So What's The Weapon Like Anyway
So What's The Weapon Like Anyway
So What's The Weapon Like Anyway
A Pathfinder Roleplaying Game Compatible GM’S RESOURCE by Richard Green
RAGING SWAN PRESS
THE LONELY COAST ragingswan.com
[email protected]
The furthest flung outpost of a mighty kingdom, turbulent waters and forbidding,
trackless forests separate the folk of the Lonely Coast from the gaudy lights of
Free PDFs: With Raging Swan’s Free
civilisation. This free mini‐campaign setting is easy to drop into any campaign.
PDF promotion with every purchase of
Retribution $7.99, print $9.99 a print product, you can claim free
Road of the Dead $5.99, print $7.99 PDFs to value of the purchased item.
Swallowfeld $4.50
The Lonely Coast Free! ragingswan.com/freepdfs.com
Dual Format PDFs: Dual Format PDF
GM’S RESOURCES products contain two versions of the
GM’S RESOURCES augment game play by reducing GM prep time. same file: one designed for printing
and use on a normal computer; the
Antipaladins $3.99 other optimised for use on mobile
Bandits of the Rampant Horror $3.99 devices such as iPads.
Barroom Brawl $1.99
Caves & Caverns $10.99
ragingswan.com/screenpdfs.com
Cultists of Havra Zhoul $4.99
Dark Oak $4.99
Fellowship of the Blackened Oak $3.99
Random Hill Encounters $3.99
Random Marsh Encounters $3.99
Random Woodland Encounters $3.99
Random Woodland Encounters II $3.99
Random Urban Encounters $3.99
Shadowed Keep on the Borderlands $9.99; print $13.99
So What’s For Sale, Anyway? $3.99
So What’s For Sale, Anyway? II $3.99
So What’s For Sale, Anyway? III $3.99
So What’s For Sale, Anyway? IV $3.99
So What’s For Sale, Anyway? V $3.99
So What’s It Called, Anyway? $1.99
So What’s That Shiny Thing, Anyway? $3.99
So What’s The Hoard Like, Anyway? $3.99
So What’s The Weapon Like, Anyway? $3.99
So What’s The Human Called, Anyway? $1.99
So What’s The Human Called, Anyway? II $1.99
So What’s The NPC Like, Anyway? $1.99
So What’s The Pirate Ship Like, Anyway? $1.99
Thanegar’s Horde $3.99
Villains $3.99
Villains II $3.99
Villains III $3.99
S O W HAT ’ S THE W EAPON L IKE , A NYWAY ?
A Pathfinder Roleplaying Game GM’S RESOURCE supplement by Richard Green
The PCs stand triumphant over the bloodied bodies of their fallen enemies. As they bind their wounds and begin to loot the corpses they
ask, “So what’s that fighter’ weapon like, anyway?” An answer such as “it’s a masterwork longsword” is somewhat of an anticlimax, but
who has the time to prepared detailed weapon descriptions these days given that the PCs will probably just sell it?
So What’s the Weapon Like, Anyway? banishes this problem by providing hundreds of detailed items for the busy GM to immediately use
in his campaign.
CREDITS ABOUT THE DESIGNER
Design: Richard Green Richard has been playing RPGs since 1980, and has enjoyed
Development: Creighton Broadhurst running D&D in all four editions. Previous freelance design
Editing: Creighton Broadhurst credits include “A Blight on the Land”, a Forgotten Realms
Cover Design: Creighton Broadhurst adventure written for Dungeon #38 way back in 1992, and
Layout: Creighton Broadhurst contributions to the “Iron Gazetteer” for Open Design. More
Interior Artists: Christopher M. Eisert and William McAusland. recently, he has been working on the forthcoming 4th Edition
Some artwork copyright William McAusland, used with Bestiary for Open Design’s Midgard campaign setting.
permission. He is currently running two regular 4th edition D&D
campaigns set in the city and wider world of Parsantium, the
Thank you for purchasing So What’s the Weapon Like, Anyway?; first campaign setting he created since his teenage years. Check
we hope you enjoy it and that you check out our other fine print out his blog, At the Sign of the Green Man
and PDF products. (http://richgreen01.livejournal.com/) to learn more about the
Parsantium campaign setting and to read other posts about
CONTACT US fantasy RPG gaming.
Richard lives in London with his wife Kate and two cats.
Email us at [email protected].
When he’s not playing and writing D&D stuff, he likes to watch
Crystal Palace FC try to win football matches.
ERRATA
We like to think So What’s the Weapon Like, Anyway? is
completely error free, but we are realists. So in that spirit, we
shall post errata three months after release on ragingswan.com.
We aren’t going to be correcting typos and spelling errors, but
we will correct any game mechanic or balance issues that come
to light.
Product Identity: All trademarks, registered trademarks, proper names (characters, deities, artefacts, places and so on), dialogue,
plots, storylines, language, incidents, locations, characters, artwork and trade dress are product identity as defined in the Open
Game License version 1.0a, Section 1(e) and are not Open Content.
Open Content: Except material designated as Product Identity, the contents of So What’s the Weapon Like, Anyway? are Open Game
Content as defined in the Open Gaming License version 1.0a Section 1(d). No portion of this work other than the material designated
as Open Game Content may be reproduced in any form without written permission. The moral right of Richard Green to be
identified as the author of this work has been asserted in accordance with the Copyright Designs and Patents Act 1988. ©Raging
Swan Press 2012.
Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying
Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game
Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license.
Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See
http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not
guarantee compatibility, and does not endorse this product.
To learn more about Raging Swan Press, visit ragingswan.com. To learn more about the Open Game License, visit wizards.com/d20.
Published by Raging Swan Press
1st printing, April 2012
2
CONTENTS
Credits .......................................................................................... 2 SO WHAT’S IT CALLED, ANYWAY?
Contact Us ................................................................................... 2
Using this Supplement ................................................................. 4
Errata ........................................................................................... 2
Simple Melee Weapons ............................................................... 4
About the Designer ...................................................................... 2
Simple Ranged Weapons ............................................................. 7
Contents ...................................................................................... 3
Light Martial Melee Weapons ...................................................... 8
Foreword ..................................................................................... 3
One‐Handed Martial Melee Weapons ......................................... 9
So What’s the Hoard Like, Anyway? .......................................... 18
Two‐handed Martial Melee Weapons ....................................... 10
Martial Ranged Weapons........................................................... 11
Exotic Melee Weapons .............................................................. 12
Exotic Ranged Weapons ............................................................. 13
Hooks & Complications .............................................................. 14
Famous Weapons....................................................................... 16
FOREWORD
In So What’s The Weapon Like, Anyway? designer Richard Green space available to detail every notable weapon (and actually
turns his attention away from things that glitter to the weapons they shouldn’t as that kind of attention to detail would produce
of war. Within you’ll find over 200 detailed weapons ready to large and unwieldy modules you could use to beat small animals
put into the hands of your villains and PCs alike. to death).
You might be wondering why we’ve bothered with this I doubt anyone reading this will use every weapon on every
supplement. Why do you need 200 detailed, individual table in his campaign. Rather, pick and choose some items you
weapons? Well, a warrior’s weapon can be a very personal item. know your PCs will find interesting (probably because they wield
Beyond its balance and heft, a weapon may be specially the same kind of weapon) and see how they react when they
decorated for its original wielder. Magical weapons, weapons discover them.
that are a symbol of authority or that are a family heirloom or I hope you find So What’s The Weapon Like, Anyway? useful.
intended as a gift are all good candidates for being special in It would be great to hear how using these weapons enriches
some way. Other weapons are simply unique, bizarre or exotic – your campaign – do the players find them interesting and attach
the kind of thing the PCs may occasionally find in a treasure a greater valuable to them or do they ignore the detail and move
hoard. on?
