Spearhead Rules & Formations
Spearhead Rules & Formations
Spearhead Rules & Formations
Spearhead is an expansion for Warhammer 40,000. The Note that you don’t have to take any spearhead units
rules and scenarios for Spearhead appeared in June at all if you don’t want to. However, as spearhead units
2010’s White Dwarf. This web article describes the can eat up your points allocation quite quickly, if you
spearheads you can include in the spearhead battles are going to take any, it is a good idea to select these
that you fight. important formations first.
SELECTING A SPEARHEAD We have found playing our regular sized armies and
When you fight a Spearhead battle, each player is ‘topping them up’ with a spearhead or two is a good
allowed to include one spearhead of each type in his way to get started. We usually allow an extra 500 to a
army. Simply look through the spearheads on the 1000 points for spearhead units, and use these to top
following pages and pick which ones you will use. up a standard army to a total of 2000 points or so.
However, it is also great fun to play a larger game with
There are 12 different spearhead types, although each several spearheads on both sides.
of these can be composed in many different ways
leaving countless tactical possibilities. Picking the right SPECIAL RULES
spearheads to use, and deciding which models to build Each spearhead includes one or more special rules that
them with is important and worth careful thought. If are listed on the spearhead datasheets. In addition, the
you are an aggressive player, then you may want to following special rules also apply. Unless noted
consider formations like a Super-heavy Spearhead. If, otherwise, these rules apply only to the units that make
on the other hand, you prefer to out-manoeuvre an up the spearhead.
enemy, then the Mechanised Assault Spearhead may be
more your cup of tea, and so on. THE SPEARHEAD RULE
Spearheads are either specially trained units or elite
CHOOSING UNITS veterans that know how to act in unison and provide
Once you’ve selected the spearheads you will use, you each other with covering fire. To represent this, units in
can then pick the specific units that make them up. a spearhead benefit from the following special
Each spearhead lists what type of units you can pick – 'Spearhead rule' when they are within 4" of another
in general you will select the units from a Codex, but unit from the same spearhead at the start of the
some will allow you to pick from other sources. Shooting phase:
Unless stated otherwise, all of the units in a spearhead • Vehicles other than Walkers, that are moving at up to
must be chosen from the same entry in the army list, cruising speed, can fire one more weapon than would
though they may take different options and upgrades. normally be permitted. In addition, this weapon can be
Remember that even though normally an entry allows fired at a different target unit to any other weapons,
you to buy a single vehicle, in some army lists an entry subject to the normal rules for Shooting. Note that
will allow you to buy an entire squadron of vehicles! vehicles which are moving flat out may not take
advantage of this rule.
When selected as part of a spearhead, dedicated
transports count as Heavy Support units instead, and • Walkers and Monstrous Creatures may fire one
therefore are selected without a transported unit. weapon after they run. Note that they may not shoot
and then run, they must always run first.
The units in a spearhead do not come for free – you
must still pay the points for the units in the spearhead DEPLOYING SPEARHEADS
from the point’s allocation you have agreed with you Each spearhead counts as a single unit for the purposes
opponent. So, if you were playing a 2000-point of deployment and arriving from reserve, unless noted
Spearhead battle, then the points for the spearhead otherwise in its entry. This means that all units in the
units you use in your army would count towards the spearhead must either be deployed on the battlefield,
total points value of your army. or held in reserve, and that when rolling for the arrival
of reserves a single dice roll is made for the whole
In addition, most spearhead formations have an spearhead. In effect, all of the models in the spearhead
additional cost, that covers the special rules associated (apart from casualties) must either be on the table or
with the spearhead. off it.
Description: An explanation of what is in the Points Cost: In addition to the points cost of the
spearhead and how it is used. models in the spearhead, there is often an extra
cost you must pay to use the formation.
Type: Remember, you can only have Picture: A illustration of what a spearhead
one spearhead per type in your army. of this type might look like in battle.
Spearhead Units: This states the number and type Special Rules: There may be special rules that
of units that make up the spearhead, and where apply to all of the units in the spearhead. These are
they are chosen from. All units must be chosen in addition to the ‘usual’ special rules that may
from the same Codex as the rest of the army, apply to any of its units.
unless stated specifically otherwise. Any options
normally allowed may be chosen at the usual
points cost.
“Fire at the lead tank of an enemy
column if you want to blockade their
JUST THE START movement. Fire at the rearmost vehicles to
The spearheads in this book are by no means
exhaustive, and we plan to publish more in White deny the enemy cover from the wreckage
Dwarf magazine and on our website. When using of the vehicles you destroy.”
datasheets not printed with this article (especially
against a new opponent) it is always best to discuss – Tactica Imperium
their use ahead of time.
ARMOURED SPEARHEAD POINTS: 60 + UNITS