The Fatebreakers: Combat Patrol: Aeldari

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COMBAT PATROL: AELDARI

THE FATEBREAKERS
Ever the Asuryani of the craftworlds seek to alter the flow of fate, the better to ensure their peoples’
survival. Farseer Iraneth is a veteran of this never-ending campaign. She has fought countless battles
across the galaxy to deflect and neutralise threats, and understands that a swift and versatile war host
is her best tool in ensuring her will is done. To this end, she leads a force that can strike fast and hard,
and can excel whether conducting close-ranged firefights or swift hit-and-run raids.

This Combat Patrol includes the units shown below.

A Farseer Iraneth D Wraithlord


(1 model) (1 model)
■ This model is equipped with: Eldritch Storm; ■ This model is equipped with: bright lance; 2
shuriken pistol; singing spear. shuriken catapults; ghostglaive.

B Guardian Defenders
(11 models)
■ 10 Guardian Defenders are equipped with:
shuriken catapult; close combat weapon.
■ 1 Heavy Weapon Platform is equipped with:
starcannon; close combat weapon.

C Windriders Bright lance


(6 models)
■ 4 Windriders are equipped with: twin shuriken
catapult; close combat weapon.
■ 2 Windriders are equipped with: scatter laser;
close combat weapon.

Starcannon

Ghostglaive

Shuriken catapult

Heavy Weapon Platform

Shuriken catapult

Singing spear

Farseer Iraneth Wraithlord

1
Scatter laser Shuriken catapult
Twin shuriken
catapult

Windriders Guardian Defender

A
COMBAT PATROL: AELDARI
THE FATEBREAKERS
ABILITIES ENHANCEMENTS

The datasheets required to use the Fatebreakers can be found on Your Farseer model is your Warlord and has the Foresight
the following pages, and are designed exclusively for Combat Enhancement. You can replace this with Eldritch Might.
Patrol games. A unit’s datasheet will list all the abilities it has.
This will include a Faction ability – Strands of Fate – that is
referenced on many unit’s datasheets, and is described below.
DEFAULT ENHANCEMENT
STRANDS OF FATE
The Aeldari live on the brink of extinction. As such, their Farseers FORESIGHT (PSYCHIC)
have become adept at reading future events, seeing the many It is within the gift of Aeldari Farseers to perceive the
strands of fate ahead of their people and the consequences of strands of fate and the fractured web they weave into
following each one. Taken at the right time, a simple action can the future. The truly gifted can manipulate the weft of
avoid calamitous outcomes, aiding the Aeldari in their continued the pattern, perceiving that which will come to pass and
struggle for survival. directing their followers accordingly.

At the start of the battle, make a Strands of Fate roll by rolling Once per turn, you can target the bearer’s unit with the
twelve D6. Fire Overwatch Stratagem for 0CP. If the bearer’s unit is
within range of an objective marker you control, hits are
If you wish, you can then re-roll all of these dice, but if you do, scored on unmodified Hit rolls of 4+ while resolving that
roll one less D6. You can continue re-rolling all of the dice in Stratagem. Otherwise, hits are scored on unmodified Hit
this manner, rolling one less D6 each time you do, until you are rolls of 5+ while resolving that Stratagem.
satisfied with the results rolled (or until you only have a single
D6 remaining).

When you are satisfied with the results rolled, those remaining
dice become your Fate dice for the battle. These results cannot
be changed or re-rolled further, unless a rule specifically states
otherwise. Keep your Fate dice to one side – this is your Fate
dice pool.