The weapons herein add to my eternal quest for I’d also be keen to learn which variety of this kind of
verisimilitude in my campaign and if you are reading this I’m supplement you prefer. Do you like individual items you can
guessing you are the kind of GM that similarly likes this kind of drop into your game (like the ones herein and in So What’s That
level of flavour and detail in your game. For myself, I like to Shiny Thing, Anyway?) or do you prefer having whole hoards
describe stuff, even if the description has no real impact on the ready to do such as those detailed in So What’s The Hoard Like,
adventure; the devil’s in the detail after all and I want my players Anyway? and the upcoming So What’s The Hoard Like, Anyway?
to be fully immersed in my campaign world. Adventures should II. Drop me a line at [email protected] and let me
be so much more than a simple series of challenges to overcome know!
to gain XP and gold. Setting and flavour are vital components of
a successful adventure or campaign and treasure is a vital part of
both. Supplements like this go a long way to giving the GM the
tools to place exciting and interesting treasure into his
adventures.
As a GM, I’d get a lot of satisfaction out of a player in my
campaign keeping one of these weapons and upgrading it as his PS. I’m also open to suggestions for subjects to cover in
PC’s career develops. As a player, I appreciate this kind of detail upcoming So What’s? so if you’ve got an idea, drop me a line.
as it makes the campaign world come alive for me. Sadly, Who knows – you might even end up writing it for Raging Swan!
commercially available adventures and modules rarely have the
3
USING THIS SUPPLEMENT
Player: “We loot the bodies. Do we find anything cool?” interesting. Your players will be much more interested in “a
DM: “The blackguard had a sword....” magical longsword with a reddish steel crossguard shaped like a
Player: “So what’s the sword like?” pair of dragon’s wings and a blade etched with fire runes” than
DM: “Er, it looks quite nice; it’s of masterwork quality.” “a +1 longsword.”
The tables of descriptions are divided into the normal
If the above exchange, or something like it, has ever taken place weapon categories; for example, simple melee weapons, simple
in your game, this book is for you. This supplement contains ranged weapons, light martial melee weapons and so on, making
descriptions of over 200 interesting and unusual‐looking it easy for you to find a suitable weapon. Alternatively, roll on
weapons of all types – from the standard longsword, mace and the table below to generate a weapon category, and then use
crossbow to the more exotic cestus, boomerang and starknife. the relevant table to pick a random weapon.
You can use these descriptions for the weapons your PCs come
across during the course of their adventures, either as part of a D20 WEAPON CATEGORY
treasure hoard, or, more frequently, wielded against them by an 1‐4 Simple melee
NPC or monster. 5‐7 Simple ranged
All of the weapons described herein are valuable and 8‐10 Light martial melee
considered to be of masterwork quality. Some are priced as a 11‐13 One‐handed martial melee
standard masterwork weapon (i.e. 300 gp + base price), while 14‐16 Two‐handed martial melee
others are more valuable due to the extra embellishments or 17‐18 Martial ranged
special materials used in the weapon’s construction. For 19 Exotic melee
example, a sword with a gold hilt studded with precious gems 20 Exotic ranged
might be worth 1,000
gp. The penultimate section of this supplement presents hooks and
While the gp complications to enables the GM to add extra detail to a
values given are for weapon, perhaps to spice things up for the PCs or to act as a
non‐magical springboard into the next adventure.
weapons, the tables The final section presents seven famous weapons in more
are also intended to detail, complete with names, description, history and other lore.
help make standard
magic weapons PERSONAGES AND LOCATIONS
more
Many of the objects listed in this supplement reference specific
persons or locations. Some belong to the Lonely Coast campaign
setting (a free download from ragingswan.com) while others are
simply placeholder names to be changed at the GM’s whim.
At the GM’s discretion characters with ranks in Craft (weapon)
or Profession (weaponsmith) may gain a bonus to these checks.
4
5
SIMPLE MELEE WEAPONS
Simple melee weapons, including clubs, daggers, maces and 46‐48 350 gp Silvered dagger with an eagle‐
spears, are relatively easy to master, cheap to make and are in shaped pommel made of gold.
widespread use. Although many of these weapons are used by 49‐51 350 gp Morningstar with a rectangular
peasants and outlaws, others such as the mace are often head and two rows of four spikes
each; the grip is wrapped in green
wielded by clerics who want to avoid shedding blood, and by
basilisk hide.
knights. 52‐54 350 gp Five‐foot spear with a wavy, curved
blade of blue‐tinged steel and a
D% VALUE WEAPON grip made of sharkskin.
01‐03 300 gp Club made from a sturdy, knotty 55‐57 350 gp Ebony club carved with battle
stick of polished black oak, with a scenes of gnoll warriors fighting
large knob on the end. striped centaurs.
04‐06 300 gp Six‐foot‐long maple quarterstaff; 58‐60 400 gp Triangular‐bladed dagger with a hilt
each end is capped with a silver fashioned from a dragon’s tooth.
ferrule. 61‐63 400 gp Light mace topped with a demonic‐
07‐09 300 gp Thick oak club studded with bronze looking baboon‐shaped head made
knobs; its handle is wrapped in from bronze.
worg hide. 64‐66 400 gp Five‐foot long birch quarterstaff; its
10‐12 301 gp Shortspear with a vicious‐looking shaft is carved with delicate leaf
serrated head and a shaft painted patterns.
with geometric designs. 67‐69 450 gp Cold iron sickle with a serrated
13‐15 302 gp Punching dagger with a wooden blade and ash handle decorated
hilt carved with snakes and with cockatrice feathers.
grinning devils. 70‐72 450 gp Steel‐bladed dagger inlaid with
16‐18 302 gp Short‐bladed punching dagger with gold spiral patterns and a silver
mahogany handle inlaid with pommel shaped like a bear’s head.
mother‐of‐pearl. 73‐75 450 gp Gnarled‐looking wizard’s staff cut
19‐21 305 gp Eight‐foot long longspear with a from oak, surmounted with a
broad “ox tongue” blade engraved carved gargoyle head with two
with knotwork patterns. peridots for eyes.
22‐24 305 gp Blue leather cestus fitted with 76‐78 500 gp Shortspear with a head of polished
nasty metal spikes, stamped with obsidian and brightly coloured
the symbol of the War God. feathers tied to the top of the
25‐27 305 gp Spiked steel gauntlet inlaid in gold shaft.
with fire and lightning designs. 79‐81 500 gp Morningstar with 22 spikes; its
28‐30 305 gp Boar‐spear with a leaf‐shaped iron steel haft has a grip inlaid with gold
blade; its shaft is inlaid with panels depicting knights battling
miniature hunting scenes in silver. dragons.
31‐33 305 gp Light mace comprising a copper 82‐84 500 gp Silver battle aspergillium engraved
lion‐shaped head fixed to a stout with the holy symbol of Conn.
wooden handle. 85‐87 600 gp Flanged heavy mace with a steel
34‐36 308 gp Morningstar with five symmetrical hilt inlaid with platinum scrollwork.
spikes and a wooden haft 88‐91 600 gp Sinister‐looking dagger with a curvy
decorated with spiral patterns. blade and a pommel topped with a
37‐39 312 gp Heavy mace of Khemeti origin; its lurid green tourmaline.
round stone head is attached to a 92‐94 650 gp Darkwood quarterstaff carved with
wooden handle and decorated with images of ravenous wolves.
bulls and scorpions. 95‐97 750 gp Longspear with a serrated head
40‐42 312 gp Six flanged heavy mace (pernach) etched with intricate scenes of
with a metal handle and a grip monster‐slaying.
covered in blue lizardskin. 98‐00 750 gp Curved steel dagger, its blade inlaid
43‐45 326 gp Razor‐sharp silver‐bladed sickle, with gold, with a horse head‐
with an oak haft carved with shaped hilt carved from jade.
symbols of the sun, moon and
stars.
