Tornoc (Pathfinder Fighter LVL 3)
Tornoc (Pathfinder Fighter LVL 3)
Tornoc (Pathfinder Fighter LVL 3)
STR 19 +4
STRENGTH
DEX 14 +2
DEXTERITY
CON 14 +2
CONSTITUTION
INT 7 -2
INTELLIGENCE
WIS 14 +2
WISDOM
CHA 7 -2
CHARISMA
FORTITUDE +5 = +3 +2
(CONSTITUTION)
REFLEX +3 = +1 +2
(DEXTERITY)
WILL +3 = +1 +2
(WISDOM)
CM Bonus +7 = +3 +4 - -
BAB Strength Dexterity Size
CM Defense 20 = 10 +3 +4 +2 -
Total Damage / Current HP
HP 34
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Gear Experience & Wealth
Total Weight Carried: 212.6/400lbs, Medium Load Experience Points: 6/9
(Light: 133lbs, Medium: 266lbs, Heavy: 400lbs) Current Cash: 2714 GP, 9 SP, 7 CP
Alchemist's fire (flask) 1lb Cheliax: TPA: 12, CPA: 12
Arrow, Smoke x20 0.15lbs
Arrows x40 0.15lbs Shield, Heavy Steel
Backpack, Masterwork (12 @ 60.6 lbs) 4lbs Mainhand: +7, 1d4+4 Crit: 20/x2
Breastplate 30lbs 1-Hand, B
Caltrops 2lbs Both Hands: +7, 1d4+6
Chalk, 1 piece x2 <In: Backpack, Masterwork (12 @ 60.6 Main w/ Offhand: +1, 1d4+4
lbs)>
Dagger 1lb Main w/ Light Off.: +3, 1d4+4
Earplugs -
Explorer's Outfit (Free) -
Offhand: -3, 1d4+2
Flail 5lbs Shortbow
Full Plate 50lbs
Ranged, Both Hands: +5, 1d6 Crit: 20/x3
Grappling hook 4lbs
Rng: 60'
Greatsword 8lbs
2-Hand, P
Hammer <In: Backpack, Masterwork (12 @ 60.6 lbs)> 2lbs
Iron Spike x2 <In: Backpack, Masterwork (12 @ 60.6 1lb Shortsword
lbs)>
Longsword 4lbs Crit: 19-20/x2
Money <In: Backpack, Masterwork (12 @ 60.6 lbs)> 54.6lbs Mainhand: +7, 1d6+4
Main w/ Offhand: +1, 1d6+4 Light, P
Paper (sheet) x5 <In: Backpack, Masterwork (12 @ 60.6
lbs)>
Rations, trail (per day) x2 <In: Backpack, Masterwork 1lb Main w/ Light Off.: +3, 1d6+4
Rope,
(12 @ hempen (50 ft.)
60.6 lbs)> 10lbs Offhand: -1, 1d6+2
Shield, Heavy Steel 15lbs
Shield, Heavy Steel - Unarmed Strike
Shortbow 2lbs
Mainhand: +7, 1d3+4 Crit: 20/x2
Shortsword 2lbs
Light, B, Nonlethal
Signal Horn 2lbs Main w/ Offhand: +1, 1d3+4
Smoked Goggles - Main w/ Light Off.: +3, 1d3+4
Sunrod x2 1lb
Offhand: -1, 1d3+2
Flail Full Plate
Mainhand: +7, 1d8+4 Crit: 20/x2 Max Dex: +2, Armor Check: -4
Both Hands: +7, 1d8+6 1-Hand, B, Disarm, Trip +9 Spell Fail: 35%, Heavy, Slows
Main w/ Offhand: +1, 1d8+4 Shield, Heavy Steel
Main w/ Light Off.: +3, Max Dex: -, Armor Check: -2
1d8+4 +3 Spell Fail: 15%, Shield
Offhand: -3, 1d8+2
Gauntlet (from Armor)
Skills
Skill Name Total Ability Ranks Temp
Mainhand: +7, 1d3+4 Crit: 20/x2 Stealth -2 DEX (2) -
Light, B
Main w/ Offhand: +1, 1d3+4 Survival +2 WIS (2) -
Main w/ Light Off.: +3, 1d3+4 Swim +4 STR (4) 1
Offhand: -1, 1d3+2
Feats, Traits & Flaws
Greatsword Armor Expert
-1 Armor check penalty.
Both Hands: +7, 2d6+6 Crit: 19-20/x2
2-Hand, S Armor Proficiency (Heavy)
When you wear a type of armor with which you are proficient, the armor
Longsword check penalty for that armor applies only to Balance, Climb, Escape Artist,
Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks.
Mainhand: +7, 1d8+4 Crit: 19-20/x2 Armor Proficiency (Light)
Both Hands: +7, 1d8+6 1-Hand, S When you wear a type of armor with which you are proficient, the armor
check penalty for that armor applies only to Balance, Climb, Escape Artist,
Main w/ Offhand: +1, 1d8+4 Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks.
Hero Lab® and the Hero Lab logo are registered trademarks of Lone Wolf Development, Inc. Download Hero Lab for FREE at http://www.wolflair. com!
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
Feats, Traits & Flaws
Dodge
+1 AC.
Improved Initiative
You get a +4 bonus on initiative checks.
Martial Weapon Proficiency - All
You are proficient with all Martial weapons.
Power Attack -1/+2
You can subtract from your attack roll to add to your damage.
Sacred Touch
You were exposed to a potent source of positive energy as a child, perhaps by
being born under the right cosmic sign, or maybe because one of your parents
was a gifted healer. As a standard action, you may automatically stabilize a
dying creature merely by touching it.
Shield Focus
+1 Shield AC
Shield Proficiency
You can use a shield and take only the standard penalties.
Simple Weapon Proficiency - All
Proficient with all simple weapons.
Toughness +3
You gain +3 hit points.
Tower Shield Proficiency
You can use a tower shield and suffer only the standard penalties.
Special Abilities
Armor Training 1 (Ex)
Starting at 3rd level, a fighter learns to be more maneuverable while wearing
armor. Whenever he is wearing armor, he reduces the armor check penalty by 1
(to a minimum of 0) and increases the maximum Dexterity bonus allowed by his
armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses
Bravery +1 (Ex)
Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This
bonus increases by +1 for every four levels beyond 2nd.
Tracked Resources
Arrow, Smoke
Arrows
Dagger
Languages
Common
Hero Lab® and the Hero Lab logo are registered trademarks of Lone Wolf Development, Inc. Download Hero Lab for FREE at http://www.wolflair. com!
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.