouflage and not grappling a creature, when
a creature the antlion can sense moves into the antlion's
space, it can make a bite attack against that creature.

Image Credit: Cze of Patreon.com/CzePeku


Juvenile Giant Antlion Antlion Cone. The antlion can spend 10 minutes digging a
cone-shaped pit in the sand, or some other loose earth.
Large monstrosity, unaligned
The cone is 20 feet deep and 40 feet across, and the
sides are steep enough that the loose earth they are
Armor Class 15 (natural armor) made with is a falling hazard. A standing creature that
Hit Points 90 (12d10 + 24) moves within the cone (even if by forced movement) for
Speed 15 ft., burrow 30 ft. the first time on a turn must succeed on a DC 13
Dexterity saving throw or fall prone.
A creature that falls prone while within the cone rolls
STR DEX CON INT WIS CHA to the bottom.
18 (+4) 14 (+2) 15 (+2) 3 (-4) 14 (+2) 4 (-3) Actions
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one
Skills Perception +5, Stealth +8 target. Hit: 20 (3d10 + 4) piercing damage and the target
Condition Immunities prone is grappled (escape DC 15). Until this grapple ends, the
Senses blindsight 10 ft., tremorsense 60 ft. (blind beyond antlion can't bite another target or use its sand throw,
this radius), passive Perception 15 and if the target is a creature, it is restrained.
Languages —
Challenge 5 (1,800 XP) Sand Throw. One creature the antlion can sense within 30
feet of it must succeed on a DC 14 Dexterity saving
Ambusher. The antlion has advantage on attack rolls throw or be knocked prone.
against any creature it has surprised.
Reactions
Burrowed Camouflage. While it is at least partially Snapping Jaws. When a creature the antlion can sense
burrowed, the antlion has advantage on Dexterity moves to within the reach of the antlion's bite and the
(Stealth) checks made to hide in sand or loose earth. antlion is not grappling a creature, it can make a bite
Surprise Attack. If the antlion surprises a creature and hits attack against that creature.
it with an attack during the first round of combat, the
target takes an extra 16 (3d10) damage from the attack.

Adult Giant Antlion Antlion Cone. The antlion can spend 10 minutes digging a
cone-shaped pit in the sand, or some other loose earth.
Huge monstrosity, unaligned
The cone is 30 feet deep and 60 feet across, and the
sides are steep enough that the loose earth they are
Armor Class 17 (natural armor) made with is a falling hazard. A standing creature that
Hit Points 180 (19d12 + 57) moves within the cone (even if by forced movement) for
Speed 40 ft., burrow 20 ft., climb 30 ft. the first time on a turn must succeed on a DC 13
Dexterity saving throw or fall prone.
A creature that falls prone while within the cone rolls
STR DEX CON INT WIS CHA to the bottom.
21 (+5) 15 (+2) 17 (+3) 4 (-3) 16 (+3) 5 (-3) Actions
Multiattack. The antlion makes three attacks: one with its
Skills Perception +7, Stealth +6 bite, and two with its claws.
Senses blindsight 15 ft., tremorsense 120 ft. (blind
beyond this radius), passive Perception 15 Bite. Melee Weapon Attack: +9 to hit, reach 15 ft., one
Languages — target. Hit: 31 (4d12 + 5) piercing damage and the target
Challenge 12 (8,400 XP) is grappled (escape DC 17). Until this grapple ends, the
antlion can't bite another target or use its sand throw,
Ambusher. The antlion has advantage on attack rolls and if the target is a creature, it is restrained.
against any creature it has surprised. Claw. Melee Weapon Attack: +9 to hit, reach 15 ft., one
target. Hit: 15 (3d6 + 5) slashing damage.
Burrowed Camouflage. While it is at least partially
burrowed, the antlion has advantage on Dexterity Sand Throw. One creature the antlion can sense within 30
(Stealth) checks made to hide in sand or loose earth. feet of it must succeed on a DC 15 Dexterity saving
throw or be knocked prone.
Surprise Attack. If the antlion surprises a creature and hits
it with an attack during the first round of combat, the Reactions
target takes an extra 26 (4d12) damage from the attack.
Snapping Jaws. When a creature the antlion can sense
Sure-Footed. The antlion has advantage on Strength and moves to within the reach of the antlion's bite and the
Dexterity saving throws made against effects that would antlion is not grappling a creature, it can make a bite
knock it prone. attack against that creature.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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