GUM Rulebook Rev5
GUM Rulebook Rev5
GUM Rulebook Rev5
Unfolding Machine
* GUM *
by JeansenVaars
Content
Introduction ................................................................................................................................................. 3
GM-Less philosophy................................................................................................................................. 4
License.......................................................................................................................................................... 31
Credits .......................................................................................................................................................... 31
Page left blank on purpose
Introduction How is it different from other tools?
GUM is a collection of rules-light random tables
GUM is a generic and modular GM Emulator that that you can use during various situations.
enables you to play any RPG without a GM. 1. A guided approach to setup a game from
It provides a unique toolkit to run an RPG from scratch, leading you into your first scene.
scratch, come up with ideas, obstacles, and 2. Multi-perspective oracles that trigger your
trouble for your characters, thus allowing you to imagination, to answer all of your questions.
play your favorite RPGs at your own pace. 3. Rules for checking whether your PCs plans are
Player characters (one or more). It carried on as expected, partially, or disrupted,
PCs
refers to game characters, not player. depending on the level of tension you assess.
Characters that are not deliberately 4. Bundle of independent solo tools, that you
NPCs
controlled by you, rather the world.
can use, combine, and hack however you like.
Game master, dungeon master.
GM 5. Extra pack of random tables to fill those gaps
In this case, GUM, and a bit of you.
Evocative ideas to help you bring when you need, such as locations and NPCs.
Prompts
content and situations for the PCs. 6. Print-friendly one-pager to play very easily.
Random List of possible values chosen at
table random. Roll dice and read results. What do you need?
Random tables (or images, tarot, etc.)
Oracles Some experience with RPGs. Dice. Time. Coffee.
meant to spark your creativity
Driving the game
What is a “GM Emulator”? Meta-tool: Either to drive your game, or to define
To play an RPG without a game master, you need the content of certain scenes, use the plot
to be both the GM and the player, with the catch unfolding tool to prompt ideas.
that the emulator is going to lift off some of your
You can interpret the scene rules freely, or from
GM-side effort, by challenging your own ideas,
there, trigger the available tools of GUM to enrich
helping you improvise, and not knowing it all.
them, on a need-basis. From there, it is only a
With GUM as GM emulator, you delegate critical matter of practice. Have fun!
GM decisions to it (me), in the form of questions,
so you don’t know the answers ahead of time, I The tools of GUM
may also be ruining or distorting your PCs plans, Game setup guide: A step-by-step process
answering questions as the NPCs, and giving you defines out what the game will be about, with
ideas for what your PCs find next. However, you locations, problems, hooks, goals, and starting
decide when and how you call me, and what for. leads. It may be also used to generate quests too.
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A brief introduction to GM-Less Roleplaying
How much to use these tools? Such games can then be shared with others, or
published online as a collection of actual plays.
Up to your preference, you decide how much, and
how often. You could use them a lot, at every Analogue setup
scene of the game, or just in critical moments of The environment in which you play is critical,
your game. A balance is recommended, since too many solo players enjoy their desk, with a candle
much rolling every minute may feel heavy, and it light, hardcover books, miniatures, and actual
may be smoother to just make things up at times. dice. Add to it a journal to hand-write some
GUM is rules and setting agnostic, you can play notes, and you’ll have a personalized setup.
with Fantasy to Post-Apocalypse, crunchy rules, to
Digital tools
narrative and light RPGs. I provide you with tools.
As much as you can play theater of the mind, you
Use what you like, ignore what you don’t, and use
could make use of software to empower your
as much or as little frequent as you prefer. It is all
pace, and keep digital notes on your PC or phone.
made for you.
You can use VTTs to play with digital figures (2D
Most importantly, it is your game. Have fun.
or 3D), use note taking apps like Obsidian or
Play in your head Notion, or even RPG specific software for your
Just like the Kid’s scenario, this method is fast and specific game. I also created a tool called “Play by
to the point. You don’t need to word out your the Writing” which you can use to automate dice
creativity, you can picture locations and enemies rolls, random tables, with keyboard shortcuts. And
in your head without the words for it. You could don’t forget about AI, to help here and there.
play conversations in your head, take important
Other uses for GUM
decisions, and move forward, just to stop from
World building, or prototype RPG adventures!
time to time, to take notes and journal events.
