Research

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Chapter 1

Introduction

We all know that students of this generation have their own gadgets like smartphones,

laptops, computers, netbooks, etc. Gadgets are an integral part of our lives. They are essentially

small tools or rather machines intended to perform a specific function. Many students are

obsessed with using gadgets. They usually want to buy the latest release of these gadgets to

satisfy their desires in terms of entertainment. Students nowadays spend more time using

gadgets than studying their lessons. In today’s modern age, gadgets have become a way of life.

Gadgets are a basic need for everyday life. Gadgets have become a basic need for humans

today for the exchange of information very quickly, so humans need tools that can answer

these needs. In any sectors of a country, the gadget is a big part of technology. Gadgets help

students a lot with their projects and make them more productive. Currently, poor and rich

have gadgets, but gadgets can’t help us all the time. Gadgets could also affect the academic

performance of students in many ways, or aspects of using a gadget cause a student to not

being able to perform their best in school, amendable, and doing all his or her work with the

help of gadgets.

Modern gadgets have a great impact on the learner’s academic performance. In a year

where electronic gadgets have not yet been invented like computers, students are not yet

engaging in activities using technologies. Learners rely on books and visit library facilities to

study. Now that the gadgets are available to all students, learners are achieving low academic
grades as they go home and don’t open their books, their homework, or their projects. Instead,

they just play games on their smartphones or computers, which have effects on the learning

experiences of students. (Capulong, 2018) Gadgets make the world a great and easy place to

live but it also has some negative effects especially for students. The growth of gadgets of ever-

increasing difficulty opens a new panorama for human ability. Gadgets provide a secure, easy,

and well-nourished life for billions of human beings. People need advanced technology to stay

active and strong. Moreover, there are certain advantages and disadvantages of gadgets in

education. In earlier times, people used to communicate by writing letters, which used to take

days or even months to deliver. Nevertheless, now e-mail has made things extremely easy. The

technologies help the student to work efficiently. A student can complete their lengthy

dissertation writing tasks in less time. On the other hand, the disadvantages of using gadgets

are that most students get addicted to gaming and texting and become dependent on

themselves, whether they develop poor education habits and a lazy attitude or learn useful

basic skills. They totally rely on the internet instead of books and take assistance from their

teachers. Most of them misspell words because they use autocorrect. Therefore, using gadgets

can have a huge effect on the student’s academic performance.

The main objective of this study is to determine the effects of gadgets to the academic

performance of grade 11 and 12 ICT students at Cordova National High school during the school

year 2022-2023 as basis of action.

Statement of the Problem


The following are the determined questions regarding the study and the research that

aims to answer the following questions throughout this study:

1. What is the demographic profile of the respondents in terms of

A. Name

B. Age

C. Gender

D. Year and Section

E. Availability of gadgets: Yes or No

2. Which activities do you perform using gadgets while inside the school?

A. Research Purposes

B. Games: Specify

C. Social Media: Specify

D. Others: Specify

3. What are the effects of the use of gadgets to the academic performance of the students?

4. Based on the findings of the study what recommendation can be made?

Significance of the Study

This research could benefit the following people:

Students. The result of the study will give information about the positive and negative

effects of using gadgets.

Parents. This study provides awareness to the parents on what are the effects of using

gadgets during class hours to the academic performance of the student.


Gadgets Manufacturers. This study can make the gadgets manufacturers to modify their

gadgets or include a feature that can disable games and social media in school days.

Future Researchers. The result of the study can give information for future researchers.

Research Methodology

Introduction

The exact steps or methods used to find, pick, process, and analyze information about a

topic are known as methodology. The methodology section of a research paper gives the reader

the chance to assess the general validity and dependability of a study.

Research Design

Research design includes tools, and techniques to conduct the research. It helps to

identify and address the problem that may rise during the process of research and analysis. This

study used a correlational research design for its analysis.

Area of Study

The study would be carried out in Cordova National High School (CNHS). The reason for

this choice is because the participants of this research are students of Cordova National High

School (CNHS). Therefore, there is a possibility to obtain all the necessary and relevant data.

Research Approach/ Strategy

There are two distinct types of data collection and study—qualitative and quantitative.

While both provide an analysis of data, they differ in their approach and the type of data they
collect according to Lissie Hoover (2021). Methods for qualitative research involve collecting

and analyzing non-numerical data. Quantitative investigations need different data collection

techniques. These techniques include gathering numerical data to examine causal connections

between various factors. This research will use a quantitative technique as its research

approach.

Null Hypothesis

Gadgets are affecting the academic performance of the grade 12 ICT students of Cordova

National High School.

Alternative Hypothesis

Gadgets are not affecting the academic performance of the grade 12 ICT students of Cordova

National High School.

Definition of Terms

To further understand the study, different terms are defined herein:

Amendable

able to be revised or altered.

Dissertation

a long-form piece of academic writing based on original research conducted by you.

Function

an activity or purpose natural to or intended for a person or thing.


Modern

relating to the present or recent times as opposed to the remote past.

Panorama

an unbroken view of the whole region surrounding an observer.

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