Devil Fruit Compendium - GM Binder
Devil Fruit Compendium - GM Binder
Devil Fruit Compendium - GM Binder
1
Devil Fruits
D
evil Fruits are strange, magical fruits that, Chop-Chop Fruit
when consumed, give the user some You gain the ability to split your body into pieces!
incredible and unique power at the cost of Passive: You gain immunity to slashing damage.
becoming an hammer when submerged in Active. You may separate your limbs and move them
water. Although Devil Fruits can be incredibly independently of your main body. The body parts have a
powerful, they are also incredibly rare. Once flying speed equal to your normal movement speed. At least
eaten, the results are irreversible. The user a part of your body needs to remain in contact with the
gains all traits of the Devil Fruit and immediately identify it. ground. All the other parts can move in a 30m radius
Additionally, anyone who eats a fruit cannot swim and will around that point on the ground.
drown in waist high water after a number of rounds equal
to its Constitution modifier. When drowning, a creature Gum-Gum Fruit
suffers 10 points of damage each round. Your Body is made of rubber!
Random Devil Fruit Passive. You gain the following benefits.
Roll a d20 to determine the type of Devil Fruit. Resistance to bludgeoning, piercing and thunder
damage.
d20 Devil Fruit Type Immunity to lightning damage.
1-10 Paramecia 9m reach for melee weapon attacks.
Your unarmed strikes deal double damage.
11-18 Zoan
Active. You gain the following combat options.
19-20 Logia
Second Gear: (Action) By pumping blood in your veins
at high pressure, you gain the effects of the Haste spell
Paramecia Devil Fruits and the Jet Pistol, a ranged unarmed strike that deals
Paramecia fruits are the most common type of Devil Fruit (4d8+Str) thunder damage with a 9/30m range.
in the world. They cause some physical change to a user's After 1 minute the effects end, and you suffer 1 point of
body. Paramecia users gain a special new power that they exhaustion.
can use in any way they find suitable, within reason. Third Gear: (Action) You inflate yourself to unleash a
Roll a d20 and refer to the following table to determine a giant attack with a 30m reach. Your unarmed damage is
random Paramecia fruit. increased by 2 sizes. After the inflation you are
subjected to the Reduce spell for 1 minute, but your
d20 Paramecia Devil Fruit damage is decreased by 1 size and you can't use gum-
gum powers.
1 Chop-Chop Fruit Gum-Gum Gatling: (Action, Recharge 4-6) You stretch
2 Gum-Gum Fruit your arms to unleash a series of attacks in a 9m long
and 3m wide line. Each creature in that line must make
3 Smooth-Smooth Fruit a Dexterity saving throw, taking 6 times your normal
4 Kilo-Kilo Fruit unarmored strikes damage on a failed save, or half as
much damage on a successful one.
5 Bomb-Bomb Fruit Gum-Gum Rifle: (Action) You make a powerful melee
6 Flower-Flower Fruit attack that deals double the normal damage, with an
extended reach of 30m.
7 Clone-Clone Fruit
8 Dice-Dice Fruit
9 Bubble-Bubble Fruit
10 Wheel-Wheel Fruit
11 Revive-Revive Fruit
12 Love-Love Fruit
13 Float-Float Fruit
14 Venom-Venom Fruit
15 Glare-Glare Fruit
16 Tremor-Tremor Fruit
17 Heal-Heal Fruit
18 Barrier-Barrier Fruit
19 Arms-Arms Fruit
20 Puff-Puff Fruit
2
Gum-Gum Shield: (Reaction) You can absorb incoming Bomb-Bomb Save DC = 8 + your proficiency bonus +
attacks and deflect them back. You negate up to your your Constitution modifier
(Constitution modifier)x10 points of damage. If the
damage is reduced to zero the attack is deflected in a Flower-Flower Fruit
random direction, to be determined with a d8 roll. If the You can sprout body parts (limbs) on any surface!
attack is deflected toward a creature, use the previous Passive. You gain the following benefits.
attack roll against its AC.
Advantage on Strength (Athletics) checks.
Gum-Gum Save DC = 8 + your proficiency bonus + your 30m reach for Athletics checks and unarmed strikes.
Strength/Dexterity modifier
Active. You gain the following combat options.
Smooth-Smooth Fruit Gigantesco Mano: (Action Recharge 6) You create a
Your skin is super slippery!
giant limb out of many small ones to crush a target
Passive. You gain the following benefits. within reach. This unarmed attack deals (4d8+Str).
