Preview Song of Blades English
Preview Song of Blades English
Preview Song of Blades English
and Heroes
Fast Play Fantasy Skirmish Miniature Rules - PREVIEW
2
Song of Blades and
Heroes -- Preview
Introduction No Weird Dice
This is a preview of the Song of Blades and Heroes SBH uses standard six-sided dice only. You’ll need
tabletop rules. SBH is a fast play, skirmish level three dice to play.
fantasy miniature system for two or more players.
Using the SBH rules, players conduct battles
between warbands of fantasy heroes and monsters Ready To Play
using miniatures and dice. SBH was written for Stats for 180+ monsters and heroes are included,
15mm miniatures mounted on round bases but and you can create your own.
it can be played in any other scale – even with
miniatures bought for other games or based on
square bases, as long as the basing is consistent.
No Book-keeping
SBH is an action point system that requires NO
book-keeping and always keeps players on their
toes.
Easy Rules
SBH features simple and easy to understand High Solo Playability
rules that you learn in just one game. It’s ideal to The SBH mechanics work well in solo play.
introduce new players to tabletop wargaming.
Campaign
Easy Measuring With campaign rules, your warband grows more
No counting inches or fiddling with centimetres. powerful after every battle.
SBH uses three measuring sticks to measure all
distances and ranges. You can make the measuring
sticks yourself – wooden skewers or balsa wood
Scenarios
Six different scenarios are included with the basic
laths from any DIY shop are just perfect.
game.
Fast
A game lasts 30-45 minutes. You can play a mini
campaign (3-5 scenarios) in a single evening.
Inexpensive
Only 5-10 models per player are needed. The rules
can accommodate fighting with many more models
if you want – just use the group action rules.
Convenient
The game needs little space -- a 60x60cm play area
is enough. Bring all your armies in a shoebox! If you
already play DBA or HOTT, any terrain or table you
have can be used in SBH, too.
Multi-scale
You can play with any single based miniature, in
any scale.
Hex-friendly
You can play on hex grids if you prefer.
3
An Example Of Play
To better understand how SBH plays, let’s go
Two Human warriors and an Elf from the
through a sample combat between two small
woods have joined forces to stop them.
warbands.
Human Warriors (shield and sword)
A gang of Orcs is wreaking havoc on a forest.
The Orc Warband is composed of two Orcs Points 35 Quality 3+ Combat 3
armed with shields and spears, led by a Bugbear Special rules
chieftain. Here are their profiles: Wood Elf Warrior (sword, longbow, leather
armor)
Orc Warriors (shield and spear) Points 45 Quality 3+ Combat 3
Points 30 Quality 4+ Combat 3 Special rules Forester, Shooter (Long)
Special rules
Bugbear Chieftain (scale armor, two handed On turn one, the Woodlanders take the initiative
weapon) (both players rolled a die and the Woodland
Points 90 Quality 4+ Combat 4 player rolled higher).
Special rules Big, Long Move, Leader,
Slow The player activates one human warrior on
a single die, rolling a 5. A success! The human
closes with an Orc, ready to strike him next
turn.
4
As you can see from the profiles, the
In game terms, the human warrior won Elf and Humans activate more easily
a combat and rolled an even number on than the Orcs – better reflexes and such.
the die – this means that the opponent The presence of a leader is more crucial
fell, or opened his guard too much, and to low Quality troops like Orcs-- they
will be attacked at +2 until it spends one need to be bullied into combat! Taking
action recovering. If you win a combat away their leader, it’s likely that the Orcs
with an odd number on the die, your would disband.
opponent is just pushed away (this can
be deadly too, if you push him off a cliff The Wood Elf’s ability with a ranged
or into a spearpoint). weapon is listed in his profile as Shooter
(Long).
Now the player tries to activate the Elf. He has The player rolls three dice for the Elf and – bad,
several options – he could close in on the Orc and bad luck strikes. He rolls a triple 1! This means
try to finish him off (it’s easy to kill a fallen foe) that the Elf loses the initiative (he hesitated one
but he prefers to use his bow and take care of the second too much or tripped over a root). Play
bad guys’ leader – the Bugbear. If he manages passes to the opponent.
to wound or kill the leader before he manages to
give orders, the battle could be won quickly! Every time you roll two or three
failures, the initiative passes to the
other player – so you’re never certain
of how many actions you’ll perform and
whether you’ll manage to activate all of
your models every turn.
5
Now the Orc player tries to activate the Bugbear.
He decides to gamble on three dice – the Elf is
powerful and his hesitation won’t last much. Will
he make it?
6
Warband Record Sheet
Player:
Victory Points:
Notes:
Warband Advances:
Personalities: Warriors
Points Quality Combat Points Quality Combat
Special rules Special rules