24 - Lecture-04 E-Commerce
24 - Lecture-04 E-Commerce
24 - Lecture-04 E-Commerce
Basic concept of
E-commerce
1
Presented By,
M.M. Rakibul Hasan
Faculty, CSE Dept. IUBAT
WHAT IS COMMERCE?
Commerce is the activity of buying
and selling of goods and services,
especially on a large scale.
A system or environment consists of
legal, economical, political, social,
cultural and technological systems
that are in business in any country
or internationally.
It can also be defined as a component
of business which includes all
activities, functions and institutions
involved in transferring goods from
producers to consumers.
2
WHAT IS E-COMMERCE?
E simply means anything done via
the internet and commerce means
buying and selling products, services
and information.
So, E-Commerce refers to the
process of buying and selling or
exchanging of products, services, or
information via computer networks
including internet.
E-commerce is the online process of
developing, marketing, selling,
delivering, servicing, and paying for
products & services transacted on
internetworked, global marketplaces
of customers, with the support of a
worldwide network of business
3
partners.
E-COMMERCE VS. E-BUSINESS
We use the term e-business to refer
primarily to the digital enablement
of transactions and processes
within a firm, involving
information systems under the
control of the firm. E-commerce
includes commercial transactions
involving an exchange of value
across organizational boundaries.
Relied on mass
power over consumer
by using consumers
production not personal information to
customization and maximize their
personalization. revenue.
5
FEATURES OF E-COMMERCE TECHNOLOGY
1. Ubiquity
2. Global reach
3. Universal standards
4. Information richness
5. Interactivity
6. Information density
7. Personalization/customization
8. Social technology
6
FEATURES OF E-COMMERCE TECHNOLOGY
Ubiquity: Available just about every where, at all
time.
Marketplace extended beyond traditional boundaries and
removed from a temporal and geographic location- called
markets pace.
Reduces transaction costs- (time and money travelling to a
market).
Lowers cognitive energy
o Global Reach:
Allows transactions across boundaries (cultural, regional
and national) more conveniently and cost-effectively
Reach- the total number of users or customers an e- 7
commerce business can obtain.
FEATURES OF E-COMMERCE TECHNOLOGY
Universal standard: standards that are shared by all
nations around the world.
Lower market entry costs
Reduce search cost
Price discovery becomes simpler, faster and more accurate
Network externalities-benefits that arise because everyone
uses the same technology.
Easy to find many of suppliers, prices and delivery term of a
specific product anywhere of the world
o Richness:
o The complexity and content of a message.
o In traditional market, national sales forces and small retail store-
grate richness (personal, face-to-face service)
But, trade-off between richness and reach.
(larger audience less rich message) 8
FEATURES OF E-COMMERCE TECHNOLOGY
Interactivity: Technology that allows for two-way
communication between merchant and consumer and
among consumers.
Similar to face to face.
Information Density: The total amount and quality
of information available to all market participants.
E-com technology-
Reduces information collection, storage, processing, and
communication cost.
Greatly increases currency, accuracy and timeliness of
information.
As a result, information becomes more plentiful, less expensive
and higher quality. 9
Business consequences of information density:
FEATURES OF E-COMMERCE TECHNOLOGY
o Price and cost becomes more transparent (to consumers)-
Price transparency and cost transparency
o Know more about consumer can segment market engage
in price discrimination
Business-to-government (B2G)
Consumer-to-consumer (C2C)
Government-to-business (G2B)
11
WHAT IS B2B E-COMMERCE?
B2B e-commerce is simply
defined as ecommerce
between companies
About 80% of e-commerce is
of this type.
Examples:
Intel selling microprocessor to
Dell
Heinz selling ketchup to
McDonalds
12
WHAT IS B2C ECOMMERCE?
Business-to-consumer e-
commerce, or commerce
between companies and
consumers, involves
customers gathering
information; purchasing
physical goods or receiving
products over an electronic
network.
Example:
Dell selling me a laptop 13
WHAT IS B2G ECOMMERCE?
Business-to-government e-
commerce or B2G is generally
defined as commerce between
companies and the public
sector.
It refers to the use of the
Internet for public
procurement, licensing
procedures, and other
government related operations
Example:
Business pay taxes, file reports,
or sell goods and services To 14
Govt. agencies
WHAT IS C2C ECOMMERCE?
Consumer-to-consumer e-
commerce or C2C is simply
commerce between private
individuals or consumers.
Example:
Mary buying an iPod from Tom
on eBay
Me selling a car to my neighbor
15
WHAT IS G2C E-COMMERCE?
This Model is also a part of e-governance.
The objective of this model is to provide good and
effective services to each citizen. The Government
provides the following facilities to the citizens
through website. Information of all government
departments, Different welfare schemes, Different
application forms to be used by the citizens.
Example:
Help Line
16
WHAT IS G2B E-COMMERCE?