Double walking speed when skating with your bare Mil Fleur: (Action, Recharge 6) You can make one
feet. unarmed strike, or Strength (Athletics) check, against
Your AC is 16 + your Dexterity modifier when you are each hostile creature within reach.
not wearing any armor. Wing Fleur: (Action, Recharge 5-6) You create wings
out of your limbs, gaining 9m flying speed for 1 round.
Kilo-Kilo Fruit Various Fleur: You can creatively use your powers in
You can increase and decrease your weight at will! many different ways. For example you can create nets,
Passive. You gain the following benefits. ropes, difficult terrains and shields with your limbs, but
keep in mind that, when shielding using your limbs as
Advantage on saving throws against being moved. a reaction, you all suffer the same amount of damage.
Immunity to falling damage.
Clone-Clone Fruit
Active. You gain the following combat options.
You can assume the appearance of other people!
Human Boulder: When falling, you can increase your Active. (Action) You can change your look to match
weight to deal 1d8/3m (max 10d8) bludgeoning anyone you have touched with your right hand in the past.
damage on each creature in a 3m radius around the You can change into any humanoid creature of the same
landing point. A creature can make a Dexterity saving size (+/-1), assuming also their voice and physical
throw to halve the damage. characteristics, but not their supernatural powers (magical
Crush: You can crush Restrained creatures with your abilities, devil fruit powers, etc).
weight, dealing (5d8+Con) bludgeoning damage each
round. Dice-Dice Fruit
You can turn your body into razor sharp blades!
Passive. You gain the following benefits.
Kilo-Kilo Save DC = 8 + your proficiency bonus + your
Constitution modifier Your unarmed strikes deal (2d8+Str/Dex) slashing
damage.
Bomb-Bomb Fruit +4 bonus to AC (natural armor).
You have become a bomb man! Resistance to bludgeoning, piercing and slashing
Passive. You gain the following benefits. damage as your body is made of metal.
Immunity to fire and thunder damage caused by
explosions.
Your unarmed strikes deal an additional (2d10+Con)
explosive damage (half fire and half thunder) to each
creature in a 3m radius around the target.
3
Bubble-Bubble Fruit Venom-Venom Fruit
You can create power sapping soap bubbles! You can turn your body into deadly poison!
Active. (Action) You can make a ranged weapon attack, Passive. You gain the following benefits.
range 9/30m. On a hit the target's physical characteristics
are decreased by 1d10 for 1 minute. This effect does not Immunity to poison damage.
stack multiple times. Whenever you take damage of any type but psychic,
each creature within 1,5m of you takes 18 (4d8)
Wheel-Wheel Fruit poison damage.
Your limbs can become wheels!
Active. You gain the following combat options.
Passive. You can double (2 wheels), or quadruple
(4 wheels), your walking speed when using your devil fruit Venomous Hydra: (Action, Recharge after a Long
power. Rest) You can create an Hydra (MM page 190) made
out of your poison that lasts for 1 hour, or until it is
Revive-Revive Fruit dismissed, or destroyed. The Hydra is connected to
You can come back to life! your body, and you can control it as an action on your
Passive. You get a second chance at living. When you turn.
die you can come back to life with full health. This effect Whenever the Hydra takes damage of any type but
only work once, and you are still considered a devil fruit psychic, each creature within 1,5m of it takes 18
user once revived. Your body is fully functional, as it was (4d8) poison damage.
before your demise, but it carries on the scar and Additionally, its bite deals an extra 5 (1d10) poison
mutilations that it may have suffered during your death. damage.
Love-Love Fruit
When people fall in love with you, they turn to stone!
Passive. You gain the following benefits.
Glare-Glare Fruit
You can read people's minds!
Passive. You gain the following benefits.
Passive. You gain the following benefits. At will: clairvoyance, detect thoughts.
18m flying speed with the ability to hover.
You can innately cast the following spells.
Glare-Glare Save DC = 8 + your proficiency bonus + your
At will: telekinesis (spellcasting ability Con/Int/Cha). Int/Wis modifier
4
Tremor-Tremor Fruit Barrier-Barrier Fruit
You can create earthquakes! You can create force fields!
Passive. You gain the following benefits. Passive. You gain the following benefits.
Arms-Arms Fruit
You are the weapon!
