Star Frontiers Character Sheets

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Re eee elo eM Cele kerry STAR FRONTIERS" Official (Ga iciaiag Record Sheets Pe Ee em TOUS OL Re Ere eR oe eer ce og eo For use with STAR FRONTIERS Alpha Dawn and Knight Hawks role-playing games. How to Use the Character Record Sheets This character sheet will help you keep track of your character’ abilities and equip: ment during STAR FRONTIERS® adven: tures. The following paragraphs explain those terms on the sheet that are not set explanatory. Be sure to use pencil when YoU use this sheet, because some abilities ‘may change during an adventure General data General information about creating charac. ters starts on p. 3 of the STAR FRONTIERS® Basic Game Rules, In addition to the spe- cific characteristics given here, you may Use this area to record any distinguishing, features of your character. Character movement is explained on p. 19 of the Expanded Game Rules Physical data Consult p. 3-4 ofthe Basic Game Rules for information on physical data, Wie your characters adjusted ability scores nthe Spaces provided. The following abbrevia thon ae used for this data. STR Strensth STA Stamina DEX ~ Dextenty RS_~ Reaction Speed INT. = Intuition LOG * Logic PER - Personality LDR Leadership IM Initiative Modifier PS - Punching Score Medical Record Use this spaceto keep track of how many of your character's Stamina points remain iter combat. You may also record any ‘other injuries (broken arm, broken leg) your character suffers while on adventures General notes You may use this space to record your char. acters employer, friends, contacts, and location oF base in an adventure. You may alo lst extra weapons or equipment in this space Weapons Record your character's ranged and melee Za Warn on Mee mete ng (GENERAL DATA ravursnane: Lavy Davis cts Drala Crue Sen ag Some" ‘Sm [tum runnne: 20m/tuwm noun, 3 Kom PHYSICAL DATA, MEDICAL RECORD onsesesta. 3! Teias GENERAL NOTES wero Ti ban (500 ess ze aseu sto: (grad "po eri ‘weapons in this area, The following abbre: ations are used for ranged weapons: DMG - Damage MOD. TO HIT - Modified To Hit Number: a character's basic chance to hit including any modifiers (see p. 22 of the Expanded Game Rules). PBISIM/LIE - Point Blank/Short! Medium/LongiExireme: Weapon range modifier. AMMO = Ammunition SEU - Standard Energy Unit The following abbreviations are used for melee weapons DMG - Damage MOD - Modifier SEU USE - Standard Energy Unit use Defenses Use this space to record the type of defense (Guit or screen) cartied by your character Energy record Use tis space to keep track of how much energy your character has available and how: much he has used for operating defenses, weapons, and computes Personal file Your character gains experience points and credits while on adventures. Use this space to keep track of these values, Record your character's special racial abilities in’ the space provided. Skills Record your characters Primary Skill Area (PSA), PSA skill, and secondary skills in these spaces. List your character's skill level in the column marked “LEV.” Spaces for subskills have also been provided. Spaceship skis. Your character may gai spaceship skills