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New Roster (Warhammer 40,000 8th Edition) [80 PL, 2CP, 1448pts]

Patrol Detachment (Imperium - Space Marines) [80 PL, 2CP, 1448pts]


No Force Org Slot

**Chapter Selection**
Selections: Ultramarines
Categories: N F O S
Rules: Codex Discipline

HQ [23 PL, 2CP, 430pts]

Captain in Phobos Armour [6 PL, 119pts]


Selections: Camo cloak [3pts], Master-crafted instigator bolt carbine [6pts]
Categories: F :I ,F :A A ,C ,I ,P ,P ,C , HQ
Rules: And They Shall Know No Fear
Abilities: Camo cloak, Concealed Position, Iron Halo, Omni-scrambler, Rites of Battle, Unit: Captain in Phobos Armour, Weapon: Bolt
pistol, Combat knife, Frag grenade, Krak grenade, Master-crafted instigator bolt carbine

Abilities Description Ref

Camo
Add 2 to saving throws for this model when it receives the benefit of cover, instead of 1.
cloak

Concealed When you set up this model during deployment, it can be set up anywhere on the battlefield that is more
Position than 9" from the enemy deployment zone and any enemy models.

Iron Halo This model has a 4+ invulnerable save.

Omni-
Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this unit.
scrambler

Rites of
You can re-roll hit rolls of 1 made for friendly <CHAPTER> units within 6" of this model.
Battle

Unit M WS BS S T W A Ld Save Ref

Captain in Phobos Armour 6" 2+ 2+ 4 4 6 5 9 3+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Each time the bearer fights, it can make 1 additional


Combat knife Melee Melee User 0 1
attack with this weapon.

Grenade
Frag grenade 6" 3 0 1 -
D6

Grenade
Krak grenade 6" 6 -1 D3 -
1

Master-crafted instigator This weapon can target a CHARACTER even if it it not


30" Heavy 1 4 -2 2
bolt carbine the closest enemy unit.
Librarian in Phobos Armour [6 PL, 111pts]
Selections: Camo cloak [3pts], Force sword [8pts]
Categories: F :I ,F :A A ,C ,I ,P ,P ,P ,L , HQ
Rules: And They Shall Know No Fear
Abilities: Camo cloak, Concealed Position, Psychic Hood, Psychic Power: Smite, Psyker: Psyker, Unit: Librarian in Phobos Armour,
Weapon: Bolt pistol, Force sword, Frag grenade, Krak grenade

Abilities Description Ref

Camo
Add 2 to saving throws for this model when it receives the benefit of cover, instead of 1.
cloak

Concealed When you set up this model during deployment, it can be set up anywhere on the battlefield that is more
Position than 9" from the enemy deployment zone and any enemy models.

Psychic
You can add 1 to Deny the Witch tests you take for this model against enemy PSYKERS within 12".
Hood

Psychic Warp
Range Details Ref
Power Charge

Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of
Smite 5 18" the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than
10 the target suffers D6 mortal wounds instead.

Psyker Cast Deny Powers Known Other Ref

Psyker 2 1 Smite & 2 Obscuration -

Unit M WS BS S T W A Ld Save Ref

Librarian in Phobos Armour 6" 3+ 3+ 4 4 5 4 9 3+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Force sword Melee Melee User -3 D3 -

Frag grenade 6" Grenade D6 3 0 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -


Marneus Calgar in Armour of Heraclus [11 PL, 2CP, 200pts]
Selections: Warlord
Categories: F :A A ,C ,C M ,F :I ,I ,M C ,
U ,M XG ,P , HQ, W
Rules: And They Shall Know No Fear
Abilities: Adept of the Codex, Armour of Heraclus, Chapter Master, Master Tactician, Unit: Marneus Calgar, Weapon: Gauntlets of
Ultramar (melee), Gauntlets of Ultramar (shooting)

Abilities Description Ref

Adept of the Whilst your Warlord is on the battlefield, roll a D6 each time you spend a Command Point to use a
Codex Stratagem; on a 5+ that CP is immediately refunded.

Armour of Marneus Calgar has a 4+ invulnerable save. In addition, all damage suffered by Marneus Calgar is halved
Heraclus (rounding up).

Chapter
You can re-roll failed hit rolls for friendly ULTRAMARINES units within 6" of Marneus Calgar.
Master

Master If your army is Battle-forged, you receive an additional 2 Command Points if Marneus Calgar is your
Tactician Warlord.