Active. (Bonus Action) You can turn any part of your
Heal-Heal Fruit body into a nonmagical weapon or tool up to large size.
Your tears have the power to heal! Ranged weapons don't need ammo to shoot.
Passive. Passive. You can innately cast the following
spells.
5
Ox-Ox Fruit, Bison Model
Zoan Devil Fruits Passive. You gain the following benefits.
Zoan Devil Fruits allow the user to transform into animals
+2 Constitution, +1 Strength.
of all kinds, gaining the strengths and benefits of that
Proficiency in Athletics, or expertise if you are already
animal.
proficient.
When a user gains a Zoan power, they can change form,
from human, to half beast, to beast. Human-Beast Form. You gain the following benefits.
While you are transformed in the beast form, the usual
wild shape rules apply. You assume the beast's hit points Charge: (Trait) If you move at least 6m straight toward
and Hit Dice. When you revert to your normal form, you a target and then hit it with a gore attack on the same
return to the number of hit points you had before you turn, the target takes an extra 9 (2d8) bludgeoning
transformed. However, if you revert as a result of damage. If the target is a creature, it must succeed on
dropping to 0 hit points, any excess damage carries over a Strength saving throw or be knocked prone.
to your normal form. Gore: (Bonus Action) Melee Weapon Attack: PB+Str
Roll a d8 and refer to the following table to determine a to hit, reach 1,5m, one target. Hit: (2d8+Str)
random Zoan fruit. bludgeoning damage.
d8 Zoan Devil Fruit Beast Form. (Action, Recharge after a Long Rest) You
can transform into a mighty bison for 1 hour. You can
1 Ox-Ox Fruit, Bison/Giraffe Model
revert to your normal form earlier by using a bonus action,
2 Tweet-Tweet Fruit, Falcon Model otherwise you automatically revert if you fall unconscious,
3 Cat-Cat Fruit, Leopard Model drop to 0 hit points, or die.
4 Elephant-Elephant Fruit
Ox-Ox Save DC = 8 + your proficiency bonus + your
5 Dino-Dino Fruit, Allosaurus Model Strength modifier
6 Dino-Dino Fruit, Triceratops Model
7 Tweet-Tweet Fruit, Phoenix Model
8 Dragon-Dragon Fruit, Roll for Model
Mighty Bison
Large Beast, same alignment
Actions
Multiattack. The bison makes two gore attacks.
Gore. Melee Weapon Attack: PB+5 to hit, reach
1,5m, one target. Hit: 18 (3d8+5) bludgeoning
damage.
6
Tweet-Tweet Fruit, Falcon Model
Passive. You gain the following benefits.
+2 Wisdom, +1 Dexterity.
Proficiency in Perception, or expertise if you are
already proficient.
STR DEX CON INT WIS CHA Keen Hearing and Smell: (Trait) You have advantage
on Wisdom (Perception) checks that rely on hearing or
16(+3) 18(+4) 13(+1) same 20(+5) same smell.
Pounce: (Trait) If you move at least 6m straight
Saving Throws same toward a target and then hit it with an attack on the
Skills Perception (2PB+5)
same turn, the target must succeed on a Strength
Senses passive Perception (10+2PB+5)
Languages same but can't speak saving throw or be knocked prone. If the target is
Challenge 3 (700 XP) prone, you can make one bite attack against it as a
bonus action.
Dive. If the falcon is flying and dives at least 9m Bite: (Action) Melee Weapon Attack: PB+Str/Dex to
straight toward a target and then hits it with a hit, reach 1,5m, one target. Hit: (1d10+Str/Dex)
talons attack, the attack deals an extra 7 (2d6) piercing damage.
damage. Claw: (Action) Melee Weapon Attack: PB+Str/Dex to
Keen Sight. The falcon has advantage on Wisdom hit, reach 1,5m, one target. Hit: (1d8+Str/Dex)
(Perception) checks that rely on sight. slashing damage.
7
Elephant-Elephant Fruit
Passive. You gain the following benefits.
+4 Strength, +2 Constitution.
Proficiency in Athletics, or expertise if you are already
proficient.
Actions
Multiattack. The leopard makes three attacks: one
with its bite and two with its claws.
Bite. Melee Weapon Attack: PB+4 to hit, reach
1,5m, one target. Hit: 15 (2d10+4) piercing
damage.
