What Is Kotobee Author

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What is Kotobee Author?

• is a comprehensive ebookcreator and EPUB editor,suitable for education,training, and


publishing.

What are the advantages of using Kotobee?

Easily create interactive ebooks rich with audio, video, questions, 3D, book
widgets and more. Customize the feel and look of your ebook apps. Emulate the result
on different devoces and platforms.
What are the features of Kotobee Author?
Create and edit remarkable interactive ebooks with Kotobee's award-winning
interactive ebook software and EPUB creator
 Import or create from scratch. ...
 Branding. ...
 Interactive content. ...
 Millions of free photos and videos. ...
 Export to any format. ...
 Custom reading experience. ...
 Enrich your ebooks with mini-apps. ...
 Synced Audio.

What is the description of Kotobee?


Kotobee Author is an interactive ebook creator and EPUB editor, suitable for
education, training, and publishing.

Is Kotobee reader free?


Access Kotobee's free shared library, to download ebooks distributed by other users,
and read offline. Kotobee Reader is optimized for the epub 3.0 standard, which supports
interactivity and multiple languages.

What kind of file is used to integrate Kotobee ebook materials and the deped learning
management system?

SCORM. SCORM is a standard for e-learning content. Although SCORM 1.2 is not the
most recent version of SCORM, it is widely used and supported by most Learning
Management Systems.Mar 7, 2019
Which format is better for eBook?
An EPUB file is the most widely used, and best supported format for an eBook. It plays
on virtually all devices, including: Kindle.

What is the importance of using eBooks?


eBooks are portable and lightweight, making it easy to carry around. Instead of
carrying multiple bulky books, one eBook reader can hold thousands of eBooks. It
saves a lot of space- in your home and in your bag. One doesn't have to worry about
the storage limit.

Why You Should Create a Mobile


Learning Platform
0SHARES
Mobile phones are quickly replacing many items that were previously thought to be irreplaceable.
Consider, for example; cameras, calculators, watches, alarm clocks, radios, portable video devices,
magazines, newspapers, etc. All of these items can now be stored on your mobile device –
comfortably resting in your pocket.
Today, a large number of users have also switched from reading printed documents, to reading
digitized content through mobile devices, whether they’re reading fiction, non-fiction, short stories,
etc. A growing trend in recent years, is the utilization of mobile-based learning. This incorporates
everything from fully-fledged and heavily sponsored library apps, to standalone MOOC software, to
educational game apps and individual course hosting.
People are shifting towards doing everything they can while on-the-go. In many ways, they can be
encouraged to even study and learn through their phones. Mobile learning is definitely on the rise,
and in this article we explore the pros and cons of mobile learning while also offering our own
insight to establishing your mobile learning strategy, along with a handful of tools you can utilize to
start creating your own mobile learning platform.

Pros of creating a mobile learning platform


 Portability: Lessons, videos, models, books and libraries can be easily accessed from anywhere.
 Creating courses that maintain flexible learning hours is a big advantage for many learners as they
can access the platform anytime. This way, learners can follow the course at their own pace,
racing ahead where they don’t feel challenged while revisiting some harder-to-digest modules.
 Due to the constant evolution of mobile devices, new tools are constantly surfacing that can be
exploited to offer a rich and dynamic learning experience.
 Modules can be completed offline by learners. Their progress information would be sent back to
your LMS when they’re back online again.
 The large variety of mobile devices creates a pool of opportunity and innovation, allowing people
to quickly and easily access digital information.
 Easily allows room for gamification, this can create high levels of engagement for younger
generations.
Cons of creating a mobile learning platform
 You’ll be targeting learners who are on-the-go. They’ll be constantly getting distracted and won’t
be able to commit long periods of time to your platform.
 Trying to study while stooping over a small screen can be frustrating for many learners.
 Storage capacities of mobile devices are incomparable to that of desktops and laptops.
 While smart phones are insanely popular, there is a very small percentage of users currently using
their phones to access learning platforms and activities (we’d consider this more of an opportunity
for the future, while causing a challenge today).
 Many organizations aren’t ready to accept mobile learning, yet. Sticking strongly with traditional
classroom-based education led by the instructor may work for today, but let’s hope that changes
soon.
 Short battery life and highly-consuming apps is always a pain for learners.

