Age of Sigmar AoS - Battletome - Skaven - Errata 2023-01-12

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BATTLETOME: SKAVEN
DESIGNERS’ COMMENTARY, JANUARY 2023 Q: In a reinforced unit of Stormfiends, can I have 1 model equipped
The following commentary is intended to complement Battletome: with Grinderfists and 1 model equipped with Ratling Cannons and
Skaven. It is presented as a series of questions and answers; the Clubbing Blows (or 1 model equipped with Doomflayer Gauntlets and
questions are based on ones that have been asked by players, and Warpstone-laced Armour and 1 model equipped with Shock Gauntlets
the answers are provided by the rules writing team and explain how and Warpstone-laced Armour)?
the rules are intended to be used. The commentaries help provide a A: Yes.
default setting for your games, but players should always feel free to
discuss the rules before a game, and change things as they see fit if Q: If a command is interrupted and not received as a result of the
they both want to do so (changes like this are usually referred to as ‘Diabolical Schemer’ command trait, does that command still count as
‘house rules’). having been issued?
A: Yes.
Our commentaries are updated regularly; when changes are made,
any changes from the previous version will be highlighted in
magenta. Where the date has a note, e.g. ‘Revision 2’, this means it ERRATA, JANUARY 2023
has had a local update, only in that language, to clarify a translation The following errata correct errors in Battletome: Skaven. The errata
issue or other minor correction. are updated regularly; when changes are made, any changes from the
previous version will be highlighted in magenta. Where the date has
Q: Do modifiers apply to charge rolls for a Hell Pit Abomination that a note, e.g. ‘Revision 2’, this means it has had a local update, only in
has the ‘Lumbering Behemoth’ mutation? that language, to clarify a translation issue or other minor correction.
A: Yes.
Page 66 – Always Three Clawsteps Ahead
Q: Do units that are set up hidden inside another unit e.g. Weapon Change the second paragraph of rules text to:
Teams and Deathmasters count as being set up for the purposes of ‘After you pick a friendly Skaven unit to be your first unit to run in a
alternating deployment? phase and make a run roll for that unit, you can use that unmodified
A: No. run roll in place of any other run rolls you make for friendly Skaven
units until the end of that phase.’
Q: If I use the ‘Warpstone Addiction’ or ‘Warpstone Tokens’ to roll 3D6
for a casting roll, and the 3D6 roll is not 13, can the 2D6 that I use as Page 66 – Always Three Clawsteps Ahead
the casting roll be re-rolled or modified? Change the third paragraph of rules text to:
A: No. ‘After you pick a friendly Skaven unit to be your first unit to attempt
a charge in a phase and make a charge roll for that unit, you can use
Q: Can you clarify the maximum range a melee weapon can have from that unmodified charge roll in place of any other charge rolls you
the ‘Strength in Numbers’ battle trait? make for friendly Skaven units until the end of that phase.’
A: The maximum Range a melee weapon can ever have from
‘Strength in Numbers’ is 3". For example, a Plague Monks unit with Page 74 – Lore of Ruin
Foetid Blades and Woe-staves has a Range characteristic of 2". With Change the keyword restriction to:
10 models in the unit, the Range is increased to 3". The Range of its ‘Grey Seer (including Unique units) only.’
Foetid Blades and Woe-staves would remain at 3" even if that unit
had 20 or 30 models. Page 99 – Warlock Engineer, More-more Warp Energy!
Change the first sentence of the rule to:
Q: Can a unit of Clanrats or Stormvermin that has a Weapon Team ‘Before you determine the number of attacks made with a Warp-
hiding inside of it join a Warp-Grinder that is set up in reserve? energy Blade, you can say that the engineer has overloaded
A: Yes. its generator.’

Q: Can a Grey Seer on Screaming Bell be given a prayer scripture Page 99 – Warlock Bombardier, More-more Doomrocket!
enhancement when it is treated as having the Priest keyword? Change the first sentence of the rule to:
A: No. ‘Before you determine the number of attacks made with a
Doomrocket, you can say that the engineer has overloaded
Q: If I use the Brass Orb to remove an enemy unit from the battlefield, its warhead.’
what happens to that unit if my opponent cannot set it back up again
wholly within their territory and more than 9" from all enemy units?
A: The unit is destroyed.

Q: When using the ‘Gnawbomb’ artefact of power on a terrain feature,


does the terrain feature become impassable?
A: No.

1
Page 102 – Warpfire Thrower, Hidden Weapon Team
Change to:
‘When you select this unit to be part of your army, you can pick 1
friendly Clanrats or Stormvermin unit that has 10 or more
models and is already part of your army to be the unit in which this
unit is hiding. Record this information on a separate piece of paper.
Do not set up this unit until it is revealed as described next. You
can hide up to 1 Warpfire Thrower, Ratling Gun or Doom-
Flayer unit in a Clanrats or Stormvermin unit for every 10
models in that Clanrats or Stormvermin unit. Hidden Weapon
Team units are destroyed if the unit in which they are hiding is
destroyed before they are revealed.

At the start of your shooting phase, you can reveal this hidden unit. If
you do so, set up this unit wholly within 3" of the unit in which it was
hiding and more than 3" from all enemy units. This unit can shoot
in the phase in which it is revealed as long as the unit in which it was
hiding did not run in the same turn (it could have retreated).

Page 103 – Ratling Gun, Hidden Weapon Team


Change to:
‘When you select this unit to be part of your army, you can pick 1
friendly Clanrats or Stormvermin unit that has 10 or more
models and is already part of your army to be the unit in which this
unit is hiding. Record this information on a separate piece of paper.
Do not set up this unit until it is revealed as described next. You
can hide up to 1 Warpfire Thrower, Ratling Gun or Doom-
Flayer unit in a Clanrats or Stormvermin unit for every 10
models in that Clanrats or Stormvermin unit. Hidden Weapon
Team units are destroyed if the unit in which they are hiding is
destroyed before they are revealed.

At the start of your shooting phase, you can reveal this hidden unit. If
you do so, set up this unit wholly within 3" of the unit in which it was
hiding and more than 3" from all enemy units. This unit can shoot
in the phase in which it is revealed as long as the unit in which it was
hiding did not run in the same turn (it could have retreated).

Page 104 – Doom-Flayer, Hidden Weapon Team


Change to:
‘When you select this unit to be part of your army, you can pick 1
friendly Clanrats or Stormvermin unit that has 10 or more
models and is already part of your army to be the unit in which this
unit is hiding. Record this information on a separate piece of paper.
Do not set up this unit until it is revealed as described next. You
can hide up to 1 Warpfire Thrower, Ratling Gun or Doom-
Flayer unit in a Clanrats or Stormvermin unit for every 10
models in that Clanrats or Stormvermin unit. Hidden Weapon
Team units are destroyed if the unit in which they are hiding is
destroyed before they are revealed.

At the end of your charge phase, you can reveal this hidden unit if
the unit in which it was hiding made a charge move in that phase. If
you do so, set up this unit wholly within 3" of the unit in which it was
hiding (it can be set up within 3" of any enemy units and can fight in
the following combat phase). A unit set up with this ability is treated
as having charged in the same turn.’

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