Claw. Melee Weapon Attack: PB+4 to hit, reach
1,5m, one target. Hit: 13 (2d8+4) slashing
damage.
8
Beast Form. (Action, Recharge after a Long Rest) You can
transform into a great allosaurus for 1 hour. You can
Mighty elephant revert to your normal form earlier by using a bonus action,
Huge Beast, same alignment otherwise you automatically revert if you fall unconscious,
drop to 0 hit points, or die.
Armor Class 13 (natural armor) Dino-Dino Save DC = 8 + your proficiency bonus + your
Hit Points 230 (20d12+100) Strength modifier
Speed 12m.
Trampling Charge. If the elephant moves at least STR DEX CON INT WIS CHA
6m straight toward a target and then hits it with a
gore attack on the same turn, the target takes an 25(+7) 13(+1) 19(+4) same same same
extra 18 (4d8) piercing damage, and it must
succeed on a Strength saving throw or be Saving Throws same
knocked prone. If the target is prone, the elephant Senses same passive Perception
can make one stomp attack against it as a bonus Languages same but can't speak
action. Challenge 9 (5000 XP)
9
Dino-Dino Fruit, Triceratops Model
Passive. You gain the following benefits.
Great Triceratops
+6 Constitution, +4 Strength. Huge Beast, same alignment
Proficiency in Athletics and Constitution saving
throws, or expertise if you are already proficient. Armor Class 19 (natural armor)
+4 natural armor bonus to AC Hit Points 250 (20d12+120)
Speed 15m.
Human-Beast Form. You gain the following benefits.
Trampling Charge: (Trait) If you move at least 6m STR DEX CON INT WIS CHA
straight toward a target and then hit it with a gore
attack on the same turn, the target takes an extra 18 22(+6) 8(-1) 23(+6) same same same
(4d8) piercing damage, and it must succeed on a
Strength saving throw or be knocked prone. If the Saving Throws same
target is prone, you can make one stomp attack Senses same passive Perception
Languages same but can't speak
against it as a bonus action.
Challenge 10 (5900 XP)
Gore: (Action) Melee Weapon Attack: PB+Str to hit,
reach 1,5m, one target. Hit: (4d8+Str) piercing Trampling Charge. If the triceratops moves at least
damage. 6m straight toward a target and then hits it with a
Stomp: (Action) Melee Weapon Attack: PB+Str to hit, gore attack on the same turn, the target takes an
reach 1,5m, one prone target. Hit: (4d10+Str) extra 22 (5d8) piercing damage, and it must
bludgeoning damage. succeed on a Strength saving throw or be
knocked prone. If the target is prone, the
Beast Form. (Action, Recharge after a Long Rest) You triceratops can make one stomp attack against it
can transform into a great triceratops for 1 hour. You can as a bonus action.
revert to your normal form earlier by using a bonus action,
otherwise you automatically revert if you fall unconscious, Actions
drop to 0 hit points, or die. Multiattack. The triceratops makes two gore
attacks.
Dino-Dino Save DC = 8 + your proficiency bonus + your
Strength modifier Gore. Melee Weapon Attack: PB+6 to hit, reach
1,5m, one target. Hit: 28 (5d8+6) piercing
damage.
Stomp. Melee Weapon Attack: PB+6 to hit, reach
1,5m, one prone target. Hit: 33 (5d10+6)
bludgeoning damage.
Zoan Fruits and objects.
Inanimate objects have been shown to be able to
"eat", or otherwise consume Devil Fruits. The
technique used to make objects "eat" a fruit was
developed by Dr. Vegapunk, but is not limited to
solid materials, as gaseous slime can also be
used as a medium. So far, Zoan is the only type
of Devil Fruit that inanimate objects have been
shown as being able to absorb.
10
Tweet-Tweet Fruit, Phoenix Model
Passive. You gain the following benefits.
Fiery Phoenix
+4 Constitution and Charisma, +2 Dexterity. Medium Elemental, same alignment
Immunity to fire, poison; bludgeoning, piercing and
slashing damage from nonmagical attacks; grappled, Armor Class 16
paralyzed, petrified, poisoned, prone, restrained. Hit Points 158 (15d8+90)
Speed 6m, fly 30m.
Human-Elemental Form. You gain the following
benefits.
STR DEX CON INT WIS CHA
Wings: You have 18m flying speed.
