Animal Antics: Activity Type
Animal Antics: Activity Type
Animal Antics: Activity Type
Procedure
Focus
The students begin by playing a pelmanism game where they
Animals
match the names of animals to pictures.
Students then take it in turns to turn over a word card and a picture
Preparation card.
Make one copy of the
If the picture matches with the name of the animal, the student
word cards and picture
keeps the cards and has another turn.
cards for each group of
three or four and cut as
If the cards do not match, the student turns them back over,
indicated. Keep the word
keeping the cards in the same place.
cards and picture cards
separate.
The students continue to play until all the cards have been matched.
Level The student with the most cards at the end of the game is the
winner.
Beginner (A1)
Next, the students play a game where they race against each
other to guess the names of animals from mimed actions and
Time sounds.
25 minutes
Ask the groups to shuffle the animal word cards and place them in
a pile face down on the desk. The picture cards can be discarded.
The first student in the group to guess the animal wins and keeps
the card.
The student with the most cards at the end of the game wins.
You could also play this game with groups competing against each
other to get through the pile of cards the fastest. The first group
to get through the cards in the quickest time wins.