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GUM essentials
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GUM essentials
• Context: What are your PCs trying to do? Phase 2 tools: To trigger ideas for the PCs, use
What is the most likely next event? If you Challenge, Scene Kicker, or Enemy Action tools.
know, go with it. If not, use the meta-tool.
Phase 3: Scene Play
• Location: Where the scene takes place As your PCs take over, they start doing things.
Take your time to describe the place within Here is where you must be in a reactive stance, to
your world. Picture it in your head. Consider your own PC choices. Answer their questions, play
the location random tables in the appendix. the NPCs, check their plans, or interrupt them.
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Introductory example and GM voices
Quick example
Before we deep dive into the details, you can take a look at the basics. Keep in mind this is over-simplified.
GUM (GMe) Will act as a game master helper. It Phase 3: Scene Play
can’t propose game content by itself, but it can You (PC): “Do we know anyone important there?”
give ideas, and answer your questions, for an GMe: (Oracle. yes/no, PC question, even odds) →
unpredictable experience. Asking well-placed 1d20: 12 = Answer on success (Average)
questions is the base of playing GM-less. You (PC): “I have Streetwise!” 🎲 (Succeeds!)
GMe: (NPCs table. Who? – Character) →
• Yes/no: “Is the door open when we arrive?”
1d6: 6 (type) and 1d20: 13 (identity) =
• Who: “Who arrives today in the caravan?”
Special type: underground.
• Where: “Where was the King last night? talk!”
You (GM): PCs heard rumors of the Ratmaster, a
• What: “What is going on today, in the city?”
super-mutant suspected to wander those sewers.
TECHNICALITIES - Speaking with yourself:
We shouldn’t be in full control of the game; we
For clarity purposes, you find here three voices:
have to bring risk, and surprises, for a richer game
GM (you),,PC (you as PCs) and GMe (tools).
experience. Decide when such risk may kick in:
These are, implicitly, three voices in a solo game.
You (PC): “We go to the sewers entrance!”
You may choose to hide some, and must not
You (GM): I check for issues along the way.
need to separate them like this; you may play
GMe: (Plan check) 1d20: 18 → as planned.
your character in first person, and talk directly to
GMe; or convert your game to a novel, so only Scene 2
the PC voice remains; others prefer to practice Phase 1: Scene Setup
their GM skills, so the GM voice holds its place; You (GM): The PCs arrive to the sewers entrance.
if you want to share an actual play, other players GMe: (Locations table. Detail)
may be interested in how “you think”, so they 1d20: 3 → “Old, relic, Legendary”
may find very valuable that you display all voices. You (GM): These sewers seem very, very old”
In the end, what matters is your preference and Phase 2: Scene Handover “So. What do you do?”
enjoyment. There are no rights or wrongs in this. You (PC): “I have history knowledge. Do I know
anything historically speaking?” ( success!)
Scene 1 You (GM): “You remember something indeed”
Phase 1: Scene Setup GMe: (Grand oracle. What?) 3d100 →
You (GM): “Are the sewers easy to find?” Recognize + Buried + Territory
GMe: (Oracle. yes/no, GM question, even odds) You (GM): “these sewers were used to store very
→ 1d20: 12 = “Weak yes” old artifacts from family ancestors. They were
You (GM): “Yes, kind of, in a dangerous district” used during the old war”.
The “Weak yes” makes the location relevant to You (PC): “We go ahead and enter the sewers”
the game. I also assume PCs know about this. GMe: (Plan check) 1d20: 2 → A complication!
You (GM): “Where are they, exactly?” 1d20: 12 → “Now impossible, can’t do”
GMe: (Locations table. Where? – location, Urban You (GM): Hm… “the sewer bars are locked.”
type) → 1d20: 14 = Market, street shop You (PC): “Oh no! Is there any lock we could
You (GM): I have chosen the “Urban” column, pick? Any other way we could get in?”
since we are in a city. The sewers are somewhere GMe: (Oracle. yes/no, PC question, even) →
past the “Talos Market”. 1d20: 1 = No, in fact…
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Crafting your game
We will be following a series of random tables that are meant to be used in the given order. The tables
won’t give exact details, but a very basic skeleton of critical points. Expand such points into more detail.
