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Game List

3W (World Wide Wargames) Price ($AUD)


Birth of a Nation (Ziplock bag version) $ 5.00
This game is a two-player company level simulation of the battle of
Freeman's Farm (Saratoga), Sept. 19, 1777.
Points are awarded to the British player for Victory point hexes occupied and
for un-demoralized units. The number of points gained determines the level of
victory for both sides.
This download includes the following:
- High Quality Rulebook in PDF format
- Counters ready to print and play
- High Quality Color Map

Simulation Design Inc Price ($AUD)


1862 - The Battles and Leaders Series $ 5.00
1862, the first game in Simulation Design's "Battles and Leaders" Series is a
system that features four major battles of the Civil War from 1862 and uses
rules that are easy and fast to learn allowing you to play a battle in less than
three hours.

Complexity on a scale of 1-10 is 4.0. It has very good solitaire playability


This download includes the following:
- High Quality Rulebook in PDF format
- Counters ready to print and play
- High Quality Color Map
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GDW Price ($AUD)


Assault - Tactical Combat in Europe: 1985 $ 5.00
Assault, the first game in the Assault Series, includes U.S. and Soviet ground
forces. The game uses 250 meter hexes, 5 minute turns, and platoon/section
sized units.
This download includes the following:
- High Quality Rulebook in PDF format
- Counters ready to print and play
- High Quality Color Map
- Extras

Battlefield: Europe $ 5.00

1945 to 1990 was an era of peace and stability in Europe. NATO in the West
and the Warsaw Pact in the East imposed the longest peace since the end of
the Napoleontic Wars. But as the Cold War ends, this armed stability will end
as well. The nations of Europe have many long-standing territorial disputes
and historic animosities that only now canerupt into violence. For years,
Romania and Hungary could put aside their differences in the face of a greater
threat from NATO. Greece and Turkey stood uncomfortably together against
the potential threat of the Warsaw Pact. Now, the age of unsteady friends has
passed. Battlefield: Europe explores seven potential European flashpoints.
Each could turn violent at any time in the next ten years.
This download includes the following:
- High Quality Rulebook in PDF format
- Counters ready to print and play
- High Quality Color Map
Bloody Kasserine - Rommel Hits The Yanks $ 5.00
Tunisia, early 1943: The Germans have been on the run, but now two things
are different. The 21st and the 10th Panzer Divisons have been reinforced
with newly arrived tanks, including the new heavy Tiger tanks, and Rommel,
"the Desert Fax' has arrived.

Bloody Kasserine uses the same system as GDW's game of Race For Tunis.
Rules in Race For Tunis allow you to combine the two games into one.
This item includes:
- High quality rulebbok ready to print
- All charts and countersheets
- High resolution color map ready to print
- Errata

Challenger Magazine Collection $ 7.00


Challenge was a role-playing game magazine published by Game Designers'
Workshop between 1986 and 1996. Announced in Journal of the Travellers Aid
Society No. 22, the new (at the time unnamed) magazine) was going to
expand JTAS to a larger format (8.5x11) and was going to expand coverage to
GDW's new game Twilight:2000, and other games. The larger size was to
allow printing more interesting things, like deck plans or sector maps which
would not fit in the smaller JTAS format.

In order to maintain continunity for the Traveller fans (and JTAS subscribers)
the first issue was numbered 25, rather than starting again with issue 1. Also
to maintain continunity, Challenge featured a separate section labeled
"Journal of the Travellers' Aid", which lasted through issue 28. Traveller
articles continued to appear in the Challenge, but issues were frequently
dominated by by articles of other gaming systems, including Twilight: 2000,
2300AD, Space 1889, and starting with the expansion to 64 pages in issue
30, games not published by GDW.
Challenge published 53 issues (through number 77), until 1996 when the
closing of GDW forced the halt publication.
This item includes:
- Issue # 1 to #77 from cover to cover

Command Decision Collection $ 5.00


Command Decision is a set of miniatures rules which enables players to
refight operational-level combined arms engagements during WWII.
It shows the importance of each element of the combined arms team and
does so in a fast-playing format that uniquely captures the pace and tempo of
modern mobile combat.
This download includes the following:
- 1st Edition Rulebook in PDF format
- Reference Charts
- Errata
- National Data Charts
- National Organization Charts
- Stolberg Corridor Campaign Rules
- Counter sheet
- EXPANSION: Combined Arms
- EXPANSION: Barbarossa 25