Government-to-business
(G2B) is a business model
that refers to government
providing services or
information to business
organization. Government
uses B2G model website to
approach business
organizations. Such websites
support auctions, tenders
and application submission
functionalities. 17
THE PROCESS OF E-COMMERCE
A prospective consumer, who wants to buy something,
uses Web browser to connect to the home page of a
merchant's Web site through the Internet.
The consumer browses the catalog of products
featured on the site and selects items to purchase.
The selected items are placed in the electronic
equivalent of a shopping cart.
When the consumer is ready to complete the purchase
of selected items, he/she provides a bill-to and ship-to
address for purchase and delivery
When the credit/debit card number is validated and
the order is completed at the Commerce Server site,
the merchant's site displays a receipt confirming the
18
customer's purchase
THE PROCESS OF E-COMMERCE
The Commerce Server site then forwards the
order to a Processing Network for payment
processing and fulfillment.
19
WEB 2.0
User-centered applications and social media
technologies
A set of applications and technologies that allows
users to create, edit, and distribute content;
share preferences, bookmarks, and online
personas; participate in virtual lives; and build
online communities.
User-generated content and communication
Highly interactive, social communities
Large audiences; yet mostly unproven business
models
Examples: Twitter, YouTube, Instagram, Wikipedia,
Tumblr 20
E-COMMERCE: A BRIEF HISTORY
1995–2000: Invention
Key concepts developed
Limited bandwidth and media
Selling retail goods, usually simple goods
Marketing: un sophisticated static display ads,
Not very powerful search engine
For computer scientists and information technologists
universal communication and computing environment
For economists
Perfect information
Merchant can access to millions of consumers
22
E-COMMERCE: A BRIEF HISTORY
2001–2006: Consolidation
Emphasis on business-driven approach
Traditional large firms expand presence,
strengthening their market position,
Start-up financing shrinks up
Traditional bank financing
More complex products and services sold (ex: travel
and financial services)
Growth of search engine advertising, rich media and
video ads
Business (both small and large) Web presences
expand to include e-mail, display and search
advertising, and limited community feedback
features 23
E-COMMERCE: A BRIEF HISTORY
2007–Present: Reinvention
Rapid growth of:
Online social networks
Mobile platform
Local commerce
(―SoLoMo‖)
Entertainment content develops as major source of e-
commerce revenues
Transformation of marketing
Coordinated marketing on social, mobile, local
platforms
Increasing use of SNS and viral marketing
Analytic technologies 24
E-COMMERCE BUSINESS MODELS
E-tailer
Community providers
Content provider
Portal
Transaction broker
Market creator
Service provider
25
E-TAILER
Online version of traditional retailer
Revenue model: Sales of goods
Variations:
26
COMMUNITY PROVIDER
Provide online environment (social network)
where people with similar interests can transact,
share content, and communicate with like
minded people.
Examples: Facebook, LinkedIn, Twitter, Pinterest
Value Proposition: to create a fast convenient, one-
stop site, user can focus on their most important
concerns and interest, share experience with
friends and learn more about their own interest.
Revenue models:
Typically hybrid, combining advertising,
subscriptions, sales, transaction fees, and so on
27
CONTENT PROVIDER
Digital content on the Web:
News, music, photos, video, text, artwork
Example: WSJ.com. Harvard Business Review,
CNN.com, CIO.com
Revenue models:
Revenue model:
Transaction fees, fees to merchants for access
31
SERVICE PROVIDER
Offers services online
Example: Google—Google Maps, Google Doc, Gmail,
and so on.
Other personal services such as online medical bill
management, financial and pension planning, travel
recommendation etc are growing.
Value proposition
Valuable, convenient, time-saving, low-cost
alternatives to traditional service providers
Revenue models:
Sales of services, subscription fees, advertising, sales
of marketing data
32
ADVANTAGES OF E-COMMERCE:
Faster buying/selling procedure, as well as easy
to find products
Buying/selling 24/7
34
IMPACT OF E-COMMERCE
Improving Direct Marketing
Product Promotion
New Sales Channels
Direct Savings and Reduced Cycle Time
Customer Service
Brand or Corporate Image
Transforming Organizations
Technology and Organizational Learning
Changing Nature of Work
New Product Capabilities
New Business Models 35
E-COMMERCE MARKETING
new ways of identifying and
communicating with millions of potential
customers at costs far lower than
traditional media.
Search engine marketing, Data mining,
Recommender systems, and Targeted e-
mail.
Enables long tail marketing.
37
FEATURES OF SOCIAL COMMERCE
38
ELECTRONIC COMMERCE PAYMENT SYSTEM
The use of digital technologies to pay for product and
services electronically is known as Electronic Payment
System.
