Sumobot Rule

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SUMO BOT

two robots compete in a head-to-head match following the basic system of traditional human sumo
matches. Robots are allowed no weapons, and are not allowed to flip each other. The sole purpose is
a pushing match between the two robots to force the other from the arena.

1.Definition of the Sumo Match


1.1 A match is fought between two teams, each team having one or more contestants. Only one team
member may approach the ring; other team members must watch from the audience. In accordance
with the game rules (hereafter referred to as "these rules",) each team competes on a Dohyo (sumo
ring) with a robot that they have constructed themselves to the specifications in Section 2. The match
starts at the judge's command and continuous until a contestant earns two Yuhkoh points. The judge
determines the winner of the match.

2. Requirements for the Dohyo (Sumo Ring)

2.1 [Dohyo Interior] The dohyo interior is defined as the playing surface surrounded by and including
the border line. Anywhere outside this area is called the dohyo exterior.

2.2 [Dohyo Specifications]

2.21. The ring shall be circular in shape and of the appropriate dimensions for the given size
class.
2.2.2. Shikiri lines (starting lines) consist of two painted parallel brown (or equivalent for
absorption of IR light) lines centered in the ring with appropriate width and spacing for the given class.
The separation distance between the lines is measured to their outside edges.
2.2.3. The border line is marked as a white circular ring of a width appropriate for the given class on
the outer edge of the playing surface. The ring area extends to the outside edge of this circular line.

3. Requirements for Robots


3.1 [Robot Specifications]
3.1.1. A robot must fit within a square tube of the appropriate dimensions for the given class. A robot
may expand in size after a match begins, but must not physically separate into pieces, and must
remain a single centralized robot. Robots violating these restrictions shall lose the match. Screws,
nuts, and other robot parts with a total mass of less than 5 grams falling off from a robot's body shall
not cause the loss of match.

3.2
class height width lenght weight
Sumo bot (auto) unlimited 20.0 cm 20.0 cm 1000g or 1kg
Mini sumobot unlimited 10.0 cm 10.0 cm 500g

3.3 Autonomous classes


sumobot (500g),sumo bot (1kg), robots must be autonomous. Any method of control may be used, as
long as it is fully contained within the robot and recieves no external signals or directions (human,
machine, or otherwise). Autonomous robot operation must begin automatically no less than five
seconds after being started by the user. Robots starting before the five second mark forfeit that
Yuhkoh point.

3.4 The robot must have a name or number for registration purposes. Display this name or number on
your robot to allow spectators and officials to identify your robot.

4. Robot Restrictions
4.1. Jamming devices, such as IR LEDs intended to saturate the opponents IR sensors, are
not allowed.
4.2. Parts that could break or damage the ring are not allowed. Do not use parts that are
intended to damage the opponents robot or it's operator. Normal pushes and bangs are not
considered intent to damage.
4.3. Devices that can store liquid, powder, gas or other substances for throwing at the
opponent are not allowed.
4.4. Any flaming devices are not allowed.
4.5. Devices that throw things at your opponent are not allowed.
4.6. Sticky substances to improve traction are not allowed. Tires and other components of the
robot in contact with the ring must not be able to pick up and hold a standard 3"x5" index card for
more than two seconds.
4.7. All edges, including but not limited to the front scoop, must not be sharp enough to scratch or
damage the ring, other robots, or players. In general, edges with a radius of greater than .005", as
would be obtained with a unsharpened .010" thick metal strip, should be ok. Judges or competition
officials may require edges that they deem too sharp to be covered with a piece of tape.

5.How to Carry Sumo Matches


5.1. One match shall consist of 3 rounds, within a total time of 3 minutes, unless extended
by the judges.

5.2. The team who wins two rounds or receives two "Yuhkoh" points first, within the time
limit, shall win the match. A team receives a "Yuhkoh" point when they win a round. If the
time limit is reached before one team can get two "Yuhkoh" points, and one of the teams
has received one Yuhkoh point, the team with one Yuhkoh point shall win.

5.3. When the match is not won by either team within the time limit, an extended match
may be fought, during which the team who receives the first Yuhkoh point shall win.
Alternatively, the winner/loser of the match may be decided by judges, by means of lots, or
by a rematch.

5.4. One Yuhkoh point shall be given to the winner when the judges' decision was called
for or lots were employed.

6. Start, Stop, Resume, End a Match


[Start] Upon the judge's instructions, the two teams must shake hands to each other in the outer ring,
approach the ring, and place a robot within their half of the ring on or behind the Shikiri line. (A robot or
a part of a robot may not be placed beyond the front edge of the Shikiri line toward the opponent. Note
that is not required that a robot be placed directly behind the Shikiri line; it may be offset to the side, as
long as it is behind an imaginary line collinear with the Shikiri line.) When the judge announces the
start of the round, the teams start their robots, and after a five second pause the robots may start
operating. During these five seconds, players must clear out of the ring area.

6. Stop, Resume
The match stops and resumes when a judge announces so.

7.End
The match ends when the chief judge announces so. The two teams retrieve the robots from the ring
area, and shake hands.

8.Time of Match
Time of Match : One Match will be fought for a total of 3 minutes, starting and ending upon the judge's
command. The clock shall start ticking five seconds after the start is announced

8.1 An extended match, if called for by the judge, shall last for a maximum of 3 minutes.

8.2 The following are not included in the time of the Match:

8.2.1. The time elapsed after the judge announces Yuhkoh and before the match resumes.
The standard delay before the match resumes shall be 30 seconds.

8.2.2. The time elapsed after a judge announces to stop the match and before the match
resumes.

9. Yuhkoh
One Yuhkoh point shall be given when:

9.1. A team legally forces the body of the opposing robot to touch the space outside the
ring, which includes the side of the ring its self.

9.2. A Yuhkoh point is also given in the following cases:

1. The opposing robot has touched the space outside the ring on its own.
2. Either of the above takes place at the same time that the end of the Match is
announced.

9.3. When a wheeled robot has fallen over on the ring or in similar conditions, Yuhkoh will
not be counted and the match continues.

9.4. When judges' decision is called for to decide the winner, the following points will be
taken into considerations:

1. Technical merits in movement and operation of a robot


2. Penalty points during the match
3. Attitude of the players during the match

9.5. The match shall be stopped and a rematch started under the following conditions:
1. The robots are entangled or orbiting each other with no perceivable progress for
five seconds. If it is unclear whether progress is being made or not, the judge can
extend the time limit for observable progress for up to 30 seconds.
2. Both robots move, without making progress, or stop (at the exact same time) and
stay stopped for five seconds without touching each other. However, if one robot
stops it's movement first, after five seconds it will be declared as not having the will
to fight. In this case the opponent shall receive a Yuhkoh, even if the opponent also
stops. If both robots are moving and it isn't clear if progress is being made or not,
the judge can extend the time limit up to 30 seconds.
3. If both robots touch the outside of the ring at about the same time, and it can not be
determined which touched first, a rematch is called.

SUMO RING

4ft
diameter

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