Space Wolves 500 Pts

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Space Wolves (Warhammer 40,000 8th Edition) [31 PL, 500pts]

Unbound Army (Faction) (Imperium - Space Wolves) [31 PL, 500pts]

HQ [14 PL, 237pts]

Rune Priest [6 PL, 91pts]


And They Shall Know No Fear
2. Tempest's Wrath, Bolt pistol, Runic armour [7pts], Runic axe [16pts], Smite

Name Description Ref

Runic
The model has a 5+ invulnerable save.
Armour

Warp
Name Range Details Ref
Charge

Smite has a warp charge value of 5. If manifested, the closest visible enemy unit
Smite 5 18" within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the
Psychic test was more than 10 the target suffers D6 mortal wounds instead.

Tempest's Wrath has a warp charge value of 6. If manifested, pick an enemy unit
Tempest's
6 18 within 18" of the psyker. You opponent must subtract 1 from any hit rolls they make
Wrath
for that unit until the start of your next Psychic phase.

Name M WS BS S T W A Ld Save Ref

Rune
6" 2+ 3+ 4 4 4 3 9 3+
Priest

Name Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Frag
6" Grenade D6 3 0 1 -
grenade

Krak
6" Grenade 1 6 -1 D3 -
grenade

Runic axe Melee Melee +1 -2 D3 -

Wolf Lord in Terminator Armor [8 PL, 146pts]


And They Shall Know No Fear
Storm shield [15pts], Wolf claw [9pts]

Name Description Ref

Belt of
Logan Grimnar has a 4+ invulnerable save.
Russ

Jarl of
You can re-roll hit rolls of 1 for friendly SPACE WOLVES units within 6".
Fenris

Storm
A model with a storm shield has a 3+ invulnerable save.
shield

During deployment, you can set up the model in a teleportarium chamber instead of placing him on the
Teleport
battlefield. At the end of any of your Movement phases he can use a teleport strike to arrive on the
Strike
battlefield - set him up anywhere on the battlefield that is more than 9" away from any enemy models.

Name M WS BS S T W A Ld Save Ref

Wolf Lord in Terminator


6" 2+ 2+ 4 4 6 4 9 2+
Armor
Name Range Type S AP D Abilities Ref

Wolf You can re-roll failed wound rolls for this weapon. A model armed with two wolf
Melee Melee +1 -2 1
claw claws can make 1 additional attack with this weapon.

Troops [9 PL, 118pts]

Grey Hunters [9 PL, 118pts]


And They Shall Know No Fear
Chainsword, Wolf Standard [10pts]

Grey Hunter Pack Leader [14pts]


Chainsword

4x Grey Hunter w/Bolt Pistol [56pts]

Wolf Guard Pack Leader in Terminator Armour [3 PL, 38pts]


Power axe [5pts], Storm bolter [2pts]

Name Description Ref

Crux
This model has a 5+ invulnerable save.
Terminatus

You can re-roll any dice rolls of 1 when making an Advance or charge move for a unit that has a wolf
Wolf standard
standard.

Name M WS BS S T W A Ld Save Ref

Grey Hunter 6" 3+ 3+ 4 4 1 1 7 3+

Grey Hunter Pack Leader 6" 3+ 3+ 4 4 1 2 7 3+

Wolf Guard Pack Leader in Terminator


5" 3+ 3+ 4 4 2 2 8 2+
Armour

Name Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Rapid Fire
Boltgun 24" 4 0 1 -
1

Each time the bearer fights, it can make 1 additional attack with
Chainsword Melee Melee User 0 1
this weapon.

Frag Grenade
6" 3 0 1 -
grenade D6

Krak
6" Grenade 1 6 -1 D3 -
grenade

Power axe Melee Melee +1 -2 1 -

Rapid Fire
Storm bolter 24" 4 0 1 -
2

Elites [7 PL, 130pts]

Lone Wolf in Terminator Armour [7 PL, 130pts]


And They Shall Know No Fear
Combi-flamer [11pts], Power sword [4pts]

Name Description Ref

...Worthy of You can re-roll failed wound rolls of 1 for this model when attacking a CHARACTER or MONSTER in
a Saga the fight phase.
Roll a D6 each time this model loses his final wound; on a roll of a 4+ that wound is not lost. In addition,
A Glorious
if this model is slain in the Fight phase, once the unit that slew him has made its attacks, you can attack
Death...
with him before removing his model as a casualty, even if he has already attacked that phase.

An Army of
This model can never have a Warlord Trait.
One

Crux
This model has a 5+ invulnerable save.
Terminatus

During deployment, you can set up the model in a teleportarium chamber instead of placing him on the
Teleport
battlefield. At the end of any of your Movement phases he can use a teleport strike to arrive on the
Strike
battlefield - set him up anywhere on the battlefield that is more than 9" away from any enemy models.

Name M WS BS S T W A Ld Save Ref

Lone
5" 2+ 3+ 4 4 4 3 9 2+
Wolf

Name Range Type S AP D Abilities Ref

Boltgun 24" Rapid Fire 1 4 0 1 -

Flamer 8" Assault D6 4 0 1 This weapon automatically hits its target.

Power
Melee Melee User -3 1 -
sword

Fast Attack [1 PL, 15pts]

Cyberwolves [1 PL, 15pts]


Cyberwolf [1 PL, 15pts]

Name Description Ref

Swift
You can re-roll failed charge rolls for this unit.
Hunters

Name M WS BS S T W A Ld Save Ref

Cyberwolf 10" 3+ - 4 4 2 3 4 4+

Name Range Type S AP D Abilities Ref

Teeth and
Melee Melee User -1 1 -
claws

Selection Rules
And They Shall Know No Fear: You can re-roll failed Morale tests for this unit.

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