Before making a dice roll for a model or unit from your army OR
with the Strands of Fate ability, if you have one or more dice in
your Fate dice pool, you can use one of those Fate dice. To do
so, select one of those Fate dice to substitute that dice roll. The
dice that is being substituted is not rolled; instead, the value of
OPTIONAL ENHANCEMENT
the selected Fate dice is used as if it had been rolled (this counts
as an unmodified dice roll of that value for all rules purposes). ELDRITCH MIGHT (PSYCHIC)
Each Fate dice can only be used in this way once. After using This warrior’s psychic might is especially great, and further
a Fate dice, remove it from your Fate dice pool and roll all augmented by the cold rage they feel towards all those
remaining dice that are part of that dice roll (if any). You can use seeking to hasten the extinction of the Aeldari peoples.
Fate dice for any of the following types of dice roll: They unleash these prodigious powers upon their foes
without mercy or hesitation, raking them with leaping
■ Advance roll bolts of emerald lightning or driving them to madness with
■ Battle-shock test ghostly hallucinations.
■ Charge roll
■ Damage roll Each time the bearer makes a Psychic attack, re-roll a Hit
■ Hit roll roll of 1, re-roll a Wound roll of 1 and re-roll a Damage
■ Saving throw roll of 1.
■ Wound roll

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SECONDARY OBJECTIVES STRATAGEMS

You will use the Ineffable Agenda secondary objective. You can You can use the following Stratagems:
replace this with A Greater Destiny.
WHIP-FAST REACTIONS
THE FATEBREAKERS – BATTLE TACTIC STRATAGEM
DEFAULT SECONDARY OBJECTIVE So fast are the reactions of the Aeldari that they can dodge the
bullets, blasts and blades of their enemies with insulting ease.
INEFFABLE AGENDA WHEN: Your opponent’s Shooting phase or the Fight phase, just
The battle plans of the Asuryani are informed by the after an enemy unit has selected its targets.
prophetic insights of their Farseers and honed with 1CP TARGET: One Aeldari Infantry or Aeldari Mounted unit from
eldritch alien wisdom. Even as their actions may seem like your army that was selected as the target of one or more of the
madness to their foes, in truth every move made by the attacking unit’s attacks.
Aeldari brings them closer to victory. EFFECT: Until the end of the phase, each time an attack targets
your unit, subtract 1 from the Hit roll.
At the end of your turn, you score 3VP if you control
one or more objective markers that are not within your STORM OF SHOTS
deployment zone and that you did not control at the start
THE FATEBREAKERS – BATTLE TACTIC STRATAGEM
of the turn.
With eerie synchronicity, the Aeldari focus their fire into a
punishing hail that suddenly and completely eradicates its
1CP luckless target.
WHEN: Your Shooting phase.
TARGET: Up to two Aeldari Mounted units from your army, or
one Aeldari Infantry unit from your army.
EFFECT: Until the end of the phase, each time a model in one of
those units makes an attack, add 1 to the Hit roll.

ZEPHYR-SWIFT
OR THE FATEBREAKERS – STRATEGIC PLOY STRATAGEM

Trying to fight the Aeldari is like doing battle with smoke and
air. Moving with incredible swiftness and agility, they have
1CP struck and faded again before their enemies even register
OPTIONAL SECONDARY OBJECTIVE their presence.
WHEN: End of your Shooting phase.
A GREATER DESTINY TARGET: Up to two Aeldari Mounted units from your army that
The battle being fought here is but a step upon a longer are not within Engagement Range of one or more enemy units,
road, that leads on into the shadows of a future still to be or one Aeldari Infantry unit from your army that is not within
shaped. The foe are merely obstructions to be neutralised Engagement Range of one or more enemy units.
or bypassed. EFFECT: Each of those units can make a Normal move of up to 6".
RESTRICTIONS: Until the end of the turn, those units are not
At the end of the battle, you score 10VP if one or more
eligible to declare a charge.
units from your army (excluding Battle-shocked units)
are wholly within your opponent’s deployment zone.

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Combat Patrol Datasheet
FARSEER IRANETH Iraneth’s followers look to her for leadership in battle.
M T SV W LD OC
Her psychic abilities allow her to uncover the enemy’s
7" 3 6+ 4 6+ 1 intentions and calculate the effects of their attacks. Her
mind is her greatest weapon, for with a thought she can
summon terrifying storms of coruscating eldritch energy or
4+ INVULNERABLE SAVE manipulate the causality of fate itself.

