Beastfolk are humanoid races that resemble various animals. They may live separately from other races or in small communities of the same breed.
Born beastfolk grow up in beastfolk communities while cursed beastfolk were once another race before being transformed. Both born and cursed beastfolk often go on adventures when forced to interact with other races.
All beastfolk share traits like ability score increases, age, and languages. They also choose two breed traits that provide abilities linked to their animal form like climbing, darkvision, natural weapons, or swimming.
Beastfolk are humanoid races that resemble various animals. They may live separately from other races or in small communities of the same breed.
Born beastfolk grow up in beastfolk communities while cursed beastfolk were once another race before being transformed. Both born and cursed beastfolk often go on adventures when forced to interact with other races.
All beastfolk share traits like ability score increases, age, and languages. They also choose two breed traits that provide abilities linked to their animal form like climbing, darkvision, natural weapons, or swimming.
Beastfolk are humanoid races that resemble various animals. They may live separately from other races or in small communities of the same breed.
Born beastfolk grow up in beastfolk communities while cursed beastfolk were once another race before being transformed. Both born and cursed beastfolk often go on adventures when forced to interact with other races.
All beastfolk share traits like ability score increases, age, and languages. They also choose two breed traits that provide abilities linked to their animal form like climbing, darkvision, natural weapons, or swimming.
Beastfolk are humanoid races that resemble various animals. They may live separately from other races or in small communities of the same breed.
Born beastfolk grow up in beastfolk communities while cursed beastfolk were once another race before being transformed. Both born and cursed beastfolk often go on adventures when forced to interact with other races.
All beastfolk share traits like ability score increases, age, and languages. They also choose two breed traits that provide abilities linked to their animal form like climbing, darkvision, natural weapons, or swimming.
Beastspeech. Beastspeech can only be learned by Whether born or cursed to the form, beastfolk are a collection of humanoid races that each bear strong Beastfolk and, when speaking it, they can communicate resemblance to an animal. Due to the dizzying variety with animals as if under the effect of the spell, speak of animals in the world, and beastfolk that take after with animals. them, as a whole beastfolk have few common bonds. They may form small communities, particularly if they Breed Traits all resemble the same animal, but often times they live All beastfolk have two of the following traits. Each trait on the edges of civilization and only interact with those can only be selected once. with the insight to see beastfolk are at least as much Adept Climber. Gain proficiency in your choice human as they are animal. of Athletics or Acrobatics. You have a climb speed equivalent to your walking speed. Beast of Burden. You are considered one size larger Born & Raised than you are for the purposes of determining carrying The largest segment of beastfolk are born that way. In capacity and the amount you can push, drag, or lift. most beastfolk families all members resemble the same Burrowing. While you have two free hands you have a species of animal and these are the beastfolk most likely burrowing speed of 25 feet. to form communities with others. These beastfolk grow Darkvision. Accustomed to life underground or the up outside of settlements with other humanoids and night sky, you have superior vision in dark and dim typically have little if any contact with other races before conditions. You can see in dim light within 60 feet of they begin their life of adventuring. Born and raised you as if it were bright light, and in darkness as if it beastfolk tend to strike out adventuring when their were dim light. You can’t discern color in darkness, only communities are threatened, destroyed, or are forced shades of gray. into contact with the wider world. Echolocation. As a bonus action on your turn you can emit a shriek inaudible to creatures without this trait. Until the end of your next turn you have blindsight up to Cursed & Broken 30 feet away while you are not deafened. High Flyer. You have a fly speed equivalent to your Fewer than the naturalborn beastfolk are the base walking speed. You cannot fly while you are unfortunate souls who were cursed to the shape. carrying more than half of your maximum carrying Whether they transgressed against the gods, crossed capacity. While flying you make attack rolls and ability a foul-tempered spellcaster, or provoked a curse from checks at disadvantage, cannot maintain concentration a sorcerous relic, these beastfolk began their life as on spells, and cannot cast spells. something else. Beastfolk who are cursed to the form Jumper. Gain proficiency in your choice of Athletics or may have been adventurers before they took on their Acrobatics. Your jump distance is doubled. bestial appearance. Regardless of when or how, many Keen Senses. Gain proficiency in the Perception beastfolk’s adventuring career consists of looking for a skill and choose one sense. You gain advantage on way to reverse the curse and return to their old selves. Perception rolls that utilize that sense. Some rare beastfolk eventually grow accustomed to Kin to Beasts. Gain proficiency in Animal Handling. their new shape and abandon or even reject attempts to Your proficiency bonus is doubled when you make return to their old form. Animal Handling checks. Longstrider. Your base walking speed increases to 35 feet. Breed True Natural Armor. When you aren’t wearing armor, your All beastfolk have a physical resemblance to a AC equals 11 + your Constitution or Dexterity modifier. particular animal. Amongst their own kind they call this Natural Talent. Beasts of the earth, sky, and sea have resemblance their breed. Beastfolk derive many benefits talents as varied as their shapes. You gain proficiency in from their breed, from natural aptitudes with certain a skill of your choice. abilities and skills to the ability to fly, breathe water, or Natural Weapon. You have a natural weapon that you even use echolocation. are proficient in. This could be a bite, claw, quill, club tail, or other bestial feature. You can choose to add your strength or dexterity modifier to the attack roll and Beastfolk Traits deal 1d4 + strength or dexterity modifier damage. The damage type should be selected when you take this trait; All beastfolk share the following features. bludgeoning, piercing, poison, or slashing damage. Ability Score Increase. Increase one ability score Scalekin. You have a swim speed equivalent to your of your choice by 2 and a different ability score of your walking speed and can breathe in air and water. choice by 1. Age. Beastfolk age as humans do. Alignment. Beastfolk are true to their own hearts more than any law or code of ethics making them more often than not chaotic. They tend towards neutral more than evil or good. Size. Beastfolk come in sizes great and small. You can choose to be Medium or Small. Speed. Your basic walking speed is 30 feet. Wild and Free. You have advantage on saving throws against being charmed. All Creatures Under the Sun. Gain 2 breed traits of your choice.