Honey Heist
Honey Heist
Honey Heist
You are about to undertake The Greatest You have two stats: Bear and Criminal. Both start at 3. Use
Heist the World Has Ever Seen. Two things: Bear to: maul stuff, run and climb, shrug off damage, scare people,
and generally do bear stuff. Use Criminal to: do anything not
You have a complex plan that requires precise planning. directly related to being a bear.
You are a .
When you act (and the outcome is in doubt) roll a D6. If it’s equal
to or under the relevant stat, you succeed. If it’s over, you fail. If
Roll 3d6 to determine your Descriptor, your Role, you’re using your species’ Skill or doing something covered by
and your Species/Skill. your Role, roll 2 dice and use the lowest.
DESCRIPTOR SPECIES
ROLE
Muscle Hacker FRUSTRATION FRUSTRATION When the plan fails and you run into
difficulty, move one point from Criminal
Brains Thief into Bear.
Driver Face
GREED GREED When the plan goes off without a hitch,
move one point from Bear into Criminal.
Name your bear, if you want. You’re not a talking bear, per se, but
you can sort of mangle human speech through your bear mouth,
maybe? (You can talk to each other, though.) You can voluntarily move one point from Bear to Criminal by
doing a flashback scene in which you and the other bears plan
out the heist over coffee and cigarettes in the back room of a
seedy bar.
Trilby Top Hat Bowler Flat Cap If your Criminal stat ever reaches 6, you are lured into a life of
crime and betray the party.
Cowboy Fez Crown Roll Twice
If your Bear stat ever reaches 6, you flip out bear-style and lose it,
presumably to be picked up by animal control in a half hour or so.
Ultra-dense mega-honey from especially posh bees This place is rigged to blow!
3
(roll twice) (roll twice)
The convention’s prizes are protected by:
Armed guards
Electronically-locked doors
CCTV network
An “impenetrable” vault
Poison gas