10 STR DEX CON INT WIS CHA: Level

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Character

Name
Ancestry and Heritage
Leshy (Fruit Leshy)
Level
Character Lalafey Derefey Background
Sheet Root Worker 3
PROFICIENCY  Single Action Class
Player Hero Points
Untrained +0  Two-Action Activity Name Witch
Trained 2+Level  Three-Action Activity Size Alignment Traits
Expert 4+Level NG
Master 6+Level  Free Action Experience Deity
Legendary 8+Level  Reaction Points (XP) Grande arvore

Ability Scores Armor Class Hit Points


ITEM 29
-1 STR STRENGTH 8 AC DC BASE
DEX CAP PROF
T E M L CURRENT TEMPORARY
MODIFIER SCORE = 10 2 OR
5 5 ✔ 0 MAX

+2 DEX DEXTERITY 14
17 UNARMORED
T E M L

LIGHT
T E M L
MEDIUM
T E M L
HEAVY
T E M L DYING WOUNDED
MODIFIER SCORE

HARDNESS MAX HP BT CURRENT HP

+1 CON CONSTITUTION Shield + RESISTANCES AND IMMUNITIES


MODIFIER SCORE 12

INT INTELLIGENCE Saving Throws


+4 MODIFIER SCORE 18 FORTITUDE REFLEX WILL
CONDITIONS

WIS WISDOM +6 +7 +11


+4 MODIFIER SCORE 18
CON PROF DEX PROF WIS PROF
Perception
1 5 2 5 4 7 +9
+0 CHA MODIFIER
CHARISMA
SCORE 10 ITEM ITEM ITEM
WIS PROF T E M L ITEM
T E M L T E M L T E M L
4 5 ✔ 0
Class DC 0 ✔ 0 ✔ 0 ✔
SENSES
DC BASE KEY PROF T E M L ITEM NOTES
19 = 10 4 5 ✔ Low-Light Vision

speed 25 feet
MOVEMENT TYPES & NOTES Skills
DEX PROF ITEM ARMOR
ACROBATICS +7 = 2
T E M L

Melee Strikes 5 ✔ 0 -
INT PROF ITEM

+9 = 4
Weapon T E M L
STR PROF
T E M L
ITEM
ARCANA 5 0
+1 Sickle 8 = 2 5 ✔ 1 STR PROF

ITEM ARMOR

-1 = -1
T E M L
Damage
DICE STR W SPEC OTHER TRAITS
ATHLETICS 0 0 -
B
P INT PROF ITEM
1d4 -1 ✘ S
0 Agile, Finesse, Trip, Magical
CRAFTING +9 = 4 5
T E M L
0

Weapon STR PROF ITEM
T E M L CHA PROF ITEM
+1 Staff 5 = -1 5 ✔ 1 DECEPTION +0 = 0 0
T E M L
0
Damage CHA PROF ITEM

+0 = 0
T E M L
DICE STR ✘ B
P
W SPEC OTHER TRAITS
DIPLOMACY 0 0
1d4 -1 S
0 Two-Hand d8, Magical CHA PROF ITEM

+0 = 0
T E M L
Weapon STR PROF ITEM INTIMIDATION 0 0
T E M L
= INT PROF ITEM

+9 = 4
T E M L
Damage
Herbalism LORE 5 ✔ 0
DICE STR B W SPEC OTHER TRAITS INT PROF ITEM
P LORE = T E M L

S
WIS PROF ITEM

+9 = 4
T E M L
Ranged Strikes MEDICINE 5 ✔ 0
Weapon DEX PROF ITEM
T E M L WIS PROF ITEM
NATURE +12 = 4
T E M L
+1 Sling 8 = 2 5 ✔ 1 7 ✔ 1
Damage INT PROF ITEM

+9 = 4
T E M L
DICE SPECIAL ✘ B W SPEC OTHER TRAITS OCCULTISM 5 ✔ 0
P
1d6 -1 S
0 50 ft. Propulsive, Magical CHA PROF ITEM

+0 = 0
T E M L
Weapon DEX PROF ITEM PERFORMANCE 0 0
T E M L
+1 Flintlock Musket 8 = 2 5 ✔ 1 WIS PROF ITEM

+9 = 4
T E M L
Damage RELIGION 5 ✔ 0
DICE SPECIAL B W SPEC OTHER TRAITS INT PROF ITEM

+9 = 4
T E M L
1d6 0 ✘ P
S
0 70 ft. Uncommon, Concussive, Fatal d10, Magical
SOCIETY 5 ✔ 0
Weapon DEX PROF ITEM ARMOR

+2 = 2
DEX PROF ITEM T E M L
=
T E M L
STEALTH 0 0 -
WIS PROF ITEM

+9 = 4
Damage T E M L
DICE SPECIAL B W SPEC OTHER TRAITS SURVIVAL 5 ✔ 0
P DEX PROF ITEM ARMOR

+2 = 2
T E M L
S
THIEVERY 0 0 -
Weapon Proficiencies
SIMPLE MARTIAL OTHER OTHER
Languages
T E M L T E M L T E M L T E M L
✘ Celestial, Common, Elven, Goblin, Orcish, Sylvan
©2019 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Ancestry Feats and Abilities Class Feats and Abilities
SPECIAL 1st Witch Spellcasting FEATURE 1st
Fruit Leshy HERITAGE 1st Plant Nourishment FEATURE 1st
Ageless Spirit FEAT 1st Cackle FEAT 1st
FEAT 5th Basic Lesson FEAT 2nd
FEAT 9th 1st ABP Skill +1 (Nature) FEATURE 3rd
FEAT 13th FEAT 4th
FEAT 17th FEATURE 5th
Skill Feats FEAT 6th
Root Magic BACKGROUND FEATURE 7th
Battle Medicine 2nd FEAT 8th
4th FEATURE 9th
6th FEAT 10th
8th FEATURE 11th
10th FEAT 12th
12th FEATURE 13th
14th FEAT 14th
16th FEATURE 15th
18th FEAT 16th
20th FEATURE 17th
General Feats FEAT 18th
Natural Medicine 3rd FEATURE 19th
7th FEAT 20th
11th Bonus Feats
15th
19th