6
SIMPLE RANGED WEAPONS
Simple ranged weapons include crossbows, darts, javelins and 65‐68 400 gp Viking javelin, its bronze head
slings, and, as with simple melee weapons, can be used without decorated with knotwork patterns,
too much difficulty. The crossbow, while quite expensive, is a and the shaft ringed with gold.
standard weapon for many local militias and town guards, as 69‐72 400 gp Dart with a mahogany shaft and
pegasus feather fletching.
well as being popular with brigands and thieves. The sling is
73‐76 400 gp Javelin with a barbed iron head,
often the weapon of choice for halflings and other roguish types. mounted on an elm shaft carved
with angular patterns.
D% VALUE WEAPON
77‐80 425 gp Six‐foot‐long blowgun made from
01‐04 60 gp 10 iron sling bullets, each one tigerwood and carved with detailed
marked with the symbol of Gerrent jungle hunting scenes.
Firestoker, master weaponsmith. 81‐84 450 gp Light crossbow, its yew stock inlaid
05‐08 60 gp 10 iron sling bullets, with a with silver leaf and floral patterns.
thunderbolt marked on one side 85‐88 450 gp Javelin whose shaft is carved with
and the legend “take that!” written depictions of stags running through
on the reverse in Halfling. a forest.
09‐12 61 gp 10 crossbow bolts with fletching of 89‐90 500 gp Sling woven from silk and gold
reddish‐brown harpy feathers. thread with a cradle made from
13‐16 61 gp 10 crossbow bolts with blue black and red spirit naga hide.
fletching, and three blue rings 91‐92 500 gp Javelin with a gold‐plated head
painted around each shaft. inlaid with platinum ship and wave
17‐20 61 gp 10 blowgun darts with razor‐sharp designs, attached to a maple shaft.
wooden tips and quetzal‐feather 93‐94 500 gp Heavy crossbow built from wood
fletching. and horn with a rack‐and‐pinion
21‐24 81 gp 10 crossbow bolts with silver tips, mechanism to crank the bow; the
and shafts marked with the holy bow and stock are decorated with
symbol of Darlen the sun god. gold tooling.
25‐28 120 gp 10 cold iron sling bullets, each one 95‐96 600 gp Light crossbow made from teak and
engraved with the dwarf rune for inlaid with turquoise and
“strength.” greenstone designs.
29‐32 300 gp Sling made from strong woollen 97‐98 650 gp Heavy crossbow with a pull lever
cord, dyed purple, with a cradle mechanism and bulette sinew
fashioned from elephant hide. whipcord; the metal parts of the
33‐36 301 gp Dart with purple fletching made bow are engraved with detailed
from a vrock feather. scenes of mounted knights of
37‐40 301 gp Javelin with a birch shaft and a Kjarran battling monsters.
striking serpent design etched into 99‐00 750 gp Pyramid‐headed javelin with the
the head. top part of the shaft plated in gold
41‐44 302 gp Four‐foot‐long wooden blowgun and engraved with scenes of life in
made by the goblin tribes of the exotic city of Sabtah.
Nwango Crater and painted with
tiny dinosaurs.
45‐48 321 gp Khemeti charioteer’s javelin with
bronze head and darkwood shaft.
49‐52 321 gp Silver‐tipped dart; its shaft branded
with an eagle symbol, and fletched
with giant eagle feathers.
53‐56 325 gp Sling fashioned from braided hemp
with a wyvernskin cradle.
57‐60 335 gp Light crossbow made from yew
with etched ivory plates on each
side of the stock.
61‐64 350 gp Heavy crossbow made from ash
with a stock inlaid with mother‐of‐
pearl.
7
LIGHT MARTIAL MELEE WEAPONS
Light martial weapons require training to use well and therefore tinged steel blade and a black
tend to be found in the hands of fighters, rangers and other leather hilt wrapped in gold wire.
warriors. Because they are relatively easy to use in the off‐hand, 64‐66 400 gp Lead‐filled sap made from purple
they are popular with two‐weapon fighters. Street weapons such worm hide with a lanyard of black
spidersilk.
as the sap and the switchblade also fit into this category,
67‐69 400 gp Bronze gladius with a black leather
because they are both readily concealed when the Watch are scabbard decorated in gold with
around, and can be wielded while grappling in a street brawl. gladiatorial scenes.
70‐72 450 gp Handaxe with a plain oak handle
D% VALUE WEAPON and a dragon design inlaid in silver
01‐04 250 gp Spiked light darkwood shield, with on its black steel blade.
two gold lions rampant on a blue 73‐75 500 gp Short sword with undulating blade
field. of green‐tinged steel, with a grip of
05‐08 301 gp Light hammer of dwarven dark green snakeskin and a gold
workmanship with a gold band pommel shaped like a serpent’s
around the haft. head.
09‐12 301 gp Black leather sap with “Sweet 76‐78 500 gp Light pick of gnomish design with a
Dreams!” stitched into it in silver large pink garnet in the pommel.
thread. 79‐81 600 gp Gold‐plated handaxe with a lattice
13‐16 304gp Light pick with a bronze head inlaid motif and a relief depicting a ram.
with silver owl and hawk designs. 82‐84 650 gp Short sword with an ornate hilt
17‐20 305 gp Five‐inch switchblade, concealed inlaid with lapis lazuli and mother‐
inside a peryton horn handle, of‐pearl and a pommel set with a
spring‐loaded to appear when a large aquamarine.
small button is pressed. 85‐87 650 gp Throwing axe with a darkwood
21‐24 306 gp Handaxe with a wooden handle handle inscribed in platinum with
carved with drinking and feasting dwarven battle cries.
scenes. 88‐90 700 gp Pair of highly polished red
25‐28 308 gp Pearl‐handled long‐bladed short pyrohydraskin blade boots,
sword with a gold clasp; the initials decorated with a flame motif.
“Q.L.” are etched into the blade. 91‐92 750 gp Handaxe with both sides of the
29‐32 308 gp Gnomish throwing axe with forest blade damascened in gold with
scenes incised on the blade. scenes of Viking warriors taking
33‐36 308 gp Curved kukri with several holes down a mammoth.
drilled into it to reduce its weight; 93‐94 1,000 gp Silvered short sword, its blade
one hole has a large gold ring engraved with a halfling warrior
through it. battling a werewolf.
37‐40 310 gp Short sword with crescent‐shaped 95‐96 1,250 gp Mithral‐headed light hammer, its
copper pommel and sharkskin grip. handle studded with a trio of
41‐44 321 gp Light pick with a very sharp silvered amethysts.
head and an ornately carved 97‐98 1,500 gp Short sword with a gold crossguard
wooden handle. and crocodileskin grip; its pommel
45‐48 350 gp Short sword of excellent hobgoblin is topped with a pale blue topaz.
workmanship; its hilt is topped 99‐00 3,500 gp Adamantine short sword with a
with a silver skull‐shaped pommel. wolf’s head‐shaped pommel set
49‐52 324 gp Four‐pointed starknife, its handle with two pale green tourmaline
inlaid in silver with symbols of good eyes.
luck.
53‐56 350 gp Bronze throwing axe with a
whalebone handle covered in
scrimshaw depicting dragonships.
57‐60 350 gp Light hammer with a grip of
manticore fur bound in gold
thread.
61‐63 375 gp Wicked‐looking kukri with a red‐
8
ONE-HANDED MARTIAL MELEE WEAPONS
The one‐handed martial melee category includes several classic 57‐60 400 gp Scimitar with a hilt inlaid with ivory
weapons: the longsword (beloved of the “sword and board” and set with four spinels, two blue
fighter), the battleaxe (much favoured by dwarves and Vikings), and two red.
the rapier (commonly paired with a dagger by swashbuckling 61‐64 450 gp Iron trident attached to a wooden
haft painted with lines of poetry in
two‐weapon fighters), and the exotic scimitar (popular with
the exotic script of the kingdom of
flashy desert swordsmen). Like other martial weapons, they all Gopura.
require special training to wield effectively. 65‐68 500 gp Steel longsword surmounted with a
gold pommel in the shape of the
D% VALUE WEAPON rising sun, set with a red spinel. The
01‐04 200 gp Heavy spiked shield, bearing a coat blade bears the inscription “The
of arms with a vert (green) wyvern strong must protect the weak.”
on a silver (argent) field. 69‐72 500 gp Heavy pick decorated in gold with
05‐08 305 gp Terbutje club of polished the stern likeness of the dwarf king
mahogany, studded with shark’s Odvin Hammerschlag.
teeth and obsidian shards; a 73‐76 600 gp Scimitar with a hilt damascened
feathered serpent is painted on the with mithral patterns and set with
haft. two pale blue moonstones.