Take your time for setting up the game; if you go too fast, you may skip details, and later realize that things
may not make sense, or that your PCs are doing things without clear reasons. Such issues can halt a game.
If you have any story-related questions while using this guide and reading the table
answers, learn Tool I, since it will bring interesting answers and twists to your setup.
Additionally, you may very likely need locations and NPCs as you go through these
steps, so familiarize yourself with the Random Tables in the appendix of this book.
Pick an RPG you are excited about, and keep its setting at hand (if it includes one), as it will surely inspire
you to connect the results we are going to get from the tables; focus on what your PCs know, not more.
Consider: Starting with your rolled location archetype, lookup a location in your RPG and setting that
matches the description. If you are not sure what it all means yet, move on and come back to it later.
Why not consider creating your own d20 locations table? so you could fit your specific setting results.
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Crafting your game
🎲
Big problem You may also think about…
d20
How is the region ruled?
1 Oppression, tyranny, there’s an annoying leader, it is terrible
Who is, or are, the rulers?
Why is it dangerous? What
2 High crime, violence, murder, injustice, nobody acting
do people do to get by?
What could be valuable in
3 Something extremely important or valuable got lost, or stolen
here, to be such a big issue?
What occurred recently that
4 Common enemy, a threat is building up, and is going to affect us all
such enemy is now a threat?
Who are the parties? How is
5 There is a huge confrontation of forces that compete for power
this conflict affecting others?
How are the geography,
6 Natural disaster, a catastrophe stroke, there are sequels, side-effects
conditions, magic, or tech?
If there were hope to cure or
7 Plague, curse, damnation, sickness, disease, we can’t help it
treat it, what could it be?
What are they scared of, that
8 Secret organizations, rumors, intelligence, espionage, we’re being watched
we are being watched?
What are some critical or
9 What used to work isn’t working anymore, failure, damage, are we doomed?
limited resources available?
What could break the
10 Since an object was discovered or brought here, everything is wrong
balance so suddenly?
Who is attacking? why? What
11 Conflict, war, we are all affected by it, we need to work together
are the known reasons?
A minor faction having a
12 Endangered tribe, species, creature, animals, or similar vulnerable group
hard time. Why care?
Who could be so important
13 Kidnapping, someone disappeared, it matters. They have to be rescued.
that it is our interest to help?
Weak authority, someone
14 Corruption everywhere, we are not safe, law is weak, military is non-existent
must do something!
What are the means of living
15 Trade route compromised, business is terrible, resources gone
of the population in here?
Any supernatural forces or
16 Weird event happened, phenomenon, feels very strange, something not right
major technologies in play?
Think of a situation of
17 Total extinction, annihilation, what is going on, what are our morals?
desperate need, and survival
Which minor factions are
18 Uprising, rebellion, revolution, freedom, bring the powerful down, lost battles
fighting a lost battle?
Pick an area where law has
19 Chaos, despair, pandemonium, order no longer, anarchy, lack of authority
no voice, and will never have
Bring a dramatic event to the
20 Catastrophe damage control, survival, doing what we can, it is not enough
location, which role to play?
Consider: Can you adapt the big problem to your setting, combined with the location you came up with?
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Crafting your game
If you are playing solo, you could play by writing, recording yourself, screen, or voice. Playing
in your head “day-dreaming” can work well too, but draft some progress notes.
