Rangers of Shadow Deep - Monster and Terrain Guide

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Rangers of Shadow Deep collected Terrain Chart

Core book:
Items marked with an asterisk (*) can be re-used from core Frostgrave, a plus sign
means it can be re-used from an expansion. As usual, expansions assume you
already have the terrain elements and monsters from the Core Book.

Core Book Terrain:


Max 36"x36" "forest" table, including loose rocks/standing stones, trees, and
patches of briar or hedges.
30"x30" "swamp" table
* Five-ish small one-room buildings
* One 6"x6" building
* One 8"x8" building (both with doorway/window markers)
* Small ruin corners and ruined buildings
* 6"x6"x1" dais (with pyre or magic circle on top)
+ Walls to make three 18"x18" rooms (can re-use a Breeding Pits dungeon set, or the
"library" level from Arcane Locations)
+ Six doorways, 25-35mm (Same)
+ 30"x3" river with a marked "ford" section.
+ Bridge, at least 3" wide, spanning same.

Core Book Scatter Terrain and Markers


* Six "Clue" tokens (can be corpse markers, treasure tokens, &c.)
Five "Cocoon" markers (can also re-use Treasure/Clue tokens)
Two "prisoner" markers
Three "Fly-hole" markers (wasp nests, &c)
Four "Locked" markers
4 "window" markers
* Trapdoor marker
+ One stairway marker (can re-use from Arcane Locations)
Two "Entangled" tokens (will be used in multiple scenarios)
Five "nest" trees
Tents or shacks
Material for marking off a 30"x6" road
* Crates and barrels
* Campfire/firepit (can re-use ritual circle)
* Weapon racks/bookcases/display cases
* Tables/chairs/misc furniture, one talbe large enough for the Golem (see below)

"Burning Light" Terrain and Scatter


+ Two Doorway markers
Three prisoner markers
+ 24"x36" "dungeon" table, with a ruined wall section (~6"?)
**Small island (Ghost Archipelago)
* Rubble/garbage scatter
* Fountain/Well
* Four bookcases/display cases
+ Wagon (can re-use from Lich Lord)
+ "large" workbench (re-use "golem" table from core?)
+ Six bed/cocoon markers
Three large "hole" markers. See scenario for dimensions. Black felt is probably best.

"Blood Moon" Terrain and Scatter


+ 12" Deep-Water Pool (Ghost Archipelago)
+ One Small Boat (same)
Broken fencing/other linear obstacle
* Small Barn (can use 6x6 building from Frostgrave set)

Core Book Monsters:


* Six to ten zombies (can make separate "swamp" zombies if desired)
* At least six spiders
Six to ten giant flies/wasps/other squishy nasty flying beasty
* "" four Giant Rats (Reaper makes a pack of six in the Bones line)
+ At least six Beastman melee Infantry (Breeding Pits)
+ Around four Beastman Archers (Breeding Pits)
+ At least two Beastman "officers" (Breeding Pits)
+ One Beastman shaman/wizard (...Breeding Pits, too)
One large Golem/zombie Hulk
* One large Worm/Graboid/burrowing nastygram
* One Undead/Chaos/Shadow Knight
+ One Carrion Bird or other flying nasty (Lich Lord)
* Two Trolls/Minotaurs/other big nasty (can re-use as Ogres in "Guiding Light")

Core Book Allies:


Four Villagers/"Survivors" (can also paint up lightly-wounded "zombie" minis as
living survivors?)
Two Archers
One Man-at-Arms (infantry with Light Armor and hand weapon/shield)
On Knight (as above with heavy armor)

Burning Light additions


* Four Armored Skeletons
* Six to ten regular skeletons
+ Four "Blood Bats" or other flying vampiric critters (Lich Lord)
** Three water snakes (re-use from Ghost Archipelago)
* One Banshee/ghost/Spirit
* Three Wolves
Undead Snake
Jabberwock or similar large winged creature
+ Four Ghouls (can re-use Zombies? Also, Lich Lord)
Two Ghoul Fiends (larger Ghouls/officers [Lich Lord])
Three Ghoul Flingers (missile-equipped Ghouls)
Rotter (diseased Ghoul, should be shrivelled and rotting. Mummy?)
Plant monster, Five or more tentacles/vines

Blood Moon additions


Two Werewolves
Six wolves
Giant Snake

Blood Moon Allies


Barbarian
Soldier
Thief (nice clothes)
Archer (basically Merida; Hasslefree makes a nice ersatz mini for her)
Old Man
Girl
Boy

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