Codex: Tyranids: WARHAMMER 40,000
Codex: Tyranids: WARHAMMER 40,000
Codex: Tyranids: WARHAMMER 40,000
CODEX: TYRANIDS
Official Update Version 1.1
Although we strive to ensure that our rules are perfect, Page 116
sometimes mistakes do creep in, or the intent of a rule Change the first sentence to read:
isn’t as clear as it might be. These documents collect ‘In this section you’ll find rules for Battle-forged armies
amendments to the rules and present our responses to that include Tyranids Detachments.’
players’ frequently asked questions. As they’re updated
regularly, each has a version number; when changes Add the following section before ‘Abilities’:
are made, the version number will be updated, and any ‘Tyranids Units
changes from the previous version will be highlighted In the rules described in this section we often refer to
in magenta. Where a version number has a letter, ‘Tyranids units’. This is shorthand for any Tyranids
e.g. 1.1a, this means it has had a local update, only in unit that also has the <Hive Fleet> keyword. A Tyranids
that language, to clarify a translation issue or other Detachment is therefore one which only includes units
minor correction. with both the Tyranids and <Hive Fleet> keyword.
Page 109 – Harpy, Spore Mine Cysts Page 117 – Jormungandr: Tunnel Networks
Change the first sentence of the second paragraph Change the second sentence to read:
to read: ‘If the unit Advances or declares a charge, however, it
‘Each time a Spore Mine misses its target, set up a single loses the benefit of this adaptation until the start of your
<Hive Fleet> Spore Mine anywhere within 6" of the next Movement phase.’
target unit and more than 3" from any enemy model (if
the Spore Mine cannot be placed it is destroyed).’ Page 119 – Sporefield
Change the first sentence of rules text to read:
Page 110 – Sporocyst, Spawn Spore Mines ‘Use this Stratagem after both armies have deployed but
Change the second sentence to read: before the first battle round begins.’
‘If it does so, add a new unit of 3 <Hive Fleet> Spore
Mines or 1 <Hive Fleet> Mucolid Spore to your army Pages 119 and 120 – Sporefield and Call the Brood
and set it up on the battlefield so that it is wholly within Add the following sentence:
6" of the Sporocyst and more than 1" from the enemy ‘This unit must belong to the same Hive Fleet as another
(any models that cannot be placed are destroyed).’ unit from your army.’
Q: When a unit is chosen to make a charge move and fails the Q: Does the Psychic Barrage Stratagem prevent all three units
charge, do they still count as having charged? Specifically, can of Zoanthropes from attempting to manifest psychic powers
a unit that has failed a charge move be chosen to pile in – and that turn?
potentially consolidate – towards the enemy? A: Yes.
A: A unit only counts as having charged if they made a
charge move. If a charge fails, and no models make a Q: If a Genestealer, Lictor, Toxicrene or Venomthrope
charge move, they do not count as having charged. As from my army attacks an enemy Character in the Fight
such, they cannot be chosen to fight in the Fight phase phase, reducing it to 1 wound, and I use the Implant Attack
(and so cannot pile in or consolidate) unless an enemy Stratagem to kill that character, can I then use the Feeder
unit moves within 1" of them. Tendrils Stratagem?
A: Yes.
Q: Can a unit ever Advance twice in a single phase?
A: No. Q: If I use the Metabolic Overdrive Stratagem on a unit in the
Movement phase, and then Onslaught on the same unit in the
Q: If a unit has Advanced in a phase, and is given the Psychic phase, can that unit charge?
opportunity to move again in the same phase, what is their A: No.
Move characteristic?
A: Their Move characteristic for the second move would Q: Do you pay reinforcement points in matched play for Spore
still be the value as modified from the Advance. Mines brought into the game using the Sporefield Stratagem?
A: Yes.
For example, if a unit with a Move characteristic of 5"
Advances in a Movement phase, and the result of the Q: If my opponent has units that are set up after both armies
dice rolled for the Advance is 4, its Move characteristic have deployed, when do I use the Sporefield Stratagem – before
would be modified for that phase to 9". As such, if it was or after those units are set up? If before, how do you determine
given the opportunity to move again in that phase, its who would place their units first?
Move characteristic would still be 9". A: You use the Stratagem before any such units are set
up. If both players then have units with abilities that
Q: If a new unit is added to an army – for example as a result allow them to be set up after both armies have deployed,
of the Sporefield or Call the Brood Stratagems – is it part of the players should roll off and the winner decides who
a Detachment? sets up their units first.
A: No.