New Roster (Warhammer 40,000 7th Edition v2031) (1134pts)
New Roster (Warhammer 40,000 7th Edition v2031) (1134pts)
New Roster (Warhammer 40,000 7th Edition v2031) (1134pts)
Combined Arms Detachment (Chaos Space Marines: Codex (2012) v2014) (1134pts)
Ideal Mission Commander, Objective Secured (Troops)
Uncategorised
Hidden Units and Dataslates (Select first and once per roster)
Show all hidden Force Org options, Show Dataslate entries
HQ (540pts)
Daemon Prince
1
ML1
Name Description
Aura of Dark
5+ Invunerable save
Glory
The Murder
- User 3 Melee, Murder
Sword
Typhus (230pts)
Blight Grenades, Manreaper, Warlord
Champion of Chaos, Daemon Weapon, Destroyer Hive, Fearless, Feel No Pain, Independent Character, Mark of Nurgle,
Plague Zombies, Psyker: ML2, Veterans of the Long War, Warlord: Lord of Terror
Name Description
Blight
Blight Grenades count as both Assault and Defensive Grenades.
Grenades
Name Range Strength AP Type
Troops (594pts)
Chaos Ten models. May not carry Bulky, Very Bulky, Two models can fire from One Access Point on each side
Rhino or Extremely Bulky models the top hatch. and one at the rear.
Plague
Infantry (Character) 4 4 4 5 1 3 2 9 3+
Champion
Chaos
4 11 11 10 3 Vehicle(Tank, Transport)
Rhino
Name Description
Blight
Blight Grenades count as both Assault and Defensive Grenades.
Grenades
Dozer Blade Can re-roll dangerous terrain tests. Treat the vehicles front armour as +1 higher when ramming. BRB
Icon of
Nurgle Icon: The unit has Fear
Despair
Night fighting only. It can illuminate a target it has fired at. Illuminates itself in the process (illuminated
Searchlight BRB
units lose Night Fighting benefits)
Once per game, instead of shooting or flat out movements/running, the vehicle can activate smoke
Smoke
launchers. May not fire its weapons that turn but recieves a 5+ cover save until next player turn. BRB
Launchers
Unaffected by weapon destroyed, crew shaken and crew stunned results.
Name Range Strength AP Type Ref
Krak
8" 6 4 Assault 1 BRB
Grenades
Chaos Ten models. May not carry Bulky, Very Bulky, Two models can fire from One Access Point on each side
Rhino or Extremely Bulky models the top hatch. and one at the rear.
Plague
Infantry (Character) 4 4 4 5 1 3 2 9 3+
Champion
Chaos
4 11 11 10 3 Vehicle(Tank, Transport)
Rhino
Name Description
Blight
Blight Grenades count as both Assault and Defensive Grenades.
Grenades
Dozer Blade Can re-roll dangerous terrain tests. Treat the vehicles front armour as +1 higher when ramming. BRB
Icon of
Nurgle Icon: The unit has Fear
Despair
Night fighting only. It can illuminate a target it has fired at. Illuminates itself in the process (illuminated
Searchlight BRB
units lose Night Fighting benefits)
Once per game, instead of shooting or flat out movements/running, the vehicle can activate smoke
Smoke
launchers. May not fire its weapons that turn but recieves a 5+ cover save until next player turn. BRB
Launchers
Unaffected by weapon destroyed, crew shaken and crew stunned results.
Krak
8" 6 4 Assault 1 BRB
Grenades
Selection Rules
Champion of Chaos: A Model with this rule must issue and accept challenges. Where there are multiple models with this rule, the
controlling player may decide.
Whenever a model with this rule kills a character, roll a D66 and consult the Chaos Boon chart. This boon remains for the rest of
the game. Daemon: Models with the Daemon special rule have a 5+ invulnerable save, and also have the Fear special rule. (BRB)
Daemon of Nurgle: Has the Daemon rule, Hatred (Daemon of Tzeentch), Shrouded and Slow and Purposeful.
Daemon Weapon: At the start of the assault phase, roll a D6. On a 1, the bearer suffers 1 wound with no armour saves
allowed, and is reduced to WS1 for that phase.
On a roll of a 2+, the bearer gains that many additional attacks.
Destroyer Hive: Once per game in any assault phase Typhus can use the hive instead of attacking.
At the start of Typhus's initiative step, place a Large Blast marker over Typhus (doesn't scatter).
All units suffer a number of hits equal to the number of models from their unit that are at least partially covered by the template.
These hits are S4 AP2 and Ignores Cover. This attack does not affect Typhus.
Fear: At the start of each Fight sub-phase, a unit in base contact with one or more enemy models that cause Fear must take a Leadership test
(called a Fear test) before any blows are struck. If the test is passed, all is well and there is no effect. If the test is failed, the unit succumbs to
fear all models in the unit have their Weapon Skill reduced to 1 for the remainder of that Fight sub-phase. Note that a model that causes Fear
is not itself immune to Fear, and will still need to take a Fear test if it is base contact with any enemy models that cause Fear. (BRB)
Fearless: Units containing one or more models with the Fearless special rule automatically pass Pinning, Fear, Regroup tests and Morale
checks, but cannot Go to Ground and cannot choose to fail a Morale check due to the Our Weapons Are Useless rule. If a unit has Gone to
Ground and then gains the Fearless special rule, all the effects of Go to Ground are immediately cancelled. (BRB)
Feel No Pain: When a model with this special rule suffers an unsaved Wound, it can make a special Feel No Pain roll to avoid being
wounded (this is not a saving throw and so can be used against attacks that state that ‘no saves of any kind are allowed’, for
example those inflicted by Perils of the Warp).
Feel No Pain saves may not be taken against Destroyer attacks or against unsaved Wounds that have the Instant Death special rule.
Roll a D6 each time an unsaved Wound is suffered. On a 4 or less, you must take the Wound as normal. On a 5+, the unsaved
Wound is discounted treat it as having been saved.
If a unit has the Feel No Pain special rule with a number in brackets afterwards Feel No Pain (6+), for example then the number in
brackets is the D6 result needed to discount the Wound. (BRB)
Gifts of Nurgle: Units that have the VotLW special rule have the Fearless and FNP special rule, but reduce their Initiative by 1.
Typhus and units of Plague Marines are unaffected.
Independent Character: Independent characters can join other units. They cannot, however, join units that contain vehicles or
Monstrous Creatures. They can join other Independent Characters, though, to form a powerful multi-character unit! Independent
Characters pass Look Out, Sir rolls on a 2+. A unit that contains one or more Independent Characters does not need a double 1 to
Regroup if reduced to below 25% of its starting numbres, but instead tests as if it had at least 25% remaining.
Cover save bonuses from the Shrouded and Stealth special rules are cumulative (to a maximum of a 2+ cover save). (BRB)
Slow and Purposeful: A unit that contains at least one model with this special rule cannot Run, Turbo-boost, move Flat Out, perform
Sweeping Advances or fire Overwatch. However, they can shoot with Heavy, Salvo and Ordnance weapons, counting as stationary
even if they moved in the previous Movement phase. They are also allowed to charge in the same turn they fire Heavy, Ordnance,
Rapid Fire or Salvo weapons. (BRB)
Veterans of the Long War: Models with this rule have +1 Ld and Hatred (Space Marines)
This Hatred applies for the following books:
Codex: Space Marines
Codex: Dark Angels
Codex: Space Wolves
Codex: Blood Angels
Codex: Grey Knights
Warlord: Lord of Terror