State of Phygital 2021
State of Phygital 2021
State of Phygital 2021
STATE OF
STATE OF PHYGITAL
PHYGITAL
WWW.LETA.VC/PHYGITAL
2021 2021
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Foreword
Physical world around us today is very different from the one 50 years ago – all due to technology
innovation. It is hard to imagine how the world will look like in 10 years, though we can make educated
guesses based on the technologies that exist today and the trends where we see the tech is going.
Digital has become huge for each of us, but in most cases, population using the Internet in just over 10 years. What
it is still separated from the physical world. Digital is will happen then? The digital economy will start
tightly intertwined with the physical, you can hardly cannibalizing itself unless it expands offline.
imagine any physical object operating without a digital
component today. However, digital serves rather as an An average global internet user spends almost 6 hours
invisible hand, while we believe it should be vice versa – online each day (3.6 hours on mobile, 2 hours on
any physical object from parcel box to largest real estate desktop/laptop and 0.7 hours on other connected
shall be constructed and utilized in accordance with the devices)[3]. Given that on average a person sleeps for 8
digital use-cases that can be applied to these physical hours a day, we have up to 10 more hours as an upside to
objects. be captured and utilized by Phygital.
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Despite its rapid growth in recent decades, the digital We see Phygital as the philosophy of a new world order,
economy still accounts for less than 6% of the total where Phygital essentially enables the close integration
economy,[1] while offline dominates heavily. However, of the virtual environment (digital) into real human life
(physical).
with the rise of digital natives we estimate digital will
reach at least 50% of the world GDP within the next 15- Phygital is an innovation that creates an industry and
25 years — that’s a whopping $100-200 trillion upside. subsequent new technologies, making it an especially
On the other hand, we can see that the digital economy is important category. Some innovations are more transient
under a huge threat itself as it will very shortly reach its and come and go very quickly, but the ones that really
full capacity in terms of user penetration worldwide. As matter are the ones that generate whole new industries.
of Apr 2021, 4.8 billion people around the world use the In this report, we will cover all things Phygital, paying
internet (60%+ of population), with 330 million new users special attention to the modern technology enablers such
added over the past 12 months[2] (that’s 990,000 new as Augmented Reality (AR), as well as showcasing the
users each day!). In the UK 95% of population already use numerous use-cases of Phygital, some of which are
Internet,[3] 93% in South Korea, 90% in Germany and already deployed, while others will soon be possible due
Netherlands, 86% in France, 78% in North America. If this to innovation in hardware, electronics and software
2021 trend continues, we will have 100% of the world development.
Photo by Masaru Suzuki
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Table of Contents
Foreword
6. Factors That Facilitate The Paradigm Shift
7. Technological Revolutions: From Agricultural To Phygital
9. The World Economy Is Sick, Phygital Is The Vaccine
10. World’s Largest Economic Sectors Status Quo
12. Technological Breakthroughs 1970 – 2021
14. Internet In Its Today’s Form Harms And Spoils Masses
15. What Is (actually) Phygital?
17. Impact of Phygital on World’s Largest Economic Sectors
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2021
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To Phygital Automobile
Science
Heavy
engineering
Steam engine
Industrial
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Agricultural
2021 Photo by Mihály Köles Photo by Museums Victoria Photo by Sherry Chen Photo by Ant Rozetsky Source of photo Photo by National Cancer Institute Photo by Markus Spiske Eon Reality
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Phygital is an
innovation that
creates an industry
and subsequent
new technologies,
making it an
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especially
important
category.
2021 State of Phygital 2021
leta.vc/phygital Photo by Steve Halama
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Technology (IT) has grown 2.5 times faster runway of the largest OEMs is less than 2
coping with fast transforming economy and distort the market.
than global GDP over the past 15 years.[14] months (meaning they have cash on hand
business models.
E-commerce. Do you think eCommerce is IT outpaced the value-add contributions of for less than 2 months of operating
Construction. In OECD countries (leading huge? It has become very important indeed, goods-producing industries to gross expenses), which is quite horrifying. Such a
38 developed countries) an average labor though it still accounts for only 20% from domestic output for the first time in 2018 working capital/liquidity deficit might result
productivity in construction has been total retail sales[10]. What are some of the and is now on track to overtake services- in a huge social & economic crisis given the
declining since 1987 for 1% annually top eCommerce challenges on top of severe producing industries which are still complexity and its interconnections to
(meaning less output for the same amount competition, low margins and dominant.[15] upstream (e.g. steel, chemicals, textiles) and
of work)[8]. In specific construction sectors monopolization of the industry? Logistics, downstream industries (e.g. repair, mobility
Food Industry. To give you the taste of how
the decline looks as follows: -1.2% in single- distribution and other offline-related services).
