Warhammer 40,000 Codex:: Errata Amendments
Warhammer 40,000 Codex:: Errata Amendments
Warhammer 40,000 Codex:: Errata Amendments
ORKS
Official Update Version 1.2
Although we strive to ensure that our codexes are Page 101 – Warbikers.
perfect, sometimes mistakes do creep in. In addition, The wargear should be changed as follows:
we occasionally print new versions of our rules, which • Choppa
require amendments to be made in older versions of • Slugga
our army books. When such issues arise, we feel that it • Warbike
is important to deal with them as promptly as we can, • Twin-linked Dakkagun
and we therefore produce regular updates for all of
our army books. When changes are made, the version Page 101 – Warbikers.
number will be updated, and any changes from the The Warbiker Nob’s profile should be changed as
previous version will be highlighted in Magenta. Where follows:
a version number has a letter, E.g. 1.1a, this means it WS BS S T W I A Ld Sv
has had a local update, only in that language, to clarify 4 2 4 4(5) 2 3 3 7 4+
a translation issue or other minor correction.
Page 103 – Big Gunz.
Each update is split into three sections: Errata, The Runtherd’s profile will be changed as follows:
Amendments, and ‘Frequently Asked Questions’. The WS BS S T W I A Ld Sv
Errata corrects any mistakes in the codex, while the 4 2 3 4 1 2 2 7 6+
Amendments bring the codex up to date with the latest
version of the rules. The Frequently Asked Questions Page 103 – Looted Wagon, page reference
(or ‘FAQ’) section answers commonly asked questions Change to “Page 54”
about the rules. Although you can mark corrections
directly in your codex, this is by no means necessary – Page 104 – Dakkaguns.
just keep a copy of the update with your codex. The Dakkagun’s profile will be changed as follows:
Range Strength AP Type Page
ERRATA 18” 5 5 Assault 3 46
Page 47 – Stormboyz, Special Rules.
The ‘Waaagh!’ special rule should be deleted. AMENDMENTS
Page 31 – Waaagh!, first paragraph
Page 48 – Deffkoptas, Special Rules. Change the second and third sentences to “Once per
The ‘Waaagh!’ special rule should be deleted. game, the Ork player can declare a Waaagh! at the
start of his Shooting phase. This may not normally be
Page 50 and 100 – Runtherds. declared on the first game turn as a proper Waaagh!
The special rules ‘Waaagh!’ and ‘Mob Rule’ should be needs some momentum behind it.”
deleted.
Page 31 – Waaagh!, second paragraph
Page 60 and 96 – Wazdakka, Special Rules. Change the first sentence to “If a unit rolls a 1 for its
The ‘Waaagh!’ special rule should be deleted. Run distance on the turn the Waaagh! was declared,
the Orks start fighting before they get to the enemy.”
Page 96 – Wazdakka Gutsmek, Wargear
Add Page 58 – Prophet of the Waaagh!, first paragraph
“• Dakkacannon” Change the second sentence to “Ghazghkull’s Waaagh!
can be summoned at any time, but only once per game,
and not on the first game turn.”
Q. Are models that are immune to instant death (such Q. If Tankbustas are obviously in assault range of an
as those with Eternal Warrior) removed from the table enemy unit that is not a vehicle (e.g. within 1"), but
when hit by a shokk attack gun that rolls a “Raargh” there is a vehicle obviously out of assault range (e.g.
result? (p35) more than 24" away), can the Tankbustas assault the
A. Yes, unless they are gargantuan creatures or super- non-vehicle unit? (p42)
heavy vehicles (see the Apocalypse book). A. No, they must still attempt to assault the vehicle and
will therefore not move in that Assault phase.
Q. Which Weirdboy psychic power is a psychic shooting
attack? (p37)
A. Frazzle and Zzap (though they include a few
exceptions to the normal shooting rules, as specified in
their description).
Q: Do you resolve a bigbomm attack at the end of the Q. How are the boomgun and other weapons mounted
Deffkoptas move? (p48) on a Looted Wagon? (p54)
A: Yes. A. Players are free to mount the weapons on their
converted or scratch-built models however they see fit
Q: Does the Ork’s Ballistic Skill reduce the distance a (i.e. in a turret, sponson, hull or otherwise), as long as
bigbomm scatters? (p48) this is absolutely clear by looking at the model.
A: No.