Unit M WS BS S T W A Ld Save Ref

Marneus Calgar 6" 2+ 2+ 4 5 8 6 9 2+

Weapon Range Type S AP D Abilities Ref

Gauntlets of Ultramar (melee) Melee Melee x2 -3 D3 -

Gauntlets of Ultramar (shooting) 24" Rapid Fire 2 4 -1 2 -

Troops [16 PL, 227pts]


Infiltrator Squad [11 PL, 142pts]
Selections: 4x Infilltrator [88pts], Infiltrator Helix Adept [32pts], Infiltrator Sergeant [22pts]
Categories: T
Rules: And They Shall Know No Fear
Abilities: Combat Squads, Concealed Positions, Omni-scramblers, Smoke Grenades

Abilities Description Ref

Combat Before any models are deployed at the start of the game, this unit when containing its maximum number of
Squads models, may be split into two units each containing an equal number of models.

Concealed When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than
Positions 9" from the enemy deployment zone and any enemy models.

At the end of your Movement phase, an Infiltrator Helix Adept can attempt to heal or revive 1 model from its
unit. If the Infiltrator Helix Adept's unit contains a wounded model, that model regains 1 lost wound. If its
Helix unit contains no wounded models, bot one or more of its models have been slain during the battle, roll a D6.
Adept On a 5+ one slain model is returned to the unit with 1 would remaining. If the Infiltrator Helix Adept fails to
revive a model, he cannot shoot in your next Shooting phase as he recovers the gene-seed of the fallen
warrior.

Omni-
Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this unit.
scramblers

Once per battle, instead of shooting any weapons in the Shooting phase, this unit can use its smoke
Smoke
grenades; until your next Shooting phase, your opponent must subtract 1 from hit rolls for attacks made
Grenades
with ranged weapons that target this unit.

Unit M WS BS S T W A Ld Save Ref

Infiltrator 6" 3+ 3+ 4 4 2 2 7 3+

Infiltrator Helix Adept 6" 3+ 3+ 4 4 2 2 7 3+

Infiltrator Sergeant 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Frag Grenade
6" 3 0 1 -
grenade D6

Krak Grenade
6" 6 -1 D3 -
grenade 1

Each unmodified hit roll of 6 made for this weapon's attacks


Marksman Rapid
24" 4 0 1 automatically hits and results in a wound (do not make a wound roll for
bolt carbine Fire 1
that attack).
Intercessor Squad [5 PL, 85pts]
Selections: Bolt rifle, 4x Intercessor [68pts], Intercessor Sergeant [17pts]
Categories: F :A A ,F :I ,I ,I S ,P ,T
Rules: And They Shall Know No Fear
Abilities: Combat Squads, Weapon: Bolt rifle

Abilities Description Ref

Combat Before any models are deployed at the start of the game, this unit when containing its maximum number of
Squads models, may be split into two units each containing an equal number of models.

Unit M WS BS S T W A Ld Save Ref

Intercessor 6" 3+ 3+ 4 4 2 2 7 3+

Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Bolt rifle 30" Rapid Fire 1 4 -1 1 -

Frag grenade 6" Grenade D6 3 0 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -

Elites [16 PL, 267pts]

Aggressor Squad [6 PL, 111pts]


Selections: 2x Aggressor [42pts], Aggressor Sergeant [21pts], Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher [48pts]
Categories: F :A A ,A S ,F :I ,I ,M XG ,P ,E
Rules: And They Shall Know No Fear
Abilities: Combat Squads, Fire Storm, Relentless Advance, Unit: Aggressor, Aggressor Sergeant

Abilities Description Ref

Combat Before any models are deployed at the start of the game, this unit when containing its maximum number of
Squads models, may be split into two units each containing an equal number of models.

Models in this unit can fire twice if they remained stationary during their turn (including when firing
Fire Storm
Overwatch).

Relentless
Models in this unit do not suffer the penalty their hit rolls for Advancingnd firing Assault Weapons.
Advance

Unit M WS BS S T W A Ld Save Ref

Aggressor 5" 3+ 3+ 4 5 2 2 7 3+

Aggressor Sergeant 5" 3+ 3+ 4 5 2 3 8 3+

Weapon Range Type S AP D Abilities Ref

Auto Boltstorm Gauntlets When attacking with this weapon, you must subtract 1
Melee Melee x2 -3 D3
(Melee) from the hit rolls.