Fire Form: (Trait) You can move through a space as 18(+4) 22(+6) 23(+6) same same same
narrow as 10cm wide without squeezing. Any creature
that touches you or hits you with a melee attack while Saving Throws same
within 1,5m of you takes 5 (1d10) fire damage. In Damage Immunities fire, poison; bludgeoning,
piercing and slashing from nonmagical attacks
addition, you can enter a hostile creature's space and
Condition Immunities grappled, paralyzed,
stop there. The first time you enter a creature's space petrified, poisoned, prone, restrained
on a turn, that creature takes 5 (1d10) fire damage and Senses darkvision 18m, same passive Perception
catches fire; until someone takes an action to douse Languages same
the fire, the creature takes 5 (1d10) fire damage at the Challenge 10 (5900 XP)
start of each of its turns.
Regeneration: (Trait) You regain 10 hit points at the Fire Form. The phoenix can move through a space
start of your turn if you have at least 1 hit point. as narrow as 10cm wide without squeezing. Any
Fiery Talons: (Action) Melee Weapon Attack: creature that touches the phoenix or hits it with a
melee attack while within 1,5m of it takes 11
PB+Str/Dex to hit, reach 1,5m, one target. Hit:
(2d10) fire damage. In addition, the phoenix can
(2d8+Str/Dex) fire damage. enter a hostile creature's space and stop there.
The first time it enters a creature's space on a
Elemental Form. (Action, Recharge after a Long Rest)
turn, that creature takes 11 (2d10) fire damage
You can transform into a fiery phoenix for 1 hour. You can and catches fire; until someone takes an action to
revert to your normal form earlier by using a bonus action, douse the fire, the creature takes 11 (2d10) fire
otherwise you automatically revert if you fall unconscious, damage at the start of each of its turns.
drop to 0 hit points, or die.
Regeneration. The Phoenix regains 15 hit points at
the start of its turn if it has at least 1 hit point.
Actions
Multiattack. The phoenix makes two attacks with
its fiery talons.
Fiery Talons. Melee Weapon Attack: PB+6 to hit,
reach 1,5m, one target. Hit: 24 (4d8+6) fire
damage.
11
Dragon-Dragon Fruit, Red Model
Passive. You gain the following benefits.
Reactions
Red Dragon Wing Attack. The dragon beats its wings. Each
Huge Dragon, same alignment creature within 3m of the dragon must succeed
on a Dexterity saving throw or take 15 (2d6+8)
bludgeoning damage and be knocked prone. The
Armor Class 19 (natural armor) dragon can then fly up to half its flying speed.
Hit Points 270 (20d12+140)
Speed 12m, fly 24m.
12
Smoke-Smoke Fruit
Passive. Your body is made of smoke, granting you the
following benefits.
Smoke-Smoke Save DC = 8 + your proficiency bonus + Sand Form. You gain the following benefits.
your Constitution modifier
(W) Damage Immunities: poison; bludgeoning,
piercing and slashing damage from nonmagical
attacks.
(W) Condition Immunities: grappled, paralyzed,
petrified, prone, restrained.
Sand Magic: You can cast the following spells.
You can control the sand you create using these spells.
As a bonus action you can move the sand up to 6m, or
you can make a Debilitating Touch against each
creature in contact with you, or your sand.
Sand Punch: (Action) Melee Weapon Attack: PB+Str
to hit, reach 6m, one target. Hit: (3d10+Str)
bludgeoning damage.
Sand Shield: (Reaction) You erect a 3x3m wall of sand
to protect you from incoming attacks. The wall has 30
hit points and an AC of 12.
13
Flame-Flame Fruit
Passive. Your body is made of fire, granting you the
following benefits.
your Constitution modifier You can cast these spells at higher level (up to your
Constitution modifier).
Lightning Punch: (Action) Melee Weapon Attack:
PB+Str to hit, reach 12m, one target. Hit: (3d8+Str)
lightning damage.
Lightning Dash: (Reaction, Recharge 6) You can move
straight, up to twice your speed without provoking
attacks of opportunity. All creatures within 1,5m of
your passage must succeed on a Dexterity saving
throw or suffer (4d10+Con) lightning damage and be
paralyzed until the end of their next turn.
14
Ice-Ice Fruit
Passive. Your body is made of ice, granting you the
following benefits.
15
Devil
Fruit
Compendium
This compendium was heavily inspired by
" One Piece Age of Pirates RPG ".
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