Kasserine Pass $ 5.00


Kasserine Pass covers the German attack in Tunisia during February 1943.
This is a fast moving struggle in the mountains, with artillery playing a crucial
role. The game system is simple and highly playable with both sides having
an equal opportunity for victory.
This download includes the following:
- High Quality Rulebook in PDF format
- Counters ready to print and play
- High Quality Map

Race for Tunis - Decision In North Africa $ 5.00


In November of 1942, the Anglo-Allied 1st Army had landed in French
Northwest Africa, deep behind the front lines of the struggle then raging
between the AFRIKA KORPS and the British 8th Army. The two combatants
clashed in northern Tunisia in a race to take Tunis the main supply port.
These were unusual battles, fought by handfuls of troops. The AXIS won the
race but only barely and the Allies let an opportunity to capture all of North
Africa slip in a single blow.

Bloody Kasserine uses the same system as GDW's game of Race For Tunis.
Rules in Race For Tunis allow you to combine the two games into one.
This item includes:
- High quality rulebbok ready to print
- All charts and countersheets
- High resolution color map ready to print
- Errata

Suez '73 $ 5.00

The Battle of Chinese Farm October 15-19, 1973


This download includes the following:
- High Quality Rulebook in PDF format
- Historical Notes - Scenario Booklet
- Full colour map ready to print
- Charts
- Full colour high quality counter sheet ready to print
- Errata

Tacforce Collection $ 5.00


TacForce contains comprehensive rules for GDW's Modern Micro Armour
miniatures. In addition to three rule books, the game also includes cards
representing modern armaments (circa 1980s)of USA and Soviet forces,
which contain all the statistics necessary to simulate modern warfare on a
micro scale.
This download includes the following:
- Book 1 - Basic Rules
- Book 2 - Advanced Rules
- Book 3 - Organisations
- Book 4 - Tables
- Datacards

Team Yankee - A Game of WWIII $ 5.00


A game of modern tank battles based on the book Team Yankee by Harold
Coyle. Rules use a programmed-learning approach through eight scenarios
and also include instructions on creating your own scenarios.
From the Game Box:

"Here is hands-on experience leading a modern tank company into battle.


Team Yankee presents the expertise that the modern tank company
commander needs in easy-to-follow game rules format. Two players each
form their own strategies as they fight out potential, very real situations on
the battlefield of World War III. Soviet units have numbers and firepower;
U.S. units have speed and technology. To each side's advantages and
disadvantages the players add strategy and leadership.
Rules cover the essentials of movement and combat between modern combat
units. On this foundation are built special rules covering artillery, morale,
chemical warfare, air support, and the other special aspects of modern
warfare.
The game maps cover the same ground shown in the novel. Eight game
scenarios walk you through the rules, unveiling the effects of all the rules,
and showing you in detail how to play the game. In the course of playing the
scenarios, you will be able to recreate the situations in the book (and perhaps
alter their course).
The rules chapter on variants lets players change the scenarios to add new
rules and replay scenarios to see what effects they will have on the situation.
The rules chapter on new scenarios lets players build their own forces and
fight out totally new battles."
This download includes the following:
- Rulebook in PDF format
- Briefing book
- High Quality Color Map
- Counters

The Battle of Guilford Courthouse $ 5.00


Guilford Courthouse is one of GDW's Series 120 games, a line of introductory
wargames spanning various historical eras. The games in the series had 120
counters and were supposed to be playable in 120 minutes or less, hence the
name.
This download includes the following:
- High Quality Rulebook in PDF format
- Full colour map ready to print
- Full colour high quality counter sheet ready to print

Third World War Collection $ 5.00


Third World War is a game of the struggle for central Europe by the forces of
NATO and the Warsaw Pact. The divisions and independent regiments and
brigades of fifteen nations battle in multi-impulse turns that feature NATO
reserve movement and Pact echeloning. Air units represent groups of 100
aircraft of a specific type, each rated for air superiority, close support and
strike capability.
This download includes the following:
- High Quality Rulebook in PDF format
- The following expansions:
- Southern Front
- Arctic Front
- Persian Gulf

Harpoon - 3rd Edition $ 5.00


Harpoon simulates modern naval warfare. Its rules tell how ships and aircraft
move, detect enemy contacts, and attack them. Weapons inflict realistic
effects, and proper naval tactics produce accurate and believable results. The
die-cut counters included in the game make it possible to take this game
home and start playing.
This download includes the following:
- High Quality Rulebook in PDF format
- Full colour high quality counter sheet ready to print

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