Thousand Sons Rubric Marines Datacard 25 Jan 22

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BASTEQ KALLISAR M APL GA


Aspiring Sorcerer
3⬤ 3 1
DF SV W
WOUNDS
3 3+ 13

WEAPON A BS/WS D SR !
⚔ Force stave 4 3+ 4/5 - Stun

⌖ Inferno bolt pistol 4 3+ 3/4 Rng ⬟, AP1 -

ABILITIES UNIQUE ACTIONS
Favoured by Change
This operative Manifest Psychic Power (1AP)
Psychic action. Resolve a THOUSAND SONS psychic
has a 5+ invulnerable save. power. An operative can perform this action twice during its activation.

Stun: Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, if you retain any
critical hits, subtract 1 from the target's APL.
Each time a friendly operative fights in combat with this weapon, in the Resolve Successful Hits step of that
combat:
- The first time you strike with a critical hit, select one of your opponent's normal hits from that combat to be discarded.
- The second time
you strike with a critical hit, subtract 1 from the target's APL.
APx: Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence of the target for that shooting attack. x is
the number after the weapon's AP, e.g. AP1. If two different APx special rules would be in effect for a shooting attack, they are not cumulative - the
attacker selects which one to use.
Rng x: Each time a friendly operative makes a shooting attack with this weapon, only operatives within x are a valid target. x is the distance after the

weapon's Rng, e.g. Rng ⬟. All other rules for selecting a valid target still apply.

THOUSAND SONS, CHAOS, ARCANA ASTARTES, PSYKER, RUBRIC MARINE, ASPIRING SORCERER

IMHODEN KALLISAR M APL GA


Aspiring Sorcerer
3⬤ 3 1
DF SV W
WOUNDS
3 3+ 13

WEAPON A BS/WS D SR !
⚔ Force stave 4 3+ 4/5 - Stun

⌖ Plasma pistol - Standard 4 3+ 5/6 Rng ⬟, AP1 -

⌖ Plasma pistol - Supercharge 4 3+ 5/6 Rng ⬟, AP2, Hot -

ABILITIES UNIQUE ACTIONS
Favoured by Change
This operative Manifest Psychic Power (1AP)
Psychic action. Resolve a THOUSAND SONS psychic
has a 5+ invulnerable save. power. An operative can perform this action twice during its activation.

Stun: Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, if you retain any
critical hits, subtract 1 from the target's APL.
Each time a friendly operative fights in combat with this weapon, in the Resolve Successful Hits step of that
combat:
- The first time you strike with a critical hit, select one of your opponent's normal hits from that combat to be discarded.
- The second time
you strike with a critical hit, subtract 1 from the target's APL.
APx: Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence of the target for that shooting attack. x is
the number after the weapon's AP, e.g. AP1. If two different APx special rules would be in effect for a shooting attack, they are not cumulative - the
attacker selects which one to use.
Hot: Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, for each attack dice
result of 1 that is discarded, that operative suffers 3 mortal wounds.
THOUSAND
Rng x: Each timeSONS, CHAOS,
a friendly operativeARCANA ASTARTES,
makes a shooting PSYKER,
attack with RUBRIC
this weapon, MARINE,within
only operatives ASPIRING SORCERER
x are a valid target. x is the distance after the

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THOTEK BASTH M APL GA


Aspiring Sorcerer
3⬤ 3 1
DF SV W
WOUNDS
3 3+ 13

WEAPON A BS/WS D SR !
⚔ Force stave 4 3+ 4/5 - Stun

⌖ Warpflame pistol 5 2+ 2/3 Rng ⬟, Torrent ▲, AP1

ABILITIES UNIQUE ACTIONS
Favoured by Change
This operative Manifest Psychic Power (1AP)
Psychic action. Resolve a THOUSAND SONS psychic
has a 5+ invulnerable save. power. An operative can perform this action twice during its activation.

Stun: Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, if you retain any
critical hits, subtract 1 from the target's APL.
Each time a friendly operative fights in combat with this weapon, in the Resolve Successful Hits step of that
combat:
- The first time you strike with a critical hit, select one of your opponent's normal hits from that combat to be discarded.
- The second time
you strike with a critical hit, subtract 1 from the target's APL.
APx: Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence of the target for that shooting attack. x is
the number after the weapon's AP, e.g. AP1. If two different APx special rules would be in effect for a shooting attack, they are not cumulative - the
attacker selects which one to use.
Torrent x: Each time a friendly operative performs a Shoot action or Overwatch action and selects this weapon, after making the shooting attack
against the target, it can make a shooting attack with this weapon against each other valid target within x of the original target and each each other. x

is the distance after the weapon's Torrent, e.g. Torrent ⬤


THOUSAND
Rng x: Each timeSONS, CHAOS,
a friendly operativeARCANA ASTARTES,
makes a shooting PSYKER,
attack with RUBRIC
this weapon, MARINE,within
only operatives ASPIRING SORCERER
x are a valid target. x is the distance after the

THOTEK H’KETT M APL GA


Rubric Marine (Gunner) with soulreaper cannon
3⬤ 2 1
DF SV W
WOUNDS
3 3+ 12

WEAPON A BS/WS D SR !
⌖ Soulreaper cannon 6 3+ 3/4 AP1, Fusillade -
⚔ Fists 3 3+ 3/4 - -

ABILITIES UNIQUE ACTIONS
Favoured by Change
This operative has a 5+ invulnerable save. -
All Is Dust
Each time a shooting attack is made against this operative, if the ranged weapon has a
Normal Damage characteristic of 3 or less, this operative is treated as having a Save characteristic of
2+ for that shooting attack.

