The Black Magga is a gargantuan, chaotic evil fiend with exceptional physical and magical abilities. It can breathe underwater, has damage resistances and immunity to necrotic damage. Its breath weapon causes confusion and wisdom damage. It can innately cast various spells and has magic resistance. In combat, it makes multiattacks with its bite and tentacles and can fling creatures. Its presence distorts dimensions and it can reach through planes with its transdimensional tentacles. It is a formidable foe with legendary actions to use its abilities freely.
The Black Magga is a gargantuan, chaotic evil fiend with exceptional physical and magical abilities. It can breathe underwater, has damage resistances and immunity to necrotic damage. Its breath weapon causes confusion and wisdom damage. It can innately cast various spells and has magic resistance. In combat, it makes multiattacks with its bite and tentacles and can fling creatures. Its presence distorts dimensions and it can reach through planes with its transdimensional tentacles. It is a formidable foe with legendary actions to use its abilities freely.
The Black Magga is a gargantuan, chaotic evil fiend with exceptional physical and magical abilities. It can breathe underwater, has damage resistances and immunity to necrotic damage. Its breath weapon causes confusion and wisdom damage. It can innately cast various spells and has magic resistance. In combat, it makes multiattacks with its bite and tentacles and can fling creatures. Its presence distorts dimensions and it can reach through planes with its transdimensional tentacles. It is a formidable foe with legendary actions to use its abilities freely.
The Black Magga is a gargantuan, chaotic evil fiend with exceptional physical and magical abilities. It can breathe underwater, has damage resistances and immunity to necrotic damage. Its breath weapon causes confusion and wisdom damage. It can innately cast various spells and has magic resistance. In combat, it makes multiattacks with its bite and tentacles and can fling creatures. Its presence distorts dimensions and it can reach through planes with its transdimensional tentacles. It is a formidable foe with legendary actions to use its abilities freely.
Hit Points 232 (15d20 + 75) Speed 20 ft., swim 60 ft.
STR DEX CON INT WIS CHA
26(+8) 10(+0) 20(+5) 20(+5) 16(+3) 17(+3)
Saving Throws Str +13, Con +10, Wis +8, Cha +8
Damage Resistances acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities necrotic Condition Immunities frightened, petrified Senses truesight 120 ft., passive Perception 23 Languages understands Abyssal, Celestial, Infernal, and Primordial but can’t speak, telepathy 120 ft. Challenge 15 (13,000 XP) Amphibious. The Black Magga can breathe air and water. Breath of Madness (Recharge 6). 6) Black Magga can exhale a cloud of foul-smelling, poisonous breath as a action. This cloud of black smoke fills a 60-ft cone. All creatures in the area take ld4 points of Wisdom damage and suffer the effect of a confusion spell for ld6 rounds (DC 18 Wisdom save halves the Wisdom damage and negates the confusion effect). This is a poison effect. This breath weapon cannot be used while underwater. Magic Resistance. The Black Magga has advantage on saving throws against spells and other magical effects. Magic Weapons. The Black Magga’s natural attacks are magical. Innate Spellcasting. The Black Magga’s innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). The Black Magga can innately cast the following spells, requiring no components: At will: bless, death knell, faerie fire 3/day each: command, divination, dominate person, forbiddance, ACTIONS sending 1/day each: commune, dream, hallow Multiattack: The dragon makes three attacks: one with its bite Siege Monster: The Black Magga deals double damage to objects and two with its tentacles, each of which it can replace with one and structures. use of Fling. Transdimensional Tentacles Black Magga's tentacles allow her to Bite: Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: see into and infiltrate the Ethereal Plane and the Plane of Shadow 17 (2d8 + 8) piercing damage plus 10 (3d6) necrotic damage. while she is on the Material Plane. This allows her not only to be The target’s hit point maximum is reduced by an amount equal to aware of these planes and the creatures there, but also to shift her the necrotic damage taken, and the Black Magga regains hit tentacles through these planes to attack their inhabitants. She can points equal to that amount. even phase her tentacles in and out of existence, effectively Fling. One Large or smaller object held or creature grappled by reaching through walls and other solid barriers to attack foes on the Black Magga is thrown up to 60 feet in a random direction the other side, provided that area is not warded by a forbiddance and knocked prone. If a thrown target strikes a solid surface, the or similar effect. She can grapple foes with her tentacles target takes 3 (1d6) bludgeoning damage for every 10 feet it was normally, but cannot pull grappled foes or objects through thrown. If the target is thrown at another creature, that creature planes as her tentacles shift between them. must succeed on a DC 16 Dexterity saving throw or take the Warp Dimensions. Black Magga's presence distorts the same damage and be knocked prone. dimensions. Any creature that attempts to utilize a teleportation Tentacles: Melee Weapon Attack: +13 to hit, reach 20 ft., one effect while within 300 feet of Black Magga must make an ability target. Hit: 15 (2d6 + 8) bludgeoning damage and the target is check (DC 18) using your spellcasting ability or the teleport effect grappled (escape DC 16). Until this grapple ends, the target is fails. If the effect fails, the creature that attempted to create that restrained. effect must succeed at a DC 18 Constitution save or be nauseated for ld6 rounds. LEGENDARY ACTIONS The Black Magga can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Black Magga regains spent legendary actions at the start of its turn. Tentacle Attack or Fling. The Black Magga makes one tentacle attack or uses its Fling. Innate Spellcasting (Costs 2 Actions). The Black Magga uses one of its spells. Breath of Madness (Costs 3 Actions). Actions). The Black Magga uses its Breath of Madness ability.