bad things have become in the food
family residential construction (RC), operations, as well as lack of visibility in the
industry, let us present you just one number Telecommunication. According to EY,
-1.3% in multiple-family RC, +0.7% in whole supply chain, which result in $1
as a means of characterizing the current telecom industry’s revenue between 2010
industrial building construction. As a result, trillion loss annually for the whole
state of food sector: 690 million — which is and 2020 was growing at a compound rate
global need for infrastructure and housing industry[11]. No matter how much you invest
the number of people around the world of just 0.4%, mainly due to OTT players
will be hard to meet. At the same time, the in digital experience and improve your
who don’t have enough to eat—and the (WhatsApp, Facebook, WeChat) luring
sector employs over 7% of the world’s mobile or Web app, when offline simply
2021 working population. can’t keep up with the increased volumes.
number continues to rise, according to traffic away from telcos.[19]
United Nations.[16]
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2.5x times
faster Information
Technology has
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been growing as
compared to the
global GDP in the
past 15 years.
2021 State of Phygital 2021
leta.vc/phygital Photo
Photo by
by Craig Cooper
Eleonora Albasi
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RAM capacity
Random-access memory (RAM) - Computer memory typically used to store working data and 1-bit 128 Gb x 1.024*10^12
machine code
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Flash memory
Non-volatile storage chip can keep stored data and information even when the power is off 256 Kb 8 Tb x 8×10^9
3X 30%
People all over the world experience
various health-related issues such as
depression, anxiety and sleep quality
and blame the Internet platforms for
aggravating the situation with the
adverse factors such as bullying, fear of
missing out, body image and more. Children who were cyberbullied are of 18-44 year-olds feel anxious if
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55% 6X
the most powerful facilitator to a killing
machine.
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The term “Phygital” has been around for quite some time, though
it is perceived completely wrong and in a very unfairly narrow
sense.
In most cases “Phygital” is monopolized today by either
omnichannel marketing, retail strategy or online-to-offline
customer experience meanings. In fact, it is much more powerful
and relates to every human being on Earth, as well as every
corporation and the government.
So, what’s the big deal with Phygital? And why should anyone
Physical
care about it? $84tn* Digital
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The answer is plain and simple and is pictured on the right: you $9tn*
can think of Phygital as an evolution of everything that has been
AR / VR
developed in computing, AR, VR and is set to dramatically change
the way we live, work, communicate, travel, study, entertain and $34Bn*
much more.
As a result, all physical objects in the future will be Phygital, i.e.
powered by a set of breakthroughs (AR, IoT, M2M, etc.), while
online environments (Social media, eCommerce, etc.) that exist
today in the digital form only, will finally merge with physical
objects not just as an add-on, but rather as an integral part of it.
This will lead to a dramatic redistribution of wealth and assets,
primarily disrupting the offline world and acting as a gateway to
the offline economy for today’s digital enterprises.
2021
* Global Market Size in 2020, $US trillion
** Upside potential in the next 5-10 years, LETA Capital estimate, $US trillion
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Phygital is an evolution of
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$30tr** $25tr
* Global Market Size 2021, US$ trillion
(Yahoo Finance, 2021 [21])
$20tr $21tr
** Upside potential for each market segment upon
implementation of Phygital, US$ trillion
(LETA Capital estimate based on OECD’s report
$10tr
$23tr * $15tr
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Use Cases
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Use Cases
• Virtual fitting room • Collect information on consumers
• Visualize product catalogs • Object visualization at home
• View product information • Personalized product offering
• Warehouse space optimization • Omnichannel experience
• Combine B&M and eComm • Post-purchase consumption
• Enhance brand recognition • Try before you buy
• Gamification • Bring customers into the store
• Search for deals around you • AR advertising
• Educate customers about products • Product Configurator
• Encourage interaction with the brand • In-Store Navigation
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Photo: https://www.christianheadlines.com
Quote: http://www.independent.co.uk
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26 600
10,100 5,050 5,950
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18 700
4,600 3,100 1,900
13 600 14 300
10 200
8 600 2,300 3,300 2,000
6 500
5 400
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* Aggregate from USPTO, CNIPA, KIPO, JPO, EPO, WIPO; 2021
** Statista (https://www.statista.com/statistics/963685/worldwide-augmented-virtual-reality-patent-top-owners/)
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* https://artillry.co/intelligence/
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Wearables, Beacons
Cyber Physical
Systems, Smart
IoT, Smart
Infrastructure
Sensors,
Robotics
Human-machine
interfaces, Digital 5G, 6GHz Wi-Fi
Twins
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Release of a mass-market end user device (near-eye display device, likely in the form of AR glasses) with the
appropriate characteristics: wide viewing angle cones (field of view), long-lasting battery life, proper panel resolution,
comfortable form factor, advanced imaging performance, brightness and resolution density among others.