🎲
Call hook You may also think about…
d20
1 You receive a formal request, a petition, a royal mandate What do rulers or governors want from you?
2 Someone invites you to a private meeting, it’s important Think of fancy, rich, or powerful people
3 Someone made a great sacrifice today; it can’t be for nothing Someone did their best, but wasn’t enough
4 You found something that could change it everything… What could bring hope to the big problem?
5 Something happened that it now became very personal What are your character backstories?
6 Something bad happened, related with the big problem Think of today, now, what happened?
7 It’s a life-or-death matter, someone can be in great danger Why PCs are the only ones who can help?
8 Desperate request from someone who really needs it Bring a minor faction who is deeply affected
9 It’s an order. You might not want to, but you have no choice Which faction do your PCs respond to?
10 Someone with strong network, connections, makes an offer Think of a shady contact, capable to act
11 A faction could use your help, they are willing to pay What would your PCs do for a good pay?
12 Conflict reached a certain state, something has to be done Think of what could be a last chance, ever
13 You are being watched, following, conspiracy perhaps? Your PCs are suspects. What did they do?
14 A paid job, there’s a lot of gold/money/wealth involved Morally not correct, but the pay is worth it
15 Found a map with instructions, or a secret location Think of an interesting ruin, or dungeon
16 You were in the wrong place, at the wrong time It begins with a bit of bad luck, what was it?
17 Family petition, either of your own, or an important one Are your PCs close to someone they care?
18 Found a dead body, very strange, what happened? A corpse, who (or what) perished?
19 You got attacked, endangered, why? What do they want? Who could attack your PCs?
20 There is a conflict, perhaps moral, you have to pick a side Bring two sides with reasonable arguments
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Crafting your game
🎲 🎲
Mission Catch
d20 d20
1 We have to defeat someone really bad 1 We don’t know where the target is
3 We have to discover who did something 3 Someone else got involved, but who?
6 We have to stop someone from doing wrong 6 There are traps, it is quite dangerous
7 We have to look for something in a location 7 They have large, or powerful army
8 We have to rescue someone from trouble 8 Law and government are not in our side
11 We have to transport a valuable object 11 We have to keep this very low profile
13 We have to protect a group in disadvantage 13 We know where, but it is hard to get there
14 We have to prevent an operation from happening 14 They have a complex network, agents
15 We have to secure a key location before it’s late 15 Someone especially powerful is behind it
17 We have to attack where they don’t expect us 17 Location conditions extremely hazardous
19 We have to convince them to change their mind 19 We aren’t yet ready, strong, or well-armed
20 We have to fulfill a personal or backstory goal 20 We are under a time limit, hurry up
Consider: Figure any leftover who, why, what, and where from the prompts. Tie things together.
Feel free to skip one or more steps, or why not skip it altogether, particularly if you are playing a pre-
made adventure, or you know exactly what kind of game and story you want to play.
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Crafting your game
Consider: The starting point is a critical source of information to get to your first scene, it should be as specific as
possible, so, before proceeding, make sure such goal is as clear as possible (without spoiling the answers).
Still, you might feel you have a lot in your hands, and that is true. GM emulation is by no means GM
replacement. You have still to play, guide, and interpret what is yet to come, as a GM. However, all these
prompts are going to both, make it easier for you, and make you feel you are not alone in here.
With technology, you could also play with an AI, but GUM’s method is still valid for playing that specific kind of
game that you want to play, which no AI or GM can (yet) give you. On top of that, you practice GM skills!
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Crafting your game
🎲 Consider that…
1 They have plenty of minions to stop you
2 They have the law/police/guards on their side
3 They receive government/official support against you
4 They made arrangements with contracted goons
5 They have agents in disguise on your hunt
6 They have voice, eyes and ears, everywhere
7 They are rich, and count with plenty resources
8 They are politically powerful, you are nobody
9 They have agents with special abilities
10 They are aware of you, or are expecting you
11 You are exceedingly outnumbered by them
12 You have a relationship with one of them
13 You possess something that is causing them harm
14 Your backstory is causing them trouble
15 Your backstory is causing you trouble
16 You aren’t sure how or where they operate
17 You have a friend, or family, on their side
18 You could use a specific faction’s help
19 You need a special weapon or item to get to them
20 You need contacts or networking to reach them
Take the time to define your enemies and general opposition, whether that is yourself, monsters or a
corporation. On top of that, don’t forget to think what your PCs want to achieve, their goals, both
personal, or as a group, and what kind of troublesome background they carry on with them.
Playing without game master requires driven characters that have the motivation, and the desperate need
to get things done. Things will not always just happen to them. They have to act. You have to act.