Establishing your mobile learning strategy


Identify your learners
You need to know as much as you possibly can about your target audience. Aside from their general
demographics, you’d also need to discover as much as possible about their mobile usage habits and
their current educational needs.
Collect information; conduct surveys and focus groups to learn things like how often your audience
uses their mobile devices, what they’re looking to take away from their mobile learning experience.
Also ask them how far are they willing to indulge in mobile learning? How much time will they be
able to dedicate to this activity?

Consider your learning material


Next, you need to consider your learning material. Use the target audience information you’ve
gathered to determine the type of course that you’ll be developing or adapting to your mobile
learning interface.
 One way to go is traditional elearning courses comprising of text chapters accompanied by
pictures and the occasional explanatory video, animation or chart. This type of course would also
include tests, assignments, etc.
 However, if the opportunity for creativity presents itself, and you feel your audience would
respond well to it, consider using more interactive solutions. You can try gamification of your
course material, this would work well as learners on the go would need a solid attraction that
would allow for some distraction. Maybe video classes or interactive infographics would work
best for your learners. Follow the links above for examples.
Remember that you’re dealing with a distractable audience. So you must create highly-engaging,
information-packed content. From start to end, they should feel they can’t put their phone down until
they get your whole message. Hold their attention by constantly providing integral knowledge with
real-life implications and benefits they can relate to.
At this point, you’ll also need to decide on your success metrics. Do you want learners to achieve a
certain score to show understanding of the course? Do you want to increase the number of studies
they publish? Perhaps an increase in the number of extra-curricular activities they participate in.
Whatever your educational goals are, develop ways to measure whether your learners achieved them.

Why Interactive Ebooks Are Your Best


Technology is continuously becoming more and more dependable in our day-to-day operations.
Whether it’s in social life, work, research and so on, dependency on technology is certainly on the
rise.
Take education, for instance. Whiteboards have evolved to SMART boards, homework is being
assigned and collected through online platforms, and the once-banned smartphones and tablets are
now encouraged to use in the classroom. Also, due to remote learning technologies and platforms,
people can now access what they want to learn through a multitude of channels, whenever they want.

This presents numerous opportunities to both small and large educational publishers to create their
own platforms aimed at supplying the rising demand for digital learning.
In today’s post, we’ll be discussing the ups and downs of ebook features; how they aid education
efforts, as well as how they can be made more effective and their potential to distract learners from
their goals.

Why ebooks?
Digital learning has many potentially wonderful tools, so where does the interactive ebook come into
all this? Well, in a nutshell, an interactive ebook represents a file that is easily portable and shareable
comprising text, animations, audio files, videos, games, quizzes, book widgets and more. All of this
is stored in one document, easily accessible online or offline.
Ebooks have the potential to enhance how learners absorb their content due to the ebooks’ added
features supporting higher interactivity and reach-ability. When comparing an interactive ebook to a
traditional text book, one might feel like they’re comparing a modern state-of-the-art tablet to
a CRT TV. One is “limitless” and allows you added interactions, not just within a single file or
platform, but allows access to anything on the vast WWW. On the other hand, the CRT TV only
allows you to access certain content that is heavily restricted by using increasingly obsolete delivery
methods.

Also, even though maintaining a library of printed books is an attractive idea, we can much more
effectively store a seemingly unlimited amount of resources on our mobile devices using software
like Kotobee Library.
Interesting read: Engaging Elearning Tools in the Classroom
Does technology help learning?
Many researches argue that there hasn’t been any dramatic improvements in education as a result of
educational technology, yet. But countless other studies continuously suggest new methods have the
potential to create a learning advantage.
It looks, at this point, that educators are not using technology to the height of its capabilities. So far,
there are halfhearted attempts and individually funded projects coupled with plenty of
experimentation. But for us to see a dramatic leap, that would require the devotion of every element
in the vertical channel, from creation to delivery.