09‐12 308 gp Flail with a spiked ball attached to a 77‐80 600 gp Longsword with a reddish steel
hickory haft branded with the sign crossguard shaped like a pair of
of the Brutal Scourge gnoll tribe. dragon’s wings; its blade is etched
13‐16 308 gp Heavy pick with a handle grip with fire runes.
fashioned from rust‐red lizardskin. 81‐84 700 gp Flail with a cold iron ball bearing
17‐20 310 gp Battleaxe forged from bluish steel over a dozen spikes, attached by a
and marked with the symbol of the chain to a darkwood haft inlaid
Stonefist dwarf clan. with silver spiral patterns.
21‐24 312 gp Warhammer with a leering 85‐88 700 gp Warhammer with the holy symbols
demonic face carved into the of the dwarven gods inlaid in gold
business end of its head. on both ends of its head.
25‐28 315 gp Highly polished scimitar; its blade is 89‐90 750 gp Longsword with undulating blade
inscribed with prayers to the God of black steel carved with arcane
of the Desert Winds. symbols; its hilt is topped with a
29‐32 315 gp Bronze‐headed trident; its oak haft dark red ruby.
is carved with scenes of gladiatorial 91‐92 800 gp Fine silvered rapier with a complex,
combat. sweeping hilt and a pommel set
33‐36 315 gp Cross‐hilted longsword; the image with a dark indigo schorl.
of a snake inlaid in silver coils 93‐94 900 gp Ostentatious longsword, its blade
around the grip. inlaid with ornate gold scrollwork
37‐40 320 gp Steel rapier with a silver basket hilt bearing the legend “For Kjarran and
of delicate filigree. her Queen!”
41‐44 320 gp Scizore, a tube made of hardened 95‐96 1,000 gp Silvered battleaxe with a sturdy oak
rhinoceros hide, designed to be handle and a troll’s face etched
worn on the arm, with a razor‐ into the blade.
sharp semi‐circular blade attached. 97‐98 1,250 gp Mithral longsword with a gold hilt
45‐48 345 gp Ebony sword cane; one end is set with three cabochon‐cut opals.
shaped like the head of a black cat 99‐100 1,500 gp Scimitar with a green leather grip,
and can be pulled out to reveal a gold pommel and an emerald in the
needle‐like blade. crossguard; its blade is engraved
49‐52 350 gp Longsword with a serrated blade with vine leaves.
and bronze hilt topped with a
dragon’s skull shaped pommel.
53‐56 350 gp Battleaxe with images of Viking
dragonships engraved onto the two
cheeks of the blade, and a wooden
haft decorated with fine knotwork.
9
TWO-HANDED MARTIAL MELEE WEAPONS
Two‐handed martial melee weapons include the greatsword, a 45‐48 350 gp Bardiche with a two‐foot crescent‐
favourite of many warriors for its reliability and power, and the shaped axe blade forged from cold
greataxe, the weapon of choice for barbarians and others who iron attached to a five‐foot haft
inlaid with silver runes of warding.
like dealing out tons of damage in combat. As well as these
49‐52 350 gp Greatsword with the top part of its
iconic weapons, this group includes several different types of
copper hilt shaped like a man with
polearm. These have different names and functions, but are all outstretched arms.
essentially long‐hafted weapons with a blade or axe of some sort 53‐56 375 gp Handsome falchion bearing
on the business end. heraldic devices on its bronze
pommel – three leopards on one
D% VALUE WEAPON side and an eagle on the other.
01‐04 308 gp Nine‐foot glaive with a convex 57‐60 400 gp Mighty greataxe of orcish origin;
blade fixed to the haft with copper the blade is incised with angular
nails; the blade is stamped with a patterns and “Bringer of Death” in
star‐shaped maker’s mark. orcish is inlaid into the haft in gold.
05‐08 308 gp Grim‐looking scythe, its haft made 61‐64 400 gp Black iron greatsword with a
from darkest ebony and carved dragon skull‐shaped pommel; the
with gloomy depictions of the skull has red spinels for eyes.
Underworld. 65‐68 450 gp Gopuran halberd, its axe head
09‐12 309 gp Guisarme with an elaborately decorated with floral patterns and
engraved, curved and hooked grinning demons.
blade. 69‐72 500 gp Silver‐tipped lance, its handle
13‐16 310 gp Fourteen‐foot‐long wooden lance, decorated with silver filigree and
painted with blue and white bands, the tufted tail of a griffin.
tipped with a leaf‐shaped spear 73‐76 500 gp Greatsword with an undulating
point. blade and four silver spikes fixed
17‐20 310 gp Eight‐foot‐long halberd, its richly just above the gold crossguard.
decorated axe blade topped with a 77‐80 500 gp Bronze‐bladed greataxe decorated
long spear point and backed with a with incised spiral patterns; the
spike. oaken haft is inlaid with platinum
21‐24 310 gp Ceremonial ranseur of the Royal and gold.
Guard of Kjarran; seven‐foot‐long, 81‐84 750 gp Greatsword with a silver hilt
its spear tip has a crescent‐shaped shaped like a white dragon;
cross hilt at its base and the royal “Winter is Here” is inscribed on the
crest is inlaid in silver in the haft. blade.
25‐28 315 gp Three‐chained heavy flail; each 85‐88 900 gp Golden heavy flail of Khemeti
chain has a ball with nine spikes origin; its handle is inlaid with lapis
and the handle is adorned with lazuli.
three gold bands. 89‐92 1,250 gp Silvered greataxe with a flame
29‐32 315 gp Lucerne hammer with three drakeskin handle studded with
pronged‐head mounted on a amethysts.
seven‐foot darkwood pole which is 93‐96 1,500 gp Falchion forged from red‐tinged
decorated with geometric patterns. steel; its blade is etched with
33‐36 320 gp Double‐bladed greataxe; each face scenes from an Abyssal city, and a
is engraved with scenes from the ruby is set in its gold hilt.
exploits of the legendary warrior‐ 97‐00 2,000 gp Mithral greatsword with a gold hilt
skald Ulthar Forkbeard. topped with a pommel shaped like
37‐40 335 gp Naginata with a haft of black a crescent moon; the sword’s blade
lacquered wood decorated with a is incised with arcane symbols.
gold leaf phoenix and scorpion.
41‐44 350 gp Greatsword forged by Gerrent
Firestoker and bearing his symbol;
the grip is black snakeskin and the
crossguard has a serpent’s head on
each end.
10
MARTIAL RANGED WEAPONS
Longbows and shortbows, including composite bows, are the longbow with floral patterns and
main types of martial ranged weapons. Harder to use than a animal designs inlaid in gold on the
crossbow and often requiring considerable strength on the part grip and limbs.
of the archer, these bows are favoured by rangers, elves, 75‐78 400 gp Chakram with a copper S‐shape
fixed inside the outer ring of
outlaws and trained soldiers. This category also includes a
silvered steel.
handful of unusual throwing weapons. 79‐82 450 gp Hickory shortbow with silver‐tipped
limbs inlaid with swirling silver
D% VALUE WEAPON patterns of elven design.
