Omar
Omar
Omar
Name
Ancestry and Heritage
Human (Versatile Heritage)
Level
Character Background
Sheet Omar Acolyte 17
PROFICIENCY Single Action Class
Player Hero Points
Untrained +0 Two-Action Activity Name Cleric
Trained 2+Level Three-Action Activity Size Alignment Traits
Expert 4+Level CG
+1 DEX DEXTERITY 12
38 UNARMORED
T E M L
✘
LIGHT
T E M L
✘
MEDIUM
T E M L
✘
HEAVY
T E M L DYING WOUNDED
MODIFIER SCORE
speed 30 feet
MOVEMENT TYPES & NOTES Skills
DEX PROF ITEM ARMOR
ACROBATICS +18 = 1
T E M L
Melee Strikes 17 0 - 0
INT PROF ITEM
ARCANA +17 = 0
Weapon T E M L
STR PROF ITEM
+2 Greater Striking Scimitar 27 = 4
T E M L 17 0
21 ✔ 2 STR PROF ITEM ARMOR
ATHLETICS +25 = 4
T E M L
Damage
DICE STR B W SPEC OTHER TRAITS 21 ✔ 0 - 0
P INT PROF ITEM
CRAFTING +17 = 0
T E M L
3d6 4 ✘ S 2 Forceful, Sweep, Magical
17 0
Weapon STR PROF ITEM
T E M L CHA PROF ITEM
= DECEPTION +21 = 4 17
T E M L
0
Damage CHA PROF ITEM
DIPLOMACY +23 = 4
T E M L
DICE STR B W SPEC OTHER TRAITS
P 19 ✔ 0
S CHA PROF ITEM
INTIMIDATION +21 = 4
T E M L
Weapon STR PROF
T E M L
ITEM 17 0
= INT PROF ITEM
+21 = 0
T E M L
Damage
Scribing LORE 21 ✔ 0
DICE STR B W SPEC OTHER TRAITS INT PROF ITEM
+25 = 0
T E M L
P Planes LORE 25 ✔ 0
S
WIS PROF ITEM
MEDICINE +30 = 5
T E M L
Ranged Strikes 25 ✔ 0
Weapon DEX PROF ITEM
T E M L WIS PROF ITEM
NATURE +22 = 5
T E M L
= 17 0
Damage INT PROF ITEM
OCCULTISM +17 = 0
T E M L
DICE SPECIAL B W SPEC OTHER TRAITS
P
17 0
S CHA PROF ITEM
PERFORMANCE +23 = 4
T E M L
Weapon DEX PROF
T E M L
ITEM 19 ✔ 0
= WIS PROF ITEM
RELIGION +30 = 5
T E M L
Damage 25 ✔ 0
DICE SPECIAL B W SPEC OTHER TRAITS INT PROF ITEM
SOCIETY +17 = 0
T E M L
P
S 17 0
Weapon DEX PROF ITEM ARMOR
STEALTH +18 = 1
DEX PROF ITEM T E M L
T E M L
= 17 0 - 0
WIS PROF ITEM
SURVIVAL +22 = 5
Damage T E M L
DICE SPECIAL B W SPEC OTHER TRAITS 17 0
P DEX PROF ITEM ARMOR
THIEVERY +18 = 1
T E M L
S
17 0 - 0
Weapon Proficiencies
SIMPLE MARTIAL OTHER OTHER
Languages
T E M L T E M L T E M L T E M L
✘ ✘ Celestial, Common
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Ancestry Feats and Abilities Class Feats and Abilities
SPECIAL 1st Divine Spellcasting FEATURE 1st
Versatile Heritage HERITAGE 1st Deity FEATURE 1st
Natural Ambition FEAT 1st Healing Hands FEAT 1st
Adapted Cantrip FEAT 5th Communal Healing FEAT 2nd
Clever Improviser FEAT 9th Second Doctrine FEATURE 3rd
Bounce Back FEAT 13th Improved Communal Healing FEAT 4th
Heroic Presence FEAT 17th Alertness FEATURE 5th
Skill Feats Selective Energy FEAT 6th
Student of the Canon BACKGROUND Third Doctrine FEATURE 7th
Hefty Hauler 2nd Channeled Succor FEAT 8th
Battle Medicine 4th Resolve FEATURE 9th
Additional Lore (Planes 6th Heroic Recovery FEAT 10th
Battle Prayer 8th Fourth Doctrine FEATURE 11th
Sacred Defense 10th Defensive Recovery FEAT 12th
Experienced Professional 12th Divine Defense FEATURE 13th
Advanced First Aid 14th Fast Channel FEAT 14th
Divine Guidance 16th Fifth Doctrine FEATURE 15th
18th Resurrectionist FEAT 16th
20th FEATURE 17th
General Feats FEAT 18th
Toughness 3rd FEATURE 19th
Incredible Initiative 7th FEAT 20th
Thorough Search 11th Bonus Feats
Fast Recovery 15th Fleet
Inventory
WORN ITEMS INVEST BULK READIED ITEMS BULK OTHER ITEMS BULK
(MAX 10)
Staff of Healing (True) 1
+2 Greater Resilient Breastplate
ENCUMBERED
BULK BASE STR
+11 =5 +4 0 0 15 0
MAXIMUM
5 BASE STR
CP SP GP PP
+16 =10 +4
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Character Sketch ETHNICITY NATIONALITY BIRTHPLACE AGE GENDER & PRONOUNS HT WT
32 Male
APPEARANCE
Personality
ATTITUDE
BELIEFS
LIKES DISLIKES
CATCHPHRASES
Campaign Notes
NOTES ALLIES
ENEMIES
ORGANIZATIONS
