Tug of War

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TUG OF WAR

The bugle of the war is on.


It's the powerful sound of this bugle that gave Rani Laxmi Bai, the courage to pick her sword, Maharana Pratap,
the strength to stand alone against all odds and Porras, the power to consistently fight against Sikandar.
Indian warriors have fought some of the most epic battles with great bravery and gallantry and Indian history is
itself the proof of these exemplary battles. Mahabharata, being the most remarkable of all, left a message for the
generations to follow that always do what is morally right. With this spirit of warship, let's hear some really solid
bots clash and clatter and give in their all to win the fight.
So, the war is ON. Are you guys ready to battle?

ARENA:
GAMEPLAY:
The game starts with two bots tied head to head with a rope. The bots need to pull each other and drag the
opponent bot to their respective side.

1. It will be an elimination round and one team from each round will be eliminated.
2. There will be obstacles (sand & pebbles) in zone 2 of the arena.
3. Bots need to pull the opponent bot into their zone (after the opponent bot crosses the centre line) to finish the
game.
4. Maximum time of 3 minutes will be given in total for the game to finish.
5. Teams qualifying after the first round will compete in second round.
6. After 3 minutes, if no bot is able to drag the bot into their zone, bots will be given points as per the position of
opponent bot in the arena.
7. Teams winning in the prelims will get direct entry to Round 2.

MARKING SCHEME:
1. If a bot successfully pulls the opponent bot towards its side after passing all the hurdles, the team gains 50 points
& is declared as the winner.
2. At the end of battle, if none of the bot manages to pull the other one to their side, bots will be awarded points
on the basis of position of the opponent bot, i.e. how close they were able to drag the opponent bot towards
their side.
 If Bot1 is in Zone 1 – Bot2 will get 5 points
 If Bot1 crosses Zone 1 & is in Zone 2 – Bot2 will get 15 points
 If Bot1 crosses Zone 2 & is in Zone 3 – Bot2 will get 30 points
3. In case of disfiguring of an attachment or bad functionality of bot during the battle, 10 points will be deducted
from the defaulter bot.
4. In case the rope connecting two bots is loosened or disconnected, the rope will be tied again & match will start
from the previously crossed checkpoint. Time will be stopped for the duration for which rope is tied again.
Time will resume again after the rope is tied.

The winner of the battle will be the one who has maximum points earned or pulled the opponent bot towards its
side.

BOT SPECIFICATIONS:
1. Bot can be wired or wireless.
2. Maximum allowed weight of the bot is 3 Kg.
3. Bots should have on-board power supply.
4. The bot should fit in a box of dimensions 300mm X 250mm X 250mm. (L X B X H)
5. The potential difference between any two points on the bot should not exceed 24 volts.
6. In case of wired bots, length of wires should not be less than 3 meters.
7. The bot cannot be constructed using readymade Lego kits or any readymade mechanism. But you can make
use of readymade gear assemblies and readymade wireless modules if required.
8. The robots shall be inspected before the event. Failing the inspection shall lead to disqualification.
9. Pneumatic/Hydraulic/Cutter/Projectile/Entanglement etc. mechanisms are NOT allowed.
10. Damaging the arena in any way will lead to disqualification.
11. There must a provision to tie a rope at the head of the bot. You are not allowed to wound the rope around or
over the bot. The rope can only be tied at the head of the bot.
12. All the attachments (for tying of the ropes, for increasing the weight, for shifting of CG, CM) should be fasten
(bolted, screwed etc) or riveted/welded/perfectly glued. In case attachment is not permanent or dismantles
during the battle, you will be given only one chance to re-fix it and resume the battle, but with a penalty same as
that of losing the rope.

RULES AND REGULATIONS:


1. Each team can have a maximum of 4 participants.
2. A team may consist of students from different colleges with valid identity cards (college ID).
3. One person cannot be part of two teams.
4. During the battle, contestants are not allowed to touch their bots.
5. Only one member will be allowed to control the bot.
6. In case the bot stops working during the battle, only one chance will be given to the team to fix the issue for a
time of one minute. Battle time will be stopped during this and will resume after 1 minute automatically.
7. If bot fails again, time will not be stopped, however, the team can fix their bot. Time taken to fix the bot will be
added to the time of the bot & team will be disqualified if it takes more than 2 minutes to fix the bot.
8. Wire should remain slack at all times. In case the wire is not slack, warning will be given for the first time &
thereafter 5 point will be deducted every time.
9. The event may be recorded by an overhead camera provided by the organizers.
10. No damage should be made by a bot to the arena, to obstacles in arena or to other team’s bots during the match
in any manner.
11. The organizers reserve the right to change the rules as they seem fit.
12. When a team is called for match, they must report within five minutes.
13. Judge’s decision will be final.

Note: - Students participating must have their valid college ID. In case they don’t have their college ID
then they would be disqualified.

CONTACT
Aadesh Gupta (8558047161)
Amandeep Singh (9915480494)

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