Consider that steps 5, 6, 7, and 8 can be used for quest generation, throughout your game
1. Read and familiarize yourself with tools I, II, III, IV, and V. Know when each of them should be used.
2. Have a very present copy of the Meta-Tool table, this is your main source of scene creation.
3. Locate the NPCs and Locations tables, read their column headers so you know what you can ask.
4. Choose a time, place, and situation for your scene one. It can be, for example, continued right after
you defined your mission and goals, or days after, when your PCs arrive to their first destination.
Repeat this process for scenes two, three, etc., and you have an infinite source of scene generation ideas.
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Crafting your game
8 NPC presence Someone neutral, could know something, otherwise move on.
Meta-tools in GUM are openers for the unexpected, where you are literally open for anything. It should help
narrow down your options, from “anything” down to a specific “focal point” you can get in a scene.
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Tool I: Oracles, questions & answers
Tool I: Oracle
Asking questions is the way to go, when playing without a GM. Oracles are introduced before anything else,
since you may need them both when preparing the game, or while playing it. This is a fundamental tool.
I can answer your questions from different points of view. It all depends from which perspective you ask it.
• As the GM (universal truths) → Is there money in the box? - Is the Queen sitting next to the King?
• As a PC (perception, subjective, readings) →Can we see James, from here? - Does she look angry?
• To an NPC (dialogue, persuasion, taunting) → Hey John, do you know where your father is?
You may have a bias when asking, so roll twice, and keep the highest for a yes-bias, or keep lowest for a no.
action + subject Most typical for a random event, action, inquiry, or conversation content
action + descriptor + subject A more detailed version of an event or activity, with an added adjective
descriptor + subject Useful to refer to a topic, object, item, or any specific matter
descriptor + descriptor Useful to describe for example objects, locations, people, monsters
- “My PCs are investigating a strange totem in the desert. What else do they see around it?
Formula: Descriptor + Subject → (95) ‘Useful’ + (85) ‘Soldier’
Interpretation: “You didn’t see him before, but there is a man on the ground. He seems yet to be breathing...”
- “Why did the King bring the horse with him? That is indeed strange!”
Formula: Action + Subject → 1d100: 60 = ‘Invest’ + 1d100: 57 = ‘Decision’
Interpretation: “Who knows. Either he is crazy, or he really decided that he can buy her heart with a horse!”
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Tool I: Oracles, questions & answers
Grand oracle: Whenever you ask an open question, or simply are looking for inspiration on a matter, roll
1d100 on any combination of columns below, and use your imagination to make sense of the words rolled.
🎲 🎲
action descriptor subject action descriptor subject
d100 d100
1 Abandon Abundant Ability 51 Ignore Isolated Knowledge
2 Accuse Accessible Agreement 52 Inform Known Land
3 Achieve Annoying Alertness 53 Insist Legendary Life
4 Acquire Artificial Ambush 54 Interrupt Limited Location
5 Alleviate Broken Annihilation 55 Investigate Magical Machine
6 Approach Buried Army 56 Join Major Meeting
7 Approve Careful Arrival 57 Launch Minor Message
8 Arrange Cautious Artifact 58 Lead Missing Military
9 Assault Chaotic Artifact 59 Learn Monstrous Monster
10 Assist Civilized Ascension 60 Liberate Native Mystery
11 Attack Clever Barricade 61 Locate Natural Objective
12 Avoid Cold Battle 62 Lose Necessary Offense
13 Believe Complicated Belief 63 Move Negative Operation
14 Capture Concealed Building 64 Observe New Opportunity
15 Challenge Confidential Business 65 Obtain Nimble Opposition
16 Change Controlled Campaign 66 Offer Obscure Order
17 Claim Corrupt Command 67 Oppose Pathetic Organization
18 Command Damaged Conflict 68 Organize Political Partnership
19 Conclude Dangerous Consequence 69 Persuade Popular Peace
20 Condemn Dark Council 70 Prepare Positive People
