1. Page 19, Time Lapse: Active player performs Time Lapse 1. Pg. 5, add “Murmansk” as one of the ports the before the inactive player. German player is allowed (green box labeled “German 2. Pages 24, 46, Evasive Maneuvers: The decision to use an Ports”). Evasive Maneuvers marker must be made before the die is 2. Pg. 6, Fueling Check result ‘b’ notes 10 trajectory rolled. By mutual consent, players may allow the decision segments, but the illustration shows 7; the illustration after the die is rolled. is correct. 3. Page 28 clarification: Example Two box 6, the word “now” 3. Pg. 10, Action Table result ‘E’ (Bad Weather), if no in the last line should be deleted. The TF was always very German Convoy is in play and 2 or more ships have not slow. been destroyed, then apply the Good Weather result. 4. Page 32, Engage Example, bottom window. The Leipzig‘s 4. Pg. 10, German Action Table result ‘A’, the ‘3-5’ die roll TF should be a Trajectory (one segment long), not a Station. result is actually the ‘3-6’ result. 5. Page 41, section on “Recon generates Intel” suggests that 5. Pg. 19, Action Table ‘X’ result clarification: If the an Intel marker can be attached to a Station. It can’t. It can selected German TF has a Convoy in it, select another only be attached to a segment. Also, the rules neglect to TF (note that the page 1 rule precluding a TF with a state that a Stealth force must be removed after making a Convoy from performing such actions). Stealth attack (removed for the duration of the scenario or 6. Pg. 54, set-up graphic, cruiser types conflict with pg operation). 55; pg 55 is correct. 6. Page 47, Gunnery example: Since Forbes’s leader ability was used on the previous page, it should not appear here. Two-Player Scenario Book 7. In the example on page 61 of the Rule Book: the Bristish 1. Pg. 9, the image of the CL Aurora should be deleted; player should succeed in Breaking Away since all their ships that TF has two CAs in it. are in the Far zone. They get a +2 modifier. 2. Pg. 14, Operation Weser Table, result of ‘3’ is a Hit . 3. Pg.27, the spread for the Non Compos Mentis scenario Tutorial has random game pieces printed in the margin 1. Pg 4, episode T1 Example, box 3: ”...it could go in any of between pages. They are not part of set-up, they are the four hexes” should read “...any of the three hexes.” decorative. 2. Pg 12 & 13, episode T3 example box 7: The note stating 4. Pg 61, If the German player is awarded VP for Spoils that the player has no option but to invoke Intel Limit is of War, that award is granted only when the German wrong, they have a choice; box 13, the imaginary player player scores 1 or more VP in the next Operation. They invokes Intel Limit, which violates the instruction or Action start that Operation with zero VP. Table result ‘P’; Is that cheating? Maybe. Think of it as roleplay- ing. Seriously, in many episodes and solitaire scenarios, the Player Aid design intent is not to provide a simple win/lose outcome, and 1. The Stealth Attack Table has a misprint. The Stealth in this tutorial the aim is to teach game mechanics and game Attack Table on the game board is correct. play. 3. Pg. 16, episode T4 provides a TB result explanation, but Game Board the results table on pg 15 has no TB outcome. Ignore the 1. The ‘+’ (plus) sign is missing from the rightmost explanation on pg 16. column of the Engage Table (from the ‘14+’ column). 3. Pg 26 example box 11: The text says the trajectory number is 11, (3 British segments and 5 German segments). Counter Sheet The '5' should be an '8.’ 1. The French flag is rotated on the three French 4. Pg 29, “Set-Up.” Last line says there are two Intel markers cruisers. but there should be only one. 2. Three German ships are missing their umlauts. 5. Pg 31, episode T7, box 3: A die roll of 7 garners a ‘-1’ result, 3. Two Attitude markers are missing the Kriegsmarine not a ‘-2’ result, in the Intel column. flag on the hidden sides. 7. Pg 32, example box 8: a segment is missing for the Active 4. All five CAs of the Kent class (Berwick, Cornwall, TF. Cumberland, Kent, and Suffolk) had their torpedo tubes 8. Pg 46, episode T10: the dice for the Nelson’s attack and removed during refits in the late 1930s. They are not the Devonshire’s are switched (each German BC is hit once), torpedo-capable. and on pg 47 the Forbes marker should be deleted since his Leader ability was used to adjust the Nelson’s attack. The Spelling gaffs German BC’s should receive a +1 modifier if they target slow A number of embarrassing spelling errors populate the BBs. 250+ pages of the five booklets.