after he has reached a cer. thin level of skillin other areas, Consult the STAR FRONTIERS Knight Hawks game for a list of these skills and how to use them in spaceship adventures. Equipment Use these spaces to list all miscellaneous ‘equipment owned oF carted by your char. acter. Specific spaces have been provided ior listing vehicles, robots, and computers ‘The abbreviations used on the vehicle chart Ac pe = Acceleration Deceleration skits say SL AREA: Tey “npn [oti [adh en ' ersten EQUIPMENT MISCELLANEOUS EQUIPMENT Pape, 3 Reteaonk pale js [ae Len paca IN. ~ Turn Speed SP Top Speed CR Cruise Speed Consult p. 29-33 of the Expanded Game Rules for information on vehicles Information on determining robot types, levels, missions, and programs is on p. 46 47 of the Expanded Game Rules. The abbreviation FN PTS on the com: puters chart stands for FUNCTION, POINTS. Information on determining com: puter levels, function points, mass, and pro: grams is-on p. 46 of the Expanded Game Rules. gn ee ee a ISBN 0.68038.071:3 7800 STAR FRONTIERS Character Recor GENERAL DATA HANDEDNESS: WALKING: RUNNING: HOURLY: PHYSICAL DATA MEDICAL RECORD GENERAL NOTES L L L i WEAPONS: RANGED WEAPON DMG _ MODTOHIT PBISIM/LIE MELEE WEAPON 5 DEFENSE POWER SEU USE DEFENSES PERSONAL FILE RACIAL ABILITIES: EXPERIENCE: ENERGY RECORD CREDITS: USED: PAYIDAY: SKILLS PRIMARY SKILL AREA: PSA SKILL Lev PSA SKILL ‘SECONDARY SKILL SECONDARY SKILL SUBSKILLS SPACESHIP SKILLS EQUIPMENT MISCELLANEOUS EQUIPMENT sOTS TEM MASS TYPE MISSION | PROGRAM COMPUTERS [FN PTS | MASS PROGRAM VEHICLES ACIDCITNISP/CR ©1904 TSR, Inc. A RightsReserved STAR FRONTIERS Character Recor GENERAL DATA HANDEDNESS: WALKING: RUNNING: HOURLY: PHYSICAL DATA MEDICAL RECORD GENERAL NOTES L L L i WEAPONS: RANGED WEAPON DMG _ MODTOHIT PBISIM/LIE MELEE WEAPON 5 DEFENSE POWER SEU USE DEFENSES PERSONAL FILE RACIAL ABILITIES: EXPERIENCE: ENERGY RECORD CREDITS: USED: PAYIDAY: SKILLS PRIMARY SKILL AREA: PSA SKILL Lev PSA SKILL ‘SECONDARY SKILL SECONDARY SKILL SUBSKILLS SPACESHIP SKILLS EQUIPMENT MISCELLANEOUS EQUIPMENT sOTS TEM MASS TYPE MISSION | PROGRAM COMPUTERS [FN PTS | MASS PROGRAM VEHICLES ACIDCITNISP/CR ©1904 TSR, Inc. A RightsReserved STAR FRONTIERS Character Recor GENERAL DATA HANDEDNESS: WALKING: RUNNING: HOURLY: PHYSICAL DATA MEDICAL RECORD GENERAL NOTES L L L i WEAPONS: RANGED WEAPON DMG _ MODTOHIT PBISIM/LIE MELEE WEAPON 5 DEFENSE POWER SEU USE DEFENSES PERSONAL FILE RACIAL ABILITIES: EXPERIENCE: ENERGY RECORD CREDITS: USED: PAYIDAY: SKILLS PRIMARY SKILL AREA: PSA SKILL Lev PSA SKILL ‘SECONDARY SKILL SECONDARY SKILL SUBSKILLS SPACESHIP SKILLS EQUIPMENT MISCELLANEOUS EQUIPMENT sOTS TEM MASS TYPE MISSION | PROGRAM COMPUTERS [FN PTS | MASS PROGRAM VEHICLES ACIDCITNISP/CR ©1904 TSR, Inc. A RightsReserved STAR FRONTIERS Character Recor GENERAL DATA HANDEDNESS: WALKING: RUNNING: HOURLY: PHYSICAL DATA MEDICAL RECORD GENERAL NOTES L L L i WEAPONS: RANGED WEAPON DMG _ MODTOHIT PBISIM/LIE MELEE WEAPON 5 DEFENSE POWER SEU USE DEFENSES PERSONAL FILE RACIAL ABILITIES: EXPERIENCE: ENERGY RECORD CREDITS: USED: PAYIDAY: SKILLS PRIMARY SKILL AREA: PSA SKILL Lev PSA SKILL ‘SECONDARY SKILL SECONDARY SKILL SUBSKILLS SPACESHIP SKILLS EQUIPMENT MISCELLANEOUS