Scott Holden - D&D Denizens - Orcs
Scott Holden - D&D Denizens - Orcs
Scott Holden - D&D Denizens - Orcs
An Overkill of Orcs
Introduction: The Monster Manual lists four options for orcs: the standard orc (CR
1/2), the war chief (CR 4), the eye of Gruumsh (CR 2), and the orog (CR 2). This
document provides a range of other orcs to flesh out any tribe or warband, ranging
from CR 1/2 to CR 3.
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“Looks like meat’s back on the menu, boys!” Speed 30 ft.
— Ugluk
STR DEX CON INT WIS CHA
17 (+3) 11 (+0) 16 (+3) 7 (-2) 11 (+0) 10 (+0)
Orcs!
The orcs can be used to flesh out almost any
tribe or warband in your campaign and to Skills Intimidation +2
keep players on their toes.
Senses darkvision 60 ft.; passive Perception 10
Ogrillon Behemoth Language Common, Orc
Large humanoid (orc), chaotic evil Challenge 1 (200 xp)
Armor Class 16 (chain mail) Aggressive. As a bonus action, the orc can
Hit Points 66 (7d10 + 28) move up to its speed toward a hostile creature
Speed 30 ft. that it can see.
Gruumsh’s Fury. The orc deals an extra 4 (1d8)
STR DEX CON INT WIS CHA damage when it hits with a weapon attack (in-
20 (+5) 10 (+0) 18 (+4) 10 (+0) 11 (+0) 10 (+0) cluded in the attacks).
Actions
Skills Intimidation +4
Maul. Melee Weapon Attack. +5 to hit, reach 5
Senses darkvision 60 ft.; passive Perception 10 ft., one target. Hit: 14 (2d6 + 3 plus 1d8) blud-
Language Common, Orc geoning damage.
Challenge 3 (700 xp)
The orc brute is precisely what it sounds
Aggressive. As a bonus action, the ogrillon like: big, mean, stupid, and vicious. Don’t get
behemoth can move up to its speed toward a in its way.
hostile creature that it can see.
Orc Campaigner
Actions Medium humanoid (orc), chaotic evil
Maul. Melee Weapon Attack. +7 to hit, reach
5 ft., one target. Hit: 19 (4d6 + 5) bludgeoning Armor Class 17 (splint)
damage. Hit Points 52 (7d8 + 21)
Javelin. Melee or Ranged Weapon Attack. +7 to Speed 30 ft.
hit, reach 5 ft. or range 30/120 ft., one target.
Hit: 12 (2d6 + 5) piercing damage. STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 16 (+3) 8 (-1) 12 (+1) 10 (+0)
Like other ogrillons, the behemoth is an ogre
half-breed, but its other half is orog, not orc. Skills History +1, Intimidation +2
Hugely muscular and unexpectedly cunning,
Senses darkvision 60 ft.; passive Perception 11
a behemoth chafes at servitude and is much
more likely to be found as a lieutenant or a Language Common, Orc
leader in its own right. Challenge 2 (450 xp)
Orc Brute
Medium humanoid (orc), chaotic evil Aggressive. As a bonus action, the orc can
move up to its speed toward a hostile creature
that it can see.
Armor Class 12 (hide)
Hit Points 30 (4d8 + 12)
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2 D&D Denizens: Orcs
Skills Intimidation +3
Senses darkvision 60 ft.; passive Perception 10
Language Common, Orc
Challenge 3 (700 xp)
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D&D Denizens: Orcs 3
Sniffers are usually small and wiry, more
akin to a big goblin or hobgoblin in stature.
They are no less vicious or bloodthirsty than
other orcs, though, and they are very fond
of the flesh of other sapient creatures. They
pride themselves on being good trackers.
Orc Soldier
Medium humanoid (orc), chaotic evil
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4 D&D Denizens: Orcs