01‐05 121 gp 20 arrows with white fletching of 83‐86 450 gp Yew longbow carved with delicate
rare hippogriff feathers. leaf patterns, and with gold caps on
06‐10 121 gp 20 arrows with green fletching and the end of each limb.
stamped with a silver tree symbol. 87‐90 500 gp Painted shortbow decorated with
11‐15 121 gp 20 arrows with black and white green, red and gold gargoyles on
fletching made from the feathers of one side, and leaves scrolling
the steppe roc and painted in red around a branch on the other; its
with a charging horse symbol. grip wrapped in red silk and gold
16‐20 121 gp 20 arrows with multi‐coloured wire.
fletching made from couatl 91‐94 500 gp Recurved composite longbow, its
feathers. limbs painted black and decorated
21‐25 125 gp 20 blunt arrows whose rounded in gold leaf with depictions of life
wooden tips have smiling gnome among the horselords of the
faces painted on them. steppes.
26‐30 125 gp 20 lightweight flight arrows with 95‐97 600 gp Darkwood longbow adorned with
cedar shafts and spiralled fletching ornate silver demonic skulls on
made from giant owl feathers. either side of the grip.
31‐35 130 gp 20 smoke arrows with yew shafts 98‐00 750 gp Beautifully decorated lacquered
and reddish‐brown hawk feather longbow from Gopura, bearing
fletching. bright designs of birds, trees and
36‐40 304 gp Hoop‐shaped brass chakram inlaid stars in black, green, yellow and
with silver patterns and small orange.
greenstones.
41‐45 305 gp Hunga munga fashioned by natives
of the Nwango Crater; its handle is
made from triceratops horn.
46‐50 305 gp Heavy pilum (javelin) with a barbed
iron head; the shaft is painted with
zigzag patterns in several colours.
51‐54 330 gp Maple shortbow with a handgrip of
camel hide dyed red; the limbs are
embellished in gold leaf with desert
scenes.
55‐58 330 gp Well‐crafted elm shortbow bearing
the mark of the halfling bowyer
Rufus Scatterwits of Wolverton.
59‐62 375 gp Recurved composite shortbow
made from birch, horn and sinew,
decorated with fine silver inlay.
63‐66 375 gp Longbow built from mulberry, with
a handgrip made from dark green
hydra hide.
67‐70 375 gp Composite shortbow with ivory
side‐plates on the grip, decorated
with scrimshawed wolf designs.
71‐74 400 gp Finely crafted recurved composite
11
EXOTIC MELEE WEAPONS
Exotic weapons are harder to master than martial weapons so 53‐56 400 gp Khemeti khopesh sword with a
those who want to wield one effectively need to be trained by a bronze blade bearing decorative a
master of that particular weapon. Exotic melee weapons include electrum inlay and a gold hilt with a
snakeskin grip.
monk weapons like the nunchaku and kama, as well as the
57‐60 400 gp Dwarven waraxe with the blade
deadly spiked chain, the fearsome bastard sword and the mighty
damascened in silver with
dwarven urgrosh. underground battle scenes and the
bronze end of the haft shaped like
D% VALUE WEAPON a dwarven warrior’s head.
01‐04 301 gp Whip made from the skin of a giant 61‐64 450 gp Gnome hooked hammer; its handle
constrictor snake, with a handle is set with uncut gemstones and
wrapped in silver wire. engraved with depictions of
05‐08 301 gp Sai with a bronze hilt, its pommel kobolds running in terror from
set with a polished sardonyx. angry gnomish miners.
09‐12 302 gp Nunchaku made from two lengths 65‐68 500 gp Whip made from an ixitxachitl tail
of mahogany joined together by a studded with barbed sea urchin
silver chain; each handle is painted spikes, attached to a white coral
in red with Keiwanese characters. handle carved with undersea
13‐16 302 gp Kama with a fine wooden handle scenes.
inlaid in silver with images of 69‐72 500 gp Bastard sword with a vicious‐
dancing cranes. looking serrated blade and a devil‐
17‐20 303 gp Siangham with a shaft decorated shaped electrum hilt.
with patterns in gold leaf and a 73‐76 600 gp Dire flail with both balls studded
grooved wooden handle. with silvered spikes; the central
21‐24 325 gp Spiked chain; each spike has a grip is ivory, incised with scenes of
human skull symbol stamped into gnoll packs at war.
its side. 77‐80 650 gp Finely crafted wakizashi with an
25‐28 330 gp Dwarven waraxe with a large ivory hilt inlaid with gold and
foaming beer mug engraved on topped with a gold foo dog. This
both faces of the blade and copper sword is paired with the katana
wire wrapped around the grip. below to form a daisho.
29‐32 335 gp Bastard sword with a red leather 81‐84 750 gp Finely crafted katana with a
grip and a golden rose‐shaped delicately curving steel blade; the
pommel. hilt is ivory inlaid with gold and is
33‐36 350 gp Dwarven urgrosh; the axe head and topped with a gold foo lion.
spear blade are engraved on both 85‐88 800 gp Two‐bladed sword with one blue‐
sides with silvered runes telling the tinged steel blade and one green‐
story of the great but tragic dwarf tinged; the central grip is
hero Theirin Orcsmiter. wyvernskin finished with gold.
37‐40 360 gp Gnome hooked hammer with a 89‐92 1,000 gp Cold iron bastard sword with the
silvered hammer head and a steel holy symbol of Darlen the sun god
pick head; the handle is decorated engraved into the blade; the hilt is
in silver with mining scenes. platinum, surmounted with a single
41‐44 360 gp Orc double axe; both of its heads deep blue spinel.
are engraved with orcish symbols 93‐96 1,500 gp Elven curve blade inlaid with gold
including a single eye, skulls, and mithral scenes of life in the
severed heads and big axes. elven kingdoms; the hilt of the
45‐48 380 gp Elven curve blade etched with leaf‐ sword is adorned with four green
like patterns; the sword has an chrysoberyls.
ornate hand guard of delicate silver 97‐00 3,000 gp Mithral bastard sword with a gold
filigree. hilt and a large sapphire in the
49‐52 390 gp Dire flail with copper bands around centre of the crossguard.
the shaft and handgrips wrapped in
spotted hyenaskin.
12
EXOTIC RANGED WEAPONS
This category includes a number of unusual projectile and forearm.
thrown weapons that are tricky to use without training from a 53‐56 320 gp Net fashioned from giant spider silk
weapon master. Several varieties of crossbow come under this with a trailing silk rope and dozens
heading – the hand crossbow (often used by drow elves to of tiny ivory barbed hooks in its
weave.
deliver doses of sleep poison), the repeating crossbow (a
57‐60 320 gp Halfling sling staff; the staff is cut
favourite of the insane derro) and the double crossbow. Other from oak and carved with rustic
exotic ranged weapons include the barbed fighting net, the scenes, and the cradle is made
lasso, the boomerang and the halfling sling staff. from fine soft leather.
61‐64 375 gp Dwarf‐made repeating crossbow of
D% VALUE WEAPON sturdy construction; silver plating
01‐04 30 gp Magazine of five repeating on the oaken stock is engraved
crossbow bolts, inlaid in silver with with clan runes.
the symbol of the wealthy Ko 65‐68 400 gp Hand crossbow made from ash and
family. black steel and decorated with
05‐08 30 gp Magazine of five repeating silver trim; the pistol‐like stock
crossbow bolts; each bolt is bears the mark of a notorious guild
fletched with tawny griffon of assassins.
feathers. 69‐72 400 gp Halfling sling staff made from ash
09‐12 31 gp Five shuriken, shaped like six‐ with the legend, “Strike one for the
pointed stars, made from bluish small folk” inlaid in gold; its cradle
steel. is made from dinosaur hide.
13‐16 31 gp Five shuriken, five‐pointed star‐ 73‐76 500 gp Hand crossbow made from black
shaped and inlaid in gold with lacquered wood, inlaid in silver
elemental fire sigils. with the insignia of a prominent
17‐20 31 gp Five shuriken, made with four drow noble house.
curved dagger‐like blades, stamped 77‐80 550 gp Repeating crossbow made from
with the Keiwanese character for yew; metal plates on the stock are
“Blood.” damascened in gold with images of
21‐24 51 gp Five silvered cross‐shaped stags, boars and hounds.
shuriken, etched with lung dragon 81‐84 600 gp Bulky double crossbow, made from
designs on both sides. chestnut and decorated with
25‐28 250 gp Round steel throwing shield swirling patterns in gold inlay; one
emblazoned with a silver pegasus bow is mounted above the stock
and a gold sphinx. and the other below.