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Eldritch Storm [BLAST, PSYCHIC] 24" D6 3+ 6 -2 D3 CORE: Leader
Shuriken pistol [ASSAULT, PISTOL] 12" 1 2+ 4 -1 1
FACTION: Strands of Fate
Singing spear [ASSAULT, PSYCHIC] 12" 1 2+ 9 0 3
Fortune (Psychic): In your Command phase, you can roll
MELEE WEAPONS RANGE A WS S AP D one D6: on a 2+, select one friendly Aeldari unit within 12"
of this Psyker. Until the start of your next Command phase,
Singing spear [PSYCHIC] Melee 2 2+ 3 0 3
each time an attack targets that unit, subtract 1 from the
Wound roll.
LEADER
This model can be attached to the following unit: Guardian Defenders

FACTION KEYWORDS:
KEYWORDS: Character, Infantry, Psyker, Farseer, Iraneth
Aeldari

Combat Patrol Datasheet


GUARDIAN DEFENDERS Guardian Defenders are versatile support troops capable
M T SV W LD OC
of unleashing withering hails of fire from their shuriken
GUARDIAN
7" 3 4+ 1 6+ 2 DEFENDER
catapults. They also man anti-grav Heavy Weapon Platforms
that can be fitted with a variety of powerful guns with which
HEAVY WEAPON to sunder enemy armour or mow down swathes of infantry.
7" 3 4+ 2 6+ 0 PLATFORM

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Shuriken catapult [ASSAULT] 18" 2 3+ 4 -1 1 FACTION: Strands of Fate
Starcannon 36" 2 3+ 8 -3 2
Defenders of Fate: At the end of your Command phase, for
each objective marker you control that has one or more units
MELEE WEAPONS RANGE A WS S AP D from your army with this ability within range of it, roll one D6
Close combat weapon Melee 1 3+ 3 0 1 and add it to your Fate dice pool displaying the result you
just rolled.
Crewed Platform: When the last Guardian Defender model in
this unit is destroyed, any remaining Heavy Weapon Platform
models in this unit are also destroyed.

FACTION KEYWORDS:
KEYWORDS: Infantry, Battleline, Guardians, Guardian Defenders
Aeldari

5
Combat Patrol Datasheet
WINDRIDERS The jetbikes ridden by the Windriders can cross leagues in
M T SV W LD OC
the space of a few heartbeats, and to master such incredible
14" 4 3+ 2 6+ 2 machines takes great skill. Windriders are expected to do
this and more, for in battle they must be able to shred what
resistance they encounter with devastating bursts of fire
from their jetbikes’ attached weapons.

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Scatter laser 36" 6 3+ 5 0 1 FACTION: Strands of Fate
Twin shuriken catapult [ASSAULT, TWIN-LINKED] 18" 2 3+ 4 -1 1
Swift Demise: Each time a model in this unit makes a ranged
attack that targets the closest eligible target, re-roll a Hit roll
MELEE WEAPONS RANGE A WS S AP D of 1. If the target of that attack is within range of an objective
Close combat weapon Melee 3 3+ 3 0 1 marker your opponent controls, you can re-roll the Hit
roll instead.
PATROL SQUADS
At the start of the Declare Battle Formations step, before any units have been set up, this unit can be
split into two units, each containing three models. If you do so, each of those units must contain one
model equipped with a scatter laser.

FACTION KEYWORDS:
KEYWORDS: Mounted, Fly, Windriders
Aeldari

Combat Patrol Datasheet


WRAITHLORD Wraithlords are lithe, towering wraithbone constructs
M T SV W LD OC
powered by the spirit of a fallen Aeldari hero. These mighty
8" 11 2+ 10 6+ 3 ghost warriors can wield a swathe of armaments, ranging
from energised fists and sentient scimitars to elegant
weapons capable of destroying battle tanks or infantry
squads at a distance.

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Bright lance 36" 1 4+ 12 -3 D6+2 CORE: Deadly Demise 1
Shuriken catapult [ASSAULT] 18" 2 4+ 4 -1 1

MELEE WEAPONS RANGE A WS S AP D


Ghostglaive – strike Melee 4 4+ 10 -3 D6+1
Ghostglaive – sweep Melee 8 4+ 7 -2 2

Before selecting targets for this weapon, select one of its profiles to make attacks with.

FACTION KEYWORDS:
KEYWORDS: Monster, Walker, Wraith Construct, Wraithlord
Aeldari

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