On another front, gamification in learning seems to have the potential for extremely


promising results. When learning is boring, students have a harder time retaining much of the subject
matter. But when the material is delivered through an interactive platform that teaches through
engagement, interaction, case studies and so on, the retention rate is much higher, as we’re able to
test the knowledge in real-world applications.
This highlights a massive opportunity for big-time publishers to utilize gamification in their own
publications. This has the potential to increase memorability, interaction and sentiment towards the
material.
Interesting read: Why You Should Create a Mobile Learning Platform

Making technology effective


Technology must be used to augment and magnify the abilities of the educator, and not replace them.
For this to be truly effective, the technology used must be delivering a solution to a problem that no
other method has been able to successfully solve. It must also offer educators new methods to deliver
highly engaging content to the learners.
Also, teachers need to be familiar with the technologies and tools available to them and must be able
to tailor their courses to maximize the benefit gained from educational technology. Otherwise, it’s
just a series of attempts to throw in a random SMART Board activity now and then or even misusing
bring-your-own-device (BYOD) classes. Simply, an excuse to throw technology into an unneeded
mix.

Portable devices like tablets and smartphones will become a bigger player in education. But while
educational institutes and governments have a responsibility in encouraging this trend, educational
publishers must also push the ceiling and produce more engaging platforms and products.
Also, while it’s easy to throw in a bunch of interactive elements into an ebook, creators must pay
attention to the need for an immersive and smooth user experience. As in all books, the flow of the
content or story is an essential factor for the success of the publication.
Interesting read: 5 Hacks for Creating a More Engaging Ebook

Important considerations
When you’re using ebooks as part of your teaching experience, there are some considerations that
you need to take into account, as not all students need to be proficient in the use of technology.
Particularly if we’re talking about younger students.

Familiarizing learners with the ebook reader


You must take into consideration that not all students are as tech-savvy as each other. There are
several points you need to establish as a lower benchmark, which all students must understand. These
include the following:
 How to operate the Ebook Reader and how to access the resources they’ll need.
 How to orient the screen, along with the basic differences between the different layout formats.
 How to interact with the reader; between highlighting, annotating, taking notes, navigation and
aggregating annotations are some of the features all students must be familiar with.

Interesting read: Best Ebook Layout Format: Reflowable or Fixed?

Avoiding distractions
So in addition to the features mentioned in the last section, concerning interacting with the text, there
are also other features such as YouTube videos, games, quizzes as well as Google and Wikipedia
look-ups.
The problem with overusing these features would be their potential for distracting the learner. When
you embed a YouTube video, at the end, a list of recommended videos would appear, so it’s better to
upload the video directly into the ebook when you can. This would increase the overall size of the
ebook, but would also offer the added benefit of the video being available offline.
When using the Google and Wikipedia look-up feature in Kotobee Reader, learners may be attracted
to open other tabs from within the text, which could lead them to shift their focus away from the
topic at hand.
However, the most obvious threat to a learner’s focus is that the device used, whether it’s a PC,
laptop, tablet or smartphone, is the potential to take their focus anywhere they wish. With an
unlimited supply of time-wasting content and games, this is the real threat with device learning.
Damn that level 349, I’ll never finish it!

Conclusion
While the textbook has worked so effectively for so long as the basic classroom learning resource,
educational institutes and publishers have a true opportunity (that sooner or later someone will grab)
to present highly immersive and engaging content that can help learners retain information through
highly interactive practices.
Interactive ebooks are also a great learning tool for adults and young adults who wish to learn things
like DIY home solutions, new languages, cooking, yoga and so on.

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