APx: Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence of the target for that shooting attack. x is
the number after the weapon's AP, e.g. AP1. If two different APx special rules would be in effect for a shooting attack, they are not cumulative - the
attacker selects which one to use.
Fusillade: Each time a friendly operative performs a Shoot action and selects this weapon, after selecting a valid target, you can select any number of

other valid targets within ⬤ of the original target. Distribute your attack dice between the targets you have selected. Make a shooting attack with this
weapon (using the same profile) against each of the targets you have selected using the attack dice you have distributed to each of them.

THOUSAND SONS, CHAOS, ARCANA ASTARTES, RUBRIC MARINE, GUNNER

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THOTMAS KALLISAR M APL GA


Rubric Marine (Gunner) with warpflamer
3⬤ 2 1
DF SV W
WOUNDS
3 3+ 12

WEAPON A BS/WS D SR !
⌖ Warpflamer 5 2+ 2/3 Rng ⬟, Torrent ⬤, AP1
⚔ Fists 3 3+ 3/4 - -

ABILITIES UNIQUE ACTIONS
Favoured by Change
This operative has a 5+ invulnerable save. -
All Is Dust
Each time a shooting attack is made against this operative, if the ranged weapon has a
Normal Damage characteristic of 3 or less, this operative is treated as having a Save characteristic of
2+ for that shooting attack.

APx: Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence of the target for that shooting attack. x is
the number after the weapon's AP, e.g. AP1. If two different APx special rules would be in effect for a shooting attack, they are not cumulative - the
attacker selects which one to use.
Torrent x: Each time a friendly operative performs a Shoot action or Overwatch action and selects this weapon, after making the shooting attack
against the target, it can make a shooting attack with this weapon against each other valid target within x of the original target and each each other. x

is the distance after the weapon's Torrent, e.g. Torrent ⬤


Rng x: Each time a friendly operative makes a shooting attack with this weapon, only operatives within x are a valid target. x is the distance after the

weapon's
THOUSANDRng, e.g. Rng ⬟CHAOS,
SONS, . All other ARCANA
rules for selecting a valid target
ASTARTES, still apply.
RUBRIC MARINE, GUNNER

KALOPHIS SHEN M APL GA


Rubric Marine (Icon Bearer)
3⬤ 2 1
DF SV W
WOUNDS
3 3+ 12

WEAPON A BS/WS D SR !
⚔ Fists 3 3+ 3/4 - -
⌖ Inferno bolt gun 4 3+ 3/4 AP1 -

ABILITIES UNIQUE ACTIONS
Icon Bearer
When determining control of an objective marker, treat this operative's APL as being 1 -
higher. Note this is not a modifier. In narrative play, this is cumulative with the Focused Battle Honour.

Icon of Flame
While a friendly THOUSAND SONS ASPIRING SORCERER operative is within ■ of
this operative, it can resolve a second psychic power in its activation as a result of the Manifest
Psychic Power action without needing to roll one D6.
Favoured by Change
This operative has a 5+ invulnerable save.
All Is Dust
Each time a shooting attack is made against this operative, if the ranged weapon has a
Normal Damage characteristic of 3 or less, this operative is treated as having a Save characteristic of
2+ for that shooting attack.

THOUSAND SONS, CHAOS, ARCANA ASTARTES, RUBRIC MARINE, ICON BEARER

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THOTEK T’KOR M APL GA


Rubric Marine (Warrior)
3⬤ 2 1
DF SV W
WOUNDS
3 3+ 12

WEAPON A BS/WS D SR !
⌖ Inferno bolt gun 4 3+ 3/4 AP1 -
⚔ Fists 3 3+ 3/4 - -

ABILITIES UNIQUE ACTIONS
Favoured by Change
This operative has a 5+ invulnerable save. -
All Is Dust
Each time a shooting attack is made against this operative, if the ranged weapon has a
Normal Damage characteristic of 3 or less, this operative is treated as having a Save characteristic of
2+ for that shooting attack.

APx: Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence of the target for that shooting attack. x is
the number after the weapon's AP, e.g. AP1. If two different APx special rules would be in effect for a shooting attack, they are not cumulative - the
attacker selects which one to use.

THOUSAND SONS, CHAOS, ARCANA ASTARTES, RUBRIC MARINE, WARRIOR

AMONHEP MANAHKMOR M APL GA


Rubric Marine (Gunner) with soulreaper cannon
3⬤ 2 1
DF SV W
WOUNDS
3 3+ 12

WEAPON A BS/WS D SR !
⚔ Fists 3 3+ 3/4 - -
⌖ Soulreaper cannon 6 3+ 3/4 AP1, Fusillade -

ABILITIES UNIQUE ACTIONS
Favoured by Change
This operative has a 5+ invulnerable save. -
All Is Dust
Each time a shooting attack is made against this operative, if the ranged weapon has a
Normal Damage characteristic of 3 or less, this operative is treated as having a Save characteristic of
2+ for that shooting attack.

APx: Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence of the target for that shooting attack. x is
the number after the weapon's AP, e.g. AP1. If two different APx special rules would be in effect for a shooting attack, they are not cumulative - the
attacker selects which one to use.
Fusillade: Each time a friendly operative performs a Shoot action and selects this weapon, after selecting a valid target, you can select any number of

other valid targets within ⬤ of the original target. Distribute your attack dice between the targets you have selected. Make a shooting attack with this
weapon (using the same profile) against each of the targets you have selected using the attack dice you have distributed to each of them.

THOUSAND SONS, CHAOS, ARCANA ASTARTES, RUBRIC MARINE, GUNNER

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