Auto Boltstorm Gauntlets Assault


18" 4 0 1 -
(Shooting) 6

Assault
Fragstorm Grenade Launcher 18" 4 0 1 -
D6
Redemptor Dreadnought [10 PL, 156pts]
Selections: 2x Storm Bolters [4pts], Macro Plasma Incinerator [31pts], Onslaught Gatling Cannon [16pts]
Categories: F :A A ,D ,F :I ,R D ,V ,E
Rules: Explodes (6"/D6)
Unit: Redemptor Dreadnought, Weapon: Macro Plasma Incinerator, Standard, Macro Plasma Incinerator, Supercharged, Onslaught
Gatling Cannon, Redemptor Fist, Storm bolter, Wound Track: Redemptor Dreadnought 1, Redemptor Dreadnought 2, Redemptor
Dreadnought 3

Unit M WS BS S T W A Ld Save Ref

Redemptor Dreadnought * * * 7 7 13 4 8 3+

Weapon Range Type S AP D Abilities Ref

Macro Plasma Heavy


36" 8 -4 1 -
Incinerator, Standard D6

Macro Plasma
Heavy For each hit roll of 1, the bearer suffers 1 mortal wound after
Incinerator, 36" 9 -4 2
D6 all of this weapon's shots have been resolved.
Supercharged

Onslaught Gatling Heavy


24" 5 -1 1 -
Cannon 6

Redemptor Fist Melee Melee x2 -3 D6 -

Rapid
Storm bolter 24" 4 0 1 -
Fire 2

Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref

Redemptor Dreadnought 1 7-13+ 8" 3+ 3+

Redemptor Dreadnought 2 4-6 6" 4+ 4+

Redemptor Dreadnought 3 1-3 4" 5+ 5+

Fast Attack [5 PL, 105pts]


Suppressor Squad [5 PL, 105pts]
Categories: F :I ,F :A A ,I ,J P ,P ,F ,S S ,F
A
Rules: And They Shall Know No Fear
Abilities: Suppressing Fire

2x Suppressor [70pts]
Selections: 2x Accelerator autocannon [30pts], 2x Grav-chute [4pts]
Abilities: Grav-chute, Unit: Suppressor, Weapon: Accelerator autocannon, Bolt pistol, Frag grenade, Krak grenade

Suppressor Sergeant [35pts]


Selections: Accelerator autocannon [15pts], Grav-chute [2pts]
Abilities: Grav-chute, Smoke Launcher, Unit: Suppressor Sergeant, Weapon: Accelerator autocannon, Bolt pistol, Frag grenade,
Krak grenade

Abilities Description Ref

During deployment, you can set up this unit in low altitude instead of placing it on the battlefield. At the end
Grav-chute of any of your Movement phases this unit can descend - set it up anywhere on the battlefield that is more
than 9" away from any enemy models.

Once per battle, instead of shooting any weapons in the Shooting phase, a Suppressor Sergeant can use its
Smoke
smoke launcher; until your next Shooting phase, your opponent must subtract 1 from hit rolls for attacks
Launcher
made with ranged weapons that target this unit.

Suppressing If this unit destroys any enemy models in your Shooting phase with its accelerator autocannons, the
Fire destroyed model's unit cannot fire Overwatch until the end of the turn.

Unit M WS BS S T W A Ld Save Ref

Suppressor 12" 3+ 3+ 4 4 2 2 7 3+

Suppressor Sergeant 12" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref

Accelerator autocannon 48" Heavy 2 7 -2 2 -

Bolt pistol 12" Pistol 1 4 0 1 -

Frag grenade 6" Grenade D6 3 0 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -

Heavy Support [20 PL, 419pts]


Eliminator Squad [3 PL, 72pts]
Categories: F :I ,F :A A ,I ,P ,P ,E S ,H S
Rules: And They Shall Know No Fear
Abilities: Concealed Positions

2x Eliminator [48pts]
Selections: 2x Bolt sniper rifle [6pts], 2x Camo cloak [6pts]
Abilities: Camo cloaks, Unit: Eliminator, Weapon: Bolt pistol, Bolt sniper rifle, Bolt sniper rifle - Executioner round, Bolt sniper rifle -
Hyperfrag round, Bolt sniper rifle - Mortis round, Frag grenade, Krak grenade

Eliminator Sergeant [24pts]


Selections: Bolt sniper rifle [3pts], Camo cloak [3pts]
Abilities: Camo cloaks, Unit: Eliminator Sergeant, Weapon: Bolt pistol, Bolt sniper rifle, Bolt sniper rifle - Executioner round, Bolt
sniper rifle - Hyperfrag round, Bolt sniper rifle - Mortis round, Frag grenade, Krak grenade

Abilities Description Ref

Camo If every model in a unit has a camo cloak you can add 2 to saving throws made for models in the unit when
cloaks they receive the benefits of cover, instead of 1.

