Wreckdivers 0 - 8

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Find Treasure Other people's turns

WRECKDIVERS You can only stay under as long as your


A game of doing math while breath holds—find what you can! You’re free to talk to them, make jokes,
scheme with other players, or any anything
holding your breath
While Diving, roll both sets of d6 as many else you can think of without touching the
times as you can. Each time you roll, add up current player. If you make them crack up
You are a proud child of Charolus-By- laughing, that’s breathing and they have to
the total of the white dice and the total of the
Sea, a small fishing village on a Bail Out (and take zero gold this turn).
red dice. If the white dice total is higher than
ragged coast. Equally at home in the
the red dice total, the difference is how much
water as on land, you’re a
Wreckdiver, like your parents and
gold you find. Record this number on your Game end
sheet. If the red total is higher than the white,
their parents before them. Every day,
you get nothing on this roll. Keep rolling until After a predetermined number of rounds (we
you and your friends paddle your
you Ascend or Bail Out. suggest at least three), the person with the
boat into the waters, and dive into
the countless shipwrecks beneath the most gold collected wins. But there’s always
Doubles: if you roll double whites, take 2x as tomorrow!
waves, salvaging treasure. There’s
much gold as you normally would (so if the
riches to be had, but also great
roll is higher than the red). If you roll double
danger! FAQ
reds, you see a shark and drop your gold—
reset your gold tally to 0 for this turn, but
keep rolling! •Wait, I have to hold my breath for real?
What you need Yup.
•And I have to do math while holding my
2d6 in one color (white, for example) Ascend breath?
2d6 in another color (like red) You safely make it to the surface, treasure in Ahhh, there’s the challenge!
Timer tow! •And while these other goofuses try and
A pen and paper for each player. distract me?
You may Ascend at any point during The Dive Pretty much!
Your turn before the timer runs out. Add the gold •What happens if the red dice and the white
you’ve collected this turn to your game total. dice have the same number?
Signal your Ascent non-verbally to other No gold on this roll, roll again quickly.
The Dive players: clap, rap the table, flip a token, •Do even double 1s on red count as a shark?
How deep will you go today? What treasures anything you all agree on before the game An itty bitty one, but yes.
hide in the wrecks' dark and fallen passages? starts. •What if I roll double reds AND double
whites?
Roll 2d6 for the maximum length of your dive
Bailing Out I'd count that as a shark, but go where
(in seconds) for this turn. Before you roll,
Something went wrong! Get to the surface your heart leads you
choose one die for the 10s and one for the 1s
to decide your dive time. (e.g. a 4 and 3 would ASAP, forget the treasure!
be 43 seconds.) You must hold your breath
If you’re still Diving when the timer runs out,
the entire time you’re Diving. Yes, in real life. Optional rules
Set the timer, take a deep breath, and go. or you accidentally breathe, you Bail Out. You
make it to the surface fine, but leave all your
gold behind in your hasty retreat. Mark 0 gold Hide the timer from the diver, so it’s harder
for this turn. for them to know how much time is left to
Ascend

Wreckdivers v0.8 by Tim Barribeau (@tbarribeau). Released under an Attribution-NonCommercial-NoDerivatives 4.0 International license. Art by Matt H. Taylor (@matthtaylor)

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