Sumobot Rule
Sumobot Rule
Sumobot Rule
two robots compete in a head-to-head match following the basic system of traditional human sumo
matches. Robots are allowed no weapons, and are not allowed to flip each other. The sole purpose is
a pushing match between the two robots to force the other from the arena.
2.1 [Dohyo Interior] The dohyo interior is defined as the playing surface surrounded by and including
the border line. Anywhere outside this area is called the dohyo exterior.
2.21. The ring shall be circular in shape and of the appropriate dimensions for the given size
class.
2.2.2. Shikiri lines (starting lines) consist of two painted parallel brown (or equivalent for
absorption of IR light) lines centered in the ring with appropriate width and spacing for the given class.
The separation distance between the lines is measured to their outside edges.
2.2.3. The border line is marked as a white circular ring of a width appropriate for the given class on
the outer edge of the playing surface. The ring area extends to the outside edge of this circular line.
3.2
class height width lenght weight
Sumo bot (auto) unlimited 20.0 cm 20.0 cm 1000g or 1kg
Mini sumobot unlimited 10.0 cm 10.0 cm 500g
3.4 The robot must have a name or number for registration purposes. Display this name or number on
your robot to allow spectators and officials to identify your robot.
4. Robot Restrictions
4.1. Jamming devices, such as IR LEDs intended to saturate the opponents IR sensors, are
not allowed.
4.2. Parts that could break or damage the ring are not allowed. Do not use parts that are
intended to damage the opponents robot or it's operator. Normal pushes and bangs are not
considered intent to damage.
4.3. Devices that can store liquid, powder, gas or other substances for throwing at the
opponent are not allowed.
4.4. Any flaming devices are not allowed.
4.5. Devices that throw things at your opponent are not allowed.
4.6. Sticky substances to improve traction are not allowed. Tires and other components of the
robot in contact with the ring must not be able to pick up and hold a standard 3"x5" index card for
more than two seconds.
4.7. All edges, including but not limited to the front scoop, must not be sharp enough to scratch or
damage the ring, other robots, or players. In general, edges with a radius of greater than .005", as
would be obtained with a unsharpened .010" thick metal strip, should be ok. Judges or competition
officials may require edges that they deem too sharp to be covered with a piece of tape.
5.2. The team who wins two rounds or receives two "Yuhkoh" points first, within the time
limit, shall win the match. A team receives a "Yuhkoh" point when they win a round. If the
time limit is reached before one team can get two "Yuhkoh" points, and one of the teams
has received one Yuhkoh point, the team with one Yuhkoh point shall win.
5.3. When the match is not won by either team within the time limit, an extended match
may be fought, during which the team who receives the first Yuhkoh point shall win.
Alternatively, the winner/loser of the match may be decided by judges, by means of lots, or
by a rematch.
5.4. One Yuhkoh point shall be given to the winner when the judges' decision was called
for or lots were employed.
6. Stop, Resume
The match stops and resumes when a judge announces so.
7.End
The match ends when the chief judge announces so. The two teams retrieve the robots from the ring
area, and shake hands.
8.Time of Match
Time of Match : One Match will be fought for a total of 3 minutes, starting and ending upon the judge's
command. The clock shall start ticking five seconds after the start is announced
8.1 An extended match, if called for by the judge, shall last for a maximum of 3 minutes.
8.2 The following are not included in the time of the Match:
8.2.1. The time elapsed after the judge announces Yuhkoh and before the match resumes.
The standard delay before the match resumes shall be 30 seconds.
8.2.2. The time elapsed after a judge announces to stop the match and before the match
resumes.
9. Yuhkoh
One Yuhkoh point shall be given when:
9.1. A team legally forces the body of the opposing robot to touch the space outside the
ring, which includes the side of the ring its self.
1. The opposing robot has touched the space outside the ring on its own.
2. Either of the above takes place at the same time that the end of the Match is
announced.
9.3. When a wheeled robot has fallen over on the ring or in similar conditions, Yuhkoh will
not be counted and the match continues.
9.4. When judges' decision is called for to decide the winner, the following points will be
taken into considerations:
9.5. The match shall be stopped and a rematch started under the following conditions:
1. The robots are entangled or orbiting each other with no perceivable progress for
five seconds. If it is unclear whether progress is being made or not, the judge can
extend the time limit for observable progress for up to 30 seconds.
2. Both robots move, without making progress, or stop (at the exact same time) and
stay stopped for five seconds without touching each other. However, if one robot
stops it's movement first, after five seconds it will be declared as not having the will
to fight. In this case the opponent shall receive a Yuhkoh, even if the opponent also
stops. If both robots are moving and it isn't clear if progress is being made or not,
the judge can extend the time limit up to 30 seconds.
3. If both robots touch the outside of the ring at about the same time, and it can not be
determined which touched first, a rematch is called.
SUMO RING
4ft
diameter