Concealed When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than
Positions 9" from the enemy deployment zone and any enemy models.

Unit M WS BS S T W A Ld Save Ref

Eliminator 6" 3+ 3+ 4 4 2 2 7 3+

Eliminator Sergeant 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

This weapon can target a CHARACTER even if it is not the closest


Bolt sniper
- - - - - enemy unit. In addition, when attacking with this weapon, choose one
rifle
of the profiles below.

Bolt sniper
rifle - If you make a wound roll of 6+ for this weapon, it inflicts 1 mortal
36" Heavy 1 4 -2 D3
Executioner wound in addition to its normal damage.
round

Bolt sniper
rifle - Heavy
36" 4 0 1 -
Hyperfrag D3
round

Bolt sniper This weapon can target units that are not visible to the bearer. Add 2 to
rifle - Mortis 36" Heavy 1 4 -1 1 hit rolls made for this weapon. Units do not receive the benefit of cover
round to their saving throws against attacks made with this weapon.

Grenade
Frag grenade 6" 3 0 1 -
D6

Grenade
Krak grenade 6" 6 -1 D3 -
1
Hellblaster Squad [8 PL, 165pts]
Selections: Plasma incinerator [75pts]
Categories: F :A A ,H S ,F :I ,I ,P ,H S
Rules: And They Shall Know No Fear
Abilities: Combat Squads, Unit: Hellblaster, Hellblaster Sergeant, Weapon: Plasma incinerator, Standard, Plasma incinerator,
Supercharge

4x Hellblaster [72pts]
Weapon: Bolt pistol, Frag grenade, Krak grenade

Hellblaster Sergeant [18pts]


Selections: Bolt pistol
Weapon: Bolt pistol, Frag grenade, Krak grenade

Abilities Description Ref

Combat Before any models are deployed at the start of the game, this unit when containing its maximum number of
Squads models, may be split into two units each containing an equal number of models.

Unit M WS BS S T W A Ld Save Ref

Hellblaster 6" 3+ 3+ 4 4 2 2 7 3+

Hellblaster Sergeant 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Grenade
Frag grenade 6" 3 0 1 -
D6

Grenade
Krak grenade 6" 6 -1 D3 -
1

Plasma incinerator, Rapid


30" 7 -4 1 -
Standard Fire 1

Plasma incinerator, Rapid On a hit roll of 1, the bearer is slain after all of this weapon's
30" 8 -4 2
Supercharge Fire 1 shots have been resolved.

Predator [9 PL, 182pts]


Selections: Predator autocannon [40pts], Storm bolter [2pts], Two Lascannons [50pts]
Categories: F :A A ,F :I ,V ,P ,H S
Rules: Explodes (6"/D3), Smoke Launchers
Unit: Predator, Weapon: Lascannon, Predator autocannon, Storm bolter, Wound Track: Predator 1, Predator 2, Predator 3

Unit M WS BS S T W A Ld Save Ref

Predator * 6+ * 6 7 11 * 8 3+

Weapon Range Type S AP D Abilities Ref

Lascannon 48" Heavy 1 9 -3 D6 -

Predator autocannon 48" Heavy 2D3 7 -1 3 -

Storm bolter 24" Rapid Fire 2 4 0 1 -

Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref

Predator 1 6-11+ 12" 3+ 3

Predator 2 3-5 6" 4+ D3

Predator 3 1-2 3" 5+ 1

Selection Rules
And They Shall Know No Fear: You can re-roll failed Morale tests for this unit.
Codex Discipline: Add 1 to the Leadership characteristic of all ULTRAMARINES models with this tactic. In addition, ULTRAMARINES units with this
tactic can still shoot in a turn in which they Fall Back, but if they do so they must subtract 1 from their hit rolls in the Shooting Phase.
Explodes (6"/D3): If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark.
On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Explodes (6"/D6): If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark.
On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this models can use its smoke launchers; if it does so,
until your next Shooting phase your opponent must subtract 1 from any hit rolls that target it.

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