Education Work Experience: Website: Email: Phone

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SaharKausar Technical Artist | Designer

Website: https://saharkausar.com | Email: [email protected] | Phone: 813.679.8607

WORK EXPERIENCE EDUCATION


Associate Technical Animator, Walt Disney Imagineering Carnegie Mellon University, ETC
Show Programming & Animation, Glendale - CA, Jan 2020 - Present Masters in Entertainment Technology
-Programmed audio-animatronics for attractions in Tokyo Disneyland and Shanghai DS. May 2019 | GPA: 3.88
-Rigged and animated characters utilizing Autodesk Maya and MotionBuider.
-Automated pipelines by developing tools to maximize efficiency using Python.
Relevant Courses:
Technical Artist (Animation) Intern, Walt Disney Imagineering Computer Graphics, Technical Animation,
Show Programming & Animation, Glendale - CA, Jan 2019 - Jan 2020 Building Virtual Worlds, Digital Arts Studio
-Contributed to figures for Star Wars: Galaxy's Edge and Beauty & the Beast attractions.
-Rigged and animated figures as well as created tools for pipeline development. Professional Registrations:
-Communicated between both engineering and art departments at WDI animation. Graduate Student Assembly, ETC Student
-Trained in for control systems, audio-animatronics, and site installation. Government Representative | 2017 - 2019
-Served as intern representative for the Disney Professional Internship program.

Graduate Teaching Assistant, Carnegie Mellon University University of Florida, Honors Program
Building Virtual Worlds Course, Pittsburgh - PA, Aug - Dec 2018 Dual B.S. in Computer Science
-Instructed over eighty students over the semester in Maya, Unity, and Adobe Creative Engineering and Digital Arts
Cloud software for game development purposes. Minor in Studio Art and Fine Art
Fall 2016 | Summa Cum Laude | GPA: 3.84
Design / Creative Development Intern, Walt Disney Imagineering
Play Disney Parks, Glendale - CA, May - Aug 2018 Relevant Courses:
-Contributed designs and concepts to the launch of the Play Disney Parks mobile app. 3D Modeling and Animation, Color Theory
-Installed interactive assets overnight in both Space Mountain rides at DLR and WDW. Computer Graphics, Data Structures
-Modeled and drafted design intents for Toy Story Land in WDW using SolidWorks. Operating Systems, Physics, Linear Algebra
-Play-tested games for in queue game experiences in both USA located resorts. Differential Equations, Perceptual Drawing

ACADEMIC PROJECTS Professional Registrations:


ACM-W Chapter Vice President | 2014 - 2016
Technical Artist and Producer, Electronic Arts - Maxis Virtual Reality
Entertainment Technology Center, Pittsburgh - PA, Aug - Dec 2018 Publications:
“3-D Modeling, Animation, and Asset
-Served as technical artist to provide character rigs and tools for animation.
Integration into Persim 3D” | 2016
-Communicated directly with Maxis Studios development team and iterated on
prototypes for an announced game production.
Technical Artist / Character Art Director, Studio Duat Animation Studio SKILLS
Entertainment Technology Center, Pittsburgh - PA, Jan - May 2018
-Utilized Oculus Touch and CAVE virtual reality platforms to create concepts, 3D Programming
models, and rigs for characters and creatures utilizing ZBrush and Maya. Python, MEL, JavaScript
-Assisted artists by creating rigging controls and tools in Maya using Python and MEL. C++ (OpenGL), Java, HTML/CSS

3D Artist / Producer, Building Virtual Worlds


3D Modeling & Animation
Entertainment Technology Center, Pittsburgh - PA, Aug - Dec 2017
Maya, ZBrush, Motion Builder
-Worked as artist and producer on randomized teams to create VR / AR experiences in
Blender, SolidWorks
two week sprints by using HTC Vive, Apple ARKit, Oculus Touch, CAVE, and Kinect.
Mudbox, Sculptris
-Created 3D models and animations in Maya, Blender, Unity and uploaded to Perforce.
-Led teams by hosting weekly meetings and managed scrum boards on Trello.
Game Engine Tools & 2D Software
HONORS / AWARDS Unity, Unreal (Blueprinting)
Houdini, Perforce
-Academy of Interactive Arts and Sciences, WomenIn Fellowship | 2019
Adobe Creative Cloud (Certified)
-SIGGRAPH, Student Volunteer Committee | 2019
Microsoft Office Suite (Certified)
-Electronic Arts, Entertainment Technology Center Fellowship | 2018
-SIGGRAPH, Student Volunteer Committee | 2018
UI / UX Design
-Microsoft Women in Gaming, Game Developers Conference (GDC) Scholar | 2018
Balsamiq, Axure, Invision
-WDI Disney Imaginations Competition, Semifinalist Ranking | 2018
User testing, Wireframing, Prototyping
-Carnegie Mellon University, ETC Merit Scholar | 2017
-Anita-Borg Institute, Grace Hopper Celebration (GHC) Scholar | 2016
Platforms
-ACM-W, SIGGRAPH Convention Scholar | 2016
Oculus Touch, Hololens, Vive,
-UF College of Engineering, Commencement Recipient, Dean Earle Award | 2016
ARKit, Kinect, CAVE
-UF College of Engineering, CISE Merit Scholar Recipient | 2016

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