The latter two tackle the issue of displaying AR objects in bright light or outdoor daylight, when the
picture in glasses does not provide a sufficient level of quality.
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Vergence-accommodation conflict (VAC): instead of a stereo sensation when viewing 3D objects in real life, AR
glasses use fixed display plane where different rendered contents for each eye is adopted, which leads to visual
fatigue and discomfort, sabotages stereo acuity, and distorts perceived depth.
Improving the quality of spatial tracking (SLAM) to ensure that 3D objects perfectly fit into any space in a very fast
and invisible for the end user manner.
Independence of tracking quality from lighting conditions, movements and external shaking: overall subjects
stability is not lost, there is no shaking of objects and their displacements.
Enhancement of device performance, which can be solved by transferring all processing to the cloud via 5G (now
processing mainly takes place on the edge device (smartphone), which causes restrictions in use.
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About Authors
Russian-speaking IT founders globally at late and Andrey Komissarov. It has been creating
Seed, Series A and early growth stages. augmented reality products and services for their
creation for more than 5 years. The company's main
LETA’s investments cover a wide range of mission is to bring the Internet into the real world.
software startups focused on international
As a tech company DEVAR uses its own Artificial
markets. Our portfolio spans 40 companies
Vision technology stack. Today the company's IP
including InDriver, Novakid, 365Scores, Buddy.ai portfolio includes more than 15 patents in the US,
among others. South Korea, Europe, China, India and Russia.
LETA Capital is founded by a serial IT Phygital products by DEVAR are translated into 25
entrepreneur Alexander Chachava. To learn languages and are sold in more than 40 countries. Its
about LETA Capital investment approach feel services and technologies are already used in 150
free to read our Manifesto. countries.
2021 For more visit https://en.leta.vc/. For more visit https://devar.org/.
Photo by Alex Glebov
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Disclaimer
This report provides general information for reference purposes only. Readers should not use this report as a replacement
for legal, tax, accounting, or consulting advice that is specific to the facts and circumstances of their business. We encourage
readers to consult with appropriate advisors before acting on any of the information contained in this report. The contents of
this report may not be reused, reprinted, or redistributed without the expressed written consent of Leta Capital and Devar.
The information on this document is provided for information purposes only. It does not constitute any offer,
recommendation or solicitation to any person to enter into any transaction or adopt any hedging, trading or investment
strategy, nor does it constitute any prediction of likely future movement in rates or prices or any representation that any
such future movements will not exceed those shown in any illustration. Users of this document should seek advice regarding
the appropriateness of investing in any securities, financial instruments or investment strategies referred to in this document
STATE OF PHYGITAL
and should understand that statements regarding future prospects may not be realized. Opinion, Projections and estimates
are subject to change without notice.
Neither Leta Capital nor Devar is an investment adviser, and is purporting to provide you with investment, legal or tax
advice. Neither Leta Capital nor Devar accepts any liability and can be liable for any loss or damage arising directly or
indirectly (including special, incidental or consequential loss or damage) from your use of this document, howsoever arising,
and including any loss, damage or expense arising from, but not limited to, any defect, error, imperfection, fault, mistake or
inaccuracy with this document, its contents or associated services, or due to any unavailability of the document or any
thereof or due to any contents or associated services.
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Definitions
Augmented Reality (AR) - interactive experience of a real-world environment that overlays digital content and information onto the
physical world by using the camera on a smartphone or Snapchat lenses. A system that incorporates three basic features: a
combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects.
Extended Reality (XR) - umbrella term that covers all of the various technologies that enhance our senses, whether they’re providing
additional information about the actual world or creating totally unreal, simulated worlds for us to experience. It includes Virtual
Reality (VR), Augmented Reality (AR) and Mixed Reality (MR).
GDP (Gross domestic product) - a monetary measure of the market value of all the final goods and services produced in a specific
time period.
GDP Per Capita - measures the average income earned per person in a given area in a specified year.
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Mixed Reality (MR) - combines elements of both AR and VR, where real-world and digital objects interact. Example: Microsoft’s
HoloLens.
OECD (The Organisation for Economic Co-operation and Development) - an intergovernmental economic organisation with 38
member countries, founded in 1961 to stimulate economic progress and world trade.
Phygital – set of technologies which enables the close integration of the virtual environment (digital) into real human life (physical).
Virtual reality (VR) - implies a complete immersion experience that shuts out the physical world.
World Health Organization (WHO) - a specialized agency of the United Nations responsible for international public health.
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2021 Most icons and infographics are used from icons8, most photos are from unsplash