Inventory
WORN ITEMS INVEST BULK READIED ITEMS BULK OTHER ITEMS BULK
(MAX 10)
Adventurer's Pack 1.0
Explorer's Clothing
Sling Bullets (20) 0.2

Material Component Pouch 0.1

Thieves' Tools 0.1


Healer's Tools 1.0

ENCUMBERED
BULK BASE STR
+4 =5 -1 8 6 7 0
MAXIMUM
3.7 BASE STR
CP SP GP PP
+9 =10 -1
©2019 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Character Sketch ETHNICITY NATIONALITY BIRTHPLACE AGE GENDER & PRONOUNS HT WT
11 dias Ameaça
APPEARANCE

Personality
ATTITUDE

BELIEFS

LIKES DISLIKES

CATCHPHRASES

Campaign Notes
NOTES ALLIES

ENEMIES

ORGANIZATIONS

Actions and Activities


NAME ACTIONS TRAITS PAGE NAME ACTIONS TRAITS PAGE

DESCRIPTION DESCRIPTION

NAME ACTIONS TRAITS PAGE NAME ACTIONS TRAITS PAGE

DESCRIPTION DESCRIPTION

NAME ACTIONS TRAITS PAGE NAME ACTIONS TRAITS PAGE

DESCRIPTION DESCRIPTION

Free Actions and Reactions


NAME FREE ACTION TRAITS PAGE NAME FREE ACTION TRAITS PAGE
REACTION REACTION

TRIGGER TRIGGER
DESCRIPTION DESCRIPTION

NAME FREE ACTION TRAITS PAGE NAME FREE ACTION TRAITS PAGE
REACTION REACTION

TRIGGER TRIGGER
DESCRIPTION DESCRIPTION

©2019 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Spell Attack Roll Spell Slots Per Day
KEY PROF T E M L
+9 = 4 5 ✔
CANTRIP 3 2
LEVEL
1 2 3 4 5 6 7 8 9 10
Spell DC 2
DC BASE KEY PROF T E M L
19 = 10 4 5 ✔ SPONTANEOUS SPELL SLOTS REMAINING

Magic Traditions Spells


PREP PREP
1: Gust of Wind
ARCANE OCCULT Wind blows out fires and knocks ACTIONS ACTIONS

back objects and creatures. 2


PRIMAL ★ DIVINE 1: Heal
M ✘S ✘V
PREP
M S V
PREP

Positive energy heals the living or harms the ACTIONS ACTIONS


undead, either a single creature or all in a burst.
✔ PREPARED SPONTANEOUS M S V M S V
PREP PREP
Cantrips 1: Phantom Pain
ACTIONS ACTIONS
Cause a creature ongoing pain that
Disrupt Undead PREP
sickens it. 2
M ✘S ✘V M S V
ACTIONS
Damage undead with positive PREP PREP

energy. 2 1: Protector Tree


M ✘S ✘V ACTIONS ACTIONS
Conjure a tree that takes damage
Gouging Claw PREP
instead of adjacent allies. 2
M ✘S ✘V M S V
ACTIONS PREP PREP
Morph your limb into a claw and 1: Shattering Gem
attack with it. 2 ACTIONS ACTIONS
M ✘S ✘V
PREP
No description available 2
Guidance M ✘S ✘V M S V
ACTIONS PREP PREP
Divine guidance improves one roll. 1: Summon Fey
1 ACTIONS ACTIONS
M S ✘V Conjure a fey to fight on your behalf.
PREP
3
Light ✘M ✘S ✘V M S V
PREP PREP
Make an object glow.
ACTIONS 1: Summon Plant or Fungus
2 Conjure a plant or fungus to fight on ACTIONS ACTIONS
M ✘S ✘V
your behalf. 3
PREP ✘M ✘S ✘V M S ✘V
Tanglefoot PREP PREP
Conjure a vine to entangle a ACTIONS 2: Final Sacrifice
creature. 2 Channel energy to blow up your ACTIONS ACTIONS
M ✘S ✘V
minion. 2
PREP M ✘S ✘V M S V
PREP PREP
ACTIONS
ACTIONS ACTIONS
M S V
M S V M S V
PREP
PREP PREP
ACTIONS
ACTIONS ACTIONS

M S V
M S V M S V
Innate Spells PREP PREP

FREQ ACTIONS ACTIONS

ACTIONS
M S V M S ✘V
PREP PREP
M S V
FREQ ACTIONS ACTIONS

ACTIONS
M S V M S V
PREP PREP
M S V
ACTIONS ACTIONS
Focus Spells
CURRENT MAXIMUM M S V M S V
FOCUS POINTS 3 PREP PREP

ACTIONS ACTIONS ACTIONS


Cackle F
M S ✘V M S V M S V
ACTIONS PREP PREP
Clinging Ice 1 ACTIONS ACTIONS
M✘S V
ACTIONS
Lay on Hands 1
M S V M S V
PREP PREP
M ✘S V
ACTIONS ACTIONS ACTIONS
Needle of Vengeance 1
M✘S V M S V M S V

©2019 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.

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