21 Conduct Decadent Creature 71 Prevent Powerful Perception
22 Confront Delicate Culture 72 Promise Precarious Person
23 Create Destroyed Curse 73 Protect Primitive Plan
24 Deceive Developed Danger 74 Prove Protected Politics
25 Declare Different Death 75 Provoke Recovered Power
26 Defeat Elevated Declaration 76 Reach Reinforced Prison
27 Defend Empty Destruction 77 Recognize Renown Problem
28 Demand Enigmatic Dialogue 78 Reduce Resistant Promise
29 Desire Environmental Disease 79 Remind Sacred Rebels
30 Destroy Essential Distance 80 Request Safe Reputation
31 Detain Explosive Distraction 81 Require Scared Resources
32 Detect Fearsome District 82 Rescue Scattered Roads
33 Discover Foolish Enemy 83 Research Secret Settlement
34 Dispatch Forbidden Energy 84 Retain Selected Situation
35 Divide Forgotten Equipment 85 Retrieve Special Soldier
36 Eliminate Guilty Evil 86 Reveal Strange Sorcery
37 Encourage Heated Experiment 87 Sabotage Strategic Superiority
38 Endanger Helpful Facility 88 Scare Strong Survival
39 Engage Hidden Faction 89 Search Technological Technology
40 Enhance Holy Family 90 Secure Temporary Territory
41 Ensure Humid Fear 91 Send Traditional Thoughts
42 Evaluate Illegal Fortress 92 Serve Trustworthy Time
43 Expect Important Freedom 93 Solve Unique Transport
44 Fight Impossible Friend 94 Spread Unknown Triumph
45 Focus Inactive Government 95 Spy Useful Truth
46 Follow Infested History 96 Submit Utilized Tyranny
47 Fortify Innocent Hope 97 Summon Valuable War
48 Handle Inspiring Influence 98 Trade Violent Wealth
49 Harm Interrupted Information 99 Travel Weak Weapons
50 Hinder Irresistible Justice 100 Worship Wonderful World
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Tool II: Plans, expectations, and trouble
Issue table
This is how I ruin your PCs plans, and tell you roughly how. If you rolled an alteration in the plan check table
above, then use this following table to guide yourself into making up what kind of situation your PCs get.
6 Being watched Blocked, locked Late, wasted time Too late, missed
7 Confirm an idea Distraction, annoying Missed chance Misfortune
12 Awe and wonder Insufficient, lacking Harder than expected Now impossible
15 Feel cold, shiver Not yet ready Damaged, broken Not a good idea
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Tool III: Would a GM do anything now?
For example: “After we close the deal with the bandits, we turn around, and leave… (intervention check)”
🎲 🎲
d100
The GM… d100
The GM…
1-20 Remains silent, what do characters do? 51-70 Remains silent, what do characters do?
21-25 Invoke random event 🎲 subject + action 71-75 Invoke random event 🎲 subject + action
26 Sudden change in the location conditions 76 Sudden change in the location conditions
29 Positive surprise, good news, or luck 79 Negative surprise, bad news, or bad luck
31 Recent action was a good idea because... 81 Recent action was a bad idea because...
33 An object that can be interacted with 83 Situation that conflicts with PCs interests
37 A location detail not seen before 87 Engages into detailing further the location
39 Witness or hear from an enemy evil deed 89 Witness or hear about enemy next deeds
41 Enemies nearby are now aware of PCs 91 Enemies nearby are not yet aware of PCs
42 Brings a very convenient NPC to scene 92 Brings a very inconvenient NPC to scene
43 Shows an element related to local history 93 Lays out hazardous traps or an ambush
44 Brings an imminent risk about to trigger 94 Brings an imminent risk about to trigger
45-50 Makes PCs try overcome a skill test 🎲 95-100 Makes PCs try overcome a skill test 🎲
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Tool IV: Bring on the RPG
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Tool VI: Bring on the fight
Tool V: Combat
Combat scene table
If your RPG game has some crunch, monsters, goons and flashy battles, then this is for you. Either choose a
focus column of your interest, or roll one or two cross-elements (1d4) at random.
Use dice for measurable content. For example, how many enemies, exactly? Roll 2d4. How strong
are they? Roll 1d4, where 1 is weak and 4 is strong. While also asking yes or no questions too!
1 Hard to move terrain Plenty of cover Aggressive, frontal In numbers, but weak
4 Elevation or levels Tactical devices Hide to sneak attack They have a healer/supporter
5 Slow to move terrain Machinery for use Buying time One of them is well equipped
6 Many obstacles Immobilizing traps Protecting someone One of them uses toxins
9 Destroyed field Mounted weapons Narrowing distance Few can fly or swim
10 Unstable ground Disadvantage start Focus one target Got very powerful weapon
12 Open spaces Climbable spot Protect key member Few, but strong
13 Large ground Flanking routes Set up a hazard One very strong, others weak
14 Something on fire Doors or triggers Holding position Mixed melee and ranged
15 Water presence One side has no cover Ready to escape All melee
17 Impassable areas Protect the object Cowardly Can move very fast
18 Danger to fall Key spot in the center Honorably One of them can cripple
19 Buildings/large cover Key spot in the sides Taunting One of them can summon
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Plot conclusion
Concluding threads
Playing without GM can lead to a situation where you keep thickening the plot forever, and ever. You need,
however, a measure of progress, to set “alerts” that remind you to start wrapping up, either for conclusions,
or at least, for a significant milestone in your game.
A progress track gives you an idea of where you are in the game, so you begin driving your interpretations
toward answers, or right away give your PCs what they were looking for. The how is up to you, but a good
advice is to look back at how things went so far, and lead to a climax, clinching clues, and ‘aha’ moments.
It is way harder to conclude threads, than to extend, twist or even start new ones: It is healthy to
give away what PCs want, from time to time, including rewards, loot, and personal achievements.
We’ll keep track of a PLOT SCORE. By the end of each scene, event or meaningful moment. Score the
situation based on how important it was for the plot, and increase the score with the according dice below.
Once we reach a defined threshold (based on the length we plan to play), then start ending the chapter.
This means, as you continue to play normally, always add bits and pieces that give away answers, discover
those missing explanations, and encounter those final enemies your PCs been looking to find.
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Extra random tables
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Extra random tables
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Extra random tables
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Extra random tables
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Extra random tables
Who, exactly?
1 Shopkeeper, innkeeper, bartender, vendor 51 Judge, lawyer, attorney, master of law
2 Blacksmith, weapons expert, weapons producer 52 Expert, specialist, professional, scientist
3 Trader, merchant, businessman, salesman 53 Outsider, immigrant, unfamiliar, strange
4 Tailor, dressmaker, armorer, fashion designer 54 Mysterious, shady, unknown, traveler
5 Farmer, peasant, countryman, serf, villager 55 Council, board, delegate, advisor, steward
6 Sea captain, sailor, pirate, shipmaster 56 Prisoner, convict, hostage, kidnapped
7 Noble, aristocrat, patrician, high-class, baron 57 Engineer, mechanic, armorer, artificer
8 Guard, soldier, security, bodyguard 58 Member of a noble or royal family
9 Courtesan, hooker, prostitute, night worker 59 Member of a religious organization
10 Captain, police, sheriff, sergeant 60 Member of the military or police
11 Priest, cleric, father, reverend, spiritual figure 61 Member of a very rich or renown family
12 Teacher, educator, trainer, master, tutor 62 Member of a political organization
13 Shaman, healer, herbalist, druid, gardener 63 Member of a strange cult or circle
14 Driver, pilot, operator, motorist, rider, engineer 64 Conqueror, conquistador, renown military
15 Hunter, tanner, woodsman, predator 65 Member of a magic or tech academy
16 Baker, chef, cook, piemaker, brewer 66 Member of a technology organization
17 Builder, constructor, architect, carpenter 67 Member of a trading company
18 Apothecary, pharmacist, druggist, chemist 68 Member of a legal or judge organization
19 Steward, representative, official, organizer 69 Member of a secret organization
20 Jeweler, miner, collector, gatherer 70 Member of an enemy faction
21 Scribe, writer, translator, journalist, archivist 71 Member of a powerful faction
22 Scholar, academic, intellectual, professor 72 Creature, monster, robot, being, drone
23 Banker, businessman, investor, dealer, capitalist 73 Competitor, opposition, contender
24 Wizard, expert, specialist, sorcerer, technician 74 Someone very scared or in hiding
25 Assassin, murderer, killer, gunman, hitman 75 Someone very angry looking for revenge
26 Jester, buffoon, clown, comedian, prankster 76 Someone very desperate and in need
27 Diplomat, agent, ambassador, envoy, emissary 77 Someone very powerful and might
28 Clerk, office worker, servant, accountant 78 Someone special for a powerful person
29 Mercenary, thug, hireling, hitman, bounty hunter 79 Powerful ally, friend, henchmen, supporter
30 Musician, artist, designer, sculptor, creator 80 Powerful enemy, boss, leader, nemesis
31 Street cleaner, public worker, janitor, porter 81 Family member, old friend, family friend
32 Explorer, scout, gypsy, roamer, traveler 82 Strange or unexpected enemy
33 Doctor, medic, healer, surgeon, physician 83 Local, original or part of this location
34 Investigator, detective, agent, operative 84 Very old character or ancient being
35 Apprentice, student, novice, pupil, trainee 85 An unimportant character or a nobody
36 Spy, agent, broker, fixer, operative, rogue, hacker 86 Strange or unexpected ally
37 Soldier, sergeant, commander, leader, lieutenant 87 Someone badly wounded or sick
38 Rogue, scoundrel, rat, rascal, thief, burglar, beggar 88 Someone who had disappeared
39 Investigator, inquisitor, interrogator, executioner 89 Someone with a bounty on their head
40 Tax collector, financial agent, accountant 90 Famous adventurer, hero, explorer
41 Tinkerer, enthusiast, builder, repairman 91 Renegade, traitor, deserter, rebel, runner
42 Knight, ceremonial soldier, honored veteran 92 Expelled, banished, deported, refugee
43 King, emperor, ruler, lord, president, queen, prince 93 Street urchin, beggar, vagabond, vagrant
44 Monk, prior, brother, abbot, preacher 94 Renown soldier, fighter, warrior
45 Bandit, rebel, outlaw, criminal, gangster 95 Demon hunter, ghost hunter, voodoo
46 Fisherman, harbormaster, port worker 96 Witch, demon, ghost, virus, AI
47 Minstrel, bard, reporter, storyteller, writer, herald 97 Mutant, cyborg, robot, shapeshifter
48 Gravedigger, necromancer, diener, pathologist 98 Politician, court member, chancellor
49 Cartographer, explorer, navigator, scout 99 Astronaut, astronomer, stargazer
50 Animal trainer, ranger, drone rigger, summoner 100 Oracle, astrologer, clairvoyant, prophet
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Game Unfolding Machine (Rev-5) – @ Copyright 2023
License & Credits
30
Game Unfolding Machine (Rev-5) – @ Copyright 2023
License & Credits
License
Creative Commons: Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
Source: https://creativecommons.org/licenses/by-nc-sa/4.0/legalcode
The licensor cannot revoke these freedoms as long as you follow the license terms.
• Attribution — You must give appropriate credit, provide a link to the license, and indicate
if changes were made. You may do so in any reasonable manner, but not in any way that
suggests the licensor endorses you or your use.
• NonCommercial — You may not use the material for commercial purposes.
• ShareAlike — If you remix, transform, or build upon the material, you must distribute your
contributions under the same license as the original.
• No additional restrictions — You may not apply legal terms or technological measures
that legally restrict others from doing anything the license permits.
Credits
I hope you have read, liked, enjoyed or even shared this brew. Don’t forget to check out my RPG
blog: https://jvhouse.xyz or Ko-Fi page: https://ko-fi.com/jeansenvaars
Great inspirations for me, were Mythic GM Emulator by Word Mill Games, Tricube Tales by Zadmar
Games, and my learnings from my previous Plot Unfolding Machine and Scene Unfolding Machine.
Thank you to the following users for amazing feedback and support during private preview phase:
JeansenVaars
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Game Unfolding Machine (Rev-5) – @ Copyright 2023