39
PAYMENT METHODS
Payment on Delivery: In this method, payment for
the goods is collected at the point of delivery by the
deliverer. This is a method that has been popular
with small goods sent through postal services that
can be delivered by hand. This method allows for
shipping as soon as the order is confirmed. In
Bangladesh, this method has been adopted by some
B2C vendors.
Payment at Bank: In this method, after an online
purchase is made, the consumer is provided with a
web page containing the payment amount and some
specific code or identification number for the
purchase and the vendor of the item is bought from.
The consumer prints out the page, and then pays the
amount physically at a local bank. After the
payment is transferred to the vendor’s account, the 40
vendor ships the goods.
PAYMENT METHODS
Stored-Value Cards: In this method, a consumer
can purchase a card with a specific amount of value
stored in it. The card can then be used to buy certain
goods or services from the Internet, and
proportionate amount gets deducted each time a
purchase is made.
41
SECURITY SCHEMES IN ELECTRONIC
PAYMENT SYSTEMS
• Four Essential Security Schemes
• Authentication – A method to verify the buyer’s
identity before payment is authorized.
• Encryption – A process of making messages
unreadable except by those who have an
authorized decryption key.
• Integrity- Ensuring that information will not be
accidentally or maliciously altered or destroyed
during transmission
• Non-repudiation – protection against
customers’ denial of orders placed and against
merchants’ denial of payments made.
42
MOST COMMON PAYMENT SYSTEMS,
BASED ON NUMBER OR TRANSACTIONS
43
MOST COMMON PAYMENT SYSTEMS,
BASED ON AMOUNT
44
CURRENT E-COMMERCE PAYMENT
SYSTEMS
The emergence of e-commerce has created new
financial needs that in some cases cannot
effectively fulfilled by traditional payment
systems. E-commerce payments can be very
different depending on traditions and
infrastructure.
45
CURRENT E-COMMERCE PAYMENT
SYSTEMS
Online credit card transaction: Use of
credit card for e-Commerce payment is
one of the most major forms of electronic
payment.
It processed in much the similar way as
in-store purchases are.
Merchant never see the actual card being
used
No card impression is taken
No signature is available
46
CURRENT E-COMMERCE PAYMENT
SYSTEMS
Merchant account: A bank account that
allows companies to process credit card
payments and receive funds from those
transactions. Credit card payments have
the advantage of being simple and fast,
with the added advantage that sellers can
receive confirmation of payment in a very
short time, prior to shipping the goods.
47
HOW AN ONLINE CREDIT CARD
TRANSACTION WORKS?
48
LIMITATIONS OF ONLINE CREDIT
CARD PAYMENT SYSTEMS
Security
Neither the merchant not the consumer can be
fully authenticated.
Merchant Risk
Consumers can repudiate charges
Cost
Roughly 3.5% of purchase plus transaction fee
Social Equity
Young adults do not have credit cards
Almost 100 million adult Americans cannot
afford cards or are considered poor risks
49
ALTERNATIVE ONLINE PAYMENT
SYSTEMS
PayPal:
Amazon Account
Google Checkout
Bill Me Later
WUPay
Dwolla
Stripe
50
MOBILE PAYMENT SYSTEMS
• Use of mobile phones as payment devices established in
Europe, Japan, South Korea
• Near field communication (NFC)
– Short-range (2‖) wireless for sharing data between
devices
– Google Wallet
• Mobile app designed to work with NFC chips
An Android App, allow you to use credit cards. Coupons,
store loyalty cards, etc.
Without swiping each card, just tap the phone up to a
payment receiver to complete a transaction.
Help to shop online and in-store
Allow sending money to others
One can add money to the wallet balance from bank a/c
for free, but from credit or debit card that flat rate 2.9%
fee.
51
One can get Google wallet card which can be used in in-
store purchase.
DIGITAL CASH AND VIRTUAL CURRENCY
Also called e-cash. Digital Cash generate a private
form of currency that can be spent at e-commerce
sites.
An alternative payment system developed for e-
commerce in which unique, authenticated tokens
representing cash value are transmitted from
consumers to merchants.
• Like the serial number on real currency, digital cash numbers
are unique. You must have a bank a/c. When purchase digital
cash certificates, money is withdrawn from the a/c.
• Buyer transfer the certificate to the vendor to pay for the
products. Vendor deposits the cash number to any
participating bank or retransmit it to another vendor.
52
• Like real cash it is anonymous and re usable.
DIGITAL CASH AND VIRTUAL CURRENCY
Properties:
Security
Anonimity
Portability
Transferability
User friendly
53
SMART CARDS
Smart card: It is a credit card size plastic card
that stores digital information and that can be
used for electronic payments in place of cash.
An electronic card containing an embedded
microchip that enables predefined operations
or the addition, deletion, or manipulation of
information on the card.
54
GENERAL GUIDELINES TO E-PAYMENT
Use a secure web browser
Read the website’s privacy policy carefully
55
DIMENSIONS OF PAYMENT SYSTEMS
56
Thank You
57