Tim Burroughs CV

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TIM BURROUGHS

CONTACT DETAILS
3D ENVIRONMENT ARTIST
www.artstation.com/tim_burroughs
PERSONAL PROFILE
[email protected]
I am an Environment artist for 3D game environments. Skilled in
0777 216 0840 taking environments through the entire production pipeline.

Cambridge, UK WORK EXPERIENCE

Freelance work for JRO Tools


Remote | March 2020 - present
SOFTWARE Creating Kitbash assets for use in asset packs for sale on
Gumroad and Artstation Marketplaces
Maya
Utilising a mid poly workflow with supporting edge loops to
zBrush allow for SubD high poly creation with correct shading

Substance Painter
Temporary Functionality QA Tester for Frontier Developments
Substance Designer Cambridge, UK | May 2019 - present
Unreal Engine 4 Maintaining, running and creating test suites for both new
and existing projects
Photoshop
Finding and reporting issues in a clear and accurate manner
Regressing both internal and external issues
Completing ad-hoc requests made to the QA team
SKILLS
Freelance work for Ascendance Game Corp
Full Environment Creation Remote | May 2019 - Oct 2019
3D Modelling including high poly, Unannounced Multiplayer FPS Project 
mid poly and low poly workflows Asset creation to fit with existing art style using high to low
PBR texturing and map baking
poly workflow and Substance Painter texturing
Grey boxing of a new level layouts and designs
Tilable texture creation
Reworking of existing maps using asset libraries
Creation and use of trim textures

zBrush sculpting EDUCATIONAL HISTORY

Asset optimisation Anglia Ruskin University, Cambridge


Computer Games Development (Art) MA |  2017 - 2018
In engine implementation
Distinction
Studied game environment creation and UE4 Blueprints
AWARDS RECEIVED Project lead of a team working on a vertical slice for a game 

Mark Wood Art and Design


Anglia Ruskin University, Cambridge
Scholarship BA Computer Games Art (Hons) | 2014 - 2017
First Class Honours
The Rookies Awards 2020
Studio Internship Finalist Studies included group projects to develop small games
in both Unity and UE4 in collaboration with games
programming students

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