Q. Does a unit that successfully stops a deff rolla-
Q: Does a bigbomm count as a barrage weapon for equipped Battlewagon’s Tank Shock suffer any hits?
working out the targets cover save? (p48) (p55)
A: Yes. A. Yes, it does. In fact, it suffers 2D6 S10 hits!
Q. Does each Zzap Gun roll separately for Strength or Q. Can a deff rolla affect more than one enemy unit
just once for the whole battery (i.e. unit)? If the result with a single Tank Shock move? (p55)
is above ‘10’, is only a single crewman in the battery A. Yes, all of the units Tank Shocked are affected by the
removed or one per gun? (p51) Deff Rolla (roll separately for each unit).
A. One roll is made for the entire battery. If the result is
above ‘10’, a single crewman is removed from the Q. Can you use the deff rolla when Ramming vehicles
whole battery. or does it only work when Tank Shocking non-vehicle
units? (p55)
Q. Is the roll for a Zzap Gun’s Strength made before or A. The death rolla does indeed inflict D6 S10 hits
after the target unit is chosen? (p51) against vehicles, as Ramming is just a type of Tank
A. The roll is made after choosing a target unit, but Shock.
before rolling to hit.
Q. Can Grotsnik board a vehicle if doing so will get him Q: Can an Ork that is attacking an enemy vehicle by
closer to the nearest enemy than if he moved using a boarding plank do so even if his unit fired at a
normally? (p59) different target in the Shooting phase? (p93)
A. In the spirit of the rule, if embarking in a vehicle will A: Yes.
not prevent him from charging that turn and will also
get him closer to the nearest enemy than moving Q: Is a wreckin’ ball attack a close combat attack and as
normally that turn, he may do that. Once aboard, the such resolved against a vehicles rear armout value?
vehicle must always move in such a way as to move as (p93)
fast as possible towards the closest enemy and allow A: No, it will be resolved against whichever arc the
Grotsnik to disembark and charge the closest enemy as attacking vehicle in is.
soon as possible.
Q: Are wreckin’ balls weapons when working out what
Q. How many units in an army with Mad Dok Grotsnik can be destroyed by a weapon destroyed result? (p93)
can be upgraded to have cybork bodies? Are there any A: No.
restrictions (apart from non-vehicle) or can it even be
Gretchin or Independent Characters? (p59) Q: Can a Walker attack back against an Ork attacking
A. Any number of units can be upgraded. This includes him from a boarding plank? (p93)
Gretchin (Super-Gretchin! Cool conversions, but a bit A: No.
expensive at 8 pts per model!) and Independent
Characters (except for unique characters), effectively Q: Can a Painboy in a unit of Nobs take the ‘eavy
giving them a 5 pt discount on the cybork body armour, bosspole, Waaagh! Banner or ammo runt
upgrade. upgrades? (p98)
A: No.
Q: Does Old Zogwort always wound on a 2+ regardless
of what weapon he is using? (p61) Q: Several units have the option to include a named
A: Yes, even if his warphead power manifests as a character as a boss, are they added to the unit or, like a
power weapon. nob, do they replace one of the existing boyz? (p99-
103)
Q: Can the Zogwort’s Curse psychic power be used if A: They are added to the unit.
Old Zogwort is locked in combatand can it target a
model that is locked in combat? (p61) Q. If a Boyz mob exchange sluggas and choppas with
A: Yes to both questions. shootas, can a Nob take a power klaw or a big choppa?
(p100)
Q: If an Independent Character on a warbike joins A. You may upgrade the Nob to have a big choppa or
Snikrot’s unit before the game starts, can they still turn power klaw before you choose to upgrade the mob to
up using the Ambush special rule? (p62) have shootas, in which case the Nob is not affected by
A: Yes. the mob’s weapon swap (as he no longer has a choppa
to swap), does not receive a shoota and keeps his
Q: Can Snikrot and his unit use his Ambush special rule slugga and power klaw/big choppa instead. He is a lot
to move on from reserve from any table edge, if they happier that way!
are embarked upon a vehicle? (p62)
A: No. Q: Must a unit of Grots only have one Runtherd for
each full 10 Grots? Does this mean that they cannot
Q: Do casualties caused by Boss Zagstruk’s Swoop have additional Runtherds? (p100)
Attack special rule count towards combat resolution? A: Yes, so a unit of 19 Grots will have a single Runtherd
(p63) whilst a unit of 20 Grots will have two Runtherds.
A: Yes.