EQUIPMENT sOTS TEM MASS TYPE MISSION | PROGRAM COMPUTERS [FN PTS | MASS PROGRAM VEHICLES ACIDCITNISP/CR ©1904 TSR, Inc. A RightsReserved STAR FRONTIERS Character Recor GENERAL DATA HANDEDNESS: WALKING: RUNNING: HOURLY: PHYSICAL DATA MEDICAL RECORD GENERAL NOTES L L L i WEAPONS: RANGED WEAPON DMG _ MODTOHIT PBISIM/LIE MELEE WEAPON 5 DEFENSE POWER SEU USE DEFENSES PERSONAL FILE RACIAL ABILITIES: EXPERIENCE: ENERGY RECORD CREDITS: USED: PAYIDAY: SKILLS PRIMARY SKILL AREA: PSA SKILL Lev PSA SKILL ‘SECONDARY SKILL SECONDARY SKILL SUBSKILLS SPACESHIP SKILLS EQUIPMENT MISCELLANEOUS EQUIPMENT sOTS TEM MASS TYPE MISSION | PROGRAM COMPUTERS [FN PTS | MASS PROGRAM VEHICLES ACIDCITNISP/CR ©1904 TSR, Inc. A RightsReserved STAR FRONTIERS Character Recor GENERAL DATA HANDEDNESS: WALKING: RUNNING: HOURLY: PHYSICAL DATA MEDICAL RECORD GENERAL NOTES L L L i WEAPONS: RANGED WEAPON DMG _ MODTOHIT PBISIM/LIE MELEE WEAPON 5 DEFENSE POWER SEU USE DEFENSES PERSONAL FILE RACIAL ABILITIES: EXPERIENCE: ENERGY RECORD CREDITS: USED: PAYIDAY: SKILLS PRIMARY SKILL AREA: PSA SKILL Lev PSA SKILL ‘SECONDARY SKILL SECONDARY SKILL SUBSKILLS SPACESHIP SKILLS EQUIPMENT MISCELLANEOUS EQUIPMENT sOTS TEM MASS TYPE MISSION | PROGRAM COMPUTERS [FN PTS | MASS PROGRAM VEHICLES ACIDCITNISP/CR ©1904 TSR, Inc. A RightsReserved STAR FRONTIERS Character Recor GENERAL DATA HANDEDNESS: WALKING: RUNNING: HOURLY: PHYSICAL DATA MEDICAL RECORD GENERAL NOTES L L L i WEAPONS: RANGED WEAPON DMG _ MODTOHIT PBISIM/LIE MELEE WEAPON 5 DEFENSE POWER SEU USE DEFENSES PERSONAL FILE RACIAL ABILITIES: EXPERIENCE: ENERGY RECORD CREDITS: USED: PAYIDAY: SKILLS PRIMARY SKILL AREA: PSA SKILL Lev PSA SKILL ‘SECONDARY SKILL SECONDARY SKILL SUBSKILLS SPACESHIP SKILLS EQUIPMENT MISCELLANEOUS EQUIPMENT sOTS TEM MASS TYPE MISSION | PROGRAM COMPUTERS [FN PTS | MASS PROGRAM VEHICLES ACIDCITNISP/CR ©1904 TSR, Inc. A RightsReserved STAR FRONTIERS Character Recor GENERAL DATA HANDEDNESS: WALKING: RUNNING: HOURLY: PHYSICAL DATA MEDICAL RECORD GENERAL NOTES L L L i WEAPONS: RANGED WEAPON DMG _ MODTOHIT PBISIM/LIE MELEE WEAPON 5 DEFENSE POWER SEU USE DEFENSES PERSONAL FILE RACIAL ABILITIES: EXPERIENCE: ENERGY RECORD CREDITS: USED: PAYIDAY: SKILLS PRIMARY SKILL AREA: PSA SKILL Lev PSA SKILL ‘SECONDARY SKILL SECONDARY SKILL SUBSKILLS SPACESHIP SKILLS EQUIPMENT MISCELLANEOUS EQUIPMENT sOTS TEM MASS TYPE MISSION | PROGRAM COMPUTERS [FN PTS | MASS PROGRAM VEHICLES ACIDCITNISP/CR ©1904 TSR, Inc. A RightsReserved STAR FRONTIERS * Official Character Record Sheets Oe CMe Daa ee ees Fiction Role-Playing Games SANs} Se eRe ee oes eee a Ma eee een Scare eee ey pets swoops down out of the cold, stary sky. You reach for your Laser Rifle. But wait! You're out of ammo! Way com You forgot to use your character record sheets. The new STAR FRONTIERS” Character Record Sheets will help you keep track of your character throughout all eee ee eee en eng eee ee eet cn en sion notes. A set of 32 records is provided in this pack ee eee es eed recording spaceship skills, which are used in the STAR FRONTIERS Knight Hawks Game, is also included Peg Rn a oe with the STAR FRONTIERS? Character Record Sheets, Sse a ee aaa ey 0 46. ee)

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