Tug of War
Tug of War
Tug of War
ARENA:
GAMEPLAY:
The game starts with two bots tied head to head with a rope. The bots need to pull each other and drag the
opponent bot to their respective side.
1. It will be an elimination round and one team from each round will be eliminated.
2. There will be obstacles (sand & pebbles) in zone 2 of the arena.
3. Bots need to pull the opponent bot into their zone (after the opponent bot crosses the centre line) to finish the
game.
4. Maximum time of 3 minutes will be given in total for the game to finish.
5. Teams qualifying after the first round will compete in second round.
6. After 3 minutes, if no bot is able to drag the bot into their zone, bots will be given points as per the position of
opponent bot in the arena.
7. Teams winning in the prelims will get direct entry to Round 2.
MARKING SCHEME:
1. If a bot successfully pulls the opponent bot towards its side after passing all the hurdles, the team gains 50 points
& is declared as the winner.
2. At the end of battle, if none of the bot manages to pull the other one to their side, bots will be awarded points
on the basis of position of the opponent bot, i.e. how close they were able to drag the opponent bot towards
their side.
If Bot1 is in Zone 1 – Bot2 will get 5 points
If Bot1 crosses Zone 1 & is in Zone 2 – Bot2 will get 15 points
If Bot1 crosses Zone 2 & is in Zone 3 – Bot2 will get 30 points
3. In case of disfiguring of an attachment or bad functionality of bot during the battle, 10 points will be deducted
from the defaulter bot.
4. In case the rope connecting two bots is loosened or disconnected, the rope will be tied again & match will start
from the previously crossed checkpoint. Time will be stopped for the duration for which rope is tied again.
Time will resume again after the rope is tied.
The winner of the battle will be the one who has maximum points earned or pulled the opponent bot towards its
side.
BOT SPECIFICATIONS:
1. Bot can be wired or wireless.
2. Maximum allowed weight of the bot is 3 Kg.
3. Bots should have on-board power supply.
4. The bot should fit in a box of dimensions 300mm X 250mm X 250mm. (L X B X H)
5. The potential difference between any two points on the bot should not exceed 24 volts.
6. In case of wired bots, length of wires should not be less than 3 meters.
7. The bot cannot be constructed using readymade Lego kits or any readymade mechanism. But you can make
use of readymade gear assemblies and readymade wireless modules if required.
8. The robots shall be inspected before the event. Failing the inspection shall lead to disqualification.
9. Pneumatic/Hydraulic/Cutter/Projectile/Entanglement etc. mechanisms are NOT allowed.
10. Damaging the arena in any way will lead to disqualification.
11. There must a provision to tie a rope at the head of the bot. You are not allowed to wound the rope around or
over the bot. The rope can only be tied at the head of the bot.
12. All the attachments (for tying of the ropes, for increasing the weight, for shifting of CG, CM) should be fasten
(bolted, screwed etc) or riveted/welded/perfectly glued. In case attachment is not permanent or dismantles
during the battle, you will be given only one chance to re-fix it and resume the battle, but with a penalty same as
that of losing the rope.
Note: - Students participating must have their valid college ID. In case they don’t have their college ID
then they would be disqualified.
CONTACT
Aadesh Gupta (8558047161)
Amandeep Singh (9915480494)