1) Wreckdivers is a game where players take on the role of treasure divers, holding their breath and doing math to find gold in shipwrecks.
2) To take a dive, players roll dice to determine the length of their breath hold and try to add the rolls of white and red dice before surfacing or running out of breath.
3) Higher white dice rolls mean finding gold, while doubles or higher red dice can mean losing gold or seeing a shark. The player with the most gold at the end of the rounds wins.
1) Wreckdivers is a game where players take on the role of treasure divers, holding their breath and doing math to find gold in shipwrecks.
2) To take a dive, players roll dice to determine the length of their breath hold and try to add the rolls of white and red dice before surfacing or running out of breath.
3) Higher white dice rolls mean finding gold, while doubles or higher red dice can mean losing gold or seeing a shark. The player with the most gold at the end of the rounds wins.
1) Wreckdivers is a game where players take on the role of treasure divers, holding their breath and doing math to find gold in shipwrecks.
2) To take a dive, players roll dice to determine the length of their breath hold and try to add the rolls of white and red dice before surfacing or running out of breath.
3) Higher white dice rolls mean finding gold, while doubles or higher red dice can mean losing gold or seeing a shark. The player with the most gold at the end of the rounds wins.
1) Wreckdivers is a game where players take on the role of treasure divers, holding their breath and doing math to find gold in shipwrecks.
2) To take a dive, players roll dice to determine the length of their breath hold and try to add the rolls of white and red dice before surfacing or running out of breath.
3) Higher white dice rolls mean finding gold, while doubles or higher red dice can mean losing gold or seeing a shark. The player with the most gold at the end of the rounds wins.
WRECKDIVERS You can only stay under as long as your
A game of doing math while breath holds—find what you can! You’re free to talk to them, make jokes, scheme with other players, or any anything holding your breath While Diving, roll both sets of d6 as many else you can think of without touching the times as you can. Each time you roll, add up current player. If you make them crack up You are a proud child of Charolus-By- laughing, that’s breathing and they have to the total of the white dice and the total of the Sea, a small fishing village on a Bail Out (and take zero gold this turn). red dice. If the white dice total is higher than ragged coast. Equally at home in the the red dice total, the difference is how much water as on land, you’re a Wreckdiver, like your parents and gold you find. Record this number on your Game end sheet. If the red total is higher than the white, their parents before them. Every day, you get nothing on this roll. Keep rolling until After a predetermined number of rounds (we you and your friends paddle your you Ascend or Bail Out. suggest at least three), the person with the boat into the waters, and dive into the countless shipwrecks beneath the most gold collected wins. But there’s always Doubles: if you roll double whites, take 2x as tomorrow! waves, salvaging treasure. There’s much gold as you normally would (so if the riches to be had, but also great roll is higher than the red). If you roll double danger! FAQ reds, you see a shark and drop your gold— reset your gold tally to 0 for this turn, but keep rolling! •Wait, I have to hold my breath for real? What you need Yup. •And I have to do math while holding my 2d6 in one color (white, for example) Ascend breath? 2d6 in another color (like red) You safely make it to the surface, treasure in Ahhh, there’s the challenge! Timer tow! •And while these other goofuses try and A pen and paper for each player. distract me? You may Ascend at any point during The Dive Pretty much! Your turn before the timer runs out. Add the gold •What happens if the red dice and the white you’ve collected this turn to your game total. dice have the same number? Signal your Ascent non-verbally to other No gold on this roll, roll again quickly. The Dive players: clap, rap the table, flip a token, •Do even double 1s on red count as a shark? How deep will you go today? What treasures anything you all agree on before the game An itty bitty one, but yes. hide in the wrecks' dark and fallen passages? starts. •What if I roll double reds AND double whites? Roll 2d6 for the maximum length of your dive Bailing Out I'd count that as a shark, but go where (in seconds) for this turn. Before you roll, Something went wrong! Get to the surface your heart leads you choose one die for the 10s and one for the 1s to decide your dive time. (e.g. a 4 and 3 would ASAP, forget the treasure! be 43 seconds.) You must hold your breath If you’re still Diving when the timer runs out, the entire time you’re Diving. Yes, in real life. Optional rules Set the timer, take a deep breath, and go. or you accidentally breathe, you Bail Out. You make it to the surface fine, but leave all your gold behind in your hasty retreat. Mark 0 gold Hide the timer from the diver, so it’s harder for this turn. for them to know how much time is left to Ascend
Wreckdivers v0.8 by Tim Barribeau (@tbarribeau). Released under an Attribution-NonCommercial-NoDerivatives 4.0 International license. Art by Matt H. Taylor (@matthtaylor)