DESCRIPTION DESCRIPTION
DESCRIPTION DESCRIPTION
DESCRIPTION DESCRIPTION
TRIGGER TRIGGER
DESCRIPTION DESCRIPTION
NAME FREE ACTION TRAITS PAGE NAME FREE ACTION TRAITS PAGE
REACTION REACTION
TRIGGER TRIGGER
DESCRIPTION DESCRIPTION
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Spell Attack Roll Spell Slots Per Day
KEY PROF T E M L
+26 = 5 21 ✔
CANTRIP 3 3 3 3 3 3 3 3 2
LEVEL
1 2 3 4 5 6 7 8 9 10
Spell DC 9
DC BASE KEY PROF T E M L
36 = 10 5 21 ✔ SPONTANEOUS SPELL SLOTS REMAINING
PRIMAL ★ DIVINE
M ✘S ✘V
PREP
M S V
PREP
1: Heal 6: Righteous Might
ACTIONS ACTIONS
Positive energy heals the living or harms the undead, either a single creature or all in a burst. Turn into a battle form with divine armaments. 2
✔ PREPARED SPONTANEOUS M S V M✘S ✘V
PREP PREP
Cantrips 1: Ray of Enfeeblement 7: Angel Form
ACTIONS ACTIONS
Daze
PREP
Sap a creature's strength. 2 Transform into an angel battle form. 2
M ✘S ✘V M✘S ✘V
ACTIONS
PREP PREP
Damage a creature's mind and possibly stun it. 2 2: Comprehend Language 7: Deity's Strike
M ✘S ✘V ACTIONS ACTIONS
Disrupt Undead
PREP A creature understands one language. 2 Enormous deific weapon falls onto a foe from the sky. 2
M ✘S ✘V M✘S ✘V
ACTIONS PREP PREP
Damage undead with positive energy. 2 2: Resist Energy 7: Sunburst
M ✘S ✘V ACTIONS ACTIONS
PREP
Protect a creature from one type of energy damage. 2 A globe of sunlight deals fire damage, hurts undead, and overcomes darkness.
2
Divine Lance M ✘S ✘V M✘S ✘V
ACTIONS PREP PREP
Throw divine energy that damages based on your deity's alignment.
2 2: See Invisibility 8: Heal (H+7)
ACTIONS ACTIONS
M ✘S ✘V
PREP
See invisible creatures and objects. 2 Positive energy heals the living or harms the undead, either a single creature or all in a burst.
M ✘S ✘V M S V
Light PREP PREP
ACTIONS
3: Blindness 8: Moment of Renewal
Make an object glow. 2 ACTIONS ACTIONS
M ✘S ✘V
PREP
Strike a target blind. 2
M ✘S ✘V
Give a day's recovery in an instant. 2
M✘S ✘V
Produce Flame PREP PREP
ACTIONS 3: Heal (H+2) 8: Summon Deific Herald
Kindle small flames to attack close or at range. 2 ACTIONS ACTIONS
M ✘S ✘V Positive energy heals the living or harms the undead, either a single creature or all in a burst. Summon an incarnate representative of your deity, with effects depending on alignment.
3
PREP M S V ✘M ✘S ✘V
PREP PREP
ACTIONS 3: Searing Light 9: Divine Armageddon (H+1)
ACTIONS ACTIONS
M S V
A ray of burning light deals extra damage to undead and counteracts darkness.
2 Call on your deity to bring about a cataclysm. 2
M ✘S ✘V M✘S ✘V
PREP
PREP PREP
ACTIONS
4: Dimensional Anchor 9: Weapon of Judgement
ACTIONS ACTIONS
M S V
Keep a creature from teleporting or traveling to other planes. 2 Form a weapon to enforce war or peace. 2
M ✘S ✘V M✘S ✘V
Innate Spells 4: Freedom of Movement
PREP PREP
ACTIONS
A creature overcomes hindrances to its movement. 2
M ✘S ✘V M S ✘V
PREP PREP
M S V 4: Heal (H+3)
FREQ ACTIONS ACTIONS
Positive energy heals the living or harms the undead, either a single creature or all in a burst.
ACTIONS
M S V M S V
PREP PREP
M S V 5: Flame Strike
ACTIONS ACTIONS
Focus Spells Call divine fire from the sky. 2
CURRENT MAXIMUM M ✘S ✘V M S V
FOCUS POINTS 0 PREP PREP
5: Healing Well
ACTIONS ACTIONS ACTIONS
M S V
Create a well that you and your allies can use to heal. 3
✘M ✘S ✘V M S V
ACTIONS PREP PREP
5: Sending
ACTIONS ACTIONS
M S V
ACTIONS
Send a mental message to a creature anywhere on the planet and get a reply.
3
✘M ✘S ✘V M S V
PREP PREP
M S V 6: Blade Barrier
ACTIONS ACTIONS ACTIONS
Form a wall of swords made of force. 3
M S V ✘M ✘S ✘V M S V
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