29‐33 300 gp Lasso made from silk rope 85‐88 700 gp Repeating heavy crossbow made
interwoven with gold thread. from mulberry and fine steel, with
34‐38 303 gp Teak boomerang, colourfully ivory plating on the stock
painted with spiral patterns and scrimshawed with tranquil lake and
images of wild animals. temple scenes.
39‐43 305 gp Triple‐weighted bola (boleadora); 89‐92 750 gp Drow hand crossbow, built from
its weights are three wooden balls, the dark wood of giant
filled with stones and painted with subterranean mushrooms, inlaid
scenes of striped centaurs hunting with spiderweb designs in mithral.
antelope, attached to strong silk 93‐96 1,000 gp Repeating crossbow with platinum
cords. plates on the stock engraved with
44‐48 305 gp Bola with two painted wooden images of cloud‐topped mountains.
balls, carved to resembled leering 97‐00 1,800 gp Fighting net made from the finest
demonic faces. mithral mesh with platinum barbs
49‐52 310 gp Beautifully patterned woven wicker and a trailing rope of drider silk.
sling glove, two‐foot‐long and
scoop‐shaped, with camelhide
straps to fix it to the wielder’s
13
HOOKS & COMPLICATIONS
Sometimes a weapon taken in battle or found as treasure has an TABLE 2: FAMOUS VICTORIES
interesting back‐story, or there might be something odd about
At the GM’s discretion, PCs making a DC 20 Knowledge (history)
the item that leads to further adventures. This section presents
check learn more about an item’s past.
tables of potential adventure hooks and other complications the
GM can add to a weapon. Either roll or pick something suitable. D20 THE WEAPON…
1 beheaded dozens of zombies when the Pale Priest
TABLE 1: PREVIOUS OWNERS sent his undead horde into the village of Gaelkirk.
At the GM’s discretion, PCs making a DC 20 Knowledge (history) 2 ended the life of the frost giant jarl in the depths of
or (local) check learn more about a weapon’s former owner. his freezing mountain‐top home.
3 slew a notorious sphinx whose riddles were
D20 THE WEAPON… impossible to answer. Some call it “Answerer” in
recognition of the deed.
1 was worn by the boy pharaoh and warrior‐king
4 severed the ten regenerating heads of the Dread
Nermerkhet, first to unite the Blue and Green
Hydra of the Stinkwallows.
Kingdoms of Khemet.
5 killed the rakshasa posing as the rajput of Gopura.
2 was wielded by Leaping Mantis, a Keiwan martial
arts expert and master of exotic weaponry. 6 played a vital role in ending the city‐wide turf wars
among the thieves’ guilds of Vastenberg.
3 never left the side of Darrovir Halfman, legendary
outlaw and champion of the downtrodden. 7 slew the efreeti sultan Numair Al‐Qabid in a sky‐
high battle over the southern desert.
4 was the favourite of Walks‐Like‐A‐Panther, plains
hunter and Blessed Protector of the Kwali tribe. 8 defeated the lizardfolk chieftain and his champion
in the dark reptile god’s temple.
5 was wielded by the kinslayer Urgoskar the Bloody,
Gnoll Khan of the Blasted Steppes. 9 was coated in poison and used to slay the Matron
Mother of the Sha’hezazi clan in the drow city of
6 was owned by the gnomish swashbuckler Quintin
Dol Felezzan.
Truckle, Defender of the Loam Warrens and
Queen's Champion. 10 delivered the killing blow that won last year’s
Victory Games. Since then, it has changed hands
7 once belonged to Subishi Nin, ruthless daimyo and
several times – sometimes even for money!
bloodthirsty warlord of Nokomai Province.
11 brought the Troll King down in his own throne
8 was lost in a magical sandstorm by Karim Al‐Jazeer,
room.
desert‐dwelling mystic and whirling dervish.
12 was used to murder the infamous gnomish
9 was stolen by Myrtle Thornberry, halfling master
illusionist Robinn Swiftshadows in his sleep.
cat burglar, from the Royal Treasury in Sabtah.
13 cut the great dwarf hero Theirin Orcsmiter free
10 was lost in the Tangled Wood by Tarrin Longstrider,
from the tentacles of an enormous roper.
noted ranger and wanderer.
14 shot the young white dragon Hoarfrost the Red‐
11 was wielded in defence of the Great Library of the
Eyed out of the skies.
Central Labyrinth by Arcturus, minotaur librarian.
15 killed the last lord of the Star Elves as he stood on
12 was looted from the undersea vaults of the Triton
his treetop balcony gazing at the night sky.
King of the Coral Sea.
16 took down the Medusa Queen after she had almost
13 went down with all hands aboard the Dolphin’s
wiped out the Brave Avengers of Albany with her
Song when she was destroyed by a kraken.
stony gaze.
14 Wielded by Caranthir Greenmantle, half‐elf bard,
17 gutted the hobgoblin warlord as he led an attack
romantic poet and notorious heartbreaker.
on Kjarran.
15 is a lost heirloom of the Locher family of the Lonely
18 slew the Spider Lord of the Gloomdeep Forest and
Coas.
is yet stained with its foul ichor.
16 was lost in battle by the Hellknight Radulf
19 pierced the heart of the vampire prince Kaspar
Blackhawk, loyal servant of the cult of Asmodeus;
Manilov.
he will stop at nothing to get it back.
20 sent the angel Dalmuzi crashing to her doom.
17 once belonged to the female elf ranger and famed
Viewed as an unholy relic of a ebon faith, its
archer Ella Starbright.
destruction would avenge Dalmuzi’s destruction.
18 was wielded in battle during the Great Schism by
Einhard, warpriest of Conn the Lawgiver.
19 was the preferred instrument of violence of Ogstruf
Jagtusk, chief of the Slavering Maw orcs.
20 is part of the lost treasure hoard of Peder Uren.
14
TABLE 3: INSCRIPTIONS & MARKS TABLE 4: OTHER COMPLICATIONS
A DC 20 Perception check reveals something about the weapon. Some weapons have additional features or powers; most are
discovered through use.
D20 THE WEAPON…
1 is inscribed with elvish writings that only appear in D20 THE WEAPON…
moonlight. They read “Blessed are the Lords and 1 possesses an evil aura which can be detected by a
Ladies of the Courts of the Summer Kingdom.” paladin or with the detect evil spell.
2 is stamped with a single eye in the Khemeti style. 2 is a non‐magical duplicate of a powerful artifact,
3 bears the symbol of an octopus‐like tentacled correct in every detail.
creature; this is the mark of a strange religious cult. 3 acts as a key that can open the treasure vault doors
4 is engraved with the name “Bringer of Doom” in in the dungeons beneath the Citadel of Kronzak the
the goblin language. Unforgiving.
5 is marked with a symbol of a human skull 4 never rusts or tarnishes, even if left outside in
surrounded by a double ring of fire. damp weather or struck by a rust monster.
6 is inscribed with the legend “The wise man always 5 glows with a soft green light when drawn from its
seeks the truth” in mirror script. scabbard or held aloft.
7 has a secret compartment which conceals the 6 becomes warm to the touch when wielded in
tightly‐folded last will and testament of Amandhu battle.
Daeni, Earl of Renhaven, in which he leaves 7 is pitted with rust and needs cleaning by a skilled
everything to his concubine, Yasmina. weaponsmith to realise its full value.
8 is marked with the clenched fist and sword symbol 8 is made of fragile materials and gains the broken
of the Ever‐Resilient Blades mercenary band. condition if the wielder rolls a natural 1 on an
9 has a secret message hidden amongst the attack roll with the weapon.
decorative patterns adorning the weapon. It reads: 9 was once a powerful magic item but has now been
“Embed this blade in the Standing Stone of Marloch drained of all its magic.
to open the portal.” 10 is made of stone or bone rather than metal, and is
10 has the words “The answer to the sphinx’s riddle is worth 25% of listed value.
a castle” scratched into the haft. 11 was forged in the white‐hot fires beneath the
11 bears the hammer and anvil maker’s mark of the volcanic Mount Jezrad by fire giant smiths, granting
legendary dwarven weaponsmith, Yorrim it +10 hardness.
Flintheart, doubling its value to dwarves. 12 is described in a cryptic prophecy; the wielder of
12 has a tiny crow symbol carved on it; this is the sign the weapon will bring about the end of the world.
of the Gray Rooks, a secretive group of spies and 13 is sized for a Large or Small creature to wield.
assassins in the service of the kingdom of Kjarran. 14 is one of a matched pair of weapons. If both are
13 is emblazoned with the heraldic crest of Sir brought together, they manifest magical powers. A
Throndas, paladin of the War God, now revered as DC 25 Knowledge (arcana) check reveals this.
a saint. 15 the whispering voices of those slain by the weapon
14 has three animal symbols incorporated into its can be heard at night by its wielder.
design – a bear, a wolf and a stag – one above the 16 is part of the royal regalia of the dwarven mountain
other. These provide the correct sequence for the kingdom of Khazdralhad. Dwarves who wield the
puzzle lock on the sealed doors into the crypt of weapon may be mistaken for royalty; non‐dwarves
Erik Kragsgeld, Viking warlord. may be challenged as thieves.
15 has “Death to the House of Vinekh!” inscribed on 17 was forged in the sunless realms of the drow and
its blade or haft. corrodes rapidly in sunlight, gaining the broken
16 is inscribed with dark, twisted sigils of the Abyss. condition after 12 hours exposure.
17 has a secret compartment which contains a tiny 18 will complete the arms and armour collection of
vial holding a poison, potion or elixir. Basmar Teletz, filthy rich noble and arrogant show‐
18 has the word “Hadramkath”, the name of a long‐ off. A DC 15 Knowledge (local) reveals this. Basmar
lost dwarven hold, carved into the blade. will pay handsomely for the weapon and stops at
19 has the words “A curse be upon the unrighteous nothing to get it if told it is not for sale.
man who wields this blade” etched into the hilt; if 19 drips blood for several minutes after it has claimed
the wielder is not of lawful good alignment, he a life.
takes a ‐2 penalty to attack rolls until the curse is 20 was crafted in the forges of the undersea realm of
lifted (DC 18 Will save, wielder must save daily). the Triton King; when grasped the wielder can hear
20 has the symbols of the Old Gods hidden among the and smell the sea.
designs and patterns decorating the weapon.
15
FAMOUS WEAPONS
This section presents details of seven weapons, including their SUNSTRIKE
names, physical appearance, history, current owner or location
This longsword was the trusted weapon of the heroic paladin, Sir
and other lore. These weapons can be used as the objective of
Ector, renowned for his courage in the face of adversity. The
an adventure or quest for a party, or just as a significant find in a
sword was forged centuries ago in the kingdom of Kjarran and
treasure hoard. For each weapon, suggestions are given for one
given as a gift by the king to an ever‐faithful lieutenant who later
or more magical special properties it might have, at the GM’s
betrayed him in the Barons’ Rebellion. The blade changed hands
discretion.
many times after this, often as a result of violent conflict
between its current and future owners, so much so that it was
BLOODY MARJA’S CUTLASS
rumoured to be cursed. Sir Ector won the sword in battle against
This cutlass once belonged to the flame‐haired female human the evil‐hearted Black Knight, Sir Rogrym, and from then on used
pirate captain Bloody Marja, who sailed the length and breadth it to defeat many terrible enemies including demons, dragons
of the Five Seas from the frozen Northlands to the Coral Sea in and worse.
the far south aboard her vessel the Drunken Medusa, preying on Sir Ector used Sunstrike in his last battle against a powerful
merchant ships and other pirates alike. vampire, and although he was able to defeat his undead foe, he
Bloody Marja won the cutlass in a game of chance with rival did not survive the vampire’s energy draining attacks. Its current
pirate Peder Uren and wielded it in many battles until her death whereabouts is unknown.
at the bony hands of the undead crew of the dreaded ghost ship, Appearance: Sunstrike is a fine longsword with a golden hilt
The Grinning Skull. It is now believed to lie in the wreck of the set with three fiery orange garnets, and with the royal crest of
Drunken Medusa, somewhere off the Lonely Coast. Kjarran inlaid in silver into the pommel; the steel blade is
Appearance: The cutlass has an ornate gold hilt with a full damascened with gold images of mounted knights charging into
knuckle‐style guard, topped with a fine emerald. The steel blade battle.
is sheathed in a scabbard of black sharkskin; its gold throat is Base value: 750 gp
decorated with a skull and crossbones, and a pair of crossed Suggested magical powers: flaming burst, keen
cutlasses is carved in relief on the gold shoe.
Base value: 1,000 gp
Suggested magical properties: speed, vicious UNIQUE WEAPONS
TROLLSLAYER Adding a history and special appearance can go a long way to
making a magical weapon truly remarkable and memorable. In
Wielded by the long‐dead dwarven king Odvin Hammerschlag,
a world where magic can be bought and sold like any other
this dwarven urgrosh is said to lie undisturbed atop his remains
commodity, unique items achieve a special value. After all,
in his sarcophagus, in a hidden trap‐filled tomb.
anyone can own a +1 longsword but only one person can
In life, Odvin Hammerschlag was a brave king, leading armies
wield the famed blade Sunstrike.
and defending his people from attacks by trolls, giants, goblins
If you are planning to add such a weapon into your
and orcs. He was more than a little reckless in battle, though,
campaign consider letting the PCs hear rumours of the
charging into the heart of every fray and relying on his mithral
weapon in question (and others) some time before they finally
chainmail and great winged helm to protect him from enemy
encounter it. Powerful, famed weapons may have an even
blows. Odvin suffered a mortal wound in a battle against a huge
greater reputation than the hero (or villain) wielding them and
band of insane derro who surrounded the king and pulled him
could be the subject of many tavern tales.
down with their hooked fauchards. He was dragged from the
Perhaps the villain they hunt is renowned for slaying his
melee by his cousin Theirin Orcsmiter but died soon afterwards.
enemies with Deathskewer. Stealing or destroying the weapon
Appearance: Trollslayer has a mithral axe‐head, inlaid with
would severely damage his reputation and could be a crucial
fiery patterns in orichalcum and marked with the Hammerschlag
first step to defeating him.
clan rune. The spear point is also mithral but is undecorated. The
Alternatively, you can add details of such a weapon into a
shaft is of darkwood and has a grip made from trollskin.
PC’s background – perhaps a dwarf has heard rumours of
Trollslayer was forged by the renowned weaponsmith Yorrim
Trollslayer’s location and wants to adventure to gain the skills
Flintheart.
and knowledge necessary to recover it. Making the weapon
Base value: 1,500 gp
the focus of a personal quest, makes its final acquisition so
Suggested magical powers: flaming, giant bane
much more meaningful for the PC.
16
DEATHSKEWER SWIFTJUSTICE
Deathskewer was the favourite longspear of the centaur War This morningstar was once wielded by Barteas, warrior‐priest of
Chief Tul’an Sparkhooves, who used it both for hunting game Darlen, as he fought against the goblins of the Lonely Coast,
across the Blasted Steppes and for fighting the gnoll packs that in an attempt to civilize that rugged and remote part of the
intruded into his territory. kingdom.
After successfully bringing down a steppe roc with Barteas later retired to a monastery where he wrote a
Deathskewer as it flew overhead, Tul’an lost the longspear in a book of religious teachings. Unfortunately, the monastery
battle with Urgoskar the Bloody, Gnoll Khan of the Steppes. came under attack by savage bugbears and the now very
The centaur hurled the weapon at the gnoll but only managed frail cleric died with Swiftjustice in his frail grip. He was
to hit his shield. Unluckily, the spear got stuck and the disarmed canonized after his death and the weapon disappeared.
Tul’an died at Urgoskar’s hand. Deathskewer was given as booty Recent unsubstantiated accounts say the morningstar is in
by the khan to one of his warriors, who fell foul of an the possession of a half‐orc barbarian adventurer known
adventuring band soon afterwards. The spear is now said to be only as “Slasher.” The church of Darlen would pay a
in the possession of a powerful harpy living somewhere deep in handsome reward for the return of Swiftjustice, which is
the Stinkwallows. regarded as a holy relic.
Appearance: Deathskewer has a haft made from Appearance: Swiftjustice has a steel head with four
rowanwood carved with swirling patterns, and a barbed head, silvered V‐shaped spikes fixed to a four‐foot‐long ash haft
engraved with the image of a roc one on side, and a wyvern on and reinforced with four silver langets. A gold ferrule
the other. Several exotic feathers, dyed red and green, are engraved with the rising sun symbol of Darlen caps the end
fastened to the haft just below the blade. of the haft.
Base value: 500 gp Base value: 650 gp
Suggested magical powers: gnoll bane, returning Suggested magical powers: defending, merciful
17
SO WHAT’S THE HOARD LIKE, ANYWAY?
Your PCs are deep in the dungeon and have just defeated a
terrifying dragon! As they bandage their wounds, and ready
their fallen friend’s bodies for return to the surface, they look
around and ask “So what’s in the dragon’s hoard, anyway?” At
that point, unless the GM has prepared a detailed list of
treasure, the PCs get (possibly) literally tons of coins and some
generic magic items. (After all, most GMs have better things to
do with their prep time than generate treasure descriptions for
stuff the PCs will likely sell as soon as they get back to town).
So What’s the Hoard Like, Anyway? banishes these
problems by providing a hoard of pre‐generated, ready‐to‐use
lists of highly detailed treasure hoards ready to insert into
almost any GM’s campaign. Usable with any monster (not just
dragons ‐ this is not an excuse to put more dragons in your
dungeons) the lists are broken down by character level making
it easy to choose an appropriate hoard.
Distribute.
OPEN GAME LICENSE VERSION 1.0A 7. Use of Product Identity: You agree not to Use any Product Identity, including as an
indication as to compatibility, except as expressly licensed in another, independent Agreement
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of with the owner of each element of that Product Identity. You agree not to indicate compatibility
the Coast, Inc ("Wizards"). All Rights Reserved. or co‐adaptability with any Trademark or Registered Trademark in conjunction with a work
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have containing Open Game Content except as expressly licensed in another, independent
contributed Open Game Content; (b)"Derivative Material" means copyrighted material including Agreement with the owner of such Trademark or Registered Trademark. The use of any Product
derivative works and translations (including into other computer languages), potation, Identity in Open Game Content does not constitute a challenge to the ownership of that
modification, correction, addition, extension, upgrade, improvement, compilation, abridgment Product Identity. The owner of any Product Identity used in Open Game Content shall retain all
or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" rights, title and interest in and to that Product Identity.
means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise 8. Identification: If you distribute Open Game Content You must clearly indicate which
distribute; (d)"Open Game Content" means the game mechanic and includes the methods, portions of the work that you are distributing are Open Game Content.
procedures, processes and routines to the extent such content does not embody the Product 9. Updating the License: Wizards or its designated Agents may publish updated versions
Identity and is an enhancement over the prior art and any additional content clearly identified of this License. You may use any authorized version of this License to copy, modify and
as Open Game Content by the Contributor, and means any work covered by this License, distribute any Open Game Content originally distributed under any version of this License.
including translations and derivative works under copyright law, but specifically excludes 10 Copy of this License: You MUST include a copy of this License with every copy of the
Product Identity. (e) "Product Identity" means product and product line names, logos and Open Game Content You Distribute.
identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, 11. Use of Contributor Credits: You may not market or advertise the Open Game Content
thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, using the name of any Contributor unless You have written permission from the Contributor to
likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or do so.
audio representations; names and descriptions of characters, spells, enchantments, 12 Inability to Comply: If it is impossible for You to comply with any of the terms of this
personalities, teams, personas, likenesses and special abilities; places, locations, environments, License with respect to some or all of the Open Game Content due to statute, judicial order, or
creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic governmental regulation then You may not Use any Open Game Material so affected.
designs; and any other trademark or registered trademark clearly identified as Product identity 13 Termination: This License will terminate automatically if You fail to comply with all
by the owner of the Product Identity, and which specifically excludes the Open Game Content; terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All
(f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a sublicenses shall survive the termination of this License.
Contributor to identify itself or its products or the associated products contributed to the Open 14 Reformation: If any provision of this License is held to be unenforceable, such
Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, provision shall be reformed only to the extent necessary to make it enforceable.
edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. 15 COPYRIGHT NOTICE: Open Game License v 1.0 ©2000, Wizards of the Coast, Inc.
(h) "You" or "Your" means the licensee in terms of this agreement. Open Game License v1.0a. Copyright 2000, Wizards of the Coast Inc.
2. The License: This License applies to any Open Game Content that contains a notice System Reference Document: ©2000, Wizards of the Coast, Inc. Authors: Jonathan
indicating that the Open Game Content may only be Used under and in terms of this License. Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
You must affix such a notice to any Open Game Content that you Use. No terms may be added Pathfinder Roleplaying Game. ©2008, 2009, Paizo Publishing, LLC; Author: Jason
to or subtracted from this License except as described by the License itself. No other terms or Bulmahn.
conditions may be applied to any Open Game Content distributed using this License. Pathfinder RPG Bestiary. ©2009 Paizo Publishing LC; Author Jason Bulmahn, based on
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance material by Jonathan Tweet, Monte Cook and Sip Williams.
of the terms of this License. The Book of Experimental Might. ©2008, Malhavoc Press; Author: Monte Cook.
4. Grant and Consideration: In consideration for agreeing to use this License, the Tomb of Horrors. ©2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark
Contributors grant You a perpetual, worldwide, royalty‐free, non‐exclusive license with the Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis
exact terms of this License to Use, the Open Game Content. Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content by TSR.
5. Representation of Authority to Contribute: If You are contributing original material as The Lonely Coast. ©Raging Swan Press 2010; Author: Creighton Broadhurst.
Open Game Content, You represent that Your Contributions are Your original creation and/or Advanced Player’s Guide. ©2010, Paizo Publishing, LLC; Author: Jason Bulmahn.
You have sufficient rights to grant the rights conveyed by this License. Adventurer’s Armoury. ©2010,, Paizo Publishing, LLC; Authors: Jonathan Keith, Hal
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this Maclean, Jeff Quick, Christophe Self, JD Wiker and Keri Wiker.
License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are Ultimate Combat.©2011, Paizo Publishing, LLC; Author: Jason Bulmahn.
copying, modifying or distributing, and You must add the title, the copyright date, and the So What’s the Weapon Like, Anyway? ©Raging Swan Press 2012; Author: Richard Green.
copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you
18
T ITLE
The PCs stand triumphant over the bloodied bodies of their fallen enemies. As they bind their wounds and begin to
loot the corpses they ask, “So what’s that fighter’ weapon like, anyway?” An answer such as “it’s a masterwork
longsword” is somewhat of an anticlimax, but who has the time to prepared detailed weapon descriptions these
days given that the PCs will probably just sell it?
So What’s the Weapon Like, Anyway? banishes this problem by providing hundreds of detailed items for the busy
GM to immediately use in his campaign.
Visit us at ragingswan.com to learn more.