Imperial New Careers & Equipment v. 1
Imperial New Careers & Equipment v. 1
Imperial New Careers & Equipment v. 1
The Imperial sourcebook has sadly received a lot of cuts during production, resulting in the
removal of material. Some other elements have been changed from established canon, and others
mixed up. When writing up the Imperial careers and equipment my main task was to fill the gaps,
correct the errors, and bring in old material that until now has only existed as WarZone or written
lore.
Basic Careers:
Military (Highland Clan Warrior) Career (DS, DL, DE)
Description – see page 93 of the Imperial sourcebook.
Strength – 2
Physique – 2
Agility – 3
Awareness – 1
Coordination – 1
Intelligence – 0
Mental Strength – 2
Personality – 0
Farmer/Frontiersman (Fisherman)
Fishing has been a source of food for humanity since humans learned to use tools. This ancient art
has become a source of commercial income for many companies since then. The majority of
saltwater fish come now from Venus, with freshwater fishing being predominant on Mars, with
other planets relying on aquaculture.
Strength – 1
Physique – 1
Agility – 2
Awareness – 2
Coordination – 2
Intelligence – 1
Mental Strength – 2
Personality – 0
The core book has based its Bloody Beret IC on the Prodos miniatures, which departed from the
established MC canon. This made the career identical to the old Golden Lions, which were also
changed from what they were in the old canon. I did not like the change, so I decided to revert the
two Iconic Careers to their previous versions, which you can see below. I also took the Golden lion
IC and used it as a special force unit for a new clan, the de Wet's Diamond Dogs.
Every single of the Life Dragoon units has a distinctive uniform, which signifies either the heritage
of the unit or their origin.
Uniforms:
1st Old Guard “The Contemptibles” - Bearskin hats.
2nd Young Guard “The Black Watch” - Black kilts.
3rd Armored Cavalry “The Greys” - Grey pants.
4th Serene Dragoons “The Blues” - Dark blue uniform.
5th Serene Lancers “The Serenity's Reds” – Blazing red uniform.
New Equipment:
Armor:
Special: Treat the armor as a camouflage kit (jungle) which grants only one momentum to stealth
checks to avoid being seen.
Weapons:
Imperial Kukri
The chopping blade used by the personal bodyguards of the Imperial Serenity. Also used by many
members of the criminal underworld because of its fearsome reputation and stopping power. The
street version is made from steel with a bakelite grip, the blades used by Serenity's bodyguards are
silvered and their handles are made out of ebony.
Damage – 1 + 3d6
Encumbrance - 1
Size – 1H
Reliability - 4
Qualities – Hidden 1, Vicious 2
Restriction - 2
Cost – 4
Special – The Mk. IIIs Eliminator comes with an integrated silencer. The cost of the silencer has
been already added to the cost of the weapon.
Wolfbane Armory:
The following weapons can only be acquired by characters with the Wolfbane Commando IC or
characters who join the Wolfbanes during play. If using the additional Career Development rules the
weapons are limited as follows:
Damage – 1 + 3d6
Encumbrance - 1
Size – 1H
Reliability - 4
Qualities – AP 1, Parry 1
Restriction - 3
Cost – 4
As thrown weapons, each iron bola is considered to be both weapon and Reload: each purchase
provides two Reloads, and using the weapon expends one of these Reloads. If you possess no iron
bola Reloads, you possess no iron bola.
ENTANGLING - A target hit by this weapon is unable to move or take action except to attempt an
Acrobatics or Athletics test to escape, with a difficulty equal to the number of Dark Symmetry Icons
generated
Imperial Wolfbane Howler Short Range Grenade Launcher
A launcher tube strapped to the forearm of a Wolfbane Pathfinder, this launcher is the perfect
weapon for hit and run attacks.
Damage – As grenade
Encumbrance – 2
Rate - Munition
Range - M
Size – 1H
Reliability - 2
Qualities – As grenade
Restriction - 3
Cost - 6
Special – Can